#define _GLIMPORTS_HPP_
-// Prevent including system's glext.h
-#define __glext_h_
-
-
-// Some functions take GLenum disguised as GLint. Apple noticed and fixed it
-// in the Mac OS X 10.6.x gl.h headers. Regardless, C++ typechecking rules
-// force the wrappers to match the prototype precisely.
-#if defined(__APPLE__)
-# include <AvailabilityMacros.h> // for MAC_OS_X_VERSION_10_7
-# if defined(MAC_OS_X_VERSION_10_7)
-# define GLenum_int GLint
-# else
-# define GLenum_int GLenum
-# endif
-#else
-# define GLenum_int GLint
-#endif
-
-
#if defined(_WIN32)
-
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-
-#include <windows.h>
-#include <GL/gl.h>
-
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# include <windows.h>
#elif defined(__APPLE__)
-
-#include <OpenGL/gl.h>
-
-#else
-
-#include <X11/Xlib.h>
-#include <GL/gl.h>
-
+#elif defined(HAVE_X11)
+# include <X11/Xlib.h>
#endif /* !_WIN32 */
-// Include our own glext.h
-#undef __glext_h_
-#include "glext/glext.h"
+#include <GL/gl.h>
+#include <GL/glext.h>
-#ifndef GL_TEXTURE_INDEX_SIZE_EXT
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
+// GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#if defined(_WIN32)
-#include "glext/wglext.h"
-
-#define GLAPIENTRY __stdcall
+#include <GL/wglext.h>
#ifndef PFD_SUPPORT_DIRECTDRAW
#define PFD_SUPPORT_DIRECTDRAW 0x00002000
#else
+#ifdef HAVE_X11
#include <GL/glx.h>
-#include "glext/glxext.h"
+#include <GL/glxext.h>
+#endif
/* Prevent collision with trace::Bool */
#undef Bool