#define _GLIMPORTS_HPP_
+// Prevent including system's glext.h
+#define __glext_h_
+
+
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
+#include <GL/gl.h>
#elif defined(__APPLE__)
+#include <OpenGL/gl.h>
+
#else
#include <X11/Xlib.h>
+#include <GL/gl.h>
#endif /* !_WIN32 */
-// Prevent including system's glext.h
-#define __glext_h_
-
-#include <GL/gl.h>
-
+// Include our own glext.h
#undef __glext_h_
-
#include "glext/glext.h"
+
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif