]> git.cworth.org Git - apitrace/blobdiff - glparams.py
Merge branch 'master' into d3d10
[apitrace] / glparams.py
index fd8c002dd9c24d4c206de19f6d33035715a7441a..8636877285404cea6e1495a2f3d035d7aec0bc11 100644 (file)
@@ -33,7 +33,7 @@ from gltypes import *
 
 
 # Shorthands for the types
-X = None # To be determined
+X = None # To be determined, merely an enum
 B = GLboolean
 I = GLint
 I64 = GLint64
@@ -44,6 +44,8 @@ P = OpaquePointer(Void)
 S = CString
 H = GLhandleARB
 
+# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
+# for parameters that are obtained through other ways.
 
 parameters = [
     # (functions, type, count, name) # value
@@ -285,7 +287,7 @@ parameters = [
     ("glGet",  F,      1,      "GL_DEPTH_BIAS"),       # 0x0D1F
     ("glGet",  I,      1,      "GL_MAX_EVAL_ORDER"),   # 0x0D30
     ("glGet",  I,      1,      "GL_MAX_LIGHTS"),       # 0x0D31
-    ("glGet",  I,      1,      "GL_MAX_CLIP_PLANES"),  # 0x0D32
+    ("glGet",  I,      1,      "GL_MAX_CLIP_DISTANCES"),       # 0x0D32
     ("glGet",  I,      1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
     ("glGet",  I,      1,      "GL_MAX_PIXEL_MAP_TABLE"),      # 0x0D34
     ("glGet",  I,      1,      "GL_MAX_ATTRIB_STACK_DEPTH"),   # 0x0D35
@@ -497,14 +499,14 @@ parameters = [
     ("",       X,      1,      "GL_T2F_N3F_V3F"),      # 0x2A2B
     ("",       X,      1,      "GL_T2F_C4F_N3F_V3F"),  # 0x2A2C
     ("",       X,      1,      "GL_T4F_C4F_N3F_V4F"),  # 0x2A2D
-    ("glGet",  B,      1,      "GL_CLIP_PLANE0"),      # 0x3000
-    ("glGet",  B,      1,      "GL_CLIP_PLANE1"),      # 0x3001
-    ("glGet",  B,      1,      "GL_CLIP_PLANE2"),      # 0x3002
-    ("glGet",  B,      1,      "GL_CLIP_PLANE3"),      # 0x3003
-    ("glGet",  B,      1,      "GL_CLIP_PLANE4"),      # 0x3004
-    ("glGet",  B,      1,      "GL_CLIP_PLANE5"),      # 0x3005
-    ("",       X,      1,      "GL_CLIP_DISTANCE6"),   # 0x3006
-    ("",       X,      1,      "GL_CLIP_DISTANCE7"),   # 0x3007
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE0"),   # 0x3000
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE1"),   # 0x3001
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE2"),   # 0x3002
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE3"),   # 0x3003
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE4"),   # 0x3004
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE5"),   # 0x3005
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE6"),   # 0x3006
+    ("glGet",  B,      1,      "GL_CLIP_DISTANCE7"),   # 0x3007
     ("_glGet", B,      1,      "GL_LIGHT0"),   # 0x4000
     ("_glGet", B,      1,      "GL_LIGHT1"),   # 0x4001
     ("_glGet", B,      1,      "GL_LIGHT2"),   # 0x4002
@@ -1233,8 +1235,8 @@ parameters = [
     ("",       X,      1,      "GL_VARIABLE_E_NV"),    # 0x8527
     ("",       X,      1,      "GL_VARIABLE_F_NV"),    # 0x8528
     ("",       X,      1,      "GL_VARIABLE_G_NV"),    # 0x8529
-    ("",       X,      1,      "GL_CONSTANT_COLOR0_NV"),       # 0x852A
-    ("",       X,      1,      "GL_CONSTANT_COLOR1_NV"),       # 0x852B
+    ("glGet",  F,      4,      "GL_CONSTANT_COLOR0_NV"),       # 0x852A
+    ("glGet",  F,      4,      "GL_CONSTANT_COLOR1_NV"),       # 0x852B
     ("",       X,      1,      "GL_PRIMARY_COLOR_NV"), # 0x852C
     ("",       X,      1,      "GL_SECONDARY_COLOR_NV"),       # 0x852D
     ("",       X,      1,      "GL_SPARE0_NV"),        # 0x852E
@@ -1268,9 +1270,9 @@ parameters = [
     ("",       X,      1,      "GL_COMBINER_AB_OUTPUT_NV"),    # 0x854A
     ("",       X,      1,      "GL_COMBINER_CD_OUTPUT_NV"),    # 0x854B
     ("",       X,      1,      "GL_COMBINER_SUM_OUTPUT_NV"),   # 0x854C
-    ("",       X,      1,      "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
-    ("",       X,      1,      "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
-    ("",       X,      1,      "GL_COLOR_SUM_CLAMP_NV"),       # 0x854F
+    ("glGet",  I,      1,      "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
+    ("glGet",  I,      1,      "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
+    ("glGet",  B,      1,      "GL_COLOR_SUM_CLAMP_NV"),       # 0x854F
     ("",       X,      1,      "GL_COMBINER0_NV"),     # 0x8550
     ("",       X,      1,      "GL_COMBINER1_NV"),     # 0x8551
     ("",       X,      1,      "GL_COMBINER2_NV"),     # 0x8552
@@ -1384,7 +1386,7 @@ parameters = [
     ("",       X,      1,      "GL_MATRIX7_NV"),       # 0x8637
     ("glGet",  I,      1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
     ("glGet",  F,      16,     "GL_CURRENT_MATRIX_ARB"),       # 0x8641
-    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
+    ("glGet",  B,      1,      "GL_PROGRAM_POINT_SIZE"),       # 0x8642
     ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
     ("",       X,      1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
     ("glGetVertexAttrib",      P,      1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
@@ -1825,7 +1827,7 @@ parameters = [
     ("glGetTexParameter",      E,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
     ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
     ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
-    ("",       X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
+    ("",       X,      1,      "GL_COMPARE_REF_TO_TEXTURE"),   # 0x884E
     ("glGet",  B,      1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
     ("",       X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
     ("",       X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
@@ -2118,6 +2120,12 @@ parameters = [
     ("",       X,      1,      "GL_RESAMPLE_ZERO_FILL_OML"),   # 0x8987
     ("",       X,      1,      "GL_RESAMPLE_AVERAGE_OML"),     # 0x8988
     ("",       X,      1,      "GL_RESAMPLE_DECIMATE_OML"),    # 0x8989
+    #("",      X,      1,      "GL_POINT_SIZE_ARRAY_TYPE_OES"),        # 0x898A
+    #("",      X,      1,      "GL_POINT_SIZE_ARRAY_STRIDE_OES"),      # 0x898B
+    #("",      X,      1,      "GL_POINT_SIZE_ARRAY_POINTER_OES"),     # 0x898C
+    #("",      X,      1,      "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"),   # 0x898D
+    #("",      X,      1,      "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"),  # 0x898E
+    #("",      X,      1,      "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"),     # 0x898F
     ("",       X,      1,      "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
     ("",       X,      1,      "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
     ("",       X,      1,      "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),    # 0x8A02
@@ -2177,9 +2185,9 @@ parameters = [
     ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
     ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
     ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
-    #"glGet",  (X,     1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
-    #"glGet",  (X,     1,      "GL_DECODE_EXT"),       # 0x8A49
-    #"glGet",  (X,     1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
+    ("",       X,      1,      "GL_DECODE_EXT"),       # 0x8A49
+    ("",       X,      1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
     ("",       X,      1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
     ("",       X,      1,      "GL_VERTEX_SHADER"),    # 0x8B31
     ("",       H,      1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
@@ -2232,8 +2240,30 @@ parameters = [
     ("",       X,      1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
     ("",       X,      1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
     ("glGet",  I,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
+    #("",      X,      1,      "GL_PALETTE4_RGB8_OES"),        # 0x8B90
+    #("",      X,      1,      "GL_PALETTE4_RGBA8_OES"),       # 0x8B91
+    #("",      X,      1,      "GL_PALETTE4_R5_G6_B5_OES"),    # 0x8B92
+    #("",      X,      1,      "GL_PALETTE4_RGBA4_OES"),       # 0x8B93
+    #("",      X,      1,      "GL_PALETTE4_RGB5_A1_OES"),     # 0x8B94
+    #("",      X,      1,      "GL_PALETTE8_RGB8_OES"),        # 0x8B95
+    #("",      X,      1,      "GL_PALETTE8_RGBA8_OES"),       # 0x8B96
+    #("",      X,      1,      "GL_PALETTE8_R5_G6_B5_OES"),    # 0x8B97
+    #("",      X,      1,      "GL_PALETTE8_RGBA4_OES"),       # 0x8B98
+    #("",      X,      1,      "GL_PALETTE8_RGB5_A1_OES"),     # 0x8B99
     ("",       X,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
     ("",       X,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+    #("",      X,      1,      "GL_POINT_SIZE_ARRAY_OES"),     # 0x8B9C
+    #("",      X,      1,      "GL_TEXTURE_CROP_RECT_OES"),    # 0x8B9D
+    #("",      X,      1,      "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"),    # 0x8B9E
+    #("",      X,      1,      "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"),      # 0x8B9F
+    #("",      X,      1,      "GL_FRAGMENT_PROGRAM_POSITION_MESA"),   # 0x8BB0
+    #("",      X,      1,      "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"),   # 0x8BB1
+    #("",      X,      1,      "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"),      # 0x8BB2
+    #("",      X,      1,      "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"),      # 0x8BB3
+    #("",      X,      1,      "GL_VERTEX_PROGRAM_CALLBACK_MESA"),     # 0x8BB4
+    #("",      X,      1,      "GL_VERTEX_PROGRAM_POSITION_MESA"),     # 0x8BB4
+    #("",      X,      1,      "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"),        # 0x8BB6
+    #("",      X,      1,      "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"),        # 0x8BB7
     ("",       X,      1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
     ("",       X,      1,      "GL_COUNTER_RANGE_AMD"),        # 0x8BC1
     ("",       X,      1,      "GL_UNSIGNED_INT64_AMD"),       # 0x8BC2
@@ -2241,6 +2271,28 @@ parameters = [
     ("",       X,      1,      "GL_PERFMON_RESULT_AVAILABLE_AMD"),     # 0x8BC4
     ("",       X,      1,      "GL_PERFMON_RESULT_SIZE_AMD"),  # 0x8BC5
     ("",       X,      1,      "GL_PERFMON_RESULT_AMD"),       # 0x8BC6
+    #("",      X,      1,      "GL_TEXTURE_WIDTH_QCOM"),       # 0x8BD2
+    #("",      X,      1,      "GL_TEXTURE_HEIGHT_QCOM"),      # 0x8BD3
+    #("",      X,      1,      "GL_TEXTURE_DEPTH_QCOM"),       # 0x8BD4
+    #("",      X,      1,      "GL_TEXTURE_INTERNAL_FORMAT_QCOM"),     # 0x8BD5
+    #("",      X,      1,      "GL_TEXTURE_FORMAT_QCOM"),      # 0x8BD6
+    #("",      X,      1,      "GL_TEXTURE_TYPE_QCOM"),        # 0x8BD7
+    #("",      X,      1,      "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
+    #("",      X,      1,      "GL_TEXTURE_NUM_LEVELS_QCOM"),  # 0x8BD9
+    #("",      X,      1,      "GL_TEXTURE_TARGET_QCOM"),      # 0x8BDA
+    #("",      X,      1,      "GL_TEXTURE_OBJECT_VALID_QCOM"),        # 0x8BDB
+    #("",      X,      1,      "GL_STATE_RESTORE"),    # 0x8BDC
+    #("",      X,      1,      "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"),  # 0x8C00
+    #("",      X,      1,      "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"),  # 0x8C01
+    #("",      X,      1,      "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
+    #("",      X,      1,      "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
+    #("",      X,      1,      "GL_MODULATE_COLOR_IMG"),       # 0x8C04
+    #("",      X,      1,      "GL_RECIP_ADD_SIGNED_ALPHA_IMG"),       # 0x8C05
+    #("",      X,      1,      "GL_TEXTURE_ALPHA_MODULATE_IMG"),       # 0x8C06
+    #("",      X,      1,      "GL_FACTOR_ALPHA_MODULATE_IMG"),        # 0x8C07
+    #("",      X,      1,      "GL_FRAGMENT_ALPHA_MODULATE_IMG"),      # 0x8C08
+    #("",      X,      1,      "GL_ADD_BLEND_IMG"),    # 0x8C09
+    #("",      X,      1,      "GL_SGX_BINARY_IMG"),   # 0x8C0A
     ("",       X,      1,      "GL_TEXTURE_RED_TYPE"), # 0x8C10
     ("",       X,      1,      "GL_TEXTURE_GREEN_TYPE"),       # 0x8C11
     ("",       X,      1,      "GL_TEXTURE_BLUE_TYPE"),        # 0x8C12
@@ -2321,6 +2373,8 @@ parameters = [
     ("",       X,      1,      "GL_SEPARATE_ATTRIBS"), # 0x8C8D
     ("",       X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER"),        # 0x8C8E
     ("glGet",  I,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),        # 0x8C8F
+    #("",      X,      1,      "GL_ATC_RGB_AMD"),      # 0x8C92
+    #("",      X,      1,      "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"),      # 0x8C93
     ("glGet",  E,      1,      "GL_POINT_SPRITE_COORD_ORIGIN"),        # 0x8CA0
     ("",       X,      1,      "GL_LOWER_LEFT"),       # 0x8CA1
     ("",       X,      1,      "GL_UPPER_LEFT"),       # 0x8CA2
@@ -2384,6 +2438,14 @@ parameters = [
     ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
     ("",       X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
     ("glGet",  I,      1,      "GL_MAX_SAMPLES"),      # 0x8D57
+    #("",      X,      1,      "GL_TEXTURE_GEN_STR_OES"),      # 0x8D60
+    #("",      X,      1,      "GL_HALF_FLOAT_OES"),   # 0x8D61
+    #("",      X,      1,      "GL_RGB565_OES"),       # 0x8D62
+    #("",      X,      1,      "GL_ETC1_RGB8_OES"),    # 0x8D64
+    #("",      X,      1,      "GL_TEXTURE_EXTERNAL_OES"),     # 0x8D65
+    #("",      X,      1,      "GL_SAMPLER_EXTERNAL_OES"),     # 0x8D66
+    #("",      X,      1,      "GL_TEXTURE_BINDING_EXTERNAL_OES"),     # 0x8D67
+    #("",      X,      1,      "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
     ("",       X,      1,      "GL_RGBA32UI"), # 0x8D70
     ("",       X,      1,      "GL_RGB32UI"),  # 0x8D71
     ("",       X,      1,      "GL_ALPHA32UI_EXT"),    # 0x8D72
@@ -2595,6 +2657,14 @@ parameters = [
     ("",       X,      1,      "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),     # 0x8E8D
     ("",       X,      1,      "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),     # 0x8E8E
     ("",       X,      1,      "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),   # 0x8E8F
+    #("",      X,      1,      "GL_COVERAGE_COMPONENT_NV"),    # 0x8ED0
+    #("",      X,      1,      "GL_COVERAGE_COMPONENT4_NV"),   # 0x8ED1
+    #("",      X,      1,      "GL_COVERAGE_ATTACHMENT_NV"),   # 0x8ED2
+    #("",      X,      1,      "GL_COVERAGE_BUFFERS_NV"),      # 0x8ED3
+    #("",      X,      1,      "GL_COVERAGE_SAMPLES_NV"),      # 0x8ED4
+    #("",      X,      1,      "GL_COVERAGE_ALL_FRAGMENTS_NV"),        # 0x8ED5
+    #("",      X,      1,      "GL_COVERAGE_EDGE_FRAGMENTS_NV"),       # 0x8ED6
+    #("",      X,      1,      "GL_COVERAGE_AUTOMATIC_NV"),    # 0x8ED7
     ("",       X,      1,      "GL_BUFFER_GPU_ADDRESS_NV"),    # 0x8F1D
     ("",       X,      1,      "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),   # 0x8F1E
     ("",       X,      1,      "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
@@ -2622,13 +2692,13 @@ parameters = [
     ("",       X,      1,      "GL_MAX_SHADER_BUFFER_ADDRESS_NV"),     # 0x8F35
     ("",       X,      1,      "GL_COPY_READ_BUFFER"), # 0x8F36
     ("",       X,      1,      "GL_COPY_WRITE_BUFFER"),        # 0x8F37
-    ("",       X,      1,      "GL_MAX_IMAGE_UNITS_EXT"),      # 0x8F38
-    ("",       X,      1,      "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),        # 0x8F39
-    ("",       X,      1,      "GL_IMAGE_BINDING_NAME_EXT"),   # 0x8F3A
-    ("",       X,      1,      "GL_IMAGE_BINDING_LEVEL_EXT"),  # 0x8F3B
-    ("",       X,      1,      "GL_IMAGE_BINDING_LAYERED_EXT"),        # 0x8F3C
-    ("",       X,      1,      "GL_IMAGE_BINDING_LAYER_EXT"),  # 0x8F3D
-    ("",       X,      1,      "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
+    ("",       X,      1,      "GL_MAX_IMAGE_UNITS"),  # 0x8F38
+    ("",       X,      1,      "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"),    # 0x8F39
+    ("",       X,      1,      "GL_IMAGE_BINDING_NAME"),       # 0x8F3A
+    ("",       X,      1,      "GL_IMAGE_BINDING_LEVEL"),      # 0x8F3B
+    ("",       X,      1,      "GL_IMAGE_BINDING_LAYERED"),    # 0x8F3C
+    ("",       X,      1,      "GL_IMAGE_BINDING_LAYER"),      # 0x8F3D
+    ("",       X,      1,      "GL_IMAGE_BINDING_ACCESS"),     # 0x8F3E
     ("",       X,      1,      "GL_DRAW_INDIRECT_BUFFER"),     # 0x8F3F
     ("",       X,      1,      "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
     ("",       X,      1,      "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
@@ -2645,6 +2715,7 @@ parameters = [
     ("",       X,      1,      "GL_DOUBLE_MAT3x4"),    # 0x8F4C
     ("",       X,      1,      "GL_DOUBLE_MAT4x2"),    # 0x8F4D
     ("",       X,      1,      "GL_DOUBLE_MAT4x3"),    # 0x8F4E
+    #("",      X,      1,      "GL_MALI_SHADER_BINARY_ARM"),   # 0x8F60
     ("",       X,      1,      "GL_RED_SNORM"),        # 0x8F90
     ("",       X,      1,      "GL_RG_SNORM"), # 0x8F91
     ("",       X,      1,      "GL_RGB_SNORM"),        # 0x8F92
@@ -2660,6 +2731,9 @@ parameters = [
     ("",       X,      1,      "GL_SIGNED_NORMALIZED"),        # 0x8F9C
     ("glGet",  B,      1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
     ("glGet",  I,      1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
+    #("",      X,      1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"),    # 0x8F9F
+    #("",      X,      1,      "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
+    #("",      X,      1,      "GL_SHADER_BINARY_VIV"),        # 0x8FC4
     ("",       X,      1,      "GL_INT8_NV"),  # 0x8FE0
     ("",       X,      1,      "GL_INT8_VEC2_NV"),     # 0x8FE1
     ("",       X,      1,      "GL_INT8_VEC3_NV"),     # 0x8FE2
@@ -2715,6 +2789,8 @@ parameters = [
     ("",       X,      1,      "GL_LUMINANCE16_SNORM"),        # 0x9019
     ("",       X,      1,      "GL_LUMINANCE16_ALPHA16_SNORM"),        # 0x901A
     ("",       X,      1,      "GL_INTENSITY16_SNORM"),        # 0x901B
+    ("",       X,      1,      "GL_FACTOR_MIN_AMD"),   # 0x901C
+    ("",       X,      1,      "GL_FACTOR_MAX_AMD"),   # 0x901D
     ("",       B,      1,      "GL_DEPTH_CLAMP_NEAR_AMD"),     # 0x901E
     ("",       B,      1,      "GL_DEPTH_CLAMP_FAR_AMD"),      # 0x901F
     ("",       X,      1,      "GL_VIDEO_BUFFER_NV"),  # 0x9020
@@ -2746,42 +2822,57 @@ parameters = [
     ("",       X,      1,      "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),      # 0x903A
     ("",       X,      1,      "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),      # 0x903B
     ("",       X,      1,      "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),  # 0x903C
-    ("",       X,      1,      "GL_IMAGE_1D_EXT"),     # 0x904C
-    ("",       X,      1,      "GL_IMAGE_2D_EXT"),     # 0x904D
-    ("",       X,      1,      "GL_IMAGE_3D_EXT"),     # 0x904E
-    ("",       X,      1,      "GL_IMAGE_2D_RECT_EXT"),        # 0x904F
-    ("",       X,      1,      "GL_IMAGE_CUBE_EXT"),   # 0x9050
-    ("",       X,      1,      "GL_IMAGE_BUFFER_EXT"), # 0x9051
-    ("",       X,      1,      "GL_IMAGE_1D_ARRAY_EXT"),       # 0x9052
-    ("",       X,      1,      "GL_IMAGE_2D_ARRAY_EXT"),       # 0x9053
-    ("",       X,      1,      "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
-    ("",       X,      1,      "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
-    ("",       X,      1,      "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),   # 0x9056
-    ("",       X,      1,      "GL_INT_IMAGE_1D_EXT"), # 0x9057
-    ("",       X,      1,      "GL_INT_IMAGE_2D_EXT"), # 0x9058
-    ("",       X,      1,      "GL_INT_IMAGE_3D_EXT"), # 0x9059
-    ("",       X,      1,      "GL_INT_IMAGE_2D_RECT_EXT"),    # 0x905A
-    ("",       X,      1,      "GL_INT_IMAGE_CUBE_EXT"),       # 0x905B
-    ("",       X,      1,      "GL_INT_IMAGE_BUFFER_EXT"),     # 0x905C
-    ("",       X,      1,      "GL_INT_IMAGE_1D_ARRAY_EXT"),   # 0x905D
-    ("",       X,      1,      "GL_INT_IMAGE_2D_ARRAY_EXT"),   # 0x905E
-    ("",       X,      1,      "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),     # 0x905F
-    ("",       X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),     # 0x9060
-    ("",       X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),       # 0x9061
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_EXT"),        # 0x9062
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_EXT"),        # 0x9063
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_3D_EXT"),        # 0x9064
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),   # 0x9065
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),      # 0x9066
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),    # 0x9067
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),  # 0x9068
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),  # 0x9069
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),    # 0x906A
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),    # 0x906B
-    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),      # 0x906C
-    ("",       X,      1,      "GL_MAX_IMAGE_SAMPLES_EXT"),    # 0x906D
-    ("",       X,      1,      "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
+    ("",       X,      1,      "GL_TEXTURE_COVERAGE_SAMPLES_NV"),      # 0x9045
+    ("",       X,      1,      "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+    ("",       X,      1,      "GL_IMAGE_1D"), # 0x904C
+    ("",       X,      1,      "GL_IMAGE_2D"), # 0x904D
+    ("",       X,      1,      "GL_IMAGE_3D"), # 0x904E
+    ("",       X,      1,      "GL_IMAGE_2D_RECT"),    # 0x904F
+    ("",       X,      1,      "GL_IMAGE_CUBE"),       # 0x9050
+    ("",       X,      1,      "GL_IMAGE_BUFFER"),     # 0x9051
+    ("",       X,      1,      "GL_IMAGE_1D_ARRAY"),   # 0x9052
+    ("",       X,      1,      "GL_IMAGE_2D_ARRAY"),   # 0x9053
+    ("",       X,      1,      "GL_IMAGE_CUBE_MAP_ARRAY"),     # 0x9054
+    ("",       X,      1,      "GL_IMAGE_2D_MULTISAMPLE"),     # 0x9055
+    ("",       X,      1,      "GL_IMAGE_2D_MULTISAMPLE_ARRAY"),       # 0x9056
+    ("",       X,      1,      "GL_INT_IMAGE_1D"),     # 0x9057
+    ("",       X,      1,      "GL_INT_IMAGE_2D"),     # 0x9058
+    ("",       X,      1,      "GL_INT_IMAGE_3D"),     # 0x9059
+    ("",       X,      1,      "GL_INT_IMAGE_2D_RECT"),        # 0x905A
+    ("",       X,      1,      "GL_INT_IMAGE_CUBE"),   # 0x905B
+    ("",       X,      1,      "GL_INT_IMAGE_BUFFER"), # 0x905C
+    ("",       X,      1,      "GL_INT_IMAGE_1D_ARRAY"),       # 0x905D
+    ("",       X,      1,      "GL_INT_IMAGE_2D_ARRAY"),       # 0x905E
+    ("",       X,      1,      "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
+    ("",       X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
+    ("",       X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"),   # 0x9061
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_1D"),    # 0x9062
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D"),    # 0x9063
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_3D"),    # 0x9064
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_RECT"),       # 0x9065
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE"),  # 0x9066
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_BUFFER"),        # 0x9067
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"),      # 0x9068
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"),      # 0x9069
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"),        # 0x906A
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"),        # 0x906B
+    ("",       X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"),  # 0x906C
+    ("",       X,      1,      "GL_MAX_IMAGE_SAMPLES"),        # 0x906D
+    ("",       X,      1,      "GL_IMAGE_BINDING_FORMAT"),     # 0x906E
     ("",       X,      1,      "GL_RGB10_A2UI"),       # 0x906F
+    ("",       X,      1,      "GL_SCALED_RESOLVE_FASTEST_EXT"),       # 0x90BA
+    ("",       X,      1,      "GL_SCALED_RESOLVE_NICEST_EXT"),        # 0x90BB
+    ("",       X,      1,      "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
+    ("",       X,      1,      "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"),  # 0x90C7
+    ("",       X,      1,      "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"),       # 0x90C8
+    ("",       X,      1,      "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"),      # 0x90C9
+    ("",       X,      1,      "GL_MAX_VERTEX_IMAGE_UNIFORMS"),        # 0x90CA
+    ("",       X,      1,      "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"),  # 0x90CB
+    ("",       X,      1,      "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"),       # 0x90CC
+    ("",       X,      1,      "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"),      # 0x90CD
+    ("",       X,      1,      "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"),      # 0x90CE
+    ("",       X,      1,      "GL_MAX_COMBINED_IMAGE_UNIFORMS"),      # 0x90CF
+    ("",       X,      1,      "GL_SYNC_X11_FENCE_EXT"),       # 0x90E1
     ("",       X,      1,      "GL_TEXTURE_2D_MULTISAMPLE"),   # 0x9100
     ("",       X,      1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE"),     # 0x9101
     ("",       X,      1,      "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),     # 0x9102
@@ -2820,6 +2911,20 @@ parameters = [
     ("",       X,      1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124
     ("",       X,      1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
     ("glGet",  I,      1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
+    ("",       X,      1,      "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"),    # 0x9127
+    ("",       X,      1,      "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"),   # 0x9128
+    ("",       X,      1,      "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"),    # 0x9129
+    ("",       X,      1,      "GL_UNPACK_COMPRESSED_BLOCK_SIZE"),     # 0x912A
+    ("",       X,      1,      "GL_PACK_COMPRESSED_BLOCK_WIDTH"),      # 0x912B
+    ("",       X,      1,      "GL_PACK_COMPRESSED_BLOCK_HEIGHT"),     # 0x912C
+    ("",       X,      1,      "GL_PACK_COMPRESSED_BLOCK_DEPTH"),      # 0x912D
+    ("",       X,      1,      "GL_PACK_COMPRESSED_BLOCK_SIZE"),       # 0x912E
+    ("",       X,      1,      "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+    #("",      X,      1,      "GL_SGX_PROGRAM_BINARY_IMG"),   # 0x9130
+    #("",      X,      1,      "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
+    #("",      X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"),   # 0x9134
+    #("",      X,      1,      "GL_MAX_SAMPLES_IMG"),  # 0x9135
+    #("",      X,      1,      "GL_TEXTURE_SAMPLES_IMG"),      # 0x9136
     ("",       X,      1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
     ("",       X,      1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
     ("",       X,      1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145
@@ -2839,6 +2944,37 @@ parameters = [
     ("",       X,      1,      "GL_QUERY_OBJECT_AMD"), # 0x9153
     ("",       X,      1,      "GL_VERTEX_ARRAY_OBJECT_AMD"),  # 0x9154
     ("",       X,      1,      "GL_SAMPLER_OBJECT_AMD"),       # 0x9155
+    #("",      X,      1,      "GL_SHADER_BINARY_DMP"),        # 0x9250
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER"),    # 0x92C0
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_BINDING"),    # 0x92C1
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_START"),      # 0x92C2
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_SIZE"),       # 0x92C3
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"),  # 0x92C4
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"),     # 0x92C5
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"),      # 0x92C6
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"),        # 0x92C7
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"),  # 0x92C8
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"),       # 0x92C9
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x92CA
+    ("",       X,      1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x92CB
+    ("",       X,      1,      "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"),        # 0x92CC
+    ("",       X,      1,      "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"),  # 0x92CD
+    ("",       X,      1,      "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"),       # 0x92CE
+    ("",       X,      1,      "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"),      # 0x92CF
+    ("",       X,      1,      "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"),      # 0x92D0
+    ("",       X,      1,      "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"),      # 0x92D1
+    ("",       X,      1,      "GL_MAX_VERTEX_ATOMIC_COUNTERS"),       # 0x92D2
+    ("",       X,      1,      "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
+    ("",       X,      1,      "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"),      # 0x92D4
+    ("",       X,      1,      "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"),     # 0x92D5
+    ("",       X,      1,      "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"),     # 0x92D6
+    ("",       X,      1,      "GL_MAX_COMBINED_ATOMIC_COUNTERS"),     # 0x92D7
+    ("",       X,      1,      "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"),   # 0x92D8
+    ("",       X,      1,      "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"),    # 0x92D9
+    ("",       X,      1,      "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"),      # 0x92DA
+    ("",       X,      1,      "GL_UNSIGNED_INT_ATOMIC_COUNTER"),      # 0x92DB
+    ("",       X,      1,      "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"),       # 0x92DC
+    ("",       X,      1,      "GL_NUM_SAMPLE_COUNTS"),        # 0x9380
     ("",       X,      1,      "GL_INVALID_INDEX"),    # 0xFFFFFFFFu
 ]