]> git.cworth.org Git - apitrace/blobdiff - glparams.py
Use the process ID as process name when /proc/self/exe can't be read.
[apitrace] / glparams.py
index 40e5374c2196ef10a9763249255778ad205c6c59..8d07208e20e8dbe6fa632ce14d645205e2407631 100644 (file)
@@ -139,15 +139,15 @@ parameters = [
     ("glGet",  F,      4,      "GL_CURRENT_RASTER_POSITION"),  # 0x0B07
     ("glGet",  I,      1,      "GL_CURRENT_RASTER_POSITION_VALID"),    # 0x0B08
     ("glGet",  F,      1,      "GL_CURRENT_RASTER_DISTANCE"),  # 0x0B09
-    ("glGet",  I,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
+    ("glGet",  B,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
     ("glGet",  F,      1,      "GL_POINT_SIZE"),       # 0x0B11
     ("glGet",  F,      2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
     ("glGet",  F,      1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
-    ("glGet",  I,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
+    ("glGet",  B,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
     ("glGet",  F,      1,      "GL_LINE_WIDTH"),       # 0x0B21
     ("glGet",  F,      2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
     ("glGet",  F,      1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
-    ("glGet",  I,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
+    ("glGet",  B,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
     ("glGet",  I,      1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
     ("glGet",  I,      1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
     ("glGet",  E,      1,      "GL_LIST_MODE"),        # 0x0B30
@@ -155,10 +155,10 @@ parameters = [
     ("glGet",  I,      1,      "GL_LIST_BASE"),        # 0x0B32
     ("glGet",  I,      1,      "GL_LIST_INDEX"),       # 0x0B33
     ("glGet",  E,      2,      "GL_POLYGON_MODE"),     # 0x0B40
-    ("glGet",  I,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
-    ("glGet",  I,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
-    ("glGet",  I,      1,      "GL_EDGE_FLAG"),        # 0x0B43
-    ("glGet",  I,      1,      "GL_CULL_FACE"),        # 0x0B44
+    ("glGet",  B,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
+    ("glGet",  B,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
+    ("glGet",  B,      1,      "GL_EDGE_FLAG"),        # 0x0B43
+    ("glGet",  B,      1,      "GL_CULL_FACE"),        # 0x0B44
     ("glGet",  E,      1,      "GL_CULL_FACE_MODE"),   # 0x0B45
     ("glGet",  E,      1,      "GL_FRONT_FACE"),       # 0x0B46
     ("glGet",  B,      1,      "GL_LIGHTING"), # 0x0B50
@@ -169,7 +169,7 @@ parameters = [
     ("glGet",  E,      1,      "GL_COLOR_MATERIAL_FACE"),      # 0x0B55
     ("glGet",  E,      1,      "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
     ("glGet",  B,      1,      "GL_COLOR_MATERIAL"),   # 0x0B57
-    ("glGet",  I,      1,      "GL_FOG"),      # 0x0B60
+    ("glGet",  B,      1,      "GL_FOG"),      # 0x0B60
     ("glGet",  I,      1,      "GL_FOG_INDEX"),        # 0x0B61
     ("glGet",  F,      1,      "GL_FOG_DENSITY"),      # 0x0B62
     ("glGet",  F,      1,      "GL_FOG_START"),        # 0x0B63
@@ -177,12 +177,12 @@ parameters = [
     ("glGet",  E,      1,      "GL_FOG_MODE"), # 0x0B65
     ("glGet",  F,      4,      "GL_FOG_COLOR"),        # 0x0B66
     ("glGet",  F,      2,      "GL_DEPTH_RANGE"),      # 0x0B70
-    ("glGet",  I,      1,      "GL_DEPTH_TEST"),       # 0x0B71
-    ("glGet",  I,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
+    ("glGet",  B,      1,      "GL_DEPTH_TEST"),       # 0x0B71
+    ("glGet",  B,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
     ("glGet",  F,      1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
     ("glGet",  E,      1,      "GL_DEPTH_FUNC"),       # 0x0B74
     ("glGet",  F,      4,      "GL_ACCUM_CLEAR_VALUE"),        # 0x0B80
-    ("glGet",  I,      1,      "GL_STENCIL_TEST"),     # 0x0B90
+    ("glGet",  B,      1,      "GL_STENCIL_TEST"),     # 0x0B90
     ("glGet",  I,      1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
     ("glGet",  E,      1,      "GL_STENCIL_FUNC"),     # 0x0B92
     ("glGet",  I,      1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
@@ -192,7 +192,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_STENCIL_REF"),      # 0x0B97
     ("glGet",  I,      1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
     ("glGet",  E,      1,      "GL_MATRIX_MODE"),      # 0x0BA0
-    ("glGet",  I,      1,      "GL_NORMALIZE"),        # 0x0BA1
+    ("glGet",  B,      1,      "GL_NORMALIZE"),        # 0x0BA1
     ("glGet",  I,      4,      "GL_VIEWPORT"), # 0x0BA2
     ("glGet",  I,      1,      "GL_MODELVIEW_STACK_DEPTH"),    # 0x0BA3
     ("glGet",  I,      1,      "GL_PROJECTION_STACK_DEPTH"),   # 0x0BA4
@@ -205,36 +205,36 @@ parameters = [
     ("glGet",  B,      1,      "GL_ALPHA_TEST"),       # 0x0BC0
     ("glGet",  E,      1,      "GL_ALPHA_TEST_FUNC"),  # 0x0BC1
     ("glGet",  F,      1,      "GL_ALPHA_TEST_REF"),   # 0x0BC2
-    ("glGet",  I,      1,      "GL_DITHER"),   # 0x0BD0
-    ("glGet",  I,      1,      "GL_BLEND_DST"),        # 0x0BE0
-    ("glGet",  I,      1,      "GL_BLEND_SRC"),        # 0x0BE1
+    ("glGet",  B,      1,      "GL_DITHER"),   # 0x0BD0
+    ("glGet",  E,      1,      "GL_BLEND_DST"),        # 0x0BE0
+    ("glGet",  E,      1,      "GL_BLEND_SRC"),        # 0x0BE1
     ("glGet",  B,      1,      "GL_BLEND"),    # 0x0BE2
     ("glGet",  E,      1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
-    ("glGet",  I,      1,      "GL_LOGIC_OP"), # 0x0BF1
-    ("glGet",  I,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
+    ("glGet",  B,      1,      "GL_INDEX_LOGIC_OP"),   # 0x0BF1
+    ("glGet",  B,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
     ("glGet",  I,      1,      "GL_AUX_BUFFERS"),      # 0x0C00
     ("glGet",  E,      1,      "GL_DRAW_BUFFER"),      # 0x0C01
     ("glGet",  E,      1,      "GL_READ_BUFFER"),      # 0x0C02
     ("glGet",  I,      4,      "GL_SCISSOR_BOX"),      # 0x0C10
-    ("glGet",  I,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
+    ("glGet",  B,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
     ("glGet",  I,      1,      "GL_INDEX_CLEAR_VALUE"),        # 0x0C20
     ("glGet",  I,      1,      "GL_INDEX_WRITEMASK"),  # 0x0C21
     ("glGet",  F,      4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
-    ("glGet",  I,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
-    ("glGet",  I,      1,      "GL_INDEX_MODE"),       # 0x0C30
-    ("glGet",  I,      1,      "GL_RGBA_MODE"),        # 0x0C31
-    ("glGet",  I,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
-    ("glGet",  I,      1,      "GL_STEREO"),   # 0x0C33
+    ("glGet",  B,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
+    ("glGet",  B,      1,      "GL_INDEX_MODE"),       # 0x0C30
+    ("glGet",  B,      1,      "GL_RGBA_MODE"),        # 0x0C31
+    ("glGet",  B,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
+    ("glGet",  B,      1,      "GL_STEREO"),   # 0x0C33
     ("glGet",  E,      1,      "GL_RENDER_MODE"),      # 0x0C40
     ("glGet",  E,      1,      "GL_PERSPECTIVE_CORRECTION_HINT"),      # 0x0C50
     ("glGet",  E,      1,      "GL_POINT_SMOOTH_HINT"),        # 0x0C51
     ("glGet",  E,      1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
     ("glGet",  E,      1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
     ("glGet",  E,      1,      "GL_FOG_HINT"), # 0x0C54
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
     ("",       X,      1,      "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
     ("",       X,      1,      "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
     ("",       X,      1,      "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
@@ -255,20 +255,20 @@ parameters = [
     ("glGet",  I,      1,      "GL_PIXEL_MAP_G_TO_G_SIZE"),    # 0x0CB7
     ("glGet",  I,      1,      "GL_PIXEL_MAP_B_TO_B_SIZE"),    # 0x0CB8
     ("glGet",  I,      1,      "GL_PIXEL_MAP_A_TO_A_SIZE"),    # 0x0CB9
-    ("glGet",  I,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
-    ("glGet",  I,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+    ("glGet",  B,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
+    ("glGet",  B,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
     ("glGet",  I,      1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
     ("glGet",  I,      1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
     ("glGet",  I,      1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
     ("glGet",  I,      1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
-    ("glGet",  I,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
-    ("glGet",  I,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
+    ("glGet",  B,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
+    ("glGet",  B,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
     ("glGet",  I,      1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
     ("glGet",  I,      1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
     ("glGet",  I,      1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
     ("glGet",  I,      1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
-    ("glGet",  I,      1,      "GL_MAP_COLOR"),        # 0x0D10
-    ("glGet",  I,      1,      "GL_MAP_STENCIL"),      # 0x0D11
+    ("glGet",  B,      1,      "GL_MAP_COLOR"),        # 0x0D10
+    ("glGet",  B,      1,      "GL_MAP_STENCIL"),      # 0x0D11
     ("glGet",  I,      1,      "GL_INDEX_SHIFT"),      # 0x0D12
     ("glGet",  I,      1,      "GL_INDEX_OFFSET"),     # 0x0D13
     ("glGet",  F,      1,      "GL_RED_SCALE"),        # 0x0D14
@@ -480,8 +480,8 @@ parameters = [
     ("",       X,      1,      "GL_CLAMP"),    # 0x2900
     ("",       X,      1,      "GL_REPEAT"),   # 0x2901
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
     ("",       X,      1,      "GL_R3_G3_B2"), # 0x2A10
     ("",       X,      1,      "GL_V2F"),      # 0x2A20
     ("",       X,      1,      "GL_V3F"),      # 0x2A21
@@ -531,7 +531,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
     ("glGet",  B,      1,      "GL_CONVOLUTION_1D"),   # 0x8010
     ("glGet",  B,      1,      "GL_CONVOLUTION_2D"),   # 0x8011
-    ("glGet",  I,      1,      "GL_SEPARABLE_2D"),     # 0x8012
+    ("glGet",  B,      1,      "GL_SEPARABLE_2D"),     # 0x8012
     ("glGetConvolutionParameter",      E,      1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
     ("glGetConvolutionParameter",      F,      4,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
     ("glGetConvolutionParameter",      F,      4,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
@@ -568,10 +568,10 @@ parameters = [
     ("",       X,      1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
     ("",       X,      1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
     ("",       X,      1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
-    ("glGet",  I,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
+    ("glGet",  B,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
     ("",       X,      1,      "GL_ALPHA4"),   # 0x803B
     ("",       X,      1,      "GL_ALPHA8"),   # 0x803C
     ("",       X,      1,      "GL_ALPHA12"),  # 0x803D
@@ -705,10 +705,10 @@ parameters = [
     ("",       X,      1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),    # 0x80BD
     ("",       X,      1,      "GL_TEXTURE_ENV_BIAS_SGIX"),    # 0x80BE
     ("glGetTexParameter",      F,      1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),   # 0x80BF
-    ("glGet",  F,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
-    ("glGet",  F,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
-    ("glGet",  F,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
-    ("glGet",  F,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
+    ("glGet",  E,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
+    ("glGet",  E,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
+    ("glGet",  E,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
+    ("glGet",  E,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
     ("",       X,      1,      "GL_422_EXT"),  # 0x80CC
     ("",       X,      1,      "GL_422_REV_EXT"),      # 0x80CD
     ("",       X,      1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
@@ -1613,8 +1613,8 @@ parameters = [
     ("",       X,      1,      "GL_DYNAMIC_ATI"),      # 0x8761
     ("",       X,      1,      "GL_PRESERVE_ATI"),     # 0x8762
     ("",       X,      1,      "GL_DISCARD_ATI"),      # 0x8763
-    ("",       X,      1,      "GL_BUFFER_SIZE"),      # 0x8764
-    ("",       X,      1,      "GL_BUFFER_USAGE"),     # 0x8765
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_SIZE"),      # 0x8764
+    ("glGetBufferParameter",   E,      1,      "GL_BUFFER_USAGE"),     # 0x8765
     ("",       X,      1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
     ("",       X,      1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
     ("",       X,      1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
@@ -1931,9 +1931,9 @@ parameters = [
     ("",       X,      1,      "GL_READ_ONLY"),        # 0x88B8
     ("",       X,      1,      "GL_WRITE_ONLY"),       # 0x88B9
     ("",       X,      1,      "GL_READ_WRITE"),       # 0x88BA
-    ("",       X,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
-    ("",       X,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
-    ("",       X,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
+    ("glGetBufferParameter",   E,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
+    ("glGetBufferParameter",   B,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
+    ("glGetBufferParameter",   P,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
     ("",       X,      1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
     ("",       X,      1,      "GL_TIME_ELAPSED"),     # 0x88BF
     ("",       X,      1,      "GL_MATRIX0_ARB"),      # 0x88C0
@@ -2218,11 +2218,11 @@ parameters = [
     ("",       X,      1,      "GL_FLOAT_MAT3x4"),     # 0x8B68
     ("",       X,      1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
     ("",       X,      1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
-    ("glGetProgram",   B,      1,      "GL_DELETE_STATUS"),    # 0x8B80
-    ("glGetProgram",   B,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
-    ("glGetProgram",   B,      1,      "GL_LINK_STATUS"),      # 0x8B82
-    ("glGetProgram",   B,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
-    ("glGetProgram",   I,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
+    ("glGetShader,glGetProgram",       B,      1,      "GL_DELETE_STATUS"),    # 0x8B80
+    ("glGetShader,glGetProgram",       B,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
+    ("glGetShader,glGetProgram",       B,      1,      "GL_LINK_STATUS"),      # 0x8B82
+    ("glGetShader,glGetProgram",       B,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
+    ("glGetShader,glGetProgram",       I,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
     ("glGetProgram",   I,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
     ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
     ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
@@ -2332,7 +2332,7 @@ parameters = [
     ("",       X,      1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
     ("",       X,      1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
     ("glGet",  I,      1,      "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
-    ("",       X,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
     ("",       X,      1,      "GL_DEPTH_COMPONENT32F"),       # 0x8CAC
     ("",       X,      1,      "GL_DEPTH32F_STENCIL8"),        # 0x8CAD
     ("glGetFramebufferAttachmentParameter",    E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),       # 0x8CD0
@@ -2369,19 +2369,19 @@ parameters = [
     ("",       X,      1,      "GL_STENCIL_ATTACHMENT"),       # 0x8D20
     ("",       X,      1,      "GL_FRAMEBUFFER"),      # 0x8D40
     ("",       X,      1,      "GL_RENDERBUFFER"),     # 0x8D41
-    ("",       X,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
-    ("",       X,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
-    ("",       X,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
+    ("glGetRenderbufferParameter",     E,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
     ("",       X,      1,      "GL_STENCIL_INDEX1"),   # 0x8D46
     ("",       X,      1,      "GL_STENCIL_INDEX4"),   # 0x8D47
     ("",       X,      1,      "GL_STENCIL_INDEX8"),   # 0x8D48
     ("",       X,      1,      "GL_STENCIL_INDEX16"),  # 0x8D49
-    ("",       X,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
-    ("",       X,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
-    ("",       X,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
-    ("",       X,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
-    ("",       X,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
-    ("",       X,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
     ("",       X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
     ("glGet",  I,      1,      "GL_MAX_SAMPLES"),      # 0x8D57
     ("",       X,      1,      "GL_RGBA32UI"), # 0x8D70
@@ -2812,9 +2812,9 @@ parameters = [
     ("",       X,      1,      "GL_TIMEOUT_EXPIRED"),  # 0x911B
     ("",       X,      1,      "GL_CONDITION_SATISFIED"),      # 0x911C
     ("",       X,      1,      "GL_WAIT_FAILED"),      # 0x911D
-    ("",       X,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
-    ("",       X,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
-    ("",       X,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
     ("",       X,      1,      "GL_MAX_VERTEX_OUTPUT_COMPONENTS"),     # 0x9122
     ("",       X,      1,      "GL_MAX_GEOMETRY_INPUT_COMPONENTS"),    # 0x9123
     ("",       X,      1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124