]> git.cworth.org Git - apitrace/blobdiff - glparams.py
Add missing file to glxtrace.so
[apitrace] / glparams.py
index d9de8740564db100e30238d9decdf8f167a38109..9337a398b5e257b30bdf5bc86d38b7e1753e2b32 100644 (file)
@@ -42,6 +42,7 @@ F = GLfloat
 D = GLdouble
 P = OpaquePointer(Void)
 S = CString
+H = GLhandleARB
 
 
 parameters = [
@@ -138,15 +139,15 @@ parameters = [
     ("glGet",  F,      4,      "GL_CURRENT_RASTER_POSITION"),  # 0x0B07
     ("glGet",  I,      1,      "GL_CURRENT_RASTER_POSITION_VALID"),    # 0x0B08
     ("glGet",  F,      1,      "GL_CURRENT_RASTER_DISTANCE"),  # 0x0B09
-    ("glGet",  I,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
+    ("glGet",  B,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
     ("glGet",  F,      1,      "GL_POINT_SIZE"),       # 0x0B11
     ("glGet",  F,      2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
     ("glGet",  F,      1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
-    ("glGet",  I,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
+    ("glGet",  B,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
     ("glGet",  F,      1,      "GL_LINE_WIDTH"),       # 0x0B21
     ("glGet",  F,      2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
     ("glGet",  F,      1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
-    ("glGet",  I,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
+    ("glGet",  B,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
     ("glGet",  I,      1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
     ("glGet",  I,      1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
     ("glGet",  E,      1,      "GL_LIST_MODE"),        # 0x0B30
@@ -154,10 +155,10 @@ parameters = [
     ("glGet",  I,      1,      "GL_LIST_BASE"),        # 0x0B32
     ("glGet",  I,      1,      "GL_LIST_INDEX"),       # 0x0B33
     ("glGet",  E,      2,      "GL_POLYGON_MODE"),     # 0x0B40
-    ("glGet",  I,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
-    ("glGet",  I,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
-    ("glGet",  I,      1,      "GL_EDGE_FLAG"),        # 0x0B43
-    ("glGet",  I,      1,      "GL_CULL_FACE"),        # 0x0B44
+    ("glGet",  B,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
+    ("glGet",  B,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
+    ("glGet",  B,      1,      "GL_EDGE_FLAG"),        # 0x0B43
+    ("glGet",  B,      1,      "GL_CULL_FACE"),        # 0x0B44
     ("glGet",  E,      1,      "GL_CULL_FACE_MODE"),   # 0x0B45
     ("glGet",  E,      1,      "GL_FRONT_FACE"),       # 0x0B46
     ("glGet",  B,      1,      "GL_LIGHTING"), # 0x0B50
@@ -168,7 +169,7 @@ parameters = [
     ("glGet",  E,      1,      "GL_COLOR_MATERIAL_FACE"),      # 0x0B55
     ("glGet",  E,      1,      "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
     ("glGet",  B,      1,      "GL_COLOR_MATERIAL"),   # 0x0B57
-    ("glGet",  I,      1,      "GL_FOG"),      # 0x0B60
+    ("glGet",  B,      1,      "GL_FOG"),      # 0x0B60
     ("glGet",  I,      1,      "GL_FOG_INDEX"),        # 0x0B61
     ("glGet",  F,      1,      "GL_FOG_DENSITY"),      # 0x0B62
     ("glGet",  F,      1,      "GL_FOG_START"),        # 0x0B63
@@ -176,12 +177,12 @@ parameters = [
     ("glGet",  E,      1,      "GL_FOG_MODE"), # 0x0B65
     ("glGet",  F,      4,      "GL_FOG_COLOR"),        # 0x0B66
     ("glGet",  F,      2,      "GL_DEPTH_RANGE"),      # 0x0B70
-    ("glGet",  I,      1,      "GL_DEPTH_TEST"),       # 0x0B71
-    ("glGet",  I,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
+    ("glGet",  B,      1,      "GL_DEPTH_TEST"),       # 0x0B71
+    ("glGet",  B,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
     ("glGet",  F,      1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
     ("glGet",  E,      1,      "GL_DEPTH_FUNC"),       # 0x0B74
     ("glGet",  F,      4,      "GL_ACCUM_CLEAR_VALUE"),        # 0x0B80
-    ("glGet",  I,      1,      "GL_STENCIL_TEST"),     # 0x0B90
+    ("glGet",  B,      1,      "GL_STENCIL_TEST"),     # 0x0B90
     ("glGet",  I,      1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
     ("glGet",  E,      1,      "GL_STENCIL_FUNC"),     # 0x0B92
     ("glGet",  I,      1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
@@ -191,7 +192,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_STENCIL_REF"),      # 0x0B97
     ("glGet",  I,      1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
     ("glGet",  E,      1,      "GL_MATRIX_MODE"),      # 0x0BA0
-    ("glGet",  I,      1,      "GL_NORMALIZE"),        # 0x0BA1
+    ("glGet",  B,      1,      "GL_NORMALIZE"),        # 0x0BA1
     ("glGet",  I,      4,      "GL_VIEWPORT"), # 0x0BA2
     ("glGet",  I,      1,      "GL_MODELVIEW_STACK_DEPTH"),    # 0x0BA3
     ("glGet",  I,      1,      "GL_PROJECTION_STACK_DEPTH"),   # 0x0BA4
@@ -204,36 +205,36 @@ parameters = [
     ("glGet",  B,      1,      "GL_ALPHA_TEST"),       # 0x0BC0
     ("glGet",  E,      1,      "GL_ALPHA_TEST_FUNC"),  # 0x0BC1
     ("glGet",  F,      1,      "GL_ALPHA_TEST_REF"),   # 0x0BC2
-    ("glGet",  I,      1,      "GL_DITHER"),   # 0x0BD0
-    ("glGet",  I,      1,      "GL_BLEND_DST"),        # 0x0BE0
-    ("glGet",  I,      1,      "GL_BLEND_SRC"),        # 0x0BE1
+    ("glGet",  B,      1,      "GL_DITHER"),   # 0x0BD0
+    ("glGet",  E,      1,      "GL_BLEND_DST"),        # 0x0BE0
+    ("glGet",  E,      1,      "GL_BLEND_SRC"),        # 0x0BE1
     ("glGet",  B,      1,      "GL_BLEND"),    # 0x0BE2
     ("glGet",  E,      1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
-    ("glGet",  I,      1,      "GL_LOGIC_OP"), # 0x0BF1
-    ("glGet",  I,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
+    ("glGet",  B,      1,      "GL_INDEX_LOGIC_OP"),   # 0x0BF1
+    ("glGet",  B,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
     ("glGet",  I,      1,      "GL_AUX_BUFFERS"),      # 0x0C00
     ("glGet",  E,      1,      "GL_DRAW_BUFFER"),      # 0x0C01
     ("glGet",  E,      1,      "GL_READ_BUFFER"),      # 0x0C02
     ("glGet",  I,      4,      "GL_SCISSOR_BOX"),      # 0x0C10
-    ("glGet",  I,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
+    ("glGet",  B,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
     ("glGet",  I,      1,      "GL_INDEX_CLEAR_VALUE"),        # 0x0C20
     ("glGet",  I,      1,      "GL_INDEX_WRITEMASK"),  # 0x0C21
     ("glGet",  F,      4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
-    ("glGet",  I,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
-    ("glGet",  I,      1,      "GL_INDEX_MODE"),       # 0x0C30
-    ("glGet",  I,      1,      "GL_RGBA_MODE"),        # 0x0C31
-    ("glGet",  I,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
-    ("glGet",  I,      1,      "GL_STEREO"),   # 0x0C33
+    ("glGet",  B,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
+    ("glGet",  B,      1,      "GL_INDEX_MODE"),       # 0x0C30
+    ("glGet",  B,      1,      "GL_RGBA_MODE"),        # 0x0C31
+    ("glGet",  B,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
+    ("glGet",  B,      1,      "GL_STEREO"),   # 0x0C33
     ("glGet",  E,      1,      "GL_RENDER_MODE"),      # 0x0C40
     ("glGet",  E,      1,      "GL_PERSPECTIVE_CORRECTION_HINT"),      # 0x0C50
     ("glGet",  E,      1,      "GL_POINT_SMOOTH_HINT"),        # 0x0C51
     ("glGet",  E,      1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
     ("glGet",  E,      1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
     ("glGet",  E,      1,      "GL_FOG_HINT"), # 0x0C54
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
+    ("glGet",  B,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
     ("",       X,      1,      "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
     ("",       X,      1,      "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
     ("",       X,      1,      "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
@@ -254,20 +255,20 @@ parameters = [
     ("glGet",  I,      1,      "GL_PIXEL_MAP_G_TO_G_SIZE"),    # 0x0CB7
     ("glGet",  I,      1,      "GL_PIXEL_MAP_B_TO_B_SIZE"),    # 0x0CB8
     ("glGet",  I,      1,      "GL_PIXEL_MAP_A_TO_A_SIZE"),    # 0x0CB9
-    ("glGet",  I,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
-    ("glGet",  I,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+    ("glGet",  B,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
+    ("glGet",  B,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
     ("glGet",  I,      1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
     ("glGet",  I,      1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
     ("glGet",  I,      1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
     ("glGet",  I,      1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
-    ("glGet",  I,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
-    ("glGet",  I,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
+    ("glGet",  B,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
+    ("glGet",  B,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
     ("glGet",  I,      1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
     ("glGet",  I,      1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
     ("glGet",  I,      1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
     ("glGet",  I,      1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
-    ("glGet",  I,      1,      "GL_MAP_COLOR"),        # 0x0D10
-    ("glGet",  I,      1,      "GL_MAP_STENCIL"),      # 0x0D11
+    ("glGet",  B,      1,      "GL_MAP_COLOR"),        # 0x0D10
+    ("glGet",  B,      1,      "GL_MAP_STENCIL"),      # 0x0D11
     ("glGet",  I,      1,      "GL_INDEX_SHIFT"),      # 0x0D12
     ("glGet",  I,      1,      "GL_INDEX_OFFSET"),     # 0x0D13
     ("glGet",  F,      1,      "GL_RED_SCALE"),        # 0x0D14
@@ -479,8 +480,8 @@ parameters = [
     ("",       X,      1,      "GL_CLAMP"),    # 0x2900
     ("",       X,      1,      "GL_REPEAT"),   # 0x2901
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
     ("",       X,      1,      "GL_R3_G3_B2"), # 0x2A10
     ("",       X,      1,      "GL_V2F"),      # 0x2A20
     ("",       X,      1,      "GL_V3F"),      # 0x2A21
@@ -530,7 +531,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
     ("glGet",  B,      1,      "GL_CONVOLUTION_1D"),   # 0x8010
     ("glGet",  B,      1,      "GL_CONVOLUTION_2D"),   # 0x8011
-    ("glGet",  I,      1,      "GL_SEPARABLE_2D"),     # 0x8012
+    ("glGet",  B,      1,      "GL_SEPARABLE_2D"),     # 0x8012
     ("glGetConvolutionParameter",      E,      1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
     ("glGetConvolutionParameter",      F,      4,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
     ("glGetConvolutionParameter",      F,      4,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
@@ -567,10 +568,10 @@ parameters = [
     ("",       X,      1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
     ("",       X,      1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
     ("",       X,      1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
+    ("glGet",  B,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
-    ("glGet",  I,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
+    ("glGet",  B,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
     ("",       X,      1,      "GL_ALPHA4"),   # 0x803B
     ("",       X,      1,      "GL_ALPHA8"),   # 0x803C
     ("",       X,      1,      "GL_ALPHA12"),  # 0x803D
@@ -704,10 +705,10 @@ parameters = [
     ("",       X,      1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),    # 0x80BD
     ("",       X,      1,      "GL_TEXTURE_ENV_BIAS_SGIX"),    # 0x80BE
     ("glGetTexParameter",      F,      1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),   # 0x80BF
-    ("glGet",  F,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
-    ("glGet",  F,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
-    ("glGet",  F,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
-    ("glGet",  F,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
+    ("glGet",  E,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
+    ("glGet",  E,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
+    ("glGet",  E,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
+    ("glGet",  E,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
     ("",       X,      1,      "GL_422_EXT"),  # 0x80CC
     ("",       X,      1,      "GL_422_REV_EXT"),      # 0x80CD
     ("",       X,      1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
@@ -923,21 +924,21 @@ parameters = [
     ("",       X,      1,      "GL_FOG_SCALE_SGIX"),   # 0x81FC
     ("",       X,      1,      "GL_FOG_SCALE_VALUE_SGIX"),     # 0x81FD
     ("",       X,      1,      "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),    # 0x8210
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),    # 0x8211
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),  # 0x8212
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),        # 0x8213
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),        # 0x8215
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),        # 0x8216
-    ("",       X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),      # 0x8217
+    ("glGetFramebufferAttachmentParameter",    E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),    # 0x8210
+    ("glGetFramebufferAttachmentParameter",    E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),    # 0x8211
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),  # 0x8212
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),        # 0x8213
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),        # 0x8215
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),        # 0x8216
+    ("glGetFramebufferAttachmentParameter",    I,      1,      "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),      # 0x8217
     ("",       X,      1,      "GL_FRAMEBUFFER_DEFAULT"),      # 0x8218
     ("",       X,      1,      "GL_FRAMEBUFFER_UNDEFINED"),    # 0x8219
     ("",       X,      1,      "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
-    ("",       X,      1,      "GL_MAJOR_VERSION"),    # 0x821B
-    ("",       X,      1,      "GL_MINOR_VERSION"),    # 0x821C
-    ("",       X,      1,      "GL_NUM_EXTENSIONS"),   # 0x821D
-    ("",       X,      1,      "GL_CONTEXT_FLAGS"),    # 0x821E
+    ("glGet",  I,      1,      "GL_MAJOR_VERSION"),    # 0x821B
+    ("glGet",  I,      1,      "GL_MINOR_VERSION"),    # 0x821C
+    ("glGet",  I,      1,      "GL_NUM_EXTENSIONS"),   # 0x821D
+    ("glGet",  I,      1,      "GL_CONTEXT_FLAGS"),    # 0x821E
     ("",       X,      1,      "GL_INDEX"),    # 0x8222
     ("",       X,      1,      "GL_DEPTH_BUFFER"),     # 0x8223
     ("",       X,      1,      "GL_STENCIL_BUFFER"),   # 0x8224
@@ -987,16 +988,16 @@ parameters = [
     ("",       X,      1,      "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
     ("",       X,      1,      "GL_INNOCENT_CONTEXT_RESET_ARB"),       # 0x8254
     ("",       X,      1,      "GL_UNKNOWN_CONTEXT_RESET_ARB"),        # 0x8255
-    ("",       X,      1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
+    ("glGet",  E,      1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
     ("",       X,      1,      "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),  # 0x8257
     ("",       X,      1,      "GL_PROGRAM_SEPARABLE"),        # 0x8258
     ("glGet",  I,      1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
     ("glGet",  I,      1,      "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
-    ("",       X,      1,      "GL_MAX_VIEWPORTS"),    # 0x825B
-    ("",       X,      1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
-    ("",       X,      1,      "GL_VIEWPORT_BOUNDS_RANGE"),    # 0x825D
-    ("",       X,      1,      "GL_LAYER_PROVOKING_VERTEX"),   # 0x825E
-    ("",       X,      1,      "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),  # 0x825F
+    ("glGet",  I,      1,      "GL_MAX_VIEWPORTS"),    # 0x825B
+    ("glGet",  I,      1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
+    ("glGet",  F,      2,      "GL_VIEWPORT_BOUNDS_RANGE"),    # 0x825D
+    ("glGet",  E,      1,      "GL_LAYER_PROVOKING_VERTEX"),   # 0x825E
+    ("glGet",  E,      1,      "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),  # 0x825F
     ("",       X,      1,      "GL_UNDEFINED_VERTEX"), # 0x8260
     ("",       X,      1,      "GL_NO_RESET_NOTIFICATION_ARB"),        # 0x8261
     ("",       X,      1,      "GL_DEPTH_PASS_INSTRUMENT_SGIX"),       # 0x8310
@@ -1612,8 +1613,8 @@ parameters = [
     ("",       X,      1,      "GL_DYNAMIC_ATI"),      # 0x8761
     ("",       X,      1,      "GL_PRESERVE_ATI"),     # 0x8762
     ("",       X,      1,      "GL_DISCARD_ATI"),      # 0x8763
-    ("",       X,      1,      "GL_BUFFER_SIZE"),      # 0x8764
-    ("",       X,      1,      "GL_BUFFER_USAGE"),     # 0x8765
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_SIZE"),      # 0x8764
+    ("glGetBufferParameter",   E,      1,      "GL_BUFFER_USAGE"),     # 0x8765
     ("",       X,      1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
     ("",       X,      1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
     ("",       X,      1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
@@ -1930,9 +1931,9 @@ parameters = [
     ("",       X,      1,      "GL_READ_ONLY"),        # 0x88B8
     ("",       X,      1,      "GL_WRITE_ONLY"),       # 0x88B9
     ("",       X,      1,      "GL_READ_WRITE"),       # 0x88BA
-    ("",       X,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
-    ("",       X,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
-    ("",       X,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
+    ("glGetBufferParameter",   E,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
+    ("glGetBufferParameter",   B,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
+    ("glGetBufferParameter",   P,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
     ("",       X,      1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
     ("",       X,      1,      "GL_TIME_ELAPSED"),     # 0x88BF
     ("",       X,      1,      "GL_MATRIX0_ARB"),      # 0x88C0
@@ -2146,42 +2147,42 @@ parameters = [
     ("",       X,      1,      "GL_PURGEABLE_APPLE"),  # 0x8A1D
     ("",       X,      1,      "GL_RGB_422_APPLE"),    # 0x8A1F
     ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_BINDING"),   # 0x8A28
-    ("",       X,      1,      "GL_UNIFORM_BUFFER_START"),     # 0x8A29
-    ("",       X,      1,      "GL_UNIFORM_BUFFER_SIZE"),      # 0x8A2A
-    ("",       X,      1,      "GL_MAX_VERTEX_UNIFORM_BLOCKS"),        # 0x8A2B
-    ("",       X,      1,      "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),      # 0x8A2C
-    ("",       X,      1,      "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),      # 0x8A2D
-    ("",       X,      1,      "GL_MAX_COMBINED_UNIFORM_BLOCKS"),      # 0x8A2E
-    ("",       X,      1,      "GL_MAX_UNIFORM_BUFFER_BINDINGS"),      # 0x8A2F
-    ("",       X,      1,      "GL_MAX_UNIFORM_BLOCK_SIZE"),   # 0x8A30
-    ("",       X,      1,      "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),   # 0x8A31
-    ("",       X,      1,      "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
-    ("",       X,      1,      "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
-    ("",       X,      1,      "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),  # 0x8A34
-    ("",       X,      1,      "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),     # 0x8A35
-    ("",       X,      1,      "GL_ACTIVE_UNIFORM_BLOCKS"),    # 0x8A36
-    ("glGet",  E,      1,      "GL_UNIFORM_TYPE"),     # 0x8A37
-    ("",       X,      1,      "GL_UNIFORM_SIZE"),     # 0x8A38
-    ("",       X,      1,      "GL_UNIFORM_NAME_LENGTH"),      # 0x8A39
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_INDEX"),      # 0x8A3A
-    ("",       X,      1,      "GL_UNIFORM_OFFSET"),   # 0x8A3B
-    ("",       X,      1,      "GL_UNIFORM_ARRAY_STRIDE"),     # 0x8A3C
-    ("",       X,      1,      "GL_UNIFORM_MATRIX_STRIDE"),    # 0x8A3D
-    ("",       X,      1,      "GL_UNIFORM_IS_ROW_MAJOR"),     # 0x8A3E
-    ("glGet",  I,      1,      "GL_UNIFORM_BLOCK_BINDING"),    # 0x8A3F
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_DATA_SIZE"),  # 0x8A40
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_NAME_LENGTH"),        # 0x8A41
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),    # 0x8A42
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),     # 0x8A43
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
-    ("",       X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
+    ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_START"),     # 0x8A29
+    ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_SIZE"),      # 0x8A2A
+    ("glGet",  I,      1,      "GL_MAX_VERTEX_UNIFORM_BLOCKS"),        # 0x8A2B
+    ("glGet",  I,      1,      "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),      # 0x8A2C
+    ("glGet",  I,      1,      "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),      # 0x8A2D
+    ("glGet",  I,      1,      "GL_MAX_COMBINED_UNIFORM_BLOCKS"),      # 0x8A2E
+    ("glGet",  I,      1,      "GL_MAX_UNIFORM_BUFFER_BINDINGS"),      # 0x8A2F
+    ("glGet",  I,      1,      "GL_MAX_UNIFORM_BLOCK_SIZE"),   # 0x8A30
+    ("glGet",  I,      1,      "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),   # 0x8A31
+    ("glGet",  I,      1,      "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+    ("glGet",  I,      1,      "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+    ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),  # 0x8A34
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),     # 0x8A35
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORM_BLOCKS"),    # 0x8A36
+    ("glGetActiveUniforms",    E,      1,      "GL_UNIFORM_TYPE"),     # 0x8A37
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_SIZE"),     # 0x8A38
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_NAME_LENGTH"),      # 0x8A39
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_BLOCK_INDEX"),      # 0x8A3A
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_OFFSET"),   # 0x8A3B
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_ARRAY_STRIDE"),     # 0x8A3C
+    ("glGetActiveUniforms",    I,      1,      "GL_UNIFORM_MATRIX_STRIDE"),    # 0x8A3D
+    ("glGetActiveUniforms",    B,      1,      "GL_UNIFORM_IS_ROW_MAJOR"),     # 0x8A3E
+    ("glGetActiveUniformBlock",        I,      1,      "GL_UNIFORM_BLOCK_BINDING"),    # 0x8A3F
+    ("glGetActiveUniformBlock",        I,      1,      "GL_UNIFORM_BLOCK_DATA_SIZE"),  # 0x8A40
+    ("glGetActiveUniformBlock",        I,      1,      "GL_UNIFORM_BLOCK_NAME_LENGTH"),        # 0x8A41
+    ("glGetActiveUniformBlock",        I,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),    # 0x8A42
+    ("glGetActiveUniformBlock",        I,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),     # 0x8A43
+    ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
+    ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
+    ("glGetActiveUniformBlock",        B,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
     #"glGet",  (X,     1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
     #"glGet",  (X,     1,      "GL_DECODE_EXT"),       # 0x8A49
     #"glGet",  (X,     1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
     ("",       X,      1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
     ("",       X,      1,      "GL_VERTEX_SHADER"),    # 0x8B31
-    ("",       X,      1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
+    ("",       H,      1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
     ("",       X,      1,      "GL_SHADER_OBJECT_ARB"),        # 0x8B48
     ("glGet",  I,      1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),  # 0x8B49
     ("glGet",  I,      1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS"),    # 0x8B4A
@@ -2217,17 +2218,17 @@ parameters = [
     ("",       X,      1,      "GL_FLOAT_MAT3x4"),     # 0x8B68
     ("",       X,      1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
     ("",       X,      1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
-    ("",       X,      1,      "GL_DELETE_STATUS"),    # 0x8B80
-    ("",       X,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
-    ("",       X,      1,      "GL_LINK_STATUS"),      # 0x8B82
-    ("",       X,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
-    ("",       X,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
-    ("",       X,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
-    ("",       X,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
-    ("",       X,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
+    ("glGetShader,glGetProgram",       B,      1,      "GL_DELETE_STATUS"),    # 0x8B80
+    ("glGetShader,glGetProgram",       B,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
+    ("glGetShader,glGetProgram",       B,      1,      "GL_LINK_STATUS"),      # 0x8B82
+    ("glGetShader,glGetProgram",       B,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
+    ("glGetShader,glGetProgram",       I,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
+    ("glGetProgram",   I,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
     ("glGetShader",    I,      1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
-    ("",       X,      1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
-    ("",       X,      1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
+    ("glGetProgram",   I,      1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
     ("",       X,      1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
     ("",       X,      1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
     ("glGet",  I,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
@@ -2326,12 +2327,12 @@ parameters = [
     ("",       X,      1,      "GL_STENCIL_BACK_REF"), # 0x8CA3
     ("",       X,      1,      "GL_STENCIL_BACK_VALUE_MASK"),  # 0x8CA4
     ("",       X,      1,      "GL_STENCIL_BACK_WRITEMASK"),   # 0x8CA5
-    ("glGet",  I,      1,      "GL_FRAMEBUFFER_BINDING"),      # 0x8CA6
+    ("glGet",  I,      1,      "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
     ("glGet",  I,      1,      "GL_RENDERBUFFER_BINDING"),     # 0x8CA7
-    ("",       X,      1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
-    ("",       X,      1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+    ("",       I,      1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
+    ("",       I,      1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
     ("glGet",  I,      1,      "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
-    ("",       X,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
     ("",       X,      1,      "GL_DEPTH_COMPONENT32F"),       # 0x8CAC
     ("",       X,      1,      "GL_DEPTH32F_STENCIL8"),        # 0x8CAD
     ("glGetFramebufferAttachmentParameter",    E,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),       # 0x8CD0
@@ -2368,19 +2369,19 @@ parameters = [
     ("",       X,      1,      "GL_STENCIL_ATTACHMENT"),       # 0x8D20
     ("",       X,      1,      "GL_FRAMEBUFFER"),      # 0x8D40
     ("",       X,      1,      "GL_RENDERBUFFER"),     # 0x8D41
-    ("",       X,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
-    ("",       X,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
-    ("",       X,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
+    ("glGetRenderbufferParameter",     E,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
     ("",       X,      1,      "GL_STENCIL_INDEX1"),   # 0x8D46
     ("",       X,      1,      "GL_STENCIL_INDEX4"),   # 0x8D47
     ("",       X,      1,      "GL_STENCIL_INDEX8"),   # 0x8D48
     ("",       X,      1,      "GL_STENCIL_INDEX16"),  # 0x8D49
-    ("",       X,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
-    ("",       X,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
-    ("",       X,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
-    ("",       X,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
-    ("",       X,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
-    ("",       X,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
+    ("glGetRenderbufferParameter",     I,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
     ("",       X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
     ("glGet",  I,      1,      "GL_MAX_SAMPLES"),      # 0x8D57
     ("",       X,      1,      "GL_RGBA32UI"), # 0x8D70
@@ -2447,8 +2448,8 @@ parameters = [
     ("",       X,      1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),   # 0x8DAD
     ("",       X,      1,      "GL_SHADER_INCLUDE_ARB"),       # 0x8DAE
     ("",       X,      1,      "GL_DEPTH_BUFFER_FLOAT_MODE_NV"),       # 0x8DAF
-    ("",       X,      1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
-    ("",       X,      1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
+    ("glGet",  B,      1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+    ("glGet",  B,      1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
     ("",       X,      1,      "GL_COMPRESSED_RED_RGTC1"),     # 0x8DBB
     ("",       X,      1,      "GL_COMPRESSED_SIGNED_RED_RGTC1"),      # 0x8DBC
     ("",       X,      1,      "GL_COMPRESSED_RG_RGTC2"),      # 0x8DBD
@@ -2566,9 +2567,9 @@ parameters = [
     ("",       X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),   # 0x8E70
     ("",       X,      1,      "GL_MAX_VERTEX_STREAMS"),       # 0x8E71
     ("",       X,      1,      "GL_PATCH_VERTICES"),   # 0x8E72
-    ("",       X,      1,      "GL_PATCH_DEFAULT_INNER_LEVEL"),        # 0x8E73
-    ("",       X,      1,      "GL_PATCH_DEFAULT_OUTER_LEVEL"),        # 0x8E74
-    ("",       X,      1,      "GL_TESS_CONTROL_OUTPUT_VERTICES"),     # 0x8E75
+    ("",       F,      2,      "GL_PATCH_DEFAULT_INNER_LEVEL"),        # 0x8E73
+    ("glGetPatchParameter",    F,      4,      "GL_PATCH_DEFAULT_OUTER_LEVEL"),        # 0x8E74
+    ("glGetPatchParameter",    X,      1,      "GL_TESS_CONTROL_OUTPUT_VERTICES"),     # 0x8E75
     ("",       X,      1,      "GL_TESS_GEN_MODE"),    # 0x8E76
     ("",       X,      1,      "GL_TESS_GEN_SPACING"), # 0x8E77
     ("",       X,      1,      "GL_TESS_GEN_VERTEX_ORDER"),    # 0x8E78
@@ -2657,8 +2658,8 @@ parameters = [
     ("",       X,      1,      "GL_RGB16_SNORM"),      # 0x8F9A
     ("",       X,      1,      "GL_RGBA16_SNORM"),     # 0x8F9B
     ("",       X,      1,      "GL_SIGNED_NORMALIZED"),        # 0x8F9C
-    ("",       X,      1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
-    ("",       X,      1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
+    ("glGet",  B,      1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
+    ("glGet",  I,      1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
     ("",       X,      1,      "GL_INT8_NV"),  # 0x8FE0
     ("",       X,      1,      "GL_INT8_VEC2_NV"),     # 0x8FE1
     ("",       X,      1,      "GL_INT8_VEC3_NV"),     # 0x8FE2
@@ -2811,14 +2812,14 @@ parameters = [
     ("",       X,      1,      "GL_TIMEOUT_EXPIRED"),  # 0x911B
     ("",       X,      1,      "GL_CONDITION_SATISFIED"),      # 0x911C
     ("",       X,      1,      "GL_WAIT_FAILED"),      # 0x911D
-    ("",       X,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
-    ("",       X,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
-    ("",       X,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
+    ("glGetBufferParameter",   I,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
     ("",       X,      1,      "GL_MAX_VERTEX_OUTPUT_COMPONENTS"),     # 0x9122
     ("",       X,      1,      "GL_MAX_GEOMETRY_INPUT_COMPONENTS"),    # 0x9123
     ("",       X,      1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124
     ("",       X,      1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
-    ("",       X,      1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
+    ("glGet",  I,      1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
     ("",       X,      1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
     ("",       X,      1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
     ("",       X,      1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145