("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
- ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
+ ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
+ ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
+ ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
+ ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
("", X, 1, "GL_INDEX"), # 0x8222
("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
- ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
+ ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
+ ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
+ ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
+ ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
+ ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
+ ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
#"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
#"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
#"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
+ ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
+ ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
+ ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
+ ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
+ ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
("", X, 1, "GL_INT8_NV"), # 0x8FE0
("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
+ ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145