("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
("", X, 1, "GL_NORMAL_MAP"), # 0x8511
("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
#"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
#"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
#"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D