("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
("", X, 1, "GL_NORMAL_MAP"), # 0x8511
("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D