D = GLdouble
P = OpaquePointer(Void)
S = CString
+H = GLhandleARB
parameters = [
("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
+ ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
+ ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", I, 1, "GL_FOG"), # 0x0B60
+ ("glGet", B, 1, "GL_FOG"), # 0x0B60
("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
("glGet", F, 1, "GL_FOG_START"), # 0x0B63
("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
+ ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
+ ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
+ ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
+ ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
+ ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
+ ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
("glGet", B, 1, "GL_BLEND"), # 0x0BE2
("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
- ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
+ ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", I, 1, "GL_STEREO"), # 0x0C33
+ ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
+ ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
+ ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ ("glGet", B, 1, "GL_STEREO"), # 0x0C33
("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
+ ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
+ ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("", X, 1, "GL_CLAMP"), # 0x2900
("", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
("", X, 1, "GL_R3_G3_B2"), # 0x2A10
("", X, 1, "GL_V2F"), # 0x2A20
("", X, 1, "GL_V3F"), # 0x2A21
("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
+ ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
+ ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
("", X, 1, "GL_ALPHA4"), # 0x803B
("", X, 1, "GL_ALPHA8"), # 0x803C
("", X, 1, "GL_ALPHA12"), # 0x803D
("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
+ ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
+ ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
+ ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
+ ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
("", X, 1, "GL_422_EXT"), # 0x80CC
("", X, 1, "GL_422_REV_EXT"), # 0x80CD
("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("", X, 1, "GL_MINOR_VERSION"), # 0x821C
- ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
+ ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
+ ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
+ ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
+ ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
("", X, 1, "GL_INDEX"), # 0x8222
("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
- ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
+ ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
+ ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
+ ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
+ ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
+ ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
+ ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
("", X, 1, "GL_NORMAL_MAP"), # 0x8511
("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
("", X, 1, "GL_DISCARD_ATI"), # 0x8763
- ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764
- ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
("", X, 1, "GL_READ_ONLY"), # 0x88B8
("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
("", X, 1, "GL_READ_WRITE"), # 0x88BA
- ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
+ ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
+ ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
#"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
#"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
#"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
- ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
+ ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
- ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
+ ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
+ ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
+ ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
+ ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
+ ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
+ ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
- ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
+ ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
- ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
- ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+ ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
+ ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
- ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
- ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
- ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
- ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
+ ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
- ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
- ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
- ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
- ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
- ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
- ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
("", X, 1, "GL_RGBA32UI"), # 0x8D70
("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
+ ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
+ ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
+ ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
+ ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
+ ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
("", X, 1, "GL_INT8_NV"), # 0x8FE0
("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
("", X, 1, "GL_WAIT_FAILED"), # 0x911D
- ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
- ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
- ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
+ ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145