"""
-import stdapi
+import specs.stdapi as stdapi
from dispatch import Dispatcher
-from glapi import glapi
-from glxapi import glxapi
-from wglapi import wglapi
-from cglapi import cglapi
+from specs.glapi import glapi
+from specs.glxapi import glxapi
+from specs.wglapi import wglapi
+from specs.cglapi import cglapi
# See http://www.opengl.org/registry/ABI/
print '# endif'
print '#else /* !RETRACE */'
print '# ifdef _WIN32'
+ print ' PROC __getPublicProcAddress(LPCSTR lpProcName);'
print '# define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
print ' static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
print '# else'
- print ' PROC __getPublicProcAddress(LPCSTR lpProcName);'
print '# define __getPublicProcAddress(name) __libgl_sym(name)'
print ' void * __libgl_sym(const char *symbol);'
print '# ifdef __APPLE__'