/*
* Handle to the true OpenGL library.
+ * XXX: Not really used yet.
*/
#if defined(_WIN32)
HINSTANCE __libGlHandle = NULL;
void *
__getPublicProcAddress(const char *procName)
{
+#if defined(ANDROID)
+ /*
+ * Android does not support LD_PRELOAD. It is assumed that applications
+ * are explicitely loading egltrace.so.
+ */
+ void *lib = NULL;
+ if (procName[0] == 'e' && procName[1] == 'g' && procName[2] == 'l') {
+ static void *libEGL = NULL;
+ if (!libEGL) {
+ libEGL = dlopen("libEGL.so", RTLD_LOCAL | RTLD_LAZY);
+ }
+ lib = libEGL;
+ } else if (procName[0] == 'g' && procName[1] == 'l') {
+ /* TODO: Support libGLESv1_CM.so too somehow. */
+ static void *libGLESv2 = NULL;
+ if (!libGLESv2) {
+ libGLESv2 = dlopen("libGLESv2.so", RTLD_LOCAL | RTLD_LAZY);
+ }
+ lib = libGLESv2;
+ }
+ if (lib) {
+ return dlsym(lib, procName);
+ }
+ return NULL;
+#else
return dlsym(RTLD_NEXT, procName);
+#endif
}
/*
__getPrivateProcAddress(const char *procName)
{
void *proc;
- proc = dlsym(RTLD_NEXT, procName);
- if (!proc && procName[0] == 'g' && procName[1] == 'l')
+ proc = __getPublicProcAddress(procName);
+ if (!proc &&
+ ((procName[0] == 'e' && procName[1] == 'g' && procName[2] == 'l') ||
+ (procName[0] == 'g' && procName[1] == 'l'))) {
proc = (void *) __eglGetProcAddress(procName);
+ }
return proc;
}