Trace::Call *call;
while ((call = parser.parse_call())) {
- if (call->name == "glFlush") {
+ if (call->name() == "glFlush") {
glFlush();
return;
}
- if (call->name == "glXSwapBuffers" ||
- call->name == "wglSwapBuffers") {
+ if (call->name() == "glXSwapBuffers" ||
+ call->name() == "wglSwapBuffers") {
if (double_buffer)
glutSwapBuffers();
else
retrace_call(*call);
- if (call->name == "glBegin") {
+ if (call->name() == "glBegin") {
insideGlBeginEnd = true;
}
- if (call->name == "glEnd") {
+ if (call->name() == "glEnd") {
insideGlBeginEnd = false;
}