]> git.cworth.org Git - apitrace/blobdiff - glretrace.py
Fix a crash when loading multiple frames at once.
[apitrace] / glretrace.py
index d8f9d0b206e4d65bc192cd58083c4e2cdab412c2..925fb181dd1751e8b8032958fa981636dda1c688 100644 (file)
 """GL retracer generator."""
 
 
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
 from retrace import Retracer
 
 
 class GlRetracer(Retracer):
 
+    table_name = 'glretrace::gl_callbacks'
+
     def retrace_function(self, function):
         Retracer.retrace_function(self, function)
 
@@ -93,15 +95,23 @@ class GlRetracer(Retracer):
         "glDrawRangeElements",
         "glDrawRangeElementsBaseVertex",
         "glDrawRangeElementsEXT",
-        #"glMultiDrawElements",
-        #"glMultiDrawElementsBaseVertex",
-        #"glMultiDrawElementsEXT",
-        #"glMultiModeDrawElementsIBM",
+        "glMultiDrawElements",
+        "glMultiDrawElementsBaseVertex",
+        "glMultiDrawElementsEXT",
+        "glMultiModeDrawElementsIBM",
+    ])
+
+    draw_indirect_function_names = set([
+        "glDrawArraysIndirect",
+        "glDrawElementsIndirect",
     ])
 
     misc_draw_function_names = set([
         "glClear",
         "glEnd",
+        "glDrawPixels",
+        "glBlitFramebuffer",
+        "glBlitFramebufferEXT",
     ])
 
     bind_framebuffer_function_names = set([
@@ -110,6 +120,33 @@ class GlRetracer(Retracer):
         "glBindFramebufferEXT",
     ])
 
+    # Names of the functions that can pack into the current pixel buffer
+    # object.  See also the ARB_pixel_buffer_object specification.
+    pack_function_names = set([
+        'glGetCompressedTexImage',
+        'glGetConvolutionFilter',
+        'glGetHistogram',
+        'glGetMinmax',
+        'glGetPixelMapfv',
+        'glGetPixelMapuiv',
+        'glGetPixelMapusv',
+        'glGetPolygonStipple',
+        'glGetSeparableFilter,',
+        'glGetTexImage',
+        'glReadPixels',
+        'glGetnCompressedTexImageARB',
+        'glGetnConvolutionFilterARB',
+        'glGetnHistogramARB',
+        'glGetnMinmaxARB',
+        'glGetnPixelMapfvARB',
+        'glGetnPixelMapuivARB',
+        'glGetnPixelMapusvARB',
+        'glGetnPolygonStippleARB',
+        'glGetnSeparableFilterARB',
+        'glGetnTexImageARB',
+        'glReadnPixelsARB',
+    ])
+
     def retrace_function_body(self, function):
         is_array_pointer = function.name in self.array_pointer_function_names
         is_draw_array = function.name in self.draw_array_function_names
@@ -135,11 +172,28 @@ class GlRetracer(Retracer):
             
             print '    }'
 
+        # When no pack buffer object is bound, the pack functions are no-ops.
+        if function.name in self.pack_function_names:
+            print '    GLint __pack_buffer = 0;'
+            print '    glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &__pack_buffer);'
+            print '    if (!__pack_buffer) {'
+            if function.name == 'glReadPixels':
+                print '    glFinish();'
+                print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
+                print '        glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
+                print '        glretrace::snapshot(call.no);'
+                print '    }'
+            print '        return;'
+            print '    }'
+
         # Pre-snapshots
         if function.name in self.bind_framebuffer_function_names:
             print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
             print '        glretrace::snapshot(call.no - 1);'
             print '    }'
+        if function.name == 'glFrameTerminatorGREMEDY':
+            print '    glretrace::frame_complete(call.no);'
+            return
 
         Retracer.retrace_function_body(self, function)
 
@@ -148,12 +202,6 @@ class GlRetracer(Retracer):
             print '    if (!glretrace::double_buffer) {'
             print '        glretrace::frame_complete(call.no);'
             print '    }'
-        if function.name == 'glReadPixels':
-            print '    glFinish();'
-            print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
-            print '        glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
-            print '        glretrace::snapshot(call.no);'
-            print '    }'
         if is_draw_array or is_draw_elements or is_misc_draw:
             print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_DRAW) {'
             print '        glretrace::snapshot(call.no);'
@@ -161,19 +209,13 @@ class GlRetracer(Retracer):
 
 
     def call_function(self, function):
+        # Infer the drawable size from GL calls
         if function.name == "glViewport":
-            print '    if (glretrace::drawable) {'
-            print '        int drawable_width  = x + width;'
-            print '        int drawable_height = y + height;'
-            print '        if (drawable_width  > (int)glretrace::drawable->width ||'
-            print '            drawable_height > (int)glretrace::drawable->height) {'
-            print '            glretrace::drawable->resize(drawable_width, drawable_height);'
-            print '            if (!glretrace::drawable->visible) {'
-            print '                glretrace::drawable->show();'
-            print '            }'
-            print '            glScissor(0, 0, drawable_width, drawable_height);'
-            print '        }'
-            print '    }'
+            print '    glretrace::updateDrawable(x + width, y + height);'
+        if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
+            # Some applications do all their rendering in a framebuffer, and
+            # then just blit to the drawable without ever calling glViewport.
+            print '    glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
 
         if function.name == "glEnd":
             print '    glretrace::insideGlBeginEnd = false;'
@@ -248,17 +290,30 @@ class GlRetracer(Retracer):
             if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
                 print r'    GLint __orig_result = call.ret->toSInt();'
                 print r'    if (__result != __orig_result) {'
-                print r'        std::cerr << call.no << ": warning vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+                print r'        std::cerr << call.no << ": warning: vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+                print r'    }'
+            if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
+                print r'    GLint __orig_result = call.ret->toSInt();'
+                print r'    if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
+                print r'        __result != GL_FRAMEBUFFER_COMPLETE) {'
+                print r'        std::cerr << call.no << ": warning: incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
                 print r'    }'
             print '    }'
 
     def extract_arg(self, function, arg, arg_type, lvalue, rvalue):
         if function.name in self.array_pointer_function_names and arg.name == 'pointer':
-            print '    %s = static_cast<%s>(%s.toPointer());' % (lvalue, arg_type, rvalue)
+            print '    %s = static_cast<%s>(%s.toPointer(true));' % (lvalue, arg_type, rvalue)
+            return
+
+        if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
+           function.name in self.draw_indirect_function_names and arg.name == 'indirect':
+            self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
             return
 
-        if function.name in self.draw_elements_function_names and arg.name == 'indices':
-            print '    %s = %s.toPointer();' % (lvalue, rvalue)
+        # Handle pointer with offsets into the current pack pixel buffer
+        # object.
+        if function.name in self.pack_function_names and arg.output:
+            self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
             return
 
         if arg.type is glapi.GLlocation \
@@ -288,6 +343,7 @@ if __name__ == '__main__':
 
 #include "glproc.hpp"
 #include "glretrace.hpp"
+#include "glstate.hpp"
 
 
 '''