'glMapBufferOES',
'glMapBufferRange',
'glMapNamedBufferEXT',
- 'glMapNamedBufferRangeEXT'
+ 'glMapNamedBufferRangeEXT',
+ 'glMapObjectBufferATI',
])
unmap_function_names = set([
'glUnmapBufferARB',
'glUnmapBufferOES',
'glUnmapNamedBufferEXT',
+ 'glUnmapObjectBufferATI',
])
def retraceFunctionBody(self, function):
# Infer the drawable size from GL calls
if function.name == "glViewport":
print ' glretrace::updateDrawable(x + width, y + height);'
+ if function.name == "glViewportArray":
+ # We are concerned about drawables so only care for the first viewport
+ print ' if (first == 0 && count > 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedf":
+ print ' if (index == 0) {'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedfv":
+ print ' if (index == 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
# Some applications do all their rendering in a framebuffer, and
# then just blit to the drawable without ever calling glViewport.
print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
elif function.name == 'glUnmapNamedBufferEXT':
print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapObjectBufferATI':
+ # TODO
+ pass
else:
assert False
print r' if (ptr) {'
print r' if (!__result) {'
print r' retrace::warning(call) << "failed to map buffer\n";'
print r' }'
- if function.name in self.unmap_function_names:
+ if function.name in self.unmap_function_names and function.type is not stdapi.Void:
print r' if (!__result) {'
print r' retrace::warning(call) << "failed to unmap buffer\n";'
print r' }'
print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
elif function.name == 'glMapNamedBufferEXT':
print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapObjectBufferATI':
+ print r' glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);'
else:
assert False