])
misc_draw_function_names = set([
+ "glCallList",
+ "glCallLists",
"glClear",
"glEnd",
"glDrawPixels",
'glMapBufferOES',
'glMapBufferRange',
'glMapNamedBufferEXT',
- 'glMapNamedBufferRangeEXT'
+ 'glMapNamedBufferRangeEXT',
+ 'glMapObjectBufferATI',
])
unmap_function_names = set([
'glUnmapBufferARB',
'glUnmapBufferOES',
'glUnmapNamedBufferEXT',
+ 'glUnmapObjectBufferATI',
])
def retraceFunctionBody(self, function):
# Infer the drawable size from GL calls
if function.name == "glViewport":
print ' glretrace::updateDrawable(x + width, y + height);'
+ if function.name == "glViewportArray":
+ # We are concerned about drawables so only care for the first viewport
+ print ' if (first == 0 && count > 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedf":
+ print ' if (index == 0) {'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedfv":
+ print ' if (index == 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
# Some applications do all their rendering in a framebuffer, and
# then just blit to the drawable without ever calling glViewport.
print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
elif function.name == 'glUnmapNamedBufferEXT':
print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapObjectBufferATI':
+ # TODO
+ pass
else:
assert False
print r' if (ptr) {'
print r' if (!__result) {'
print r' retrace::warning(call) << "failed to map buffer\n";'
print r' }'
- if function.name in self.unmap_function_names:
+ if function.name in self.unmap_function_names and function.type is not stdapi.Void:
print r' if (!__result) {'
print r' retrace::warning(call) << "failed to unmap buffer\n";'
print r' }'
print r' }'
print ' }'
- # Query the buffer length for whole buffer mappings
- if function.name in self.map_function_names:
- if 'length' in function.argNames():
- assert 'BufferRange' in function.name
+ # Query the buffer length for whole buffer mappings
+ if function.name in self.map_function_names:
+ if 'length' in function.argNames():
+ assert 'BufferRange' in function.name
+ else:
+ assert 'BufferRange' not in function.name
+ print r' GLint length = 0;'
+ if function.name in ('glMapBuffer', 'glMapBufferOES'):
+ print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapBufferARB':
+ print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+ elif function.name == 'glMapNamedBufferEXT':
+ print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapObjectBufferATI':
+ print r' glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);'
else:
- assert 'BufferRange' not in function.name
- print r' GLint length = 0;'
- if function.name in ('glMapBuffer', 'glMapBufferOES'):
- print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
- elif function.name == 'glMapBufferARB':
- print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
- elif function.name == 'glMapNamedBufferEXT':
- print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
- else:
- assert False
+ assert False
def extractArg(self, function, arg, arg_type, lvalue, rvalue):
if function.name in self.array_pointer_function_names and arg.name == 'pointer':