"""GL retracer generator."""
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
+import specs.glesapi as glesapi
from retrace import Retracer
class GlRetracer(Retracer):
- def retrace_function(self, function):
- Retracer.retrace_function(self, function)
+ table_name = 'glretrace::gl_callbacks'
+
+ def retraceFunction(self, function):
+ Retracer.retraceFunction(self, function)
array_pointer_function_names = set((
"glVertexPointer",
"glDrawArraysInstanced",
"glDrawArraysInstancedARB",
"glDrawArraysInstancedEXT",
+ "glDrawArraysInstancedBaseInstance",
"glDrawMeshArraysSUN",
"glMultiDrawArrays",
"glMultiDrawArraysEXT",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedARB",
- "glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedEXT",
+ "glDrawElementsInstancedBaseVertex",
+ "glDrawElementsInstancedBaseInstance",
+ "glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawRangeElements",
- "glDrawRangeElementsBaseVertex",
"glDrawRangeElementsEXT",
+ "glDrawRangeElementsBaseVertex",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsEXT",
"glMultiModeDrawElementsIBM",
])
+ draw_indirect_function_names = set([
+ "glDrawArraysIndirect",
+ "glDrawElementsIndirect",
+ ])
+
misc_draw_function_names = set([
+ "glCallList",
+ "glCallLists",
"glClear",
"glEnd",
"glDrawPixels",
bind_framebuffer_function_names = set([
"glBindFramebuffer",
- "glBindFramebufferARB",
"glBindFramebufferEXT",
+ "glBindFramebufferOES",
])
# Names of the functions that can pack into the current pixel buffer
'glGetPixelMapuiv',
'glGetPixelMapusv',
'glGetPolygonStipple',
- 'glGetSeparableFilter,',
+ 'glGetSeparableFilter',
'glGetTexImage',
'glReadPixels',
'glGetnCompressedTexImageARB',
'glReadnPixelsARB',
])
- def retrace_function_body(self, function):
+ map_function_names = set([
+ 'glMapBuffer',
+ 'glMapBufferARB',
+ 'glMapBufferOES',
+ 'glMapBufferRange',
+ 'glMapNamedBufferEXT',
+ 'glMapNamedBufferRangeEXT'
+ ])
+
+ unmap_function_names = set([
+ 'glUnmapBuffer',
+ 'glUnmapBufferARB',
+ 'glUnmapBufferOES',
+ 'glUnmapNamedBufferEXT',
+ ])
+
+ def retraceFunctionBody(self, function):
is_array_pointer = function.name in self.array_pointer_function_names
is_draw_array = function.name in self.draw_array_function_names
is_draw_elements = function.name in self.draw_elements_function_names
print ' GLint __array_buffer = 0;'
print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
print ' if (!__array_buffer) {'
- self.fail_function(function)
+ self.failFunction(function)
print ' }'
if is_draw_elements:
print ' GLint __element_array_buffer = 0;'
print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);'
print ' if (!__element_array_buffer) {'
- self.fail_function(function)
+ self.failFunction(function)
print ' }'
print ' }'
# Pre-snapshots
if function.name in self.bind_framebuffer_function_names:
- print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
- print ' glretrace::snapshot(call.no - 1);'
- print ' }'
+ print ' assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);'
if function.name == 'glFrameTerminatorGREMEDY':
- print ' glretrace::frame_complete(call.no);'
+ print ' glretrace::frame_complete(call);'
return
- Retracer.retrace_function_body(self, function)
+ Retracer.retraceFunctionBody(self, function)
# Post-snapshots
if function.name in ('glFlush', 'glFinish'):
print ' if (!glretrace::double_buffer) {'
- print ' glretrace::frame_complete(call.no);'
- print ' }'
- if function.name == 'glReadPixels':
- print ' glFinish();'
- print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
- print ' glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
- print ' glretrace::snapshot(call.no);'
+ print ' glretrace::frame_complete(call);'
print ' }'
if is_draw_array or is_draw_elements or is_misc_draw:
- print ' if (glretrace::snapshot_frequency == glretrace::FREQUENCY_DRAW) {'
- print ' glretrace::snapshot(call.no);'
- print ' }'
+ print ' assert(call.flags & trace::CALL_FLAG_RENDER);'
- def call_function(self, function):
+ def invokeFunction(self, function):
+ # Infer the drawable size from GL calls
if function.name == "glViewport":
- print ' GLint draw_framebuffer = 0;'
- print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);'
- print ' if (draw_framebuffer == 0) {'
- print ' if (glretrace::drawable) {'
- print ' int drawable_width = x + width;'
- print ' int drawable_height = y + height;'
- print ' if (drawable_width > (int)glretrace::drawable->width ||'
- print ' drawable_height > (int)glretrace::drawable->height) {'
- print ' glretrace::drawable->resize(drawable_width, drawable_height);'
- print ' if (!glretrace::drawable->visible) {'
- print ' glretrace::drawable->show();'
- print ' }'
- print ' glScissor(0, 0, drawable_width, drawable_height);'
- print ' }'
- print ' }'
+ print ' glretrace::updateDrawable(x + width, y + height);'
+ if function.name == "glViewportArray":
+ # We are concerned about drawables so only care for the first viewport
+ print ' if (first == 0 && count > 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedf":
+ print ' if (index == 0) {'
+ print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
+ if function.name == "glViewportIndexedfv":
+ print ' if (index == 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
+ # Some applications do all their rendering in a framebuffer, and
+ # then just blit to the drawable without ever calling glViewport.
+ print ' glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
if function.name == "glEnd":
print ' glretrace::insideGlBeginEnd = false;'
+ if function.name.startswith('gl') and not function.name.startswith('glX'):
+ print r' if (!glretrace::context && !glretrace::benchmark && !retrace::profiling) {'
+ print r' retrace::warning(call) << "no current context\n";'
+ print r' }'
+
if function.name == 'memcpy':
print ' if (!dest || !src || !n) return;'
+
+ # Destroy the buffer mapping
+ if function.name in self.unmap_function_names:
+ print r' GLvoid *ptr = NULL;'
+ if function.name == 'glUnmapBuffer':
+ print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapBufferARB':
+ print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
+ elif function.name == 'glUnmapBufferOES':
+ print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
+ elif function.name == 'glUnmapNamedBufferEXT':
+ print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ else:
+ assert False
+ print r' if (ptr) {'
+ print r' retrace::delRegionByPointer(ptr);'
+ print r' } else {'
+ print r' retrace::warning(call) << "no current context\n";'
+ print r' }'
- Retracer.call_function(self, function)
+ Retracer.invokeFunction(self, function)
# Error checking
if function.name == "glBegin":
print ' glretrace::insideGlBeginEnd = true;'
elif function.name.startswith('gl'):
# glGetError is not allowed inside glBegin/glEnd
- print ' if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {'
+ print ' if (!glretrace::benchmark && !retrace::profiling && !glretrace::insideGlBeginEnd) {'
print ' glretrace::checkGlError(call);'
if function.name in ('glProgramStringARB', 'glProgramStringNV'):
print r' GLint error_position = -1;'
print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
print r' if (error_position != -1) {'
print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
- print r' std::cerr << call.no << ": warning: " << error_string << "\n";'
+ print r' retrace::warning(call) << error_string << "\n";'
print r' }'
if function.name == 'glCompileShader':
print r' GLint compile_status = 0;'
print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
+ print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name == 'glLinkProgram':
print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
+ print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name == 'glCompileShaderARB':
print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
+ print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name == 'glLinkProgramARB':
print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
- print r' std::cerr << call.no << ": warning: " << infoLog << "\n";'
+ print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
- if function.name in ('glMapBuffer', 'glMapBufferARB', 'glMapBufferRange', 'glMapNamedBufferEXT', 'glMapNamedBufferRangeEXT'):
+ if function.name in self.map_function_names:
+ print r' if (!__result) {'
+ print r' retrace::warning(call) << "failed to map buffer\n";'
+ print r' }'
+ if function.name in self.unmap_function_names:
print r' if (!__result) {'
- print r' std::cerr << call.no << ": warning: failed to map buffer\n";'
+ print r' retrace::warning(call) << "failed to unmap buffer\n";'
print r' }'
if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
print r' GLint __orig_result = call.ret->toSInt();'
print r' if (__result != __orig_result) {'
- print r' std::cerr << call.no << ": warning vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+ print r' retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
print r' }'
if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
print r' GLint __orig_result = call.ret->toSInt();'
print r' if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
print r' __result != GL_FRAMEBUFFER_COMPLETE) {'
- print r' std::cerr << call.no << ": incomplete framebuffer (" << __result << ")\n";'
+ print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
print r' }'
print ' }'
- def extract_arg(self, function, arg, arg_type, lvalue, rvalue):
+ # Query the buffer length for whole buffer mappings
+ if function.name in self.map_function_names:
+ if 'length' in function.argNames():
+ assert 'BufferRange' in function.name
+ else:
+ assert 'BufferRange' not in function.name
+ print r' GLint length = 0;'
+ if function.name in ('glMapBuffer', 'glMapBufferOES'):
+ print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapBufferARB':
+ print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+ elif function.name == 'glMapNamedBufferEXT':
+ print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ else:
+ assert False
+
+ def extractArg(self, function, arg, arg_type, lvalue, rvalue):
if function.name in self.array_pointer_function_names and arg.name == 'pointer':
- print ' %s = static_cast<%s>(%s.toPointer(true));' % (lvalue, arg_type, rvalue)
+ print ' %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
return
- if function.name in self.draw_elements_function_names and arg.name == 'indices':
- self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
+ if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
+ function.name in self.draw_indirect_function_names and arg.name == 'indirect':
+ self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
return
# Handle pointer with offsets into the current pack pixel buffer
# object.
if function.name in self.pack_function_names and arg.output:
- self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
+ self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
return
if arg.type is glapi.GLlocation \
- and 'program' not in [arg.name for arg in function.args]:
+ and 'program' not in function.argNames():
print ' GLint program = -1;'
print ' glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
if arg.type is glapi.GLlocationARB \
- and 'programObj' not in [arg.name for arg in function.args]:
+ and 'programObj' not in function.argNames():
print ' GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
- Retracer.extract_arg(self, function, arg, arg_type, lvalue, rvalue)
+ Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
# Don't try to use more samples than the implementation supports
if arg.name == 'samples':
#include "glproc.hpp"
#include "glretrace.hpp"
+#include "glstate.hpp"
'''
api = glapi.glapi
- api.add_function(glapi.memcpy)
+ api.addApi(glesapi.glesapi)
retracer = GlRetracer()
- retracer.retrace_api(api)
+ retracer.retraceApi(api)