"""GL retracer generator."""
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
+import specs.glesapi as glesapi
from retrace import Retracer
class GlRetracer(Retracer):
- def retrace_function(self, function):
- Retracer.retrace_function(self, function)
+ table_name = 'glretrace::gl_callbacks'
+
+ def retraceFunction(self, function):
+ Retracer.retraceFunction(self, function)
+
+ array_pointer_function_names = set((
+ "glVertexPointer",
+ "glNormalPointer",
+ "glColorPointer",
+ "glIndexPointer",
+ "glTexCoordPointer",
+ "glEdgeFlagPointer",
+ "glFogCoordPointer",
+ "glSecondaryColorPointer",
+
+ "glInterleavedArrays",
+
+ "glVertexPointerEXT",
+ "glNormalPointerEXT",
+ "glColorPointerEXT",
+ "glIndexPointerEXT",
+ "glTexCoordPointerEXT",
+ "glEdgeFlagPointerEXT",
+ "glFogCoordPointerEXT",
+ "glSecondaryColorPointerEXT",
+
+ "glVertexAttribPointer",
+ "glVertexAttribPointerARB",
+ "glVertexAttribPointerNV",
+ "glVertexAttribIPointer",
+ "glVertexAttribIPointerEXT",
+ "glVertexAttribLPointer",
+ "glVertexAttribLPointerEXT",
+
+ #"glMatrixIndexPointerARB",
+ ))
draw_array_function_names = set([
"glDrawArrays",
"glDrawArraysInstanced",
"glDrawArraysInstancedARB",
"glDrawArraysInstancedEXT",
+ "glDrawArraysInstancedBaseInstance",
"glDrawMeshArraysSUN",
"glMultiDrawArrays",
"glMultiDrawArraysEXT",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedARB",
- "glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedEXT",
+ "glDrawElementsInstancedBaseVertex",
+ "glDrawElementsInstancedBaseInstance",
+ "glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawRangeElements",
- "glDrawRangeElementsBaseVertex",
"glDrawRangeElementsEXT",
+ "glDrawRangeElementsBaseVertex",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsEXT",
"glMultiModeDrawElementsIBM",
])
- def call_function(self, function):
- if (function.name in self.draw_array_function_names or
- function.name in self.draw_elements_function_names):
- print ' GLint __array_buffer = 0;'
- print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
- print ' if (!__array_buffer) {'
- self.fail_function(function)
+ draw_indirect_function_names = set([
+ "glDrawArraysIndirect",
+ "glDrawElementsIndirect",
+ ])
+
+ misc_draw_function_names = set([
+ "glCallList",
+ "glCallLists",
+ "glClear",
+ "glEnd",
+ "glDrawPixels",
+ "glBlitFramebuffer",
+ "glBlitFramebufferEXT",
+ ])
+
+ bind_framebuffer_function_names = set([
+ "glBindFramebuffer",
+ "glBindFramebufferEXT",
+ "glBindFramebufferOES",
+ ])
+
+ # Names of the functions that can pack into the current pixel buffer
+ # object. See also the ARB_pixel_buffer_object specification.
+ pack_function_names = set([
+ 'glGetCompressedTexImage',
+ 'glGetConvolutionFilter',
+ 'glGetHistogram',
+ 'glGetMinmax',
+ 'glGetPixelMapfv',
+ 'glGetPixelMapuiv',
+ 'glGetPixelMapusv',
+ 'glGetPolygonStipple',
+ 'glGetSeparableFilter',
+ 'glGetTexImage',
+ 'glReadPixels',
+ 'glGetnCompressedTexImageARB',
+ 'glGetnConvolutionFilterARB',
+ 'glGetnHistogramARB',
+ 'glGetnMinmaxARB',
+ 'glGetnPixelMapfvARB',
+ 'glGetnPixelMapuivARB',
+ 'glGetnPixelMapusvARB',
+ 'glGetnPolygonStippleARB',
+ 'glGetnSeparableFilterARB',
+ 'glGetnTexImageARB',
+ 'glReadnPixelsARB',
+ ])
+
+ map_function_names = set([
+ 'glMapBuffer',
+ 'glMapBufferARB',
+ 'glMapBufferOES',
+ 'glMapBufferRange',
+ 'glMapNamedBufferEXT',
+ 'glMapNamedBufferRangeEXT'
+ ])
+
+ unmap_function_names = set([
+ 'glUnmapBuffer',
+ 'glUnmapBufferARB',
+ 'glUnmapBufferOES',
+ 'glUnmapNamedBufferEXT',
+ ])
+
+ def retraceFunctionBody(self, function):
+ is_array_pointer = function.name in self.array_pointer_function_names
+ is_draw_array = function.name in self.draw_array_function_names
+ is_draw_elements = function.name in self.draw_elements_function_names
+ is_misc_draw = function.name in self.misc_draw_function_names
+
+ if is_array_pointer or is_draw_array or is_draw_elements:
+ print ' if (glretrace::parser.version < 1) {'
+
+ if is_array_pointer or is_draw_array:
+ print ' GLint __array_buffer = 0;'
+ print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
+ print ' if (!__array_buffer) {'
+ self.failFunction(function)
+ print ' }'
+
+ if is_draw_elements:
+ print ' GLint __element_array_buffer = 0;'
+ print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);'
+ print ' if (!__element_array_buffer) {'
+ self.failFunction(function)
+ print ' }'
+
print ' }'
- if function.name in self.draw_elements_function_names:
- print ' GLint __element_array_buffer = 0;'
- print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);'
- print ' if (!__element_array_buffer) {'
- self.fail_function(function)
+ # When no pack buffer object is bound, the pack functions are no-ops.
+ if function.name in self.pack_function_names:
+ print ' GLint __pack_buffer = 0;'
+ print ' glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &__pack_buffer);'
+ print ' if (!__pack_buffer) {'
+ print ' return;'
print ' }'
+ # Pre-snapshots
+ if function.name in self.bind_framebuffer_function_names:
+ print ' assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);'
+ if function.name == 'glFrameTerminatorGREMEDY':
+ print ' glretrace::frame_complete(call);'
+ return
+
+ Retracer.retraceFunctionBody(self, function)
+
+ # Post-snapshots
+ if function.name in ('glFlush', 'glFinish'):
+ print ' if (!glretrace::double_buffer) {'
+ print ' glretrace::frame_complete(call);'
+ print ' }'
+ if is_draw_array or is_draw_elements or is_misc_draw:
+ print ' assert(call.flags & trace::CALL_FLAG_RENDER);'
+
+
+ def invokeFunction(self, function):
+ # Infer the drawable size from GL calls
if function.name == "glViewport":
- print ' if (x + width > __window_width) {'
- print ' __window_width = x + width;'
- print ' __reshape_window = true;'
+ print ' glretrace::updateDrawable(x + width, y + height);'
+ if function.name == "glViewportArray":
+ # We are concerned about drawables so only care for the first viewport
+ print ' if (first == 0 && count > 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
+ print ' }'
+ if function.name == "glViewportIndexedf":
+ print ' if (index == 0) {'
+ print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
- print ' if (y + height > __window_height) {'
- print ' __window_height = y + height;'
- print ' __reshape_window = true;'
+ if function.name == "glViewportIndexedfv":
+ print ' if (index == 0) {'
+ print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
+ print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
+ if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
+ # Some applications do all their rendering in a framebuffer, and
+ # then just blit to the drawable without ever calling glViewport.
+ print ' glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
if function.name == "glEnd":
- print ' insideGlBeginEnd = false;'
+ print ' glretrace::insideGlBeginEnd = false;'
+
+ if function.name.startswith('gl') and not function.name.startswith('glX'):
+ print r' if (!glretrace::context && !glretrace::benchmark && !retrace::profiling) {'
+ print r' retrace::warning(call) << "no current context\n";'
+ print r' }'
+
+ if function.name == 'memcpy':
+ print ' if (!dest || !src || !n) return;'
+
+ # Destroy the buffer mapping
+ if function.name in self.unmap_function_names:
+ print r' GLvoid *ptr = NULL;'
+ if function.name == 'glUnmapBuffer':
+ print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapBufferARB':
+ print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
+ elif function.name == 'glUnmapBufferOES':
+ print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
+ elif function.name == 'glUnmapNamedBufferEXT':
+ print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ else:
+ assert False
+ print r' if (ptr) {'
+ print r' retrace::delRegionByPointer(ptr);'
+ print r' } else {'
+ print r' retrace::warning(call) << "no current context\n";'
+ print r' }'
- Retracer.call_function(self, function)
+ Retracer.invokeFunction(self, function)
+ # Error checking
if function.name == "glBegin":
- print ' insideGlBeginEnd = true;'
- else:
+ print ' glretrace::insideGlBeginEnd = true;'
+ elif function.name.startswith('gl'):
# glGetError is not allowed inside glBegin/glEnd
- print ' checkGlError();'
+ print ' if (!glretrace::benchmark && !retrace::profiling && !glretrace::insideGlBeginEnd) {'
+ print ' glretrace::checkGlError(call);'
+ if function.name in ('glProgramStringARB', 'glProgramStringNV'):
+ print r' GLint error_position = -1;'
+ print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
+ print r' if (error_position != -1) {'
+ print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
+ print r' retrace::warning(call) << error_string << "\n";'
+ print r' }'
+ if function.name == 'glCompileShader':
+ print r' GLint compile_status = 0;'
+ print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
+ print r' if (!compile_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glLinkProgram':
+ print r' GLint link_status = 0;'
+ print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
+ print r' if (!link_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glCompileShaderARB':
+ print r' GLint compile_status = 0;'
+ print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
+ print r' if (!compile_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name == 'glLinkProgramARB':
+ print r' GLint link_status = 0;'
+ print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
+ print r' if (!link_status) {'
+ print r' GLint info_log_length = 0;'
+ print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+ print r' GLchar *infoLog = new GLchar[info_log_length];'
+ print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
+ print r' retrace::warning(call) << infoLog << "\n";'
+ print r' delete [] infoLog;'
+ print r' }'
+ if function.name in self.map_function_names:
+ print r' if (!__result) {'
+ print r' retrace::warning(call) << "failed to map buffer\n";'
+ print r' }'
+ if function.name in self.unmap_function_names:
+ print r' if (!__result) {'
+ print r' retrace::warning(call) << "failed to unmap buffer\n";'
+ print r' }'
+ if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
+ print r' GLint __orig_result = call.ret->toSInt();'
+ print r' if (__result != __orig_result) {'
+ print r' retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+ print r' }'
+ if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
+ print r' GLint __orig_result = call.ret->toSInt();'
+ print r' if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
+ print r' __result != GL_FRAMEBUFFER_COMPLETE) {'
+ print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
+ print r' }'
+ print ' }'
- pointer_function_names = set([
- "glColorPointer",
- "glColorPointerEXT",
- "glEdgeFlagPointer",
- "glEdgeFlagPointerEXT",
- "glFogCoordPointer",
- "glFogCoordPointerEXT",
- "glIndexPointer",
- "glIndexPointerEXT",
- "glMatrixIndexPointerARB",
- "glNormalPointer",
- "glNormalPointerEXT",
- "glSecondaryColorPointer",
- "glSecondaryColorPointerEXT",
- "glTexCoordPointer",
- "glTexCoordPointerEXT",
- "glVertexAttribLPointer",
- "glVertexAttribPointer",
- "glVertexAttribPointerARB",
- "glVertexAttribPointerNV",
- "glVertexPointer",
- "glVertexPointerEXT",
- ])
+ # Query the buffer length for whole buffer mappings
+ if function.name in self.map_function_names:
+ if 'length' in function.argNames():
+ assert 'BufferRange' in function.name
+ else:
+ assert 'BufferRange' not in function.name
+ print r' GLint length = 0;'
+ if function.name in ('glMapBuffer', 'glMapBufferOES'):
+ print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapBufferARB':
+ print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+ elif function.name == 'glMapNamedBufferEXT':
+ print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ else:
+ assert False
+
+ def extractArg(self, function, arg, arg_type, lvalue, rvalue):
+ if function.name in self.array_pointer_function_names and arg.name == 'pointer':
+ print ' %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
+ return
- def extract_arg(self, function, arg, arg_type, lvalue, rvalue):
- if (function.name in self.pointer_function_names and arg.name == 'pointer' or
- function.name in self.draw_elements_function_names and arg.name == 'indices'):
- print ' if (dynamic_cast<Trace::Null *>(&%s)) {' % rvalue
- print ' %s = 0;' % (lvalue)
- print ' } else {'
- print ' %s = (%s)(uintptr_t)(%s);' % (lvalue, arg_type, rvalue)
- print ' }'
+ if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
+ function.name in self.draw_indirect_function_names and arg.name == 'indirect':
+ self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
return
- if function.name.startswith('glUniform') and function.args[0].name == arg.name == 'location':
+ # Handle pointer with offsets into the current pack pixel buffer
+ # object.
+ if function.name in self.pack_function_names and arg.output:
+ self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
+ return
+
+ if arg.type is glapi.GLlocation \
+ and 'program' not in function.argNames():
print ' GLint program = -1;'
print ' glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
-
- Retracer.extract_arg(self, function, arg, arg_type, lvalue, rvalue)
+
+ if arg.type is glapi.GLlocationARB \
+ and 'programObj' not in function.argNames():
+ print ' GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
+
+ Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
+
+ # Don't try to use more samples than the implementation supports
+ if arg.name == 'samples':
+ assert arg.type is glapi.GLsizei
+ print ' GLint max_samples = 0;'
+ print ' glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
+ print ' if (samples > max_samples) {'
+ print ' samples = max_samples;'
+ print ' }'
if __name__ == '__main__':
print r'''
#include <string.h>
-#include <stdio.h>
-#include <iostream>
#include "glproc.hpp"
-#include <GL/glut.h>
-
-static bool double_buffer = false;
-static bool insideGlBeginEnd = false;
-
-static int __window_width = 256, __window_height = 256;
-bool __reshape_window = false;
-
-unsigned __frame = 0;
-long long __startTime = 0;
-static enum {
- MODE_DISPLAY = 0,
- MODE_SCREENSHOT,
- MODE_COMPARE,
-} __mode = MODE_DISPLAY;
-
-
-static void
-checkGlError(void) {
- if (insideGlBeginEnd) {
- return;
- }
-
- GLenum error = glGetError();
- if (error == GL_NO_ERROR) {
- return;
- }
-
- std::cerr << "warning: glGetError() = ";
- switch (error) {
- case GL_INVALID_ENUM:
- std::cerr << "GL_INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- std::cerr << "GL_INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- std::cerr << "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- std::cerr << "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- std::cerr << "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- std::cerr << "GL_OUT_OF_MEMORY";
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- std::cerr << "GL_INVALID_FRAMEBUFFER_OPERATION";
- break;
- case GL_TABLE_TOO_LARGE:
- std::cerr << "GL_TABLE_TOO_LARGE";
- break;
- default:
- std::cerr << error;
- break;
- }
- std::cerr << "\n";
-}
+#include "glretrace.hpp"
+#include "glstate.hpp"
+
+
'''
api = glapi.glapi
+ api.addApi(glesapi.glesapi)
retracer = GlRetracer()
- retracer.retrace_api(glapi.glapi)
- print r'''
-
-static Trace::Parser parser;
-
-static void display_noop(void) {
-}
-
-#include "image.hpp"
-
-static void frame_complete(void) {
- ++__frame;
-
- if (!__reshape_window && (__mode == MODE_SCREENSHOT || __mode == MODE_COMPARE)) {
- char filename[PATH_MAX];
-
- snprintf(filename, sizeof filename, "screenshot_%04u.png", __frame);
-
- Image::Image *ref;
- if (__mode == MODE_COMPARE) {
- ref = Image::readPNG(filename);
- if (!ref) {
- return;
- }
- if (verbosity)
- std::cout << "Read " << filename << "\n";
- }
-
- Image::Image src(__window_width, __window_height, true);
- glReadPixels(0, 0, __window_width, __window_height, GL_RGBA, GL_UNSIGNED_BYTE, src.pixels);
-
- if (__mode == MODE_SCREENSHOT) {
- if (src.writePNG(filename) && verbosity) {
- std::cout << "Wrote " << filename << "\n";
- }
- }
-
- if (__mode == MODE_COMPARE) {
- std::cout << "Frame " << __frame << " average precision of " << src.compare(*ref) << " bits\n";
- delete ref;
- }
- }
-
-}
-
-static void display(void) {
- Trace::Call *call;
-
- while ((call = parser.parse_call())) {
- if (call->name() == "glFlush") {
- glFlush();
- if (!double_buffer) {
- frame_complete();
- }
- }
-
- if (!retrace_call(*call)) {
- if (call->name() == "glXSwapBuffers" ||
- call->name() == "wglSwapBuffers") {
- if (double_buffer)
- glutSwapBuffers();
- else
- glFlush();
- frame_complete();
- return;
- }
- }
- }
-
- // Reached the end of trace
- glFlush();
-
- long long endTime = OS::GetTime();
- float timeInterval = (endTime - __startTime) * 1.0E-6;
-
- std::cout <<
- "Rendered " << __frame << " frames"
- " in " << timeInterval << " secs,"
- " average of " << (__frame/timeInterval) << " fps\n";
-
- if (__mode == MODE_DISPLAY) {
- glutDisplayFunc(&display_noop);
- glutIdleFunc(NULL);
- } else {
- exit(0);
- }
-}
-
-static void idle(void) {
- if (__reshape_window) {
- // XXX: doesn't quite work
- glutReshapeWindow(__window_width, __window_height);
- __reshape_window = false;
- }
- glutPostRedisplay();
-}
-
-static void usage(void) {
- std::cout <<
- "Usage: glretrace [OPTION] TRACE\n"
- "Replay TRACE.\n"
- "\n"
- " -c compare against screenshots\n"
- " -db use a double buffer visual\n"
- " -s take snapshots\n"
- " -v verbose output\n";
-}
-
-int main(int argc, char **argv)
-{
-
- int i;
- for (i = 1; i < argc; ++i) {
- const char *arg = argv[i];
-
- if (arg[0] != '-') {
- break;
- }
-
- if (!strcmp(arg, "--")) {
- break;
- } else if (!strcmp(arg, "-c")) {
- __mode = MODE_COMPARE;
- } else if (!strcmp(arg, "-db")) {
- double_buffer = true;
- } else if (!strcmp(arg, "--help")) {
- usage();
- return 0;
- } else if (!strcmp(arg, "-s")) {
- __mode = MODE_SCREENSHOT;
- } else if (!strcmp(arg, "-v")) {
- ++verbosity;
- } else {
- std::cerr << "error: unknown option " << arg << "\n";
- usage();
- return 1;
- }
- }
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(__window_width, __window_height);
- glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | (double_buffer ? GLUT_DOUBLE : GLUT_SINGLE));
- glutCreateWindow(argv[0]);
-
- glutDisplayFunc(&display);
- glutIdleFunc(&idle);
-
- for (GLuint h = 0; h < 1024; ++h) {
- __list_map[h] = h;
- }
-
- for ( ; i < argc; ++i) {
- if (parser.open(argv[i])) {
- __startTime = OS::GetTime();
- glutMainLoop();
- parser.close();
- }
- }
-
- return 0;
-}
-
-'''
+ retracer.retraceApi(api)