]> git.cworth.org Git - apitrace/blobdiff - glretrace.py
Add new "apitrace diff-state" command
[apitrace] / glretrace.py
index 2cb17cdb299b85aa8290587109c0247e7b7eb5ca..ea307a609f2fa400f302cce1ada087a9f859ca04 100644 (file)
 """GL retracer generator."""
 
 
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
 from retrace import Retracer
 
 
 class GlRetracer(Retracer):
 
+    table_name = 'glretrace::gl_callbacks'
+
     def retrace_function(self, function):
         Retracer.retrace_function(self, function)
 
@@ -76,6 +78,7 @@ class GlRetracer(Retracer):
         "glDrawArraysInstanced",
         "glDrawArraysInstancedARB",
         "glDrawArraysInstancedEXT",
+        "glDrawArraysInstancedBaseInstance",
         "glDrawMeshArraysSUN",
         "glMultiDrawArrays",
         "glMultiDrawArraysEXT",
@@ -88,21 +91,84 @@ class GlRetracer(Retracer):
         "glDrawElementsIndirect",
         "glDrawElementsInstanced",
         "glDrawElementsInstancedARB",
-        "glDrawElementsInstancedBaseVertex",
         "glDrawElementsInstancedEXT",
+        "glDrawElementsInstancedBaseVertex",
+        "glDrawElementsInstancedBaseInstance",
+        "glDrawElementsInstancedBaseVertexBaseInstance",
         "glDrawRangeElements",
-        "glDrawRangeElementsBaseVertex",
         "glDrawRangeElementsEXT",
-        #"glMultiDrawElements",
-        #"glMultiDrawElementsBaseVertex",
-        #"glMultiDrawElementsEXT",
-        #"glMultiModeDrawElementsIBM",
+        "glDrawRangeElementsBaseVertex",
+        "glMultiDrawElements",
+        "glMultiDrawElementsBaseVertex",
+        "glMultiDrawElementsEXT",
+        "glMultiModeDrawElementsIBM",
+    ])
+
+    draw_indirect_function_names = set([
+        "glDrawArraysIndirect",
+        "glDrawElementsIndirect",
+    ])
+
+    misc_draw_function_names = set([
+        "glClear",
+        "glEnd",
+        "glDrawPixels",
+        "glBlitFramebuffer",
+        "glBlitFramebufferEXT",
+    ])
+
+    bind_framebuffer_function_names = set([
+        "glBindFramebuffer",
+        "glBindFramebufferARB",
+        "glBindFramebufferEXT",
+    ])
+
+    # Names of the functions that can pack into the current pixel buffer
+    # object.  See also the ARB_pixel_buffer_object specification.
+    pack_function_names = set([
+        'glGetCompressedTexImage',
+        'glGetConvolutionFilter',
+        'glGetHistogram',
+        'glGetMinmax',
+        'glGetPixelMapfv',
+        'glGetPixelMapuiv',
+        'glGetPixelMapusv',
+        'glGetPolygonStipple',
+        'glGetSeparableFilter',
+        'glGetTexImage',
+        'glReadPixels',
+        'glGetnCompressedTexImageARB',
+        'glGetnConvolutionFilterARB',
+        'glGetnHistogramARB',
+        'glGetnMinmaxARB',
+        'glGetnPixelMapfvARB',
+        'glGetnPixelMapuivARB',
+        'glGetnPixelMapusvARB',
+        'glGetnPolygonStippleARB',
+        'glGetnSeparableFilterARB',
+        'glGetnTexImageARB',
+        'glReadnPixelsARB',
+    ])
+
+    map_function_names = set([
+        'glMapBuffer',
+        'glMapBufferARB',
+        'glMapBufferRange',
+        'glMapNamedBufferEXT',
+        'glMapNamedBufferRangeEXT'
+    ])
+
+    unmap_function_names = set([
+        'glUnmapBuffer',
+        'glUnmapBufferARB',
+        'glUnmapNamedBufferEXT',
     ])
 
     def retrace_function_body(self, function):
         is_array_pointer = function.name in self.array_pointer_function_names
         is_draw_array = function.name in self.draw_array_function_names
         is_draw_elements = function.name in self.draw_elements_function_names
+        is_misc_draw = function.name in self.misc_draw_function_names
 
         if is_array_pointer or is_draw_array or is_draw_elements:
             print '    if (glretrace::parser.version < 1) {'
@@ -123,56 +189,200 @@ class GlRetracer(Retracer):
             
             print '    }'
 
-        Retracer.retrace_function_body(self, function)
+        # When no pack buffer object is bound, the pack functions are no-ops.
+        if function.name in self.pack_function_names:
+            print '    GLint __pack_buffer = 0;'
+            print '    glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &__pack_buffer);'
+            print '    if (!__pack_buffer) {'
+            if function.name == 'glReadPixels':
+                print '    glFinish();'
+                print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
+                print '        glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
+                print '        glretrace::snapshot(call.no);'
+                print '    }'
+            print '        return;'
+            print '    }'
 
-    def call_function(self, function):
-        if function.name == "glViewport":
-            print '    bool reshape_window = false;'
-            print '    if (x + width > glretrace::window_width) {'
-            print '        glretrace::window_width = x + width;'
-            print '        reshape_window = true;'
+        # Pre-snapshots
+        if function.name in self.bind_framebuffer_function_names:
+            print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
+            print '        glretrace::snapshot(call.no - 1);'
             print '    }'
-            print '    if (y + height > glretrace::window_height) {'
-            print '        glretrace::window_height = y + height;'
-            print '        reshape_window = true;'
+        if function.name == 'glFrameTerminatorGREMEDY':
+            print '    glretrace::frame_complete(call);'
+            return
+
+        Retracer.retrace_function_body(self, function)
+
+        # Post-snapshots
+        if function.name in ('glFlush', 'glFinish'):
+            print '    if (!glretrace::double_buffer) {'
+            print '        glretrace::frame_complete(call);'
             print '    }'
-            print '    if (reshape_window) {'
-            print '        // XXX: does not always work'
-            print '        glretrace::drawable->resize(glretrace::window_width, glretrace::window_height);'
-            print '        reshape_window = false;'
+        if is_draw_array or is_draw_elements or is_misc_draw:
+            print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_DRAW) {'
+            print '        glretrace::snapshot(call.no);'
             print '    }'
 
+
+    def call_function(self, function):
+        # Infer the drawable size from GL calls
+        if function.name == "glViewport":
+            print '    glretrace::updateDrawable(x + width, y + height);'
+        if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
+            # Some applications do all their rendering in a framebuffer, and
+            # then just blit to the drawable without ever calling glViewport.
+            print '    glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
+
         if function.name == "glEnd":
             print '    glretrace::insideGlBeginEnd = false;'
+
+        if function.name == 'memcpy':
+            print '    if (!dest || !src || !n) return;'
         
         Retracer.call_function(self, function)
 
+        # Error checking
         if function.name == "glBegin":
             print '    glretrace::insideGlBeginEnd = true;'
-        else:
+        elif function.name.startswith('gl'):
             # glGetError is not allowed inside glBegin/glEnd
-            print '    glretrace::checkGlError(call.no);'
-
-        if function.name == 'glFlush':
-            print '    if (!glretrace::double_buffer) {'
-            print '        glretrace::frame_complete(call.no);'
+            print '    if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {'
+            print '        glretrace::checkGlError(call);'
+            if function.name in ('glProgramStringARB', 'glProgramStringNV'):
+                print r'        GLint error_position = -1;'
+                print r'        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
+                print r'        if (error_position != -1) {'
+                print r'            const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
+                print r'            retrace::warning(call) << error_string << "\n";'
+                print r'        }'
+            if function.name == 'glCompileShader':
+                print r'        GLint compile_status = 0;'
+                print r'        glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
+                print r'        if (!compile_status) {'
+                print r'             GLint info_log_length = 0;'
+                print r'             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
+                print r'             GLchar *infoLog = new GLchar[info_log_length];'
+                print r'             glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
+                print r'             retrace::warning(call) << infoLog << "\n";'
+                print r'             delete [] infoLog;'
+                print r'        }'
+            if function.name == 'glLinkProgram':
+                print r'        GLint link_status = 0;'
+                print r'        glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
+                print r'        if (!link_status) {'
+                print r'             GLint info_log_length = 0;'
+                print r'             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
+                print r'             GLchar *infoLog = new GLchar[info_log_length];'
+                print r'             glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
+                print r'             retrace::warning(call) << infoLog << "\n";'
+                print r'             delete [] infoLog;'
+                print r'        }'
+            if function.name == 'glCompileShaderARB':
+                print r'        GLint compile_status = 0;'
+                print r'        glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
+                print r'        if (!compile_status) {'
+                print r'             GLint info_log_length = 0;'
+                print r'             glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+                print r'             GLchar *infoLog = new GLchar[info_log_length];'
+                print r'             glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
+                print r'             retrace::warning(call) << infoLog << "\n";'
+                print r'             delete [] infoLog;'
+                print r'        }'
+            if function.name == 'glLinkProgramARB':
+                print r'        GLint link_status = 0;'
+                print r'        glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
+                print r'        if (!link_status) {'
+                print r'             GLint info_log_length = 0;'
+                print r'             glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
+                print r'             GLchar *infoLog = new GLchar[info_log_length];'
+                print r'             glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
+                print r'             retrace::warning(call) << infoLog << "\n";'
+                print r'             delete [] infoLog;'
+                print r'        }'
+            if function.name in self.map_function_names:
+                print r'        if (!__result) {'
+                print r'             retrace::warning(call) << "failed to map buffer\n";'
+                print r'        }'
+            if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
+                print r'    GLint __orig_result = call.ret->toSInt();'
+                print r'    if (__result != __orig_result) {'
+                print r'        retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
+                print r'    }'
+            if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
+                print r'    GLint __orig_result = call.ret->toSInt();'
+                print r'    if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
+                print r'        __result != GL_FRAMEBUFFER_COMPLETE) {'
+                print r'        retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
+                print r'    }'
             print '    }'
 
+            # Update buffer mappings
+            if function.name in self.map_function_names:
+                print r'        if (__result) {'
+                print r'            unsigned long long __address = call.ret->toUIntPtr();'
+                if 'BufferRange' not in function.name:
+                    print r'            GLint length = 0;'
+                    if function.name == 'glMapBuffer':
+                        print r'            glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+                    elif function.name == 'glMapBufferARB':
+                        print r'            glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+                    elif function.name == 'glMapNamedBufferEXT':
+                        print r'            glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+                    else:
+                        assert False
+                print r'             retrace::addRegion(__address, __result, length);'
+                print r'        }'
+            if function.name in self.unmap_function_names:
+                print r'        GLvoid *ptr = NULL;'
+                if function.name == 'glUnmapBuffer':
+                    print r'            glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
+                elif function.name == 'glUnmapBufferARB':
+                    print r'            glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
+                elif function.name == 'glUnmapNamedBufferEXT':
+                    print r'            glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+                else:
+                    assert False
+                print r'        if (ptr) {'
+                print r'            retrace::delRegionByPointer(ptr);'
+                print r'        }'
+
     def extract_arg(self, function, arg, arg_type, lvalue, rvalue):
         if function.name in self.array_pointer_function_names and arg.name == 'pointer':
-            print '    %s = static_cast<%s>(%s.blob());' % (lvalue, arg_type, rvalue)
+            print '    %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
             return
 
-        if function.name in self.draw_elements_function_names and arg.name == 'indices':
-            print '    %s = %s.blob();' % (lvalue, rvalue)
+        if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
+           function.name in self.draw_indirect_function_names and arg.name == 'indirect':
+            self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
             return
 
-        if function.name.startswith('glUniform') and function.args[0].name == arg.name == 'location':
+        # Handle pointer with offsets into the current pack pixel buffer
+        # object.
+        if function.name in self.pack_function_names and arg.output:
+            self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
+            return
+
+        if arg.type is glapi.GLlocation \
+           and 'program' not in [arg.name for arg in function.args]:
             print '    GLint program = -1;'
             print '    glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
+        
+        if arg.type is glapi.GLlocationARB \
+           and 'programObj' not in [arg.name for arg in function.args]:
+            print '    GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
 
         Retracer.extract_arg(self, function, arg, arg_type, lvalue, rvalue)
 
+        # Don't try to use more samples than the implementation supports
+        if arg.name == 'samples':
+            assert arg.type is glapi.GLsizei
+            print '    GLint max_samples = 0;'
+            print '    glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
+            print '    if (samples > max_samples) {'
+            print '        samples = max_samples;'
+            print '    }'
+
 
 if __name__ == '__main__':
     print r'''
@@ -180,10 +390,10 @@ if __name__ == '__main__':
 
 #include "glproc.hpp"
 #include "glretrace.hpp"
+#include "glstate.hpp"
 
 
 '''
     api = glapi.glapi
-    api.add_function(glapi.memcpy)
     retracer = GlRetracer()
-    retracer.retrace_api(glapi.glapi)
+    retracer.retrace_api(api)