static void snapshot(Image::Image &image) {
GLint drawbuffer = double_buffer ? GL_BACK : GL_FRONT;
GLint readbuffer = double_buffer ? GL_BACK : GL_FRONT;
- glGetIntegerv(GL_READ_BUFFER, &drawbuffer);
+ glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
glGetIntegerv(GL_READ_BUFFER, &readbuffer);
glReadBuffer(drawbuffer);
glReadPixels(0, 0, image.width, image.height, GL_RGBA, GL_UNSIGNED_BYTE, image.pixels);