#include <string.h>
#include "os_string.hpp"
+#include "os_time.hpp"
#include "image.hpp"
#include "retrace.hpp"
#include "glproc.hpp"
glFlush();
long long endTime = os::getTime();
- float timeInterval = (endTime - startTime) * 1.0E-6;
+ float timeInterval = (endTime - startTime) * (1.0 / os::timeFrequency);
if (retrace::verbosity >= -1) {
std::cout <<
" -sb use a single buffer visual\n"
" -s PREFIX take snapshots; `-` for PNM stdout output\n"
" -S FREQUENCY snapshot frequency: frame (default), framebuffer, or draw\n"
- " -v verbose output\n"
+ " -v increase output verbosity\n"
" -D CALLNO dump state at specific call no\n"
" -w wait on final frame\n";
}