if (drawable && context) {
glFlush();
if (!double_buffer) {
- frame_complete(call.no);
+ frame_complete(call);
}
}
}
static void retrace_wglSwapBuffers(Trace::Call &call) {
- frame_complete(call.no);
+ frame_complete(call);
if (double_buffer) {
drawable->swapBuffers();
} else {