glws::Context *new_context =
glws::createContext(old_context->visual, share_context);
if (new_context) {
- delete old_context;
+ if (context == old_context) {
+ glws::makeCurrent(drawable, new_context);
+ }
+
context_map[hglrc2] = new_context;
+
+ delete old_context;
}
}