#define _GL_SIZE_HPP_
+#include <string.h>
+
#include "os.hpp"
#include "glimports.hpp"
case GL_DOUBLE:
return 8;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
return 0;
}
}
+static inline void
+__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+ switch (type) {
+ case GL_FLOAT:
+ elemType = GL_FLOAT;
+ numElems = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ elemType = GL_FLOAT;
+ numElems = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ elemType = GL_FLOAT;
+ numElems = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ elemType = GL_FLOAT;
+ numElems = 4;
+ break;
+ case GL_DOUBLE:
+ elemType = GL_DOUBLE;
+ numElems = 1;
+ break;
+ case GL_DOUBLE_VEC2:
+ elemType = GL_DOUBLE;
+ numElems = 2;
+ break;
+ case GL_DOUBLE_VEC3:
+ elemType = GL_DOUBLE;
+ numElems = 3;
+ break;
+ case GL_DOUBLE_VEC4:
+ elemType = GL_DOUBLE;
+ numElems = 4;
+ break;
+ case GL_INT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ case GL_INT_VEC2:
+ elemType = GL_INT;
+ numElems = 2;
+ break;
+ case GL_INT_VEC3:
+ elemType = GL_INT;
+ numElems = 3;
+ break;
+ case GL_INT_VEC4:
+ elemType = GL_INT;
+ numElems = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 1;
+ break;
+ case GL_UNSIGNED_INT_VEC2:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 2;
+ break;
+ case GL_UNSIGNED_INT_VEC3:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 3;
+ break;
+ case GL_UNSIGNED_INT_VEC4:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 4;
+ break;
+ case GL_BOOL:
+ elemType = GL_BOOL;
+ numElems = 1;
+ break;
+ case GL_BOOL_VEC2:
+ elemType = GL_BOOL;
+ numElems = 2;
+ break;
+ case GL_BOOL_VEC3:
+ elemType = GL_BOOL;
+ numElems = 3;
+ break;
+ case GL_BOOL_VEC4:
+ elemType = GL_BOOL;
+ numElems = 4;
+ break;
+ case GL_FLOAT_MAT2:
+ elemType = GL_FLOAT;
+ numElems = 2*2;
+ break;
+ case GL_FLOAT_MAT3:
+ elemType = GL_FLOAT;
+ numElems = 3*3;
+ break;
+ case GL_FLOAT_MAT4:
+ elemType = GL_FLOAT;
+ numElems = 4*4;
+ break;
+ case GL_FLOAT_MAT2x3:
+ elemType = GL_FLOAT;
+ numElems = 2*3;
+ break;
+ case GL_FLOAT_MAT2x4:
+ elemType = GL_FLOAT;
+ numElems = 2*4;
+ break;
+ case GL_FLOAT_MAT3x2:
+ elemType = GL_FLOAT;
+ numElems = 3*2;
+ break;
+ case GL_FLOAT_MAT3x4:
+ elemType = GL_FLOAT;
+ numElems = 3*4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ elemType = GL_FLOAT;
+ numElems = 4*2;
+ break;
+ case GL_FLOAT_MAT4x3:
+ elemType = GL_FLOAT;
+ numElems = 4*3;
+ break;
+ case GL_DOUBLE_MAT2:
+ elemType = GL_DOUBLE;
+ numElems = 2*2;
+ break;
+ case GL_DOUBLE_MAT3:
+ elemType = GL_DOUBLE;
+ numElems = 3*3;
+ break;
+ case GL_DOUBLE_MAT4:
+ elemType = GL_DOUBLE;
+ numElems = 4*4;
+ break;
+ case GL_DOUBLE_MAT2x3:
+ elemType = GL_DOUBLE;
+ numElems = 2*3;
+ break;
+ case GL_DOUBLE_MAT2x4:
+ elemType = GL_DOUBLE;
+ numElems = 2*4;
+ break;
+ case GL_DOUBLE_MAT3x2:
+ elemType = GL_DOUBLE;
+ numElems = 3*2;
+ break;
+ case GL_DOUBLE_MAT3x4:
+ elemType = GL_DOUBLE;
+ numElems = 3*4;
+ break;
+ case GL_DOUBLE_MAT4x2:
+ elemType = GL_DOUBLE;
+ numElems = 4*2;
+ break;
+ case GL_DOUBLE_MAT4x3:
+ elemType = GL_DOUBLE;
+ numElems = 4*3;
+ break;
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_1D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_1D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_SAMPLER_BUFFER:
+ case GL_SAMPLER_2D_RECT:
+ case GL_SAMPLER_2D_RECT_SHADOW:
+ case GL_INT_SAMPLER_1D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_1D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_INT_SAMPLER_BUFFER:
+ case GL_INT_SAMPLER_2D_RECT:
+ case GL_UNSIGNED_INT_SAMPLER_1D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+ case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ elemType = GL_NONE;
+ numElems = 0;
+ return;
+ }
+}
+
static inline size_t
__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
{
#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
static inline GLuint
__glDrawArrays_maxindex(GLint first, GLsizei count)
}
}
} else {
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
}
if (__element_array_buffer) {
static inline GLuint
__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
- return 0;
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
}
static inline GLuint
__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
- return 0;
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
}
static inline GLuint
__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
- return 0;
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
}
#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
static inline size_t
-__glMap1d_size(GLenum pname)
+__glMap1d_size(GLenum target, GLint stride, GLint order)
{
- switch (pname) {
+ if (order < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
- return 1;
+ channels = 1;
+ break;
case GL_MAP1_TEXTURE_COORD_2:
- return 2;
+ channels = 2;
+ break;
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_3:
- return 3;
+ channels = 3;
+ break;
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_4:
- return 4;
+ channels = 4;
+ break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
- return 1;
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
+ }
+
+ if (stride < channels) {
+ return 0;
}
+
+ return channels + stride * (order - 1);
}
#define __glMap1f_size __glMap1d_size
static inline size_t
-__glMap2d_size(GLenum pname)
+__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
{
- switch (pname) {
+ if (uorder < 1 || vorder < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
- return 1;
+ channels = 1;
+ break;
case GL_MAP2_TEXTURE_COORD_2:
- return 2;
+ channels = 2;
+ break;
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_3:
- return 3;
+ channels = 3;
+ break;
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
- return 4;
+ channels = 4;
+ break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
- return 1;
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
}
+
+ if (ustride < channels || vstride < channels) {
+ return 0;
+ }
+
+ return channels +
+ ustride * (uorder - 1) +
+ vstride * (vorder - 1);
}
#define __glMap2f_size __glMap2d_size
#define __glGetFloatv_size __glGetBooleanv_size
#define __glGetIntegerv_size __glGetBooleanv_size
#define __glGetInteger64v_size __glGetBooleanv_size
+#define __glGetBooleani_v_size __gl_param_size
+#define __glGetDoublei_v_size __glGetBooleanv_size
+#define __glGetFloati_v_size __glGetBooleanv_size
+#define __glGetIntegeri_v_size __glGetBooleani_v_size
+#define __glGetInteger64i_v_size __glGetBooleani_v_size
#define __glGetLightfv_size __glLightfv_size
#define __glGetLightiv_size __glLightfv_size
case GL_DEPTH_STENCIL:
case GL_LUMINANCE_ALPHA:
case GL_RG:
+ case GL_HILO_NV:
+ case GL_DSDT_NV:
return 2;
case GL_RGB:
case GL_BGR:
+ case GL_DSDT_MAG_NV:
return 3;
case GL_RGBA:
case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_CMYK_EXT:
+ case GL_DSDT_MAG_VIB_NV:
return 4;
+ case GL_CMYKA_EXT:
+ return 5;
default:
- OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
+ OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
return 0;
}
}
+template<class X>
+static inline bool
+_is_pot(X x) {
+ return (x & (x - 1)) == 0;
+}
+
+template<class X, class Y>
+static inline X
+_align(X x, Y y) {
+ return (x + (y - 1)) & ~(y - 1);
+}
+
static inline size_t
__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
size_t num_channels = __gl_format_channels(format);
bits_per_pixel = 64;
break;
default:
- OS::DebugMessage("warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
bits_per_pixel = 0;
break;
}
- /* FIXME: consider glPixelStore settings */
+ GLint alignment = 4;
+ GLint row_length = 0;
+ GLint image_height = 0;
+ GLint skip_rows = 0;
+ GLint skip_pixels = 0;
+ GLint skip_images = 0;
+
+ __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
+ __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
+ __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
+ __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
+ __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
+
+ if (row_length <= 0) {
+ row_length = width;
+ }
- size_t row_stride = (width*bits_per_pixel + 7)/8;
+ size_t row_stride = (row_length*bits_per_pixel + 7)/8;
- size_t slice_stride = height*row_stride;
+ if (bits_per_pixel < alignment*8 &&
+ (bits_per_pixel & 7) == 0 &&
+ _is_pot(bits_per_pixel)) {
+ row_stride = _align(row_stride, alignment);
+ }
- return depth*slice_stride;
+ if (image_height <= 0) {
+ image_height = height;
+ }
+
+ /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
+ * not be considered for pixel rectangles. */
+
+ size_t image_stride = image_height*row_stride;
+
+ size_t size = depth*image_stride;
+
+ size += (skip_pixels*bits_per_pixel + 7)/8;
+ size += skip_rows*row_stride;
+ size += skip_images*image_stride;
+
+ return size;
}
#define __glTexParameterfv_size __gl_param_size
#define __glGetTexParameteriv_size __gl_param_size
#define __glGetTexLevelParameterfv_size __gl_param_size
#define __glGetTexLevelParameteriv_size __gl_param_size
+#define __glTexParameterIiv_size __gl_param_size
+#define __glTexParameterIuiv_size __gl_param_size
+#define __glGetTexParameterIiv_size __gl_param_size
+#define __glGetTexParameterIuiv_size __gl_param_size
#define __glTexEnvfv_size __gl_param_size
#define __glTexEnviv_size __gl_param_size
#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
#define __glPolygonStipple_size() __glBitmap_size(32, 32)
+static inline size_t
+__glClearBuffer_size(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_COLOR:
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_LEFT:
+ case GL_RIGHT:
+ case GL_FRONT_AND_BACK:
+ return 4;
+ case GL_DEPTH:
+ case GL_STENCIL:
+ return 1;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
+ return 0;
+ }
+}
/*
* 0 terminated integer/float attribute list.