/**************************************************************************
*
* Copyright 2010 VMware, Inc.
+ * Copyright 2004 IBM Corporation
* All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*
**************************************************************************/
-#ifndef _GL_HELPERS_HPP_
-#define _GL_HELPERS_HPP_
+/*
+ * Auxiliary functions to compute the size of array/blob arguments, depending.
+ */
+
+#ifndef _GL_SIZE_HPP_
+#define _GL_SIZE_HPP_
-#include <cassert>
+#include <string.h>
+#include "os.hpp"
#include "glimports.hpp"
static inline size_t
-__gl_calllists_size(GLsizei n, GLenum type)
+__gl_type_size(GLenum type)
+{
+ switch (type) {
+ case GL_BOOL:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ case GL_HALF_FLOAT:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ case GL_DOUBLE:
+ return 8;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ return 0;
+ }
+}
+
+static inline void
+__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+ switch (type) {
+ case GL_FLOAT:
+ elemType = GL_FLOAT;
+ numElems = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ elemType = GL_FLOAT;
+ numElems = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ elemType = GL_FLOAT;
+ numElems = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ elemType = GL_FLOAT;
+ numElems = 4;
+ break;
+ case GL_DOUBLE:
+ elemType = GL_DOUBLE;
+ numElems = 1;
+ break;
+ case GL_DOUBLE_VEC2:
+ elemType = GL_DOUBLE;
+ numElems = 2;
+ break;
+ case GL_DOUBLE_VEC3:
+ elemType = GL_DOUBLE;
+ numElems = 3;
+ break;
+ case GL_DOUBLE_VEC4:
+ elemType = GL_DOUBLE;
+ numElems = 4;
+ break;
+ case GL_INT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ case GL_INT_VEC2:
+ elemType = GL_INT;
+ numElems = 2;
+ break;
+ case GL_INT_VEC3:
+ elemType = GL_INT;
+ numElems = 3;
+ break;
+ case GL_INT_VEC4:
+ elemType = GL_INT;
+ numElems = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 1;
+ break;
+ case GL_UNSIGNED_INT_VEC2:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 2;
+ break;
+ case GL_UNSIGNED_INT_VEC3:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 3;
+ break;
+ case GL_UNSIGNED_INT_VEC4:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 4;
+ break;
+ case GL_BOOL:
+ elemType = GL_BOOL;
+ numElems = 1;
+ break;
+ case GL_BOOL_VEC2:
+ elemType = GL_BOOL;
+ numElems = 2;
+ break;
+ case GL_BOOL_VEC3:
+ elemType = GL_BOOL;
+ numElems = 3;
+ break;
+ case GL_BOOL_VEC4:
+ elemType = GL_BOOL;
+ numElems = 4;
+ break;
+ case GL_FLOAT_MAT2:
+ elemType = GL_FLOAT;
+ numElems = 2*2;
+ break;
+ case GL_FLOAT_MAT3:
+ elemType = GL_FLOAT;
+ numElems = 3*3;
+ break;
+ case GL_FLOAT_MAT4:
+ elemType = GL_FLOAT;
+ numElems = 4*4;
+ break;
+ case GL_FLOAT_MAT2x3:
+ elemType = GL_FLOAT;
+ numElems = 2*3;
+ break;
+ case GL_FLOAT_MAT2x4:
+ elemType = GL_FLOAT;
+ numElems = 2*4;
+ break;
+ case GL_FLOAT_MAT3x2:
+ elemType = GL_FLOAT;
+ numElems = 3*2;
+ break;
+ case GL_FLOAT_MAT3x4:
+ elemType = GL_FLOAT;
+ numElems = 3*4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ elemType = GL_FLOAT;
+ numElems = 4*2;
+ break;
+ case GL_FLOAT_MAT4x3:
+ elemType = GL_FLOAT;
+ numElems = 4*3;
+ break;
+ case GL_DOUBLE_MAT2:
+ elemType = GL_DOUBLE;
+ numElems = 2*2;
+ break;
+ case GL_DOUBLE_MAT3:
+ elemType = GL_DOUBLE;
+ numElems = 3*3;
+ break;
+ case GL_DOUBLE_MAT4:
+ elemType = GL_DOUBLE;
+ numElems = 4*4;
+ break;
+ case GL_DOUBLE_MAT2x3:
+ elemType = GL_DOUBLE;
+ numElems = 2*3;
+ break;
+ case GL_DOUBLE_MAT2x4:
+ elemType = GL_DOUBLE;
+ numElems = 2*4;
+ break;
+ case GL_DOUBLE_MAT3x2:
+ elemType = GL_DOUBLE;
+ numElems = 3*2;
+ break;
+ case GL_DOUBLE_MAT3x4:
+ elemType = GL_DOUBLE;
+ numElems = 3*4;
+ break;
+ case GL_DOUBLE_MAT4x2:
+ elemType = GL_DOUBLE;
+ numElems = 4*2;
+ break;
+ case GL_DOUBLE_MAT4x3:
+ elemType = GL_DOUBLE;
+ numElems = 4*3;
+ break;
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_1D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_1D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_SAMPLER_BUFFER:
+ case GL_SAMPLER_2D_RECT:
+ case GL_SAMPLER_2D_RECT_SHADOW:
+ case GL_INT_SAMPLER_1D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_1D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_INT_SAMPLER_BUFFER:
+ case GL_INT_SAMPLER_2D_RECT:
+ case GL_UNSIGNED_INT_SAMPLER_1D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+ case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ elemType = GL_NONE;
+ numElems = 0;
+ return;
+ }
+}
+
+static inline size_t
+__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
+{
+ size_t elementSize = size*__gl_type_size(type);
+ if (!stride) {
+ stride = (GLsizei)elementSize;
+ }
+ return stride*maxIndex + elementSize;
+}
+
+#define __glVertexPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glNormalPointer_size(type, stride, maxIndex) __glArrayPointer_size(3, type, stride, maxIndex)
+#define __glColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glIndexPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
+#define __glTexCoordPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex)
+#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
+#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+
+static inline GLuint
+__glDrawArrays_maxindex(GLint first, GLsizei count)
+{
+ if (!count) {
+ return 0;
+ }
+ return first + count - 1;
+}
+
+#define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex
+
+static inline GLuint
+__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+{
+ GLvoid *temp = 0;
+ GLint __element_array_buffer = 0;
+
+ if (!count) {
+ return 0;
+ }
+ __glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);
+ if (__element_array_buffer) {
+ // Read indices from index buffer object
+ GLintptr offset = (GLintptr)indices;
+ GLsizeiptr size = count*__gl_type_size(type);
+ GLvoid *temp = malloc(size);
+ if (!temp) {
+ return 0;
+ }
+ memset(temp, 0, size);
+ __glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
+ indices = temp;
+ } else {
+ if (!indices) {
+ return 0;
+ }
+ }
+
+ GLuint maxindex = 0;
+ GLsizei i;
+ if (type == GL_UNSIGNED_BYTE) {
+ const GLubyte *p = (const GLubyte *)indices;
+ for (i = 0; i < count; ++i) {
+ if (p[i] > maxindex) {
+ maxindex = p[i];
+ }
+ }
+ } else if (type == GL_UNSIGNED_SHORT) {
+ const GLushort *p = (const GLushort *)indices;
+ for (i = 0; i < count; ++i) {
+ if (p[i] > maxindex) {
+ maxindex = p[i];
+ }
+ }
+ } else if (type == GL_UNSIGNED_INT) {
+ const GLuint *p = (const GLuint *)indices;
+ for (i = 0; i < count; ++i) {
+ if (p[i] > maxindex) {
+ maxindex = p[i];
+ }
+ }
+ } else {
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ }
+
+ if (__element_array_buffer) {
+ free(temp);
+ }
+
+ maxindex += basevertex;
+
+ return maxindex;
+}
+
+#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
+#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0);
+#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+
+#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
+#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+
+#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
+#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex
+
+static inline GLuint
+__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
+#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex
+
+#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount)
+#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount)
+
+
+static inline size_t
+__glCallLists_size(GLsizei n, GLenum type)
+{
+ return n*__gl_type_size(type);
+}
+
+#define __glFogfv_size __gl_param_size
+#define __glFogiv_size __gl_param_size
+
+#define __glLightfv_size __gl_param_size
+#define __glLightiv_size __gl_param_size
+
+#define __glLightModelfv_size __gl_param_size
+#define __glLightModeliv_size __glLightModelfv_size
+
+#define __glMaterialfv_size __gl_param_size
+#define __glMaterialiv_size __glMaterialfv_size
+
+
+static inline size_t
+__glMap1d_size(GLenum target, GLint stride, GLint order)
+{
+ if (order < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ channels = 1;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ channels = 2;
+ break;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ channels = 3;
+ break;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ channels = 4;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
+ }
+
+ if (stride < channels) {
+ return 0;
+ }
+
+ return channels + stride * (order - 1);
+}
+
+#define __glMap1f_size __glMap1d_size
+
+static inline size_t
+__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
{
- size_t bytes;
- switch(type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- bytes = 1;
- break;
- case GL_2_BYTES:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- bytes = 2;
- break;
- case GL_3_BYTES:
- bytes = 3;
- break;
- case GL_4_BYTES:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- bytes = 4;
- break;
- default:
- assert(0);
- bytes = 1;
- }
-
- return n*bytes;
+ if (uorder < 1 || vorder < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ channels = 1;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ channels = 2;
+ break;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ channels = 3;
+ break;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ channels = 4;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
+ }
+
+ if (ustride < channels || vstride < channels) {
+ return 0;
+ }
+
+ return channels +
+ ustride * (uorder - 1) +
+ vstride * (vorder - 1);
}
+#define __glMap2f_size __glMap2d_size
+
+#define __glGetBooleanv_size __gl_param_size
+#define __glGetDoublev_size __glGetBooleanv_size
+#define __glGetFloatv_size __glGetBooleanv_size
+#define __glGetIntegerv_size __glGetBooleanv_size
+#define __glGetInteger64v_size __glGetBooleanv_size
+#define __glGetBooleani_v_size __gl_param_size
+#define __glGetDoublei_v_size __glGetBooleanv_size
+#define __glGetFloati_v_size __glGetBooleanv_size
+#define __glGetIntegeri_v_size __glGetBooleani_v_size
+#define __glGetInteger64i_v_size __glGetBooleani_v_size
+
+#define __glGetLightfv_size __glLightfv_size
+#define __glGetLightiv_size __glLightfv_size
+
+#define __glGetMaterialfv_size __glMaterialfv_size
+#define __glGetMaterialiv_size __glMaterialfv_size
+
+
+#define __glColorTableParameterfv_size __gl_param_size
+#define __glColorTableParameteriv_size __gl_param_size
+#define __glGetColorTableParameterfv_size __gl_param_size
+#define __glGetColorTableParameteriv_size __gl_param_size
+
+#define __glConvolutionParameterfv_size __gl_param_size
+#define __glConvolutionParameteriv_size __gl_param_size
+#define __glGetConvolutionParameterfv_size __gl_param_size
+#define __glGetConvolutionParameteriv_size __gl_param_size
+
+#define __glGetHistogramParameterfv_size __gl_param_size
+#define __glGetHistogramParameteriv_size __gl_param_size
+
+#define __glGetMinmaxParameterfv_size __gl_param_size
+#define __glGetMinmaxParameteriv_size __gl_param_size
+
+#define __glGetProgramivARB_size __gl_param_size
+#define __glGetProgramivNV_size __gl_param_size
+
+#define __glGetVertexAttribdvARB_size __gl_param_size
+#define __glGetVertexAttribfvARB_size __gl_param_size
+#define __glGetVertexAttribivARB_size __gl_param_size
+#define __glGetVertexAttribdvNV_size __gl_param_size
+#define __glGetVertexAttribfvNV_size __gl_param_size
+#define __glGetVertexAttribivNV_size __gl_param_size
+
+#define __glGetQueryObjectivARB_size __gl_param_size
+#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size
+#define __glGetQueryivARB_size __gl_param_size
+
+#define __glPointParameterfv_size __glPointParameterfvEXT_size
+#define __glPointParameteriv_size __glPointParameterfvEXT_size
+#define __glPointParameterfvARB_size __glPointParameterfvEXT_size
+#define __glPointParameterfvEXT_size __gl_param_size
+#define __glPointParameterivNV_size __glPointParameterfvEXT_size
+
+#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size
+#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size
+
static inline size_t
-__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLint border) {
- size_t num_channels;
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_INTENSITY:
- case GL_DEPTH_COMPONENT:
- case GL_STENCIL_INDEX:
- num_channels = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- num_channels = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- num_channels = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- num_channels = 4;
- break;
- default:
- assert(0);
- num_channels = 0;
- break;
- }
-
- size_t bits_per_pixel;
- switch (type) {
- case GL_BITMAP:
- bits_per_pixel = 1;
- break;
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- bits_per_pixel = 8 * num_channels;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- bits_per_pixel = 16 * num_channels;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- bits_per_pixel = 32 * num_channels;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- bits_per_pixel = 8;
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- bits_per_pixel = 16;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- bits_per_pixel = 32;
- break;
- default:
- assert(0);
- bits_per_pixel = 0;
- break;
- }
-
- /* FIXME: consider glPixelStore settings */
-
- size_t row_stride = (width*bits_per_pixel + 7)/8;
-
- size_t slice_stride = height*row_stride;
-
- return depth*slice_stride;
+__gl_format_channels(GLenum format) {
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_INTENSITY:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ return 1;
+ case GL_DEPTH_STENCIL:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RG:
+ case GL_HILO_NV:
+ case GL_DSDT_NV:
+ return 2;
+ case GL_RGB:
+ case GL_BGR:
+ case GL_DSDT_MAG_NV:
+ return 3;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_CMYK_EXT:
+ case GL_DSDT_MAG_VIB_NV:
+ return 4;
+ case GL_CMYKA_EXT:
+ return 5;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
+ return 0;
+ }
+}
+
+template<class X>
+static inline bool
+_is_pot(X x) {
+ return (x & (x - 1)) == 0;
+}
+
+template<class X, class Y>
+static inline X
+_align(X x, Y y) {
+ return (x + (y - 1)) & ~(y - 1);
}
static inline size_t
-__gl_bitmap_size(GLsizei width, GLsizei height) {
- return __gl_image_size(GL_COLOR_INDEX, GL_BITMAP, width, height, 1, 0);
+__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
+ size_t num_channels = __gl_format_channels(format);
+
+ size_t bits_per_pixel;
+ switch (type) {
+ case GL_BITMAP:
+ bits_per_pixel = 1;
+ break;
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ bits_per_pixel = 8 * num_channels;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_HALF_FLOAT:
+ bits_per_pixel = 16 * num_channels;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ bits_per_pixel = 32 * num_channels;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ bits_per_pixel = 8;
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ bits_per_pixel = 16;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_INT_S8_S8_8_8_NV:
+ case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
+ bits_per_pixel = 32;
+ break;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ bits_per_pixel = 64;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
+ bits_per_pixel = 0;
+ break;
+ }
+
+ GLint alignment = 4;
+ GLint row_length = 0;
+ GLint image_height = 0;
+ GLint skip_rows = 0;
+ GLint skip_pixels = 0;
+ GLint skip_images = 0;
+
+ __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
+ __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
+ __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
+ __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
+ __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
+
+ if (row_length <= 0) {
+ row_length = width;
+ }
+
+ size_t row_stride = (row_length*bits_per_pixel + 7)/8;
+
+ if (bits_per_pixel < alignment*8 &&
+ (bits_per_pixel & 7) == 0 &&
+ _is_pot(bits_per_pixel)) {
+ row_stride = _align(row_stride, alignment);
+ }
+
+ if (image_height <= 0) {
+ image_height = height;
+ }
+
+ /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
+ * not be considered for pixel rectangles. */
+
+ size_t image_stride = image_height*row_stride;
+
+ size_t size = depth*image_stride;
+
+ size += (skip_pixels*bits_per_pixel + 7)/8;
+ size += skip_rows*row_stride;
+ size += skip_images*image_stride;
+
+ return size;
+}
+
+#define __glTexParameterfv_size __gl_param_size
+#define __glTexParameteriv_size __gl_param_size
+#define __glGetTexParameterfv_size __gl_param_size
+#define __glGetTexParameteriv_size __gl_param_size
+#define __glGetTexLevelParameterfv_size __gl_param_size
+#define __glGetTexLevelParameteriv_size __gl_param_size
+#define __glTexParameterIiv_size __gl_param_size
+#define __glTexParameterIuiv_size __gl_param_size
+#define __glGetTexParameterIiv_size __gl_param_size
+#define __glGetTexParameterIuiv_size __gl_param_size
+
+#define __glTexEnvfv_size __gl_param_size
+#define __glTexEnviv_size __gl_param_size
+#define __glGetTexEnvfv_size __gl_param_size
+#define __glGetTexEnviv_size __gl_param_size
+
+#define __glTexGendv_size __gl_param_size
+#define __glTexGenfv_size __gl_param_size
+#define __glTexGeniv_size __gl_param_size
+#define __glGetTexGendv_size __gl_param_size
+#define __glGetTexGenfv_size __gl_param_size
+#define __glGetTexGeniv_size __gl_param_size
+
+#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth)
+#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1)
+#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1)
+
+#define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth)
+#define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+
+#define __glTexImage3DEXT_size __glTexImage3D_size
+#define __glTexImage2DEXT_size __glTexImage2D_size
+#define __glTexImage1DEXT_size __glTexImage1D_size
+#define __glTexSubImage3DEXT_size __glTexSubImage3D_size
+#define __glTexSubImage2DEXT_size __glTexSubImage2D_size
+#define __glTexSubImage1DEXT_size __glTexSubImage1D_size
+
+#define __glTextureImage3DEXT_size __glTexImage3D_size
+#define __glTextureImage2DEXT_size __glTexImage2D_size
+#define __glTextureImage1DEXT_size __glTexImage1D_size
+#define __glTextureSubImage3DEXT_size __glTexSubImage3D_size
+#define __glTextureSubImage2DEXT_size __glTexSubImage2D_size
+#define __glTextureSubImage1DEXT_size __glTexSubImage1D_size
+
+#define __glMultiTexImage3DEXT_size __glTexImage3D_size
+#define __glMultiTexImage2DEXT_size __glTexImage2D_size
+#define __glMultiTexImage1DEXT_size __glTexImage1D_size
+#define __glMultiTexSubImage3DEXT_size __glTexSubImage3D_size
+#define __glMultiTexSubImage2DEXT_size __glTexSubImage2D_size
+#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
+
+#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
+
+#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
+#define __glPolygonStipple_size() __glBitmap_size(32, 32)
+
+static inline size_t
+__glClearBuffer_size(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_COLOR:
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_LEFT:
+ case GL_RIGHT:
+ case GL_FRONT_AND_BACK:
+ return 4;
+ case GL_DEPTH:
+ case GL_STENCIL:
+ return 1;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
+ return 0;
+ }
}
-#endif /* _GL_HELPERS_HPP_ */
+/*
+ * 0 terminated integer/float attribute list.
+ */
+template<class T>
+static inline size_t
+__AttribList_size(const T *pAttribList)
+{
+ size_t size = 0;
+
+ if (pAttribList) {
+ do {
+ ++size;
+ } while (*pAttribList++);
+ }
+
+ return size;
+}
+
+
+#endif /* _GL_SIZE_HPP_ */