case GL_TEXTURE_BORDER_COLOR:
case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ case GL_TEXTURE_SWIZZLE_RGBA:
return 4;
default:
OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
case GL_OPERAND3_ALPHA_NV:
case GL_BUMP_TARGET_ATI:
case GL_COORD_REPLACE_ARB:
+ case GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV:
+ case GL_SHADER_OPERATION_NV:
+ case GL_PREVIOUS_TEXTURE_INPUT_NV:
+ case GL_OFFSET_TEXTURE_SCALE_NV:
+ case GL_OFFSET_TEXTURE_BIAS_NV:
+ case GL_SHADER_CONSISTENT_NV:
/* case GL_COORD_REPLACE_NV:*/
return 1;
+ case GL_CONST_EYE_NV:
+ return 3;
+ case GL_CULL_MODES_NV:
+ case GL_OFFSET_TEXTURE_MATRIX_NV:
case GL_TEXTURE_ENV_COLOR:
return 4;
default:
{
switch (pname) {
case GL_CURRENT_INDEX:
+ case GL_CURRENT_PROGRAM:
case GL_CURRENT_RASTER_INDEX:
case GL_CURRENT_RASTER_POSITION_VALID:
case GL_CURRENT_RASTER_DISTANCE:
/* case GL_MAX_SAMPLES_EXT:*/
case GL_MAX_SERVER_WAIT_TIMEOUT:
case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ case GL_PROVOKING_VERTEX_EXT:
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ case GL_VERTEX_ARRAY_RANGE_LENGTH_NV:
+ case GL_VERTEX_ARRAY_RANGE_VALID_NV:
+ case GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV:
return 1;
case GL_SMOOTH_POINT_SIZE_RANGE:
case GL_LINE_WIDTH_RANGE:
#define __glGetFramebufferAttachmentParameteriv_size __glGetFramebufferAttachmentParameterivEXT_size
static inline size_t
-__glTexImage3D_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLint border) {
- size_t num_channels;
+__gl_format_channels(GLenum format) {
switch (format) {
case GL_COLOR_INDEX:
case GL_RED:
case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
- num_channels = 1;
- break;
+ return 1;
+ case GL_DEPTH_STENCIL:
case GL_LUMINANCE_ALPHA:
- num_channels = 2;
- break;
+ case GL_RG:
+ return 2;
case GL_RGB:
case GL_BGR:
- num_channels = 3;
- break;
+ return 3;
case GL_RGBA:
case GL_BGRA:
- num_channels = 4;
- break;
+ return 4;
default:
OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
- num_channels = 0;
- break;
+ return 0;
}
+}
+
+static inline size_t
+__glTexImage3D_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLint border) {
+ size_t num_channels = __gl_format_channels(format);
size_t bits_per_pixel;
switch (type) {
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
+ case GL_HALF_FLOAT:
bits_per_pixel = 16 * num_channels;
break;
case GL_INT:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8:
bits_per_pixel = 32;
break;
default: