/**************************************************************************
*
+ * Copyright 2011 Jose Fonseca
* Copyright 2010 VMware, Inc.
* Copyright 2004 IBM Corporation
* All Rights Reserved.
if (!count) {
return 0;
}
+
__glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);
if (__element_array_buffer) {
// Read indices from index buffer object
#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+/* FIXME take in consideration instancing */
#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+#define __glDrawArraysInstancedBaseInstance_maxindex(first, count, primcount, baseinstance) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstancedBaseInstance_maxindex(count, type, indices, primcount, baseinstance) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertexBaseInstance_maxindex(count, type, indices, primcount, basevertex, baseinstance) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
return n*__gl_type_size(type);
}
-#define __glFogfv_size __gl_param_size
-#define __glFogiv_size __gl_param_size
-
-#define __glLightfv_size __gl_param_size
-#define __glLightiv_size __gl_param_size
-
-#define __glLightModelfv_size __gl_param_size
-#define __glLightModeliv_size __glLightModelfv_size
-
-#define __glMaterialfv_size __gl_param_size
-#define __glMaterialiv_size __glMaterialfv_size
-
-
static inline size_t
__glMap1d_size(GLenum target, GLint stride, GLint order)
{
#define __glMap2f_size __glMap2d_size
-#define __glGetBooleanv_size __gl_param_size
-#define __glGetDoublev_size __glGetBooleanv_size
-#define __glGetFloatv_size __glGetBooleanv_size
-#define __glGetIntegerv_size __glGetBooleanv_size
-#define __glGetInteger64v_size __glGetBooleanv_size
-#define __glGetBooleani_v_size __gl_param_size
-#define __glGetDoublei_v_size __glGetBooleanv_size
-#define __glGetFloati_v_size __glGetBooleanv_size
-#define __glGetIntegeri_v_size __glGetBooleani_v_size
-#define __glGetInteger64i_v_size __glGetBooleani_v_size
-
-#define __glGetLightfv_size __glLightfv_size
-#define __glGetLightiv_size __glLightfv_size
-
-#define __glGetMaterialfv_size __glMaterialfv_size
-#define __glGetMaterialiv_size __glMaterialfv_size
-
-
-#define __glColorTableParameterfv_size __gl_param_size
-#define __glColorTableParameteriv_size __gl_param_size
-#define __glGetColorTableParameterfv_size __gl_param_size
-#define __glGetColorTableParameteriv_size __gl_param_size
-
-#define __glConvolutionParameterfv_size __gl_param_size
-#define __glConvolutionParameteriv_size __gl_param_size
-#define __glGetConvolutionParameterfv_size __gl_param_size
-#define __glGetConvolutionParameteriv_size __gl_param_size
-
-#define __glGetHistogramParameterfv_size __gl_param_size
-#define __glGetHistogramParameteriv_size __gl_param_size
-
-#define __glGetMinmaxParameterfv_size __gl_param_size
-#define __glGetMinmaxParameteriv_size __gl_param_size
-
-#define __glGetProgramivARB_size __gl_param_size
-#define __glGetProgramivNV_size __gl_param_size
-
-#define __glGetVertexAttribdvARB_size __gl_param_size
-#define __glGetVertexAttribfvARB_size __gl_param_size
-#define __glGetVertexAttribivARB_size __gl_param_size
-#define __glGetVertexAttribdvNV_size __gl_param_size
-#define __glGetVertexAttribfvNV_size __gl_param_size
-#define __glGetVertexAttribivNV_size __gl_param_size
-
-#define __glGetQueryObjectivARB_size __gl_param_size
-#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size
-#define __glGetQueryivARB_size __gl_param_size
-
-#define __glPointParameterfv_size __glPointParameterfvEXT_size
-#define __glPointParameteriv_size __glPointParameterfvEXT_size
-#define __glPointParameterfvARB_size __glPointParameterfvEXT_size
-#define __glPointParameterfvEXT_size __gl_param_size
-#define __glPointParameterivNV_size __glPointParameterfvEXT_size
-
-#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size
-#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size
-
-static inline size_t
+static inline unsigned
__gl_format_channels(GLenum format) {
switch (format) {
case GL_COLOR_INDEX:
static inline size_t
__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
- size_t num_channels = __gl_format_channels(format);
+ unsigned num_channels = __gl_format_channels(format);
- size_t bits_per_pixel;
+ unsigned bits_per_pixel;
switch (type) {
case GL_BITMAP:
bits_per_pixel = 1;
size_t row_stride = (row_length*bits_per_pixel + 7)/8;
- if (bits_per_pixel < alignment*8 &&
+ if ((GLint)bits_per_pixel < alignment*8 &&
(bits_per_pixel & 7) == 0 &&
_is_pot(bits_per_pixel)) {
row_stride = _align(row_stride, alignment);
return size;
}
-#define __glTexParameterfv_size __gl_param_size
-#define __glTexParameteriv_size __gl_param_size
-#define __glGetTexParameterfv_size __gl_param_size
-#define __glGetTexParameteriv_size __gl_param_size
-#define __glGetTexLevelParameterfv_size __gl_param_size
-#define __glGetTexLevelParameteriv_size __gl_param_size
-#define __glTexParameterIiv_size __gl_param_size
-#define __glTexParameterIuiv_size __gl_param_size
-#define __glGetTexParameterIiv_size __gl_param_size
-#define __glGetTexParameterIuiv_size __gl_param_size
-
-#define __glTexEnvfv_size __gl_param_size
-#define __glTexEnviv_size __gl_param_size
-#define __glGetTexEnvfv_size __gl_param_size
-#define __glGetTexEnviv_size __gl_param_size
-
-#define __glTexGendv_size __gl_param_size
-#define __glTexGenfv_size __gl_param_size
-#define __glTexGeniv_size __gl_param_size
-#define __glGetTexGendv_size __gl_param_size
-#define __glGetTexGenfv_size __gl_param_size
-#define __glGetTexGeniv_size __gl_param_size
-
#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth)
#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1)
#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1)