/**************************************************************************
*
+ * Copyright 2011 Jose Fonseca
* Copyright 2010 VMware, Inc.
* Copyright 2004 IBM Corporation
* All Rights Reserved.
#define _GL_SIZE_HPP_
+#include <string.h>
+
#include "os.hpp"
#include "glimports.hpp"
case GL_DOUBLE:
return 8;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
return 0;
}
}
+static inline void
+__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+ switch (type) {
+ case GL_FLOAT:
+ elemType = GL_FLOAT;
+ numElems = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ elemType = GL_FLOAT;
+ numElems = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ elemType = GL_FLOAT;
+ numElems = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ elemType = GL_FLOAT;
+ numElems = 4;
+ break;
+ case GL_DOUBLE:
+ elemType = GL_DOUBLE;
+ numElems = 1;
+ break;
+ case GL_DOUBLE_VEC2:
+ elemType = GL_DOUBLE;
+ numElems = 2;
+ break;
+ case GL_DOUBLE_VEC3:
+ elemType = GL_DOUBLE;
+ numElems = 3;
+ break;
+ case GL_DOUBLE_VEC4:
+ elemType = GL_DOUBLE;
+ numElems = 4;
+ break;
+ case GL_INT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ case GL_INT_VEC2:
+ elemType = GL_INT;
+ numElems = 2;
+ break;
+ case GL_INT_VEC3:
+ elemType = GL_INT;
+ numElems = 3;
+ break;
+ case GL_INT_VEC4:
+ elemType = GL_INT;
+ numElems = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 1;
+ break;
+ case GL_UNSIGNED_INT_VEC2:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 2;
+ break;
+ case GL_UNSIGNED_INT_VEC3:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 3;
+ break;
+ case GL_UNSIGNED_INT_VEC4:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 4;
+ break;
+ case GL_BOOL:
+ elemType = GL_BOOL;
+ numElems = 1;
+ break;
+ case GL_BOOL_VEC2:
+ elemType = GL_BOOL;
+ numElems = 2;
+ break;
+ case GL_BOOL_VEC3:
+ elemType = GL_BOOL;
+ numElems = 3;
+ break;
+ case GL_BOOL_VEC4:
+ elemType = GL_BOOL;
+ numElems = 4;
+ break;
+ case GL_FLOAT_MAT2:
+ elemType = GL_FLOAT;
+ numElems = 2*2;
+ break;
+ case GL_FLOAT_MAT3:
+ elemType = GL_FLOAT;
+ numElems = 3*3;
+ break;
+ case GL_FLOAT_MAT4:
+ elemType = GL_FLOAT;
+ numElems = 4*4;
+ break;
+ case GL_FLOAT_MAT2x3:
+ elemType = GL_FLOAT;
+ numElems = 2*3;
+ break;
+ case GL_FLOAT_MAT2x4:
+ elemType = GL_FLOAT;
+ numElems = 2*4;
+ break;
+ case GL_FLOAT_MAT3x2:
+ elemType = GL_FLOAT;
+ numElems = 3*2;
+ break;
+ case GL_FLOAT_MAT3x4:
+ elemType = GL_FLOAT;
+ numElems = 3*4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ elemType = GL_FLOAT;
+ numElems = 4*2;
+ break;
+ case GL_FLOAT_MAT4x3:
+ elemType = GL_FLOAT;
+ numElems = 4*3;
+ break;
+ case GL_DOUBLE_MAT2:
+ elemType = GL_DOUBLE;
+ numElems = 2*2;
+ break;
+ case GL_DOUBLE_MAT3:
+ elemType = GL_DOUBLE;
+ numElems = 3*3;
+ break;
+ case GL_DOUBLE_MAT4:
+ elemType = GL_DOUBLE;
+ numElems = 4*4;
+ break;
+ case GL_DOUBLE_MAT2x3:
+ elemType = GL_DOUBLE;
+ numElems = 2*3;
+ break;
+ case GL_DOUBLE_MAT2x4:
+ elemType = GL_DOUBLE;
+ numElems = 2*4;
+ break;
+ case GL_DOUBLE_MAT3x2:
+ elemType = GL_DOUBLE;
+ numElems = 3*2;
+ break;
+ case GL_DOUBLE_MAT3x4:
+ elemType = GL_DOUBLE;
+ numElems = 3*4;
+ break;
+ case GL_DOUBLE_MAT4x2:
+ elemType = GL_DOUBLE;
+ numElems = 4*2;
+ break;
+ case GL_DOUBLE_MAT4x3:
+ elemType = GL_DOUBLE;
+ numElems = 4*3;
+ break;
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_1D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_1D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_SAMPLER_BUFFER:
+ case GL_SAMPLER_2D_RECT:
+ case GL_SAMPLER_2D_RECT_SHADOW:
+ case GL_INT_SAMPLER_1D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_1D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_INT_SAMPLER_BUFFER:
+ case GL_INT_SAMPLER_2D_RECT:
+ case GL_UNSIGNED_INT_SAMPLER_1D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+ case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ elemType = GL_NONE;
+ numElems = 0;
+ return;
+ }
+}
+
static inline size_t
__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
{
#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
static inline GLuint
__glDrawArrays_maxindex(GLint first, GLsizei count)
if (!count) {
return 0;
}
+
__glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);
if (__element_array_buffer) {
// Read indices from index buffer object
}
}
} else {
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
}
if (__element_array_buffer) {
#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+/* FIXME take in consideration instancing */
#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+#define __glDrawArraysInstancedBaseInstance_maxindex(first, count, primcount, baseinstance) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstancedBaseInstance_maxindex(count, type, indices, primcount, baseinstance) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertexBaseInstance_maxindex(count, type, indices, primcount, basevertex, baseinstance) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
static inline GLuint
__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
- OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
return n*__gl_type_size(type);
}
-#define __glFogfv_size __gl_param_size
-#define __glFogiv_size __gl_param_size
-
-#define __glLightfv_size __gl_param_size
-#define __glLightiv_size __gl_param_size
-
-#define __glLightModelfv_size __gl_param_size
-#define __glLightModeliv_size __glLightModelfv_size
-
-#define __glMaterialfv_size __gl_param_size
-#define __glMaterialiv_size __glMaterialfv_size
-
-
static inline size_t
__glMap1d_size(GLenum target, GLint stride, GLint order)
{
channels = 4;
break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
return 0;
}
channels = 4;
break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
return 0;
}
#define __glMap2f_size __glMap2d_size
-#define __glGetBooleanv_size __gl_param_size
-#define __glGetDoublev_size __glGetBooleanv_size
-#define __glGetFloatv_size __glGetBooleanv_size
-#define __glGetIntegerv_size __glGetBooleanv_size
-#define __glGetInteger64v_size __glGetBooleanv_size
-
-#define __glGetLightfv_size __glLightfv_size
-#define __glGetLightiv_size __glLightfv_size
-
-#define __glGetMaterialfv_size __glMaterialfv_size
-#define __glGetMaterialiv_size __glMaterialfv_size
-
-
-#define __glColorTableParameterfv_size __gl_param_size
-#define __glColorTableParameteriv_size __gl_param_size
-#define __glGetColorTableParameterfv_size __gl_param_size
-#define __glGetColorTableParameteriv_size __gl_param_size
-
-#define __glConvolutionParameterfv_size __gl_param_size
-#define __glConvolutionParameteriv_size __gl_param_size
-#define __glGetConvolutionParameterfv_size __gl_param_size
-#define __glGetConvolutionParameteriv_size __gl_param_size
-
-#define __glGetHistogramParameterfv_size __gl_param_size
-#define __glGetHistogramParameteriv_size __gl_param_size
-
-#define __glGetMinmaxParameterfv_size __gl_param_size
-#define __glGetMinmaxParameteriv_size __gl_param_size
-
-#define __glGetProgramivARB_size __gl_param_size
-#define __glGetProgramivNV_size __gl_param_size
-
-#define __glGetVertexAttribdvARB_size __gl_param_size
-#define __glGetVertexAttribfvARB_size __gl_param_size
-#define __glGetVertexAttribivARB_size __gl_param_size
-#define __glGetVertexAttribdvNV_size __gl_param_size
-#define __glGetVertexAttribfvNV_size __gl_param_size
-#define __glGetVertexAttribivNV_size __gl_param_size
-
-#define __glGetQueryObjectivARB_size __gl_param_size
-#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size
-#define __glGetQueryivARB_size __gl_param_size
-
-#define __glPointParameterfv_size __glPointParameterfvEXT_size
-#define __glPointParameteriv_size __glPointParameterfvEXT_size
-#define __glPointParameterfvARB_size __glPointParameterfvEXT_size
-#define __glPointParameterfvEXT_size __gl_param_size
-#define __glPointParameterivNV_size __glPointParameterfvEXT_size
-
-#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size
-#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size
-
-static inline size_t
+static inline unsigned
__gl_format_channels(GLenum format) {
switch (format) {
case GL_COLOR_INDEX:
case GL_DEPTH_STENCIL:
case GL_LUMINANCE_ALPHA:
case GL_RG:
+ case GL_HILO_NV:
+ case GL_DSDT_NV:
return 2;
case GL_RGB:
case GL_BGR:
+ case GL_DSDT_MAG_NV:
return 3;
case GL_RGBA:
case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_CMYK_EXT:
+ case GL_DSDT_MAG_VIB_NV:
return 4;
+ case GL_CMYKA_EXT:
+ return 5;
default:
- OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
+ OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
return 0;
}
}
template<class X, class Y>
static inline X
_align(X x, Y y) {
- return (x + (y - 1)) & (y - 1);
+ return (x + (y - 1)) & ~(y - 1);
}
static inline size_t
__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
- size_t num_channels = __gl_format_channels(format);
+ unsigned num_channels = __gl_format_channels(format);
- size_t bits_per_pixel;
+ unsigned bits_per_pixel;
switch (type) {
case GL_BITMAP:
bits_per_pixel = 1;
bits_per_pixel = 64;
break;
default:
- OS::DebugMessage("warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
bits_per_pixel = 0;
break;
}
size_t row_stride = (row_length*bits_per_pixel + 7)/8;
- if (bits_per_pixel < alignment*8 &&
+ if ((GLint)bits_per_pixel < alignment*8 &&
(bits_per_pixel & 7) == 0 &&
_is_pot(bits_per_pixel)) {
row_stride = _align(row_stride, alignment);
return size;
}
-#define __glTexParameterfv_size __gl_param_size
-#define __glTexParameteriv_size __gl_param_size
-#define __glGetTexParameterfv_size __gl_param_size
-#define __glGetTexParameteriv_size __gl_param_size
-#define __glGetTexLevelParameterfv_size __gl_param_size
-#define __glGetTexLevelParameteriv_size __gl_param_size
-
-#define __glTexEnvfv_size __gl_param_size
-#define __glTexEnviv_size __gl_param_size
-#define __glGetTexEnvfv_size __gl_param_size
-#define __glGetTexEnviv_size __gl_param_size
-
-#define __glTexGendv_size __gl_param_size
-#define __glTexGenfv_size __gl_param_size
-#define __glTexGeniv_size __gl_param_size
-#define __glGetTexGendv_size __gl_param_size
-#define __glGetTexGenfv_size __gl_param_size
-#define __glGetTexGeniv_size __gl_param_size
-
#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth)
#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1)
#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1)
#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
#define __glPolygonStipple_size() __glBitmap_size(32, 32)
+static inline size_t
+__glClearBuffer_size(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_COLOR:
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_LEFT:
+ case GL_RIGHT:
+ case GL_FRONT_AND_BACK:
+ return 4;
+ case GL_DEPTH:
+ case GL_STENCIL:
+ return 1;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
+ return 0;
+ }
+}
/*
* 0 terminated integer/float attribute list.