case GL_RGBA_INTEGER_MODE_EXT:
return __glGetBooleanv_variable_size(pname);
#endif
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_VARYING_FLOATS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ return 1;
default:
assert(0);
return 0;