#define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex)
#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
static inline GLuint
__glDrawArrays_maxindex(GLint first, GLsizei count)
case GL_BLUE:
case GL_ALPHA:
case GL_INTENSITY:
+ case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
num_channels = 1;
num_channels = 4;
break;
default:
- OS::DebugMessage("warning: %s: unexpected GLenum 0x%04X\n", __FUNCTION__, format);
+ OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
num_channels = 0;
break;
}
bits_per_pixel = 32;
break;
default:
- OS::DebugMessage("warning: %s: unexpected GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
bits_per_pixel = 0;
break;
}