#define _GL_SIZE_HPP_
+#include <string.h>
+
#include "os.hpp"
#include "glimports.hpp"
case GL_DOUBLE:
return 8;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
return 0;
}
}
+static inline void
+__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+ switch (type) {
+ case GL_FLOAT:
+ elemType = GL_FLOAT;
+ numElems = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ elemType = GL_FLOAT;
+ numElems = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ elemType = GL_FLOAT;
+ numElems = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ elemType = GL_FLOAT;
+ numElems = 4;
+ break;
+ case GL_DOUBLE:
+ elemType = GL_DOUBLE;
+ numElems = 1;
+ break;
+ case GL_DOUBLE_VEC2:
+ elemType = GL_DOUBLE;
+ numElems = 2;
+ break;
+ case GL_DOUBLE_VEC3:
+ elemType = GL_DOUBLE;
+ numElems = 3;
+ break;
+ case GL_DOUBLE_VEC4:
+ elemType = GL_DOUBLE;
+ numElems = 4;
+ break;
+ case GL_INT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ case GL_INT_VEC2:
+ elemType = GL_INT;
+ numElems = 2;
+ break;
+ case GL_INT_VEC3:
+ elemType = GL_INT;
+ numElems = 3;
+ break;
+ case GL_INT_VEC4:
+ elemType = GL_INT;
+ numElems = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 1;
+ break;
+ case GL_UNSIGNED_INT_VEC2:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 2;
+ break;
+ case GL_UNSIGNED_INT_VEC3:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 3;
+ break;
+ case GL_UNSIGNED_INT_VEC4:
+ elemType = GL_UNSIGNED_INT;
+ numElems = 4;
+ break;
+ case GL_BOOL:
+ elemType = GL_BOOL;
+ numElems = 1;
+ break;
+ case GL_BOOL_VEC2:
+ elemType = GL_BOOL;
+ numElems = 2;
+ break;
+ case GL_BOOL_VEC3:
+ elemType = GL_BOOL;
+ numElems = 3;
+ break;
+ case GL_BOOL_VEC4:
+ elemType = GL_BOOL;
+ numElems = 4;
+ break;
+ case GL_FLOAT_MAT2:
+ elemType = GL_FLOAT;
+ numElems = 2*2;
+ break;
+ case GL_FLOAT_MAT3:
+ elemType = GL_FLOAT;
+ numElems = 3*3;
+ break;
+ case GL_FLOAT_MAT4:
+ elemType = GL_FLOAT;
+ numElems = 4*4;
+ break;
+ case GL_FLOAT_MAT2x3:
+ elemType = GL_FLOAT;
+ numElems = 2*3;
+ break;
+ case GL_FLOAT_MAT2x4:
+ elemType = GL_FLOAT;
+ numElems = 2*4;
+ break;
+ case GL_FLOAT_MAT3x2:
+ elemType = GL_FLOAT;
+ numElems = 3*2;
+ break;
+ case GL_FLOAT_MAT3x4:
+ elemType = GL_FLOAT;
+ numElems = 3*4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ elemType = GL_FLOAT;
+ numElems = 4*2;
+ break;
+ case GL_FLOAT_MAT4x3:
+ elemType = GL_FLOAT;
+ numElems = 4*3;
+ break;
+ case GL_DOUBLE_MAT2:
+ elemType = GL_DOUBLE;
+ numElems = 2*2;
+ break;
+ case GL_DOUBLE_MAT3:
+ elemType = GL_DOUBLE;
+ numElems = 3*3;
+ break;
+ case GL_DOUBLE_MAT4:
+ elemType = GL_DOUBLE;
+ numElems = 4*4;
+ break;
+ case GL_DOUBLE_MAT2x3:
+ elemType = GL_DOUBLE;
+ numElems = 2*3;
+ break;
+ case GL_DOUBLE_MAT2x4:
+ elemType = GL_DOUBLE;
+ numElems = 2*4;
+ break;
+ case GL_DOUBLE_MAT3x2:
+ elemType = GL_DOUBLE;
+ numElems = 3*2;
+ break;
+ case GL_DOUBLE_MAT3x4:
+ elemType = GL_DOUBLE;
+ numElems = 3*4;
+ break;
+ case GL_DOUBLE_MAT4x2:
+ elemType = GL_DOUBLE;
+ numElems = 4*2;
+ break;
+ case GL_DOUBLE_MAT4x3:
+ elemType = GL_DOUBLE;
+ numElems = 4*3;
+ break;
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_1D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_1D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_SAMPLER_BUFFER:
+ case GL_SAMPLER_2D_RECT:
+ case GL_SAMPLER_2D_RECT_SHADOW:
+ case GL_INT_SAMPLER_1D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_1D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_INT_SAMPLER_BUFFER:
+ case GL_INT_SAMPLER_2D_RECT:
+ case GL_UNSIGNED_INT_SAMPLER_1D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+ case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
+ elemType = GL_INT;
+ numElems = 1;
+ break;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ elemType = GL_NONE;
+ numElems = 0;
+ return;
+ }
+}
+
static inline size_t
__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
{
#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
static inline GLuint
__glDrawArrays_maxindex(GLint first, GLsizei count)
#define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex
static inline GLuint
-__glDrawElements_maxindex(GLsizei count, GLenum type, const GLvoid *indices)
+__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
GLvoid *temp = 0;
GLint __element_array_buffer = 0;
}
}
} else {
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
}
if (__element_array_buffer) {
free(temp);
}
+ maxindex += basevertex;
+
return maxindex;
}
+#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
+#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0);
+#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+
+#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
+#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+
+#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
+#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex
+
static inline GLuint
-__glDrawRangeElements_maxindex(GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- (void)start;
- (void)end;
- return __glDrawElements_maxindex(count, type, indices);
+__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
}
-#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+static inline GLuint
+__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
+ OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
+ GLuint maxindex = 0;
+ for (GLsizei prim = 0; prim < primcount; ++prim) {
+ GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]);
+ maxindex = std::max(maxindex, maxindex_prim);
+ }
+ return maxindex;
+}
+
+#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
+#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex
+
+#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount)
+#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount)
+
static inline size_t
__glCallLists_size(GLsizei n, GLenum type)
return n*__gl_type_size(type);
}
-#define __glFogfv_size pname_size
-#define __glFogiv_size pname_size
+#define __glFogfv_size __gl_param_size
+#define __glFogiv_size __gl_param_size
-#define __glLightfv_size pname_size
-#define __glLightiv_size pname_size
+#define __glLightfv_size __gl_param_size
+#define __glLightiv_size __gl_param_size
-#define __glLightModelfv_size pname_size
+#define __glLightModelfv_size __gl_param_size
#define __glLightModeliv_size __glLightModelfv_size
-#define __glMaterialfv_size pname_size
+#define __glMaterialfv_size __gl_param_size
#define __glMaterialiv_size __glMaterialfv_size
-#define __glTexParameterfv_size pname_size
-#define __glTexParameteriv_size __glTexParameterfv_size
-
-#define __glTexEnvfv_size pname_size
-#define __glTexEnviv_size __glTexEnvfv_size
-
-#define __glTexGendv_size pname_size
-#define __glTexGenfv_size __glTexGendv_size
-#define __glTexGeniv_size __glTexGendv_size
static inline size_t
-__glMap1d_size(GLenum pname)
+__glMap1d_size(GLenum target, GLint stride, GLint order)
{
- switch (pname) {
+ if (order < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
- return 1;
+ channels = 1;
+ break;
case GL_MAP1_TEXTURE_COORD_2:
- return 2;
+ channels = 2;
+ break;
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_3:
- return 3;
+ channels = 3;
+ break;
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_4:
- return 4;
+ channels = 4;
+ break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
- return 1;
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
+ }
+
+ if (stride < channels) {
+ return 0;
}
+
+ return channels + stride * (order - 1);
}
#define __glMap1f_size __glMap1d_size
static inline size_t
-__glMap2d_size(GLenum pname)
+__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
{
- switch (pname) {
+ if (uorder < 1 || vorder < 1) {
+ return 0;
+ }
+
+ GLint channels;
+ switch (target) {
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
- return 1;
+ channels = 1;
+ break;
case GL_MAP2_TEXTURE_COORD_2:
- return 2;
+ channels = 2;
+ break;
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_3:
- return 3;
+ channels = 3;
+ break;
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
- return 4;
+ channels = 4;
+ break;
default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
- return 1;
+ OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+ return 0;
+ }
+
+ if (ustride < channels || vstride < channels) {
+ return 0;
}
+
+ return channels +
+ ustride * (uorder - 1) +
+ vstride * (vorder - 1);
}
#define __glMap2f_size __glMap2d_size
-#define __glGetBooleanv_size pname_size
+#define __glGetBooleanv_size __gl_param_size
#define __glGetDoublev_size __glGetBooleanv_size
#define __glGetFloatv_size __glGetBooleanv_size
#define __glGetIntegerv_size __glGetBooleanv_size
#define __glGetInteger64v_size __glGetBooleanv_size
+#define __glGetBooleani_v_size __gl_param_size
+#define __glGetDoublei_v_size __glGetBooleanv_size
+#define __glGetFloati_v_size __glGetBooleanv_size
+#define __glGetIntegeri_v_size __glGetBooleani_v_size
+#define __glGetInteger64i_v_size __glGetBooleani_v_size
#define __glGetLightfv_size __glLightfv_size
#define __glGetLightiv_size __glLightfv_size
#define __glGetMaterialfv_size __glMaterialfv_size
#define __glGetMaterialiv_size __glMaterialfv_size
-#define __glGetTexEnvfv_size __glTexEnvfv_size
-#define __glGetTexEnviv_size __glTexEnvfv_size
-#define __glGetTexGendv_size __glTexGendv_size
-#define __glGetTexGenfv_size __glTexGendv_size
-#define __glGetTexGeniv_size __glTexGendv_size
+#define __glColorTableParameterfv_size __gl_param_size
+#define __glColorTableParameteriv_size __gl_param_size
+#define __glGetColorTableParameterfv_size __gl_param_size
+#define __glGetColorTableParameteriv_size __gl_param_size
-static inline size_t
-__glGetTexParameterfv_size(GLenum pname)
-{
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_RESIDENT:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
-/* case GL_SHADOW_AMBIENT_SGIX:*/
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
- case GL_TEXTURE_LOD_BIAS_S_SGIX:
- case GL_TEXTURE_LOD_BIAS_T_SGIX:
- case GL_TEXTURE_LOD_BIAS_R_SGIX:
- case GL_GENERATE_MIPMAP:
-/* case GL_GENERATE_MIPMAP_SGIS:*/
- case GL_TEXTURE_COMPARE_SGIX:
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- case GL_TEXTURE_MAX_CLAMP_S_SGIX:
- case GL_TEXTURE_MAX_CLAMP_T_SGIX:
- case GL_TEXTURE_MAX_CLAMP_R_SGIX:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
-/* case GL_TEXTURE_LOD_BIAS_EXT:*/
- case GL_TEXTURE_RANGE_LENGTH_APPLE:
- case GL_TEXTURE_STORAGE_HINT_APPLE:
- case GL_DEPTH_TEXTURE_MODE:
-/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_MODE:
-/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_FUNC:
-/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
- case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
- return 1;
- case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
- case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
- return 2;
- case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
- return 3;
- case GL_TEXTURE_BORDER_COLOR:
- case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
- case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
- return 4;
- default:
- OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
- return 1;
- }
-}
-
-#define __glGetTexParameterfv_size pname_size
-#define __glGetTexParameteriv_size __glGetTexParameterfv_size
-
-#define __glGetTexLevelParameterfv_size pname_size
-#define __glGetTexLevelParameteriv_size __glGetTexLevelParameterfv_size
-
-#define __glColorTableParameterfv_size pname_size
-#define __glColorTableParameteriv_size pname_size
-#define __glGetColorTableParameterfv_size pname_size
-#define __glGetColorTableParameteriv_size pname_size
-
-#define __glConvolutionParameterfv_size pname_size
-#define __glConvolutionParameteriv_size pname_size
-#define __glGetConvolutionParameterfv_size pname_size
-#define __glGetConvolutionParameteriv_size pname_size
+#define __glConvolutionParameterfv_size __gl_param_size
+#define __glConvolutionParameteriv_size __gl_param_size
+#define __glGetConvolutionParameterfv_size __gl_param_size
+#define __glGetConvolutionParameteriv_size __gl_param_size
-#define __glGetHistogramParameterfv_size pname_size
-#define __glGetHistogramParameteriv_size pname_size
+#define __glGetHistogramParameterfv_size __gl_param_size
+#define __glGetHistogramParameteriv_size __gl_param_size
-#define __glGetMinmaxParameterfv_size pname_size
-#define __glGetMinmaxParameteriv_size pname_size
+#define __glGetMinmaxParameterfv_size __gl_param_size
+#define __glGetMinmaxParameteriv_size __gl_param_size
-#define __glGetProgramivARB_size pname_size
-#define __glGetProgramivNV_size pname_size
+#define __glGetProgramivARB_size __gl_param_size
+#define __glGetProgramivNV_size __gl_param_size
-#define __glGetVertexAttribdvARB_size pname_size
-#define __glGetVertexAttribfvARB_size pname_size
-#define __glGetVertexAttribivARB_size pname_size
-#define __glGetVertexAttribdvNV_size pname_size
-#define __glGetVertexAttribfvNV_size pname_size
-#define __glGetVertexAttribivNV_size pname_size
+#define __glGetVertexAttribdvARB_size __gl_param_size
+#define __glGetVertexAttribfvARB_size __gl_param_size
+#define __glGetVertexAttribivARB_size __gl_param_size
+#define __glGetVertexAttribdvNV_size __gl_param_size
+#define __glGetVertexAttribfvNV_size __gl_param_size
+#define __glGetVertexAttribivNV_size __gl_param_size
-#define __glGetQueryObjectivARB_size pname_size
+#define __glGetQueryObjectivARB_size __gl_param_size
#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size
-#define __glGetQueryivARB_size pname_size
+#define __glGetQueryivARB_size __gl_param_size
#define __glPointParameterfv_size __glPointParameterfvEXT_size
#define __glPointParameteriv_size __glPointParameterfvEXT_size
#define __glPointParameterfvARB_size __glPointParameterfvEXT_size
-#define __glPointParameterfvEXT_size pname_size
+#define __glPointParameterfvEXT_size __gl_param_size
#define __glPointParameterivNV_size __glPointParameterfvEXT_size
-#define __glGetFramebufferAttachmentParameteriv_size pname_size
-#define __glGetFramebufferAttachmentParameterivEXT_size pname_size
+#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size
+#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size
static inline size_t
__gl_format_channels(GLenum format) {
return 3;
case GL_RGBA:
case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_CMYK_EXT:
return 4;
+ case GL_CMYKA_EXT:
+ return 5;
default:
- OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
+ OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
return 0;
}
}
+template<class X>
+static inline bool
+_is_pot(X x) {
+ return (x & (x - 1)) == 0;
+}
+
+template<class X, class Y>
+static inline X
+_align(X x, Y y) {
+ return (x + (y - 1)) & ~(y - 1);
+}
+
static inline size_t
-__glTexImage3D_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLint border) {
+__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
size_t num_channels = __gl_format_channels(format);
size_t bits_per_pixel;
bits_per_pixel = 64;
break;
default:
- OS::DebugMessage("warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
+ OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
bits_per_pixel = 0;
break;
}
- /* FIXME: consider glPixelStore settings */
+ GLint alignment = 4;
+ GLint row_length = 0;
+ GLint image_height = 0;
+ GLint skip_rows = 0;
+ GLint skip_pixels = 0;
+ GLint skip_images = 0;
+
+ __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
+ __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
+ __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
+ __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
+ __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
+
+ if (row_length <= 0) {
+ row_length = width;
+ }
- size_t row_stride = (width*bits_per_pixel + 7)/8;
+ size_t row_stride = (row_length*bits_per_pixel + 7)/8;
- size_t slice_stride = height*row_stride;
+ if (bits_per_pixel < alignment*8 &&
+ (bits_per_pixel & 7) == 0 &&
+ _is_pot(bits_per_pixel)) {
+ row_stride = _align(row_stride, alignment);
+ }
- return depth*slice_stride;
-}
+ if (image_height <= 0) {
+ image_height = height;
+ }
+
+ /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
+ * not be considered for pixel rectangles. */
-#define __glTexImage2D_size(format, type, width, height, border) __glTexImage3D_size(format, type, width, height, 1, border)
-#define __glTexImage1D_size(format, type, width, border) __glTexImage3D_size(format, type, width, 1, 1, border)
+ size_t image_stride = image_height*row_stride;
+
+ size_t size = depth*image_stride;
+
+ size += (skip_pixels*bits_per_pixel + 7)/8;
+ size += skip_rows*row_stride;
+ size += skip_images*image_stride;
+
+ return size;
+}
-#define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth, 0)
-#define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height, 0)
-#define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width, 0)
+#define __glTexParameterfv_size __gl_param_size
+#define __glTexParameteriv_size __gl_param_size
+#define __glGetTexParameterfv_size __gl_param_size
+#define __glGetTexParameteriv_size __gl_param_size
+#define __glGetTexLevelParameterfv_size __gl_param_size
+#define __glGetTexLevelParameteriv_size __gl_param_size
+#define __glTexParameterIiv_size __gl_param_size
+#define __glTexParameterIuiv_size __gl_param_size
+#define __glGetTexParameterIiv_size __gl_param_size
+#define __glGetTexParameterIuiv_size __gl_param_size
+
+#define __glTexEnvfv_size __gl_param_size
+#define __glTexEnviv_size __gl_param_size
+#define __glGetTexEnvfv_size __gl_param_size
+#define __glGetTexEnviv_size __gl_param_size
+
+#define __glTexGendv_size __gl_param_size
+#define __glTexGenfv_size __gl_param_size
+#define __glTexGeniv_size __gl_param_size
+#define __glGetTexGendv_size __gl_param_size
+#define __glGetTexGenfv_size __gl_param_size
+#define __glGetTexGeniv_size __gl_param_size
+
+#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth)
+#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1)
+#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1)
+
+#define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth)
+#define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width)
#define __glTexImage3DEXT_size __glTexImage3D_size
#define __glTexImage2DEXT_size __glTexImage2D_size
#define __glTexSubImage2DEXT_size __glTexSubImage2D_size
#define __glTexSubImage1DEXT_size __glTexSubImage1D_size
-#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height, 0)
-
-#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height, 0)
+#define __glTextureImage3DEXT_size __glTexImage3D_size
+#define __glTextureImage2DEXT_size __glTexImage2D_size
+#define __glTextureImage1DEXT_size __glTexImage1D_size
+#define __glTextureSubImage3DEXT_size __glTexSubImage3D_size
+#define __glTextureSubImage2DEXT_size __glTexSubImage2D_size
+#define __glTextureSubImage1DEXT_size __glTexSubImage1D_size
+
+#define __glMultiTexImage3DEXT_size __glTexImage3D_size
+#define __glMultiTexImage2DEXT_size __glTexImage2D_size
+#define __glMultiTexImage1DEXT_size __glTexImage1D_size
+#define __glMultiTexSubImage3DEXT_size __glTexSubImage3D_size
+#define __glMultiTexSubImage2DEXT_size __glTexSubImage2D_size
+#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
+
+#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
+
+#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
#define __glPolygonStipple_size() __glBitmap_size(32, 32)
+static inline size_t
+__glClearBuffer_size(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_COLOR:
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_LEFT:
+ case GL_RIGHT:
+ case GL_FRONT_AND_BACK:
+ return 4;
+ case GL_DEPTH:
+ case GL_STENCIL:
+ return 1;
+ default:
+ OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
+ return 0;
+ }
+}
/*
* 0 terminated integer/float attribute list.