]> git.cworth.org Git - apitrace/blobdiff - glsize.hpp
Always write snappy chunk lengths in little endian.
[apitrace] / glsize.hpp
index a897c464b6671e79ea2176661567d0237c07c79a..a58b41e9a22f8703a585c5c118c844d48fdd660e 100644 (file)
@@ -34,6 +34,8 @@
 #define _GL_SIZE_HPP_
 
 
+#include <string.h>
+
 #include "os.hpp"
 #include "glimports.hpp"
 
@@ -61,11 +63,217 @@ __gl_type_size(GLenum type)
     case GL_DOUBLE:
         return 8;
     default:
-        OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+        OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
         return 0;
     }
 }
 
+static inline void
+__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+    switch (type) {
+    case GL_FLOAT:
+        elemType = GL_FLOAT;
+        numElems = 1;
+        break;
+    case GL_FLOAT_VEC2:
+        elemType = GL_FLOAT;
+        numElems = 2;
+        break;
+    case GL_FLOAT_VEC3:
+        elemType = GL_FLOAT;
+        numElems = 3;
+        break;
+    case GL_FLOAT_VEC4:
+        elemType = GL_FLOAT;
+        numElems = 4;
+        break;
+    case GL_DOUBLE:
+        elemType = GL_DOUBLE;
+        numElems = 1;
+        break;
+    case GL_DOUBLE_VEC2:
+        elemType = GL_DOUBLE;
+        numElems = 2;
+        break;
+    case GL_DOUBLE_VEC3:
+        elemType = GL_DOUBLE;
+        numElems = 3;
+        break;
+    case GL_DOUBLE_VEC4:
+        elemType = GL_DOUBLE;
+        numElems = 4;
+        break;
+    case GL_INT:
+        elemType = GL_INT;
+        numElems = 1;
+        break;
+    case GL_INT_VEC2:
+        elemType = GL_INT;
+        numElems = 2;
+        break;
+    case GL_INT_VEC3:
+        elemType = GL_INT;
+        numElems = 3;
+        break;
+    case GL_INT_VEC4:
+        elemType = GL_INT;
+        numElems = 4;
+        break;
+    case GL_UNSIGNED_INT:
+        elemType = GL_UNSIGNED_INT;
+        numElems = 1;
+        break;
+    case GL_UNSIGNED_INT_VEC2:
+        elemType = GL_UNSIGNED_INT;
+        numElems = 2;
+        break;
+    case GL_UNSIGNED_INT_VEC3:
+        elemType = GL_UNSIGNED_INT;
+        numElems = 3;
+        break;
+    case GL_UNSIGNED_INT_VEC4:
+        elemType = GL_UNSIGNED_INT;
+        numElems = 4;
+        break;
+    case GL_BOOL:
+        elemType = GL_BOOL;
+        numElems = 1;
+        break;
+    case GL_BOOL_VEC2:
+        elemType = GL_BOOL;
+        numElems = 2;
+        break;
+    case GL_BOOL_VEC3:
+        elemType = GL_BOOL;
+        numElems = 3;
+        break;
+    case GL_BOOL_VEC4:
+        elemType = GL_BOOL;
+        numElems = 4;
+        break;
+    case GL_FLOAT_MAT2:
+        elemType = GL_FLOAT;
+        numElems = 2*2;
+        break;
+    case GL_FLOAT_MAT3:
+        elemType = GL_FLOAT;
+        numElems = 3*3;
+        break;
+    case GL_FLOAT_MAT4:
+        elemType = GL_FLOAT;
+        numElems = 4*4;
+        break;
+    case GL_FLOAT_MAT2x3:
+        elemType = GL_FLOAT;
+        numElems = 2*3;
+        break;
+    case GL_FLOAT_MAT2x4:
+        elemType = GL_FLOAT;
+        numElems = 2*4;
+        break;
+    case GL_FLOAT_MAT3x2:
+        elemType = GL_FLOAT;
+        numElems = 3*2;
+        break;
+    case GL_FLOAT_MAT3x4:
+        elemType = GL_FLOAT;
+        numElems = 3*4;
+        break;
+    case GL_FLOAT_MAT4x2:
+        elemType = GL_FLOAT;
+        numElems = 4*2;
+        break;
+    case GL_FLOAT_MAT4x3:
+        elemType = GL_FLOAT;
+        numElems = 4*3;
+        break;
+    case GL_DOUBLE_MAT2:
+        elemType = GL_DOUBLE;
+        numElems = 2*2;
+        break;
+    case GL_DOUBLE_MAT3:
+        elemType = GL_DOUBLE;
+        numElems = 3*3;
+        break;
+    case GL_DOUBLE_MAT4:
+        elemType = GL_DOUBLE;
+        numElems = 4*4;
+        break;
+    case GL_DOUBLE_MAT2x3:
+        elemType = GL_DOUBLE;
+        numElems = 2*3;
+        break;
+    case GL_DOUBLE_MAT2x4:
+        elemType = GL_DOUBLE;
+        numElems = 2*4;
+        break;
+    case GL_DOUBLE_MAT3x2:
+        elemType = GL_DOUBLE;
+        numElems = 3*2;
+        break;
+    case GL_DOUBLE_MAT3x4:
+        elemType = GL_DOUBLE;
+        numElems = 3*4;
+        break;
+    case GL_DOUBLE_MAT4x2:
+        elemType = GL_DOUBLE;
+        numElems = 4*2;
+        break;
+    case GL_DOUBLE_MAT4x3:
+        elemType = GL_DOUBLE;
+        numElems = 4*3;
+        break;
+    case GL_SAMPLER_1D:
+    case GL_SAMPLER_2D:
+    case GL_SAMPLER_3D:
+    case GL_SAMPLER_CUBE:
+    case GL_SAMPLER_1D_SHADOW:
+    case GL_SAMPLER_2D_SHADOW:
+    case GL_SAMPLER_1D_ARRAY:
+    case GL_SAMPLER_2D_ARRAY:
+    case GL_SAMPLER_CUBE_MAP_ARRAY:
+    case GL_SAMPLER_1D_ARRAY_SHADOW:
+    case GL_SAMPLER_2D_ARRAY_SHADOW:
+    case GL_SAMPLER_2D_MULTISAMPLE:
+    case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+    case GL_SAMPLER_CUBE_SHADOW:
+    case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+    case GL_SAMPLER_BUFFER:
+    case GL_SAMPLER_2D_RECT:
+    case GL_SAMPLER_2D_RECT_SHADOW:
+    case GL_INT_SAMPLER_1D:
+    case GL_INT_SAMPLER_2D:
+    case GL_INT_SAMPLER_3D:
+    case GL_INT_SAMPLER_CUBE:
+    case GL_INT_SAMPLER_1D_ARRAY:
+    case GL_INT_SAMPLER_2D_ARRAY:
+    case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+    case GL_INT_SAMPLER_2D_MULTISAMPLE:
+    case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+    case GL_INT_SAMPLER_BUFFER:
+    case GL_INT_SAMPLER_2D_RECT:
+    case GL_UNSIGNED_INT_SAMPLER_1D:
+    case GL_UNSIGNED_INT_SAMPLER_2D:
+    case GL_UNSIGNED_INT_SAMPLER_3D:
+    case GL_UNSIGNED_INT_SAMPLER_CUBE:
+    case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
+    case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+    case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
+    case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+    case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+    case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+    case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
+        elemType = GL_INT;
+        numElems = 1;
+        break;
+    default:
+        OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+        elemType = GL_NONE;
+        numElems = 0;
+        return;
+    }
+}
+    
 static inline size_t
 __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
 {
@@ -85,6 +293,8 @@ __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
 #define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
 #define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
 #define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
 
 static inline GLuint
 __glDrawArrays_maxindex(GLint first, GLsizei count)
@@ -98,7 +308,7 @@ __glDrawArrays_maxindex(GLint first, GLsizei count)
 #define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex
 
 static inline GLuint
-__glDrawElements_maxindex(GLsizei count, GLenum type, const GLvoid *indices)
+__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
 {
     GLvoid *temp = 0;
     GLint __element_array_buffer = 0;
@@ -148,25 +358,83 @@ __glDrawElements_maxindex(GLsizei count, GLenum type, const GLvoid *indices)
             }
         }
     } else {
-        OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
+        OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
     }
 
     if (__element_array_buffer) {
         free(temp);
     }
 
+    maxindex += basevertex;
+
     return maxindex;
 }
 
+#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
+#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0);
+#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+
+#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
+#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+
+#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
+#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex
+
+static inline GLuint
+__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
+    OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+    return 0;
+}
+
 static inline GLuint
-__glDrawRangeElements_maxindex(GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
-    (void)start;
-    (void)end;
-    return __glDrawElements_maxindex(count, type, indices);
+__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
+    OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__);
+    return 0;
 }
 
-#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+static inline GLuint
+__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
+    GLuint maxindex = 0;
+    for (GLsizei prim = 0; prim < primcount; ++prim) {
+        GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]);
+        maxindex = std::max(maxindex, maxindex_prim);
+    }
+    return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    GLuint maxindex = 0;
+    for (GLsizei prim = 0; prim < primcount; ++prim) {
+        GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]);
+        maxindex = std::max(maxindex, maxindex_prim);
+    }
+    return maxindex;
+}
+
+static inline GLuint
+__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
+    GLuint maxindex = 0;
+    for (GLsizei prim = 0; prim < primcount; ++prim) {
+        GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]);
+        maxindex = std::max(maxindex, maxindex_prim);
+    }
+    return maxindex;
+}
+
+#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
+#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex
+
+#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount)
+#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount)
+
 
 static inline size_t
 __glCallLists_size(GLsizei n, GLenum type)
@@ -188,51 +456,83 @@ __glCallLists_size(GLsizei n, GLenum type)
 
 
 static inline size_t
-__glMap1d_size(GLenum pname)
+__glMap1d_size(GLenum target, GLint stride, GLint order)
 {
-    switch (pname) {
+    if (order < 1) {
+        return 0;
+    }
+
+    GLint channels;
+    switch (target) {
     case GL_MAP1_INDEX:
     case GL_MAP1_TEXTURE_COORD_1:
-        return 1;
+        channels = 1;
+        break;
     case GL_MAP1_TEXTURE_COORD_2:
-        return 2;
+        channels = 2;
+        break;
     case GL_MAP1_NORMAL:
     case GL_MAP1_TEXTURE_COORD_3:
     case GL_MAP1_VERTEX_3:
-        return 3;
+        channels = 3;
+        break;
     case GL_MAP1_COLOR_4:
     case GL_MAP1_TEXTURE_COORD_4:
     case GL_MAP1_VERTEX_4:
-        return 4;
+        channels = 4;
+        break;
     default:
-        OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
-        return 1;
+        OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+        return 0;
     }
+
+    if (stride < channels) {
+        return 0;
+    }
+
+    return channels + stride * (order - 1);
 }
 
 #define __glMap1f_size __glMap1d_size
 
 static inline size_t
-__glMap2d_size(GLenum pname)
+__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
 {
-    switch (pname) {
+    if (uorder < 1 || vorder < 1) {
+        return 0;
+    }
+
+    GLint channels;
+    switch (target) {
     case GL_MAP2_INDEX:
     case GL_MAP2_TEXTURE_COORD_1:
-        return 1;
+        channels = 1;
+        break;
     case GL_MAP2_TEXTURE_COORD_2:
-        return 2;
+        channels = 2;
+        break;
     case GL_MAP2_NORMAL:
     case GL_MAP2_TEXTURE_COORD_3:
     case GL_MAP2_VERTEX_3:
-        return 3;
+        channels = 3;
+        break;
     case GL_MAP2_COLOR_4:
     case GL_MAP2_TEXTURE_COORD_4:
     case GL_MAP2_VERTEX_4:
-        return 4;
+        channels = 4;
+        break;
     default:
-        OS::DebugMessage("warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, pname);
-        return 1;
+        OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target);
+        return 0;
     }
+
+    if (ustride < channels || vstride < channels) {
+        return 0;
+    }
+
+    return channels + 
+           ustride * (uorder - 1) +
+           vstride * (vorder - 1);
 }
 
 #define __glMap2f_size __glMap2d_size
@@ -242,6 +542,11 @@ __glMap2d_size(GLenum pname)
 #define __glGetFloatv_size __glGetBooleanv_size
 #define __glGetIntegerv_size __glGetBooleanv_size
 #define __glGetInteger64v_size __glGetBooleanv_size
+#define __glGetBooleani_v_size __gl_param_size
+#define __glGetDoublei_v_size __glGetBooleanv_size
+#define __glGetFloati_v_size __glGetBooleanv_size
+#define __glGetIntegeri_v_size __glGetBooleani_v_size
+#define __glGetInteger64i_v_size __glGetBooleani_v_size
 
 #define __glGetLightfv_size __glLightfv_size
 #define __glGetLightiv_size __glLightfv_size
@@ -311,13 +616,29 @@ __gl_format_channels(GLenum format) {
         return 3;
     case GL_RGBA:
     case GL_BGRA:
+    case GL_ABGR_EXT:
+    case GL_CMYK_EXT:
         return 4;
+    case GL_CMYKA_EXT:
+        return 5;
     default:
-        OS::DebugMessage("warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
+        OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format);
         return 0;
     }
 }
 
+template<class X>
+static inline bool
+_is_pot(X x) {
+    return (x & (x - 1)) == 0;
+}
+
+template<class X, class Y>
+static inline X
+_align(X x, Y y) {
+    return (x + (y - 1)) & ~(y - 1);
+}
+
 static inline size_t
 __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
     size_t num_channels = __gl_format_channels(format);
@@ -370,18 +691,53 @@ __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsiz
         bits_per_pixel = 64;
         break;
     default:
-        OS::DebugMessage("warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
+        OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
         bits_per_pixel = 0;
         break;
     }
 
-    /* FIXME: consider glPixelStore settings */
+    GLint alignment = 4;
+    GLint row_length = 0;
+    GLint image_height = 0;
+    GLint skip_rows = 0;
+    GLint skip_pixels = 0;
+    GLint skip_images = 0;
+
+    __glGetIntegerv(GL_UNPACK_ALIGNMENT,    &alignment);
+    __glGetIntegerv(GL_UNPACK_ROW_LENGTH,   &row_length);
+    __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
+    __glGetIntegerv(GL_UNPACK_SKIP_ROWS,    &skip_rows);
+    __glGetIntegerv(GL_UNPACK_SKIP_PIXELS,  &skip_pixels);
+    __glGetIntegerv(GL_UNPACK_SKIP_IMAGES,  &skip_images);
+
+    if (row_length <= 0) {
+        row_length = width;
+    }
 
-    size_t row_stride = (width*bits_per_pixel + 7)/8;
+    size_t row_stride = (row_length*bits_per_pixel + 7)/8;
 
-    size_t slice_stride = height*row_stride;
+    if (bits_per_pixel < alignment*8 &&
+        (bits_per_pixel & 7) == 0 &&
+        _is_pot(bits_per_pixel)) {
+        row_stride = _align(row_stride, alignment);
+    }
+
+    if (image_height <= 0) {
+        image_height = height;
+    }
+
+    /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably
+     * not be considered for pixel rectangles. */
 
-    return depth*slice_stride;
+    size_t image_stride = image_height*row_stride;
+
+    size_t size = depth*image_stride;
+
+    size += (skip_pixels*bits_per_pixel + 7)/8;
+    size += skip_rows*row_stride;
+    size += skip_images*image_stride;
+
+    return size;
 }
 
 #define __glTexParameterfv_size __gl_param_size
@@ -390,6 +746,10 @@ __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsiz
 #define __glGetTexParameteriv_size __gl_param_size
 #define __glGetTexLevelParameterfv_size __gl_param_size
 #define __glGetTexLevelParameteriv_size __gl_param_size
+#define __glTexParameterIiv_size __gl_param_size
+#define __glTexParameterIuiv_size __gl_param_size
+#define __glGetTexParameterIiv_size __gl_param_size
+#define __glGetTexParameterIuiv_size __gl_param_size
 
 #define __glTexEnvfv_size __gl_param_size
 #define __glTexEnviv_size __gl_param_size
@@ -433,10 +793,33 @@ __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsiz
 #define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
 
 #define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
+#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
+#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
 
 #define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
 #define __glPolygonStipple_size() __glBitmap_size(32, 32)
 
+static inline size_t
+__glClearBuffer_size(GLenum buffer)
+{
+    switch (buffer) {
+    case GL_COLOR:
+    case GL_FRONT:
+    case GL_BACK:
+    case GL_LEFT:
+    case GL_RIGHT:
+    case GL_FRONT_AND_BACK:
+        return 4;
+    case GL_DEPTH:
+    case GL_STENCIL:
+        return 1;
+    default:
+        OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer);
+        return 0;
+    }
+}
 
 /* 
  * 0 terminated integer/float attribute list.