]> git.cworth.org Git - apitrace/blobdiff - glstate.cpp
Split image dumping to a separate source file.
[apitrace] / glstate.cpp
index fbe3958af5f0a7014821c7018e7ebb3a6265ddc6..cac9f4e44a0d96cc9f7909f9b5f4379516133f00 100644 (file)
 
 
 #include <string.h>
-#include <iostream>
+
 #include <algorithm>
+#include <iostream>
 
 #include "image.hpp"
 #include "json.hpp"
 #include "glproc.hpp"
 #include "glsize.hpp"
 #include "glstate.hpp"
-
-
-#ifdef __APPLE__
-
-#include <Carbon/Carbon.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __APPLE__ */
+#include "glstate_internal.hpp"
 
 
 namespace glstate {
 
 
-static inline void
-resetPixelPackState(void) {
-    glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
-    glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
-    glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
-    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
-    glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
-    glPixelStorei(GL_PACK_SKIP_ROWS, 0);
-    glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
-    glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
-    glPixelStorei(GL_PACK_ALIGNMENT, 1);
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-}
-
-
-static inline void
-restorePixelPackState(void) {
-    glPopClientAttrib();
-}
-
-
-static void
-dumpShader(JSONWriter &json, GLuint shader)
-{
-    if (!shader) {
-        return;
-    }
-
-    GLint shader_type = 0;
-    glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
-    if (!shader_type) {
-        return;
-    }
-
-    GLint source_length = 0;
-    glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
-    if (!source_length) {
-        return;
-    }
-
-    GLchar *source = new GLchar[source_length];
-    GLsizei length = 0;
-    source[0] = 0;
-    glGetShaderSource(shader, source_length, &length, source);
-
-    json.beginMember(enumToString(shader_type));
-    json.writeString(source);
-    json.endMember();
-
-    delete [] source;
-}
-
-
-static void
-dumpShaderObj(JSONWriter &json, GLhandleARB shaderObj)
-{
-    if (!shaderObj) {
-        return;
-    }
-
-    GLint shader_type = 0;
-    glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
-    if (!shader_type) {
-        return;
-    }
-
-    GLint source_length = 0;
-    glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
-    if (!source_length) {
-        return;
-    }
-
-    GLcharARB *source = new GLcharARB[source_length];
-    GLsizei length = 0;
-    source[0] = 0;
-    glGetShaderSource(shaderObj, source_length, &length, source);
-
-    json.beginMember(enumToString(shader_type));
-    json.writeString(source);
-    json.endMember();
-
-    delete [] source;
-}
-
-
-static inline void
-dumpCurrentProgram(JSONWriter &json)
-{
-    GLint program = 0;
-    glGetIntegerv(GL_CURRENT_PROGRAM, &program);
-    if (!program) {
-        return;
-    }
-
-    GLint attached_shaders = 0;
-    glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
-    if (!attached_shaders) {
-        return;
-    }
-
-    GLuint *shaders = new GLuint[attached_shaders];
-    GLsizei count = 0;
-    glGetAttachedShaders(program, attached_shaders, &count, shaders);
-    for (GLsizei i = 0; i < count; ++ i) {
-       dumpShader(json, shaders[i]);
-    }
-    delete [] shaders;
-}
-
-
-static inline void
-dumpCurrentProgramObj(JSONWriter &json)
-{
-    GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
-    if (!programObj) {
-        return;
-    }
-
-    GLint attached_shaders = 0;
-    glGetProgramivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
-    if (!attached_shaders) {
-        return;
-    }
-
-    GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
-    GLsizei count = 0;
-    glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
-    for (GLsizei i = 0; i < count; ++ i) {
-       dumpShaderObj(json, shaderObjs[i]);
-    }
-    delete [] shaderObjs;
-}
-
-
-static inline void
-dumpArbProgram(JSONWriter &json, GLenum target)
-{
-    if (!glIsEnabled(target)) {
-        return;
-    }
-
-    GLint program_length = 0;
-    glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
-    if (!program_length) {
-        return;
-    }
-
-    GLchar *source = new GLchar[program_length + 1];
-    source[0] = 0;
-    glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
-    source[program_length] = 0;
-
-    json.beginMember(enumToString(target));
-    json.writeString(source);
-    json.endMember();
-
-    delete [] source;
-}
-
-
-static inline void
-dumpShaders(JSONWriter &json)
-{
-    json.beginMember("shaders");
-    json.beginObject();
-    dumpCurrentProgram(json);
-    dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
-    dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
-    json.endObject();
-    json.endMember(); //shaders
-}
-
-
-static inline void
-dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
-{
-    GLint width, height = 1, depth = 1;
-
-    width = 0;
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-
-    if (target != GL_TEXTURE_1D) {
-        height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
-        if (target == GL_TEXTURE_3D) {
-            depth = 0;
-            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+Context::Context(void) {
+    memset(this, 0, sizeof *this);
+
+    const char *version = (const char *)glGetString(GL_VERSION);
+    if (version) {
+        if (version[0] == 'O' &&
+            version[1] == 'p' &&
+            version[2] == 'e' &&
+            version[3] == 'n' &&
+            version[4] == 'G' &&
+            version[5] == 'L' &&
+            version[6] == ' ' &&
+            version[7] == 'E' &&
+            version[8] == 'S' &&
+            version[9] == ' ') {
+            ES = true;
         }
     }
 
-    if (width <= 0 || height <= 0 || depth <= 0) {
-        return;
-    } else {
-        char label[512];
-
-        GLint active_texture = GL_TEXTURE0;
-        glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-        snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
-
-        json.beginMember(label);
-
-        json.beginObject();
-
-        // Tell the GUI this is no ordinary object, but an image
-        json.writeStringMember("__class__", "image");
-
-        json.writeNumberMember("__width__", width);
-        json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", depth);
-
-        // Hardcoded for now, but we could chose types more adequate to the
-        // texture internal format
-        json.writeStringMember("__type__", "uint8");
-        json.writeBoolMember("__normalized__", true);
-        json.writeNumberMember("__channels__", 4);
-
-        GLubyte *pixels = new GLubyte[depth*width*height*4];
-
-        resetPixelPackState();
+    ARB_draw_buffers = !ES;
 
-        glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
-        restorePixelPackState();
-
-        json.beginMember("__data__");
-        char *pngBuffer;
-        int pngBufferSize;
-        Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
-        json.writeBase64(pngBuffer, pngBufferSize);
-        free(pngBuffer);
-        json.endMember(); // __data__
-
-        delete [] pixels;
-        json.endObject();
-    }
+    // TODO: Check extensions we use below
 }
 
-
-static inline void
-dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
-{
-    GLint texture_binding = 0;
-    glGetIntegerv(binding, &texture_binding);
-    if (!glIsEnabled(target) && !texture_binding) {
-        return;
-    }
-
-    GLint level = 0;
-    do {
-        GLint width = 0, height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
-        if (!width || !height) {
-            break;
-        }
-
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            for (int face = 0; face < 6; ++face) {
-                dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
-            }
-        } else {
-            dumpTextureImage(json, target, level);
-        }
-
-        ++level;
-    } while(true);
-}
-
-
-static inline void
-dumpTextures(JSONWriter &json)
-{
-    json.beginMember("textures");
-    json.beginObject();
-    GLint active_texture = GL_TEXTURE0;
-    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-    GLint max_texture_coords = 0;
-    glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
-    GLint max_combined_texture_image_units = 0;
-    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
-    GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
-    for (GLint unit = 0; unit < max_units; ++unit) {
-        GLenum texture = GL_TEXTURE0 + unit;
-        glActiveTexture(texture);
-        dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
-        dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
-        dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
-        dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
-        dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
-    }
-    glActiveTexture(active_texture);
-    json.endObject();
-    json.endMember(); // textures
-}
-
-
-static bool
-getDrawableBounds(GLint *width, GLint *height) {
-#if defined(_WIN32)
-
-    HDC hDC = wglGetCurrentDC();
-    if (!hDC) {
-        return false;
-    }
-
-    HWND hWnd = WindowFromDC(hDC);
-    RECT rect;
-
-    if (!GetClientRect(hWnd, &rect)) {
-       return false;
-    }
-
-    *width  = rect.right  - rect.left;
-    *height = rect.bottom - rect.top;
-
-#elif defined(__APPLE__)
-
-    CGLContextObj ctx = CGLGetCurrentContext();
-    if (ctx == NULL) {
-        return false;
-    }
-
-    CGSConnectionID cid;
-    CGSWindowID wid;
-    CGSSurfaceID sid;
-
-    if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
-        return false;
-    }
-
-    CGRect rect;
-
-    if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
-        return false;
-    }
-
-    *width = rect.size.width;
-    *height = rect.size.height;
-
-#else
-
-    Display *display;
-    Drawable drawable;
-    Window root;
-    int x, y;
-    unsigned int w, h, bw, depth;
-
-    display = glXGetCurrentDisplay();
-    if (!display) {
-        return false;
-    }
-
-    drawable = glXGetCurrentDrawable();
-    if (drawable == None) {
-        return false;
-    }
-
-    if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
-        return false;
-    }
-
-    *width = w;
-    *height = h;
-
-#endif
-
-    return true;
-}
-
-
-Image::Image *
-getDrawBufferImage(GLenum format) {
-    GLint channels = __gl_format_channels(format);
-    if (channels > 4) {
-        return NULL;
-    }
-
-    GLint width, height;
-    if (!getDrawableBounds(&width, &height)) {
-        return NULL;
-    }
-
-    Image::Image *image = new Image::Image(width, height, channels, true);
-    if (!image) {
-        return NULL;
-    }
-
-    GLint draw_buffer = GL_NONE;
-    GLint read_buffer = GL_NONE;
-    glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-    glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-    glReadBuffer(draw_buffer);
-
-    resetPixelPackState();
-
-    glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
-
-    restorePixelPackState();
-    glReadBuffer(read_buffer);
-
-    return image;
-}
-
-
-static inline void
-dumpDrawBufferImage(JSONWriter &json, GLenum format)
-{
-    GLint channels = __gl_format_channels(format);
-
-    GLint width, height;
-
-    if (!getDrawableBounds(&width, &height)) {
-        json.writeNull();
+void
+Context::resetPixelPackState(void) {
+    if (!ES) {
+        glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+        glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+        glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
+        glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
+        glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+        glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
+        glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+        glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+        glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
     } else {
-        json.beginObject();
-
-        // Tell the GUI this is no ordinary object, but an image
-        json.writeStringMember("__class__", "image");
-
-        json.writeNumberMember("__width__", width);
-        json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", 1);
-
-        // Hardcoded for now, but we could chose types more adequate to the
-        // texture internal format
-        json.writeStringMember("__type__", "uint8");
-        json.writeBoolMember("__normalized__", true);
-        json.writeNumberMember("__channels__", channels);
-
-        GLubyte *pixels = new GLubyte[width*height*channels];
-
-        GLint draw_buffer = GL_NONE;
-        GLint read_buffer = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-        glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-        glReadBuffer(draw_buffer);
-
-        resetPixelPackState();
-
-        glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
-
-        restorePixelPackState();
-        glReadBuffer(read_buffer);
-
-        json.beginMember("__data__");
-        char *pngBuffer;
-        int pngBufferSize;
-        Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
-        //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
-        //          <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
-        json.writeBase64(pngBuffer, pngBufferSize);
-        free(pngBuffer);
-        json.endMember(); // __data__
-
-        delete [] pixels;
-        json.endObject();
+        packAlignment = 4;
+        glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment);
     }
+    glPixelStorei(GL_PACK_ALIGNMENT, 1);
 }
 
-
-static inline GLuint
-downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
-                       GLint colorRb, GLint depthRb, GLint stencilRb,
-                       GLuint *rbs, GLint *numRbs)
-{
-    GLuint fbo;
-    GLint format;
-    GLint w, h;
-
-    *numRbs = 0;
-
-    glGenFramebuffers(1, &fbo);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
-    glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_WIDTH, &w);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_HEIGHT, &h);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-    glGenRenderbuffers(1, &rbs[*numRbs]);
-    glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-    glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
-                              GL_RENDERBUFFER, rbs[*numRbs]);
-
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-    glDrawBuffer(drawbuffer);
-    glReadBuffer(drawbuffer);
-    glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-    ++*numRbs;
-
-    if (stencilRb == depthRb && stencilRb) {
-        //combined depth and stencil buffer
-        glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_WIDTH, &w);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_HEIGHT, &h);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-        glGenRenderbuffers(1, &rbs[*numRbs]);
-        glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-        glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                                  GL_RENDERBUFFER, rbs[*numRbs]);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-        glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                          GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-        ++*numRbs;
+void
+Context::restorePixelPackState(void) {
+    if (!ES) {
+        glPopClientAttrib();
     } else {
-        if (depthRb) {
-            glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_WIDTH, &w);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_HEIGHT, &h);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_DEPTH_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_DEPTH_ATTACHMENT);
-            glReadBuffer(GL_DEPTH_ATTACHMENT);
-            glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                              GL_DEPTH_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
-        if (stencilRb) {
-            glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_WIDTH, &w);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_HEIGHT, &h);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_STENCIL_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_STENCIL_ATTACHMENT);
-            glReadBuffer(GL_STENCIL_ATTACHMENT);
-            glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                              GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
+        glPixelStorei(GL_PACK_ALIGNMENT, packAlignment);
     }
-
-    return fbo;
 }
 
 
-static void
-dumpDrawBuffers(JSONWriter &json, GLboolean dumpDepth, GLboolean dumpStencil)
-{
-    json.beginMember("GL_RGBA");
-    dumpDrawBufferImage(json, GL_RGBA);
-    json.endMember();
+static const GLenum bindings[] = {
+    GL_DRAW_BUFFER,
+    GL_READ_BUFFER,
+    GL_PIXEL_PACK_BUFFER_BINDING,
+    GL_PIXEL_UNPACK_BUFFER_BINDING,
+    GL_TEXTURE_BINDING_1D,
+    GL_TEXTURE_BINDING_2D,
+    GL_TEXTURE_BINDING_3D,
+    GL_TEXTURE_BINDING_RECTANGLE,
+    GL_TEXTURE_BINDING_CUBE_MAP,
+    GL_DRAW_FRAMEBUFFER_BINDING,
+    GL_READ_FRAMEBUFFER_BINDING,
+    GL_RENDERBUFFER_BINDING,
+    GL_DRAW_BUFFER0,
+    GL_DRAW_BUFFER1,
+    GL_DRAW_BUFFER2,
+    GL_DRAW_BUFFER3,
+    GL_DRAW_BUFFER4,
+    GL_DRAW_BUFFER5,
+    GL_DRAW_BUFFER6,
+    GL_DRAW_BUFFER7,
+};
 
-    if (dumpDepth) {
-        json.beginMember("GL_DEPTH_COMPONENT");
-        dumpDrawBufferImage(json, GL_DEPTH_COMPONENT);
-        json.endMember();
-    }
 
-    if (dumpStencil) {
-        json.beginMember("GL_STENCIL_INDEX");
-        dumpDrawBufferImage(json, GL_STENCIL_INDEX);
-        json.endMember();
-    }
-}
+#define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
 
 
-static void
-dumpFramebuffer(JSONWriter &json)
+void dumpCurrentContext(std::ostream &os)
 {
-    json.beginMember("framebuffer");
-    json.beginObject();
-
-    GLint boundDrawFbo = 0, boundReadFbo = 0;
-    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
-    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
-    if (!boundDrawFbo) {
-        GLint depth_bits = 0;
-        glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
-        GLint stencil_bits = 0;
-        glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
-        dumpDrawBuffers(json, depth_bits, stencil_bits);
-    } else {
-        GLint colorRb, stencilRb, depthRb;
-        GLint boundRb;
-        glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
-        GLint drawbuffer = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
-
-        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
-                                              drawbuffer,
-                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                              &colorRb);
-        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
-                                              GL_DEPTH_ATTACHMENT,
-                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                              &depthRb);
-        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
-                                              GL_STENCIL_ATTACHMENT,
-                                              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                              &stencilRb);
+    JSONWriter json(os);
 
-        GLint colorSamples, depthSamples, stencilSamples;
-        GLuint rbs[3];
-        GLint numRbs = 0;
-        GLuint fboCopy = 0;
-        glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_SAMPLES, &colorSamples);
-        glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_SAMPLES, &depthSamples);
-        glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_SAMPLES, &stencilSamples);
-        glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
+#ifndef NDEBUG
+    GLint old_bindings[NUM_BINDINGS];
+    for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
+        old_bindings[i] = 0;
+        glGetIntegerv(bindings[i], &old_bindings[i]);
+    }
+#endif
 
-        if (colorSamples || depthSamples || stencilSamples) {
-            //glReadPixels doesnt support multisampled buffers so we need
-            // to blit the fbo to a temporary one
-            fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,
-                                             colorRb, depthRb, stencilRb,
-                                             rbs, &numRbs);
-        }
-        glDrawBuffer(drawbuffer);
-        glReadBuffer(drawbuffer);
+    Context context;
 
-        dumpDrawBuffers(json, depthRb, stencilRb);
+    dumpParameters(json, context);
+    dumpShadersUniforms(json);
+    dumpTextures(json, context);
+    dumpFramebuffer(json, context);
 
-        if (fboCopy) {
-            glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
-            glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
-            glDeleteRenderbuffers(numRbs, rbs);
-            glDeleteFramebuffers(1, &fboCopy);
+#ifndef NDEBUG
+    for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
+        GLint new_binding = 0;
+        glGetIntegerv(bindings[i], &new_binding);
+        if (new_binding != old_bindings[i]) {
+            std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
         }
     }
+#endif
 
-    json.endObject();
-    json.endMember(); // framebuffer
-}
-
-
-void dumpCurrentContext(std::ostream &os)
-{
-    JSONWriter json(os);
-    dumpParameters(json);
-    dumpShaders(json);
-    dumpTextures(json);
-    dumpFramebuffer(json);
 }