return;
}
+ GLint object_type = 0;
+ glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &object_type);
+ if (object_type != GL_SHADER_OBJECT_ARB) {
+ return;
+ }
+
GLint shader_type = 0;
- glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
+ glGetObjectParameterivARB(shaderObj, GL_OBJECT_SUBTYPE_ARB, &shader_type);
if (!shader_type) {
return;
}
static inline void
-dumpCurrentProgram(JSONWriter &json)
+dumpProgram(JSONWriter &json, GLint program)
{
- GLint program = 0;
- glGetIntegerv(GL_CURRENT_PROGRAM, &program);
- if (!program) {
- return;
- }
-
GLint attached_shaders = 0;
glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
if (!attached_shaders) {
static inline void
-dumpCurrentProgramObj(JSONWriter &json)
+dumpProgramObj(JSONWriter &json, GLhandleARB programObj)
{
- GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
- if (!programObj) {
- return;
- }
-
GLint attached_shaders = 0;
glGetObjectParameterivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
if (!attached_shaders) {
}
}
+/*
+ * When fetching the uniform name of an array we usually get name[0]
+ * so we need to cut the trailing "[0]" in order to properly construct
+ * array names later. Otherwise we endup with stuff like
+ * uniformArray[0][0],
+ * uniformArray[0][1],
+ * instead of
+ * uniformArray[0],
+ * uniformArray[1].
+ */
+static std::string
+resolveUniformName(const GLchar *name, GLint size)
+{
+ std::string qualifiedName(name);
+ if (size > 1) {
+ std::string::size_type nameLength = qualifiedName.length();
+ static const char * const arrayStart = "[0]";
+ static const int arrayStartLen = 3;
+ if (qualifiedName.rfind(arrayStart) == (nameLength - arrayStartLen)) {
+ qualifiedName = qualifiedName.substr(0, nameLength - 3);
+ }
+ }
+ return qualifiedName;
+}
static void
dumpUniform(JSONWriter &json, GLint program, GLint size, GLenum type, const GLchar *name) {
-
GLenum elemType;
GLint numElems;
__gl_uniform_size(type, elemType, numElems);
GLint i, j;
+ std::string qualifiedName = resolveUniformName(name, size);
+
for (i = 0; i < size; ++i) {
std::stringstream ss;
- ss << name;
+ ss << qualifiedName;
if (size > 1) {
ss << '[' << i << ']';
GLint i, j;
+ std::string qualifiedName = resolveUniformName(name, size);
+
for (i = 0; i < size; ++i) {
std::stringstream ss;
- ss << name;
+ ss << qualifiedName;
if (size > 1) {
ss << '[' << i << ']';
static inline void
-dumpCurrentProgramUniforms(JSONWriter &json)
+dumpProgramUniforms(JSONWriter &json, GLint program)
{
- GLint program = 0;
- glGetIntegerv(GL_CURRENT_PROGRAM, &program);
- if (!program) {
- return;
- }
-
GLint active_uniforms = 0;
glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active_uniforms);
if (!active_uniforms) {
static inline void
-dumpCurrentProgramUniformsARB(JSONWriter &json)
+dumpProgramObjUniforms(JSONWriter &json, GLhandleARB programObj)
{
- GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
- if (!programObj) {
- return;
- }
-
GLint active_uniforms = 0;
glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &active_uniforms);
if (!active_uniforms) {
static inline void
-dumpProgramUniformsARB(JSONWriter &json, GLenum target, const char *prefix)
+dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix)
{
if (!glIsEnabled(target)) {
return;
GLint max_program_local_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
- for (GLuint index = 0; index < max_program_local_parameters; ++index) {
+ for (GLint index = 0; index < max_program_local_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramLocalParameterdvARB(target, index, params);
}
char name[256];
- snprintf(name, sizeof name, "%sprogram.local[%u]", prefix, index);
+ snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);
json.beginMember(name);
json.beginArray();
GLint max_program_env_parameters = 0;
glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
- for (GLuint index = 0; index < max_program_env_parameters; ++index) {
+ for (GLint index = 0; index < max_program_env_parameters; ++index) {
GLdouble params[4] = {0, 0, 0, 0};
glGetProgramEnvParameterdvARB(target, index, params);
}
char name[256];
- snprintf(name, sizeof name, "%sprogram.env[%u]", prefix, index);
+ snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);
json.beginMember(name);
json.beginArray();
static inline void
-dumpShaders(JSONWriter &json)
+dumpShadersUniforms(JSONWriter &json)
{
+ GLint program = 0;
+ glGetIntegerv(GL_CURRENT_PROGRAM, &program);
+
+ GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
+
json.beginMember("shaders");
json.beginObject();
- dumpCurrentProgram(json);
- dumpCurrentProgramObj(json);
- dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
- dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
+ if (program) {
+ dumpProgram(json, program);
+ } else if (programObj) {
+ dumpProgramObj(json, programObj);
+ } else {
+ dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
+ dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
+ }
json.endObject();
json.endMember(); // shaders
-}
-
-static inline void
-dumpUniforms(JSONWriter &json)
-{
json.beginMember("uniforms");
json.beginObject();
- dumpCurrentProgramUniforms(json);
- dumpCurrentProgramUniformsARB(json);
- dumpProgramUniformsARB(json, GL_FRAGMENT_PROGRAM_ARB, "fp.");
- dumpProgramUniformsARB(json, GL_VERTEX_PROGRAM_ARB, "vp.");
+ if (program) {
+ dumpProgramUniforms(json, program);
+ } else if (programObj) {
+ dumpProgramObjUniforms(json, programObj);
+ } else {
+ dumpArbProgramUniforms(json, GL_FRAGMENT_PROGRAM_ARB, "fp.");
+ dumpArbProgramUniforms(json, GL_VERTEX_PROGRAM_ARB, "vp.");
+ }
json.endObject();
json.endMember(); // uniforms
}
dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
{
GLint width, height = 1, depth = 1;
+ GLint format;
+
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
width = 0;
glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
GLint active_texture = GL_TEXTURE0;
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
- snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
+ snprintf(label, sizeof label, "%s, %s, level = %d",
+ enumToString(active_texture), enumToString(target), level);
json.beginMember(label);
json.writeNumberMember("__height__", height);
json.writeNumberMember("__depth__", depth);
+ json.writeStringMember("__format__", enumToString(format));
+
// Hardcoded for now, but we could chose types more adequate to the
// texture internal format
json.writeStringMember("__type__", "uint8");
json.beginMember("__data__");
char *pngBuffer;
int pngBufferSize;
- Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
+ image::writePixelsToBuffer(pixels, width, height, 4, true, &pngBuffer, &pngBufferSize);
json.writeBase64(pngBuffer, pngBufferSize);
free(pngBuffer);
json.endMember(); // __data__
#else
+#if !TRACE_EGL
Display *display;
Drawable drawable;
Window root;
*width = w;
*height = h;
+#else
+ return false;
+#endif
#endif
}
+static GLenum
+getTextureLevelFormat(GLint texture, GLint level)
+{
+ GLenum target;
+ GLint bound_texture = 0;
+ if (!bindTexture(texture, target, bound_texture)) {
+ return GL_NONE;
+ }
+
+ GLint format = GL_NONE;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
+
+ glBindTexture(target, bound_texture);
+
+ return format;
+}
+
+
+
static bool
getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
{
}
+static GLenum
+getRenderbufferFormat(GLint renderbuffer)
+{
+ GLint bound_renderbuffer = 0;
+ glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+
+ GLint format = GL_NONE;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
+
+ return format;
+}
+
+
static bool
getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
{
}
-Image::Image *
-getDrawBufferImage(GLenum format) {
+
+static GLint
+getFramebufferAttachmentFormat(GLenum target, GLenum attachment)
+{
+ GLint object_type = GL_NONE;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ &object_type);
+ if (object_type == GL_NONE) {
+ return GL_NONE;
+ }
+
+ GLint object_name = 0;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &object_name);
+ if (object_name == 0) {
+ return GL_NONE;
+ }
+
+ if (object_type == GL_RENDERBUFFER) {
+ return getRenderbufferFormat(object_name);
+ } else if (object_type == GL_TEXTURE) {
+ GLint texture_level = 0;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
+ &texture_level);
+ return getTextureLevelFormat(object_name, texture_level);
+ } else {
+ std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
+ return GL_NONE;
+ }
+}
+
+
+
+image::Image *
+getDrawBufferImage() {
+ GLenum format = GL_RGB;
GLint channels = __gl_format_channels(format);
if (channels > 4) {
return NULL;
}
}
- Image::Image *image = new Image::Image(width, height, channels, true);
+ image::Image *image = new image::Image(width, height, channels, true);
if (!image) {
return NULL;
}
* Dump the image of the currently bound read buffer.
*/
static inline void
-dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format)
+dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format,
+ GLint internalFormat = GL_NONE)
{
GLint channels = __gl_format_channels(format);
json.writeNumberMember("__height__", height);
json.writeNumberMember("__depth__", 1);
+ json.writeStringMember("__format__", enumToString(internalFormat));
+
// Hardcoded for now, but we could chose types more adequate to the
// texture internal format
json.writeStringMember("__type__", "uint8");
json.beginMember("__data__");
char *pngBuffer;
int pngBufferSize;
- Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
+ image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
//std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
// <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
json.writeBase64(pngBuffer, pngBufferSize);
glGetIntegerv(GL_READ_BUFFER, &read_buffer);
GLint alpha_bits = 0;
+#if 0
+ // XXX: Ignore alpha until we are able to match the traced visual
glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
+#endif
GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
json.beginMember(enumToString(draw_buffer));
dumpReadBufferImage(json, width, height, format);
json.endMember();
}
}
+
+
/**
* Dump the specified framebuffer attachment.
*
return;
}
+ GLint internalFormat = getFramebufferAttachmentFormat(target, attachment);
+
json.beginMember(enumToString(attachment));
- dumpReadBufferImage(json, width, height, format);
+ dumpReadBufferImage(json, width, height, format, internalFormat);
json.endMember();
}
#endif
dumpParameters(json);
- dumpShaders(json);
- dumpUniforms(json);
+ dumpShadersUniforms(json);
dumpTextures(json);
dumpFramebuffer(json);