("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", I, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
+ ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
+ ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
+ ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
+ ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
("glGet", X, 1, "GL_DONT_CARE"), # 0x1100
("glGet", X, 1, "GL_FASTEST"), # 0x1101
("glGet", X, 1, "GL_NICEST"), # 0x1102
- ("glGet", X, 1, "GL_AMBIENT"), # 0x1200
- ("glGet", X, 1, "GL_DIFFUSE"), # 0x1201
- ("glGet", X, 1, "GL_SPECULAR"), # 0x1202
- ("glGet", X, 1, "GL_POSITION"), # 0x1203
- ("glGet", X, 1, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGet", X, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGet", X, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGet", X, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGet", X, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGet", X, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
+ ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
+ ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
+ ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
+ ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
+ ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
+ ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
+ ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
+ ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
+ ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
+ ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
("glGet", X, 1, "GL_COMPILE"), # 0x1300
("glGet", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
("glGet", X, 1, "GL_BYTE"), # 0x1400
("glGet", X, 1, "GL_OR_INVERTED"), # 0x150D
("glGet", X, 1, "GL_NAND"), # 0x150E
("glGet", X, 1, "GL_SET"), # 0x150F
- ("glGet", X, 1, "GL_EMISSION"), # 0x1600
- ("glGet", X, 1, "GL_SHININESS"), # 0x1601
- ("glGet", X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGet", X, 1, "GL_COLOR_INDEXES"), # 0x1603
+ ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
+ ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
+ (None, F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
+ ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
("glGet", X, 1, "GL_MODELVIEW"), # 0x1700
("glGet", X, 1, "GL_PROJECTION"), # 0x1701
("glGet", X, 1, "GL_TEXTURE"), # 0x1702
("glGet", X, 1, "GL_Q"), # 0x2003
("glGet", X, 1, "GL_MODULATE"), # 0x2100
("glGet", X, 1, "GL_DECAL"), # 0x2101
- ("glGet", X, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGet", X, 1, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
+ ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
+ (None, X, 1, "GL_TEXTURE_ENV"), # 0x2300
("glGet", X, 1, "GL_EYE_LINEAR"), # 0x2400
("glGet", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
("glGet", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGet", X, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGet", X, 1, "GL_OBJECT_PLANE"), # 0x2501
- ("glGet", X, 1, "GL_EYE_PLANE"), # 0x2502
+ ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
+ ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
+ ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
("glGet", X, 1, "GL_NEAREST"), # 0x2600
("glGet", X, 1, "GL_LINEAR"), # 0x2601
("glGet", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
("glGet", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
("glGet", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("glGet", I, 1, "GL_LIGHT0"), # 0x4000
- ("glGet", I, 1, "GL_LIGHT1"), # 0x4001
- ("glGet", I, 1, "GL_LIGHT2"), # 0x4002
- ("glGet", I, 1, "GL_LIGHT3"), # 0x4003
- ("glGet", I, 1, "GL_LIGHT4"), # 0x4004
- ("glGet", I, 1, "GL_LIGHT5"), # 0x4005
- ("glGet", I, 1, "GL_LIGHT6"), # 0x4006
- ("glGet", I, 1, "GL_LIGHT7"), # 0x4007
+ (None, B, 1, "GL_LIGHT0"), # 0x4000
+ (None, B, 1, "GL_LIGHT1"), # 0x4001
+ (None, B, 1, "GL_LIGHT2"), # 0x4002
+ (None, B, 1, "GL_LIGHT3"), # 0x4003
+ (None, B, 1, "GL_LIGHT4"), # 0x4004
+ (None, B, 1, "GL_LIGHT5"), # 0x4005
+ (None, B, 1, "GL_LIGHT6"), # 0x4006
+ (None, B, 1, "GL_LIGHT7"), # 0x4007
("glGet", X, 1, "GL_ABGR_EXT"), # 0x8000
("glGet", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
("glGet", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
("glGet", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
("glGet", X, 1, "GL_BLEND_DST_RGB"), # 0x80C8
("glGet", X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
("glGet", X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
("glGet", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
("glGet", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
("glGet", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
+ ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
("glGet", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
("glGet", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
("glGet", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("glGet", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("glGet", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
+ (None, X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
+ (None, X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
("glGet", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
("glGet", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
("glGet", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
("glGet", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
("glGet", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
("glGet", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
("glGet", X, 1, "GL_RGB_S3TC"), # 0x83A0
("glGet", X, 1, "GL_RGB4_S3TC"), # 0x83A1
("glGet", X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
("glGet", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
("glGet", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
- ("glGet", X, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
- ("glGet", X, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
- ("glGet", X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGet", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
+ ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
+ ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
("glGet", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
("glGet", X, 1, "GL_COMBINE4_NV"), # 0x8503
("glGet", X, 1, "GL_MAX_SHININESS_NV"), # 0x8504
("glGet", X, 1, "GL_COMBINER7_NV"), # 0x8557
("glGet", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
- ("glGet", X, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
- ("glGet", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
- ("glGet", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
+ ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
+ (None, X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
+ (None, X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
("glGet", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
("glGet", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
("glGet", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
("glGet", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
("glGet", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
("glGet", X, 1, "GL_COMBINE"), # 0x8570
- ("glGet", X, 1, "GL_COMBINE_RGB"), # 0x8571
- ("glGet", X, 1, "GL_COMBINE_ALPHA"), # 0x8572
- ("glGet", X, 1, "GL_RGB_SCALE"), # 0x8573
+ ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
+ ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
+ ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
("glGet", X, 1, "GL_ADD_SIGNED"), # 0x8574
("glGet", X, 1, "GL_INTERPOLATE"), # 0x8575
("glGet", X, 1, "GL_CONSTANT"), # 0x8576
("glGet", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
("glGet", X, 1, "GL_PREVIOUS"), # 0x8578
- ("glGet", X, 1, "GL_SRC0_RGB"), # 0x8580
- ("glGet", X, 1, "GL_SRC1_RGB"), # 0x8581
- ("glGet", X, 1, "GL_SRC2_RGB"), # 0x8582
- ("glGet", X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- ("glGet", X, 1, "GL_SRC0_ALPHA"), # 0x8588
- ("glGet", X, 1, "GL_SRC1_ALPHA"), # 0x8589
- ("glGet", X, 1, "GL_SRC2_ALPHA"), # 0x858A
- ("glGet", X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
- ("glGet", X, 1, "GL_OPERAND0_RGB"), # 0x8590
- ("glGet", X, 1, "GL_OPERAND1_RGB"), # 0x8591
- ("glGet", X, 1, "GL_OPERAND2_RGB"), # 0x8592
- ("glGet", X, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- ("glGet", X, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- ("glGet", X, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- ("glGet", X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
+ ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
+ ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
+ ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
+ ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
+ ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
+ ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
("glGet", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
("glGet", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
("glGet", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
("glGet", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
- ("glGet", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
- ("glGet", X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
+ ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
+ (None, P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
("glGet", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
- ("glGet", X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
- ("glGet", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
- ("glGet", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
- ("glGet", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
+ (None, X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
+ (None, X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
+ (None, X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
("glGet", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
("glGet", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
("glGet", X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
- ("glGet", X, 1, "GL_CULL_MODES_NV"), # 0x86E0
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
+ ("glGetTexEnv", F, 4, "GL_CULL_MODES_NV"), # 0x86E0
+ ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
("glGet", X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
("glGet", X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
("glGet", X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
- ("glGet", X, 1, "GL_CONST_EYE_NV"), # 0x86E5
+ ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
("glGet", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
("glGet", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
("glGet", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
("glGet", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
("glGet", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
("glGet", X, 1, "GL_POINT_SPRITE"), # 0x8861
- ("glGet", X, 1, "GL_COORD_REPLACE"), # 0x8862
+ ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
("glGet", X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
("glGet", X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
("glGet", X, 1, "GL_CURRENT_QUERY"), # 0x8865
("glGet", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
("glGet", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
("glGet", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
- ("glGet", X, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
("glGet", X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
("glGet", X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
("glGet", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
("glGet", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
("glGet", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
("glGet", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
+ ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
P: 'Pointerv',
})
+glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
+glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
+glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
print '#include <iostream>'
print '#include <algorithm>'
print
+ print '#include "image.hpp"'
print '#include "json.hpp"'
print '#include "glimports.hpp"'
print '#include "glproc.hpp"'
glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
json.beginMember("__data__");
- json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
+ char *pngBuffer;
+ int pngBufferSize;
+ Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
+ json.writeBase64(pngBuffer, pngBufferSize);
+ free(pngBuffer);
json.endMember(); // __data__
delete [] pixels;
glReadBuffer(readbuffer);
json.beginMember("__data__");
- json.writeBase64(pixels, width * height * channels * sizeof *pixels);
+ char *pngBuffer;
+ int pngBufferSize;
+ Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
+ //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
+ // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
+ json.writeBase64(pngBuffer, pngBufferSize);
+ free(pngBuffer);
json.endMember(); // __data__
delete [] pixels;
}
}
+static inline GLuint
+downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
+ GLint colorRb, GLint depthRb, GLint stencilRb,
+ GLuint *rbs, GLint *numRbs)
+{
+ GLuint fbo;
+ GLint format;
+ GLint w, h;
+
+ *numRbs = 0;
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_WIDTH, &w);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_HEIGHT, &h);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glGenRenderbuffers(1, &rbs[*numRbs]);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
+ GL_RENDERBUFFER, rbs[*numRbs]);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+ glDrawBuffer(drawbuffer);
+ glReadBuffer(drawbuffer);
+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ++*numRbs;
+
+ if (stencilRb == depthRb && stencilRb) {
+ //combined depth and stencil buffer
+ glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_WIDTH, &w);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_HEIGHT, &h);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glGenRenderbuffers(1, &rbs[*numRbs]);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, rbs[*numRbs]);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ++*numRbs;
+ } else {
+ if (depthRb) {
+ glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_WIDTH, &w);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_HEIGHT, &h);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glGenRenderbuffers(1, &rbs[*numRbs]);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, rbs[*numRbs]);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+ glDrawBuffer(GL_DEPTH_ATTACHMENT);
+ glReadBuffer(GL_DEPTH_ATTACHMENT);
+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ ++*numRbs;
+ }
+ if (stencilRb) {
+ glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_WIDTH, &w);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_HEIGHT, &h);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER,
+ GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glGenRenderbuffers(1, &rbs[*numRbs]);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, rbs[*numRbs]);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+ glDrawBuffer(GL_STENCIL_ATTACHMENT);
+ glReadBuffer(GL_STENCIL_ATTACHMENT);
+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
+ GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ ++*numRbs;
+ }
+ }
+
+ return fbo;
+}
+
+static void
+writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
+{
+ json.beginMember("GL_RGBA");
+ writeDrawBufferImage(json, GL_RGBA);
+ json.endMember();
+
+ if (writeDepth) {
+ json.beginMember("GL_DEPTH_COMPONENT");
+ writeDrawBufferImage(json, GL_DEPTH_COMPONENT);
+ json.endMember();
+ }
+
+ if (writeStencil) {
+ json.beginMember("GL_STENCIL_INDEX");
+ writeDrawBufferImage(json, GL_STENCIL_INDEX);
+ json.endMember();
+ }
+}
+
'''
# textures
self.dump_atoms(glGet)
+ self.dump_material_params()
+ self.dump_light_params()
self.dump_vertex_attribs()
+ self.dump_texenv_params()
self.dump_texture_parameters()
print ' json.endObject();'
print ' json.endMember(); // parameters'
print
+ def dump_material_params(self):
+ for face in ['GL_FRONT', 'GL_BACK']:
+ print ' json.beginMember("%s");' % face
+ print ' json.beginObject();'
+ self.dump_atoms(glGetMaterial, face)
+ print ' json.endObject();'
+ print
+
+ def dump_light_params(self):
+ print ' GLint max_lights = 0;'
+ print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
+ print ' for (GLint index = 0; index < max_lights; ++index) {'
+ print ' GLenum light = GL_LIGHT0 + index;'
+ print ' if (glIsEnabled(light)) {'
+ print ' char name[32];'
+ print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
+ print ' json.beginMember(name);'
+ print ' json.beginObject();'
+ self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
+ print ' json.endObject();'
+ print ' json.endMember(); // GL_LIGHTi'
+ print ' }'
+ print ' }'
+ print
+
+ def dump_texenv_params(self):
+ for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
+ print ' json.beginMember("%s");' % target
+ print ' json.beginObject();'
+ self.dump_atoms(glGetTexEnv, target)
+ print ' json.endObject();'
+
def dump_vertex_attribs(self):
print ' GLint max_vertex_attribs = 0;'
print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
print ' json.beginObject();'
# TODO: Handle real FBOs
print
- print ' json.beginMember("GL_RGBA");'
- print ' writeDrawBufferImage(json, GL_RGBA);'
- print ' json.endMember();'
+ print ' GLint boundDrawFbo = 0, boundReadFbo = 0;'
+ print ' glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);'
+ print ' glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);'
+ print ' if (!boundDrawFbo) {'
+ print ' GLint depth_bits = 0;'
+ print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
+ print ' GLint stencil_bits = 0;'
+ print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
+ print ' writeDrawBuffers(json, depth_bits, stencil_bits);'
+ print ' } else {'
+ print ' GLint colorRb, stencilRb, depthRb;'
+ print ' GLint boundRb;'
+ print ' glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);'
+ print ' GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;'
+ print ' glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);'
print
- print ' GLint depth_bits = 0;'
- print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
- print ' if (depth_bits) {'
- print ' json.beginMember("GL_DEPTH_COMPONENT");'
- print ' writeDrawBufferImage(json, GL_DEPTH_COMPONENT);'
- print ' json.endMember();'
- print ' }'
+ print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
+ print ' drawbuffer,'
+ print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
+ print ' &colorRb);'
+ print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
+ print ' GL_DEPTH_ATTACHMENT,'
+ print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
+ print ' &depthRb);'
+ print ' glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,'
+ print ' GL_STENCIL_ATTACHMENT,'
+ print ' GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,'
+ print ' &stencilRb);'
print
- print ' GLint stencil_bits = 0;'
- print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
- print ' if (stencil_bits) {'
- print ' json.beginMember("GL_STENCIL_INDEX");'
- print ' writeDrawBufferImage(json, GL_STENCIL_INDEX);'
- print ' json.endMember();'
+ print ' GLint colorSamples, depthSamples, stencilSamples;'
+ print ' GLuint rbs[3];'
+ print ' GLint numRbs = 0;'
+ print ' GLuint fboCopy = 0;'
+ print ' glBindRenderbuffer(GL_RENDERBUFFER, colorRb);'
+ print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
+ print ' GL_RENDERBUFFER_SAMPLES, &colorSamples);'
+ print ' glBindRenderbuffer(GL_RENDERBUFFER, depthRb);'
+ print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
+ print ' GL_RENDERBUFFER_SAMPLES, &depthSamples);'
+ print ' glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);'
+ print ' glGetRenderbufferParameteriv(GL_RENDERBUFFER,'
+ print ' GL_RENDERBUFFER_SAMPLES, &stencilSamples);'
+ print ' glBindRenderbuffer(GL_RENDERBUFFER, boundRb);'
+ print
+ print ' if (colorSamples || depthSamples || stencilSamples) {'
+ print ' //glReadPixels doesnt support multisampled buffers so we need'
+ print ' // to blit the fbo to a temporary one'
+ print ' fboCopy = downsampledFramebuffer(boundDrawFbo, drawbuffer,'
+ print ' colorRb, depthRb, stencilRb,'
+ print ' rbs, &numRbs);'
+ print ' }'
+ print ' glDrawBuffer(drawbuffer);'
+ print ' glReadBuffer(drawbuffer);'
+ print
+ print ' writeDrawBuffers(json, depthRb, stencilRb);'
+ print
+ print ' if (fboCopy) {'
+ print ' glBindFramebuffer(GL_FRAMEBUFFER, boundDrawFbo);'
+ print ' glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);'
+ print ' glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);'
+ print ' glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);'
+ print ' glDeleteRenderbuffers(numRbs, rbs);'
+ print ' glDeleteFramebuffers(1, &fboCopy);'
+ print ' }'
print ' }'
print
print ' json.endObject();'
def dump_atoms(self, getter, *args):
for function, type, count, name in parameters:
- if function != getter.inflector.radical:
+ if function is None:
+ continue
+ if getter.inflector.radical not in function.split(','):
continue
if type is X:
continue