##########################################################################/
-from stdapi import *
-
-from glenum import GLenum
-
-
-X = None # To be determined
-B = Bool
-I = Int
-E = GLenum
-F = Float
-D = Double
-P = OpaquePointer(Void)
-S = CString
-
-# TODO: This table and the one on glenum.py should be unified
-parameters = [
- # (function, type, count, name) # value
- (None, X, 1, "GL_POINTS"), # 0x0000
- (None, X, 1, "GL_LINES"), # 0x0001
- (None, X, 1, "GL_LINE_LOOP"), # 0x0002
- (None, X, 1, "GL_LINE_STRIP"), # 0x0003
- (None, X, 1, "GL_TRIANGLES"), # 0x0004
- (None, X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- (None, X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- (None, X, 1, "GL_QUADS"), # 0x0007
- (None, X, 1, "GL_QUAD_STRIP"), # 0x0008
- (None, X, 1, "GL_POLYGON"), # 0x0009
- (None, X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- (None, X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- (None, X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- (None, X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- (None, X, 1, "GL_PATCHES"), # 0x000E
- (None, X, 1, "GL_ACCUM"), # 0x0100
- (None, X, 1, "GL_LOAD"), # 0x0101
- (None, X, 1, "GL_RETURN"), # 0x0102
- (None, X, 1, "GL_MULT"), # 0x0103
- (None, X, 1, "GL_ADD"), # 0x0104
- (None, X, 1, "GL_NEVER"), # 0x0200
- (None, X, 1, "GL_LESS"), # 0x0201
- (None, X, 1, "GL_EQUAL"), # 0x0202
- (None, X, 1, "GL_LEQUAL"), # 0x0203
- (None, X, 1, "GL_GREATER"), # 0x0204
- (None, X, 1, "GL_NOTEQUAL"), # 0x0205
- (None, X, 1, "GL_GEQUAL"), # 0x0206
- (None, X, 1, "GL_ALWAYS"), # 0x0207
- (None, X, 1, "GL_SRC_COLOR"), # 0x0300
- (None, X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
- (None, X, 1, "GL_SRC_ALPHA"), # 0x0302
- (None, X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
- (None, X, 1, "GL_DST_ALPHA"), # 0x0304
- (None, X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
- (None, X, 1, "GL_DST_COLOR"), # 0x0306
- (None, X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
- (None, X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
- (None, X, 1, "GL_FRONT_LEFT"), # 0x0400
- (None, X, 1, "GL_FRONT_RIGHT"), # 0x0401
- (None, X, 1, "GL_BACK_LEFT"), # 0x0402
- (None, X, 1, "GL_BACK_RIGHT"), # 0x0403
- (None, X, 1, "GL_FRONT"), # 0x0404
- (None, X, 1, "GL_BACK"), # 0x0405
- (None, X, 1, "GL_LEFT"), # 0x0406
- (None, X, 1, "GL_RIGHT"), # 0x0407
- (None, X, 1, "GL_FRONT_AND_BACK"), # 0x0408
- (None, X, 1, "GL_AUX0"), # 0x0409
- (None, X, 1, "GL_AUX1"), # 0x040A
- (None, X, 1, "GL_AUX2"), # 0x040B
- (None, X, 1, "GL_AUX3"), # 0x040C
- (None, X, 1, "GL_INVALID_ENUM"), # 0x0500
- (None, X, 1, "GL_INVALID_VALUE"), # 0x0501
- (None, X, 1, "GL_INVALID_OPERATION"), # 0x0502
- (None, X, 1, "GL_STACK_OVERFLOW"), # 0x0503
- (None, X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
- (None, X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
- (None, X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
- (None, X, 1, "GL_2D"), # 0x0600
- (None, X, 1, "GL_3D"), # 0x0601
- (None, X, 1, "GL_3D_COLOR"), # 0x0602
- (None, X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
- (None, X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
- (None, X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
- (None, X, 1, "GL_POINT_TOKEN"), # 0x0701
- (None, X, 1, "GL_LINE_TOKEN"), # 0x0702
- (None, X, 1, "GL_POLYGON_TOKEN"), # 0x0703
- (None, X, 1, "GL_BITMAP_TOKEN"), # 0x0704
- (None, X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
- (None, X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
- (None, X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
- (None, X, 1, "GL_EXP"), # 0x0800
- (None, X, 1, "GL_EXP2"), # 0x0801
- (None, X, 1, "GL_CW"), # 0x0900
- (None, X, 1, "GL_CCW"), # 0x0901
- (None, X, 1, "GL_COEFF"), # 0x0A00
- (None, X, 1, "GL_ORDER"), # 0x0A01
- (None, X, 1, "GL_DOMAIN"), # 0x0A02
- ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
- ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
- ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
- ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
- ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
- ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
- ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
- ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
- ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
- ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", I, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
- ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", I, 1, "GL_FOG"), # 0x0B60
- ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
- ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
- ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
- ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
- ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
- ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
- ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
- ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
- ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
- ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
- ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
- ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
- ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
- ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
- ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
- ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
- ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
- ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
- ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
- ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", I, 1, "GL_STEREO"), # 0x0C33
- ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
- ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
- ("glGet", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
- ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
- ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
- ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
- ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
- ("glGet", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
- ("glGet", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
- ("glGet", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
- ("glGet", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
- ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
- ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
- ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
- ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
- ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
- ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
- ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
- ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
- ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
- ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
- ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
- ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
- ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
- ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
- ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
- ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
- ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
- ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
- ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
- ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGet", X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_BORDER"), # 0x1005
- ("glGet", X, 1, "GL_DONT_CARE"), # 0x1100
- ("glGet", X, 1, "GL_FASTEST"), # 0x1101
- ("glGet", X, 1, "GL_NICEST"), # 0x1102
- ("glGet", X, 1, "GL_AMBIENT"), # 0x1200
- ("glGet", X, 1, "GL_DIFFUSE"), # 0x1201
- ("glGet", X, 1, "GL_SPECULAR"), # 0x1202
- ("glGet", X, 1, "GL_POSITION"), # 0x1203
- ("glGet", X, 1, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGet", X, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGet", X, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGet", X, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGet", X, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGet", X, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
- ("glGet", X, 1, "GL_COMPILE"), # 0x1300
- ("glGet", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
- ("glGet", X, 1, "GL_BYTE"), # 0x1400
- ("glGet", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
- ("glGet", X, 1, "GL_SHORT"), # 0x1402
- ("glGet", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
- ("glGet", X, 1, "GL_INT"), # 0x1404
- ("glGet", X, 1, "GL_UNSIGNED_INT"), # 0x1405
- ("glGet", X, 1, "GL_FLOAT"), # 0x1406
- ("glGet", X, 1, "GL_2_BYTES"), # 0x1407
- ("glGet", X, 1, "GL_3_BYTES"), # 0x1408
- ("glGet", X, 1, "GL_4_BYTES"), # 0x1409
- ("glGet", X, 1, "GL_DOUBLE"), # 0x140A
- ("glGet", X, 1, "GL_HALF_FLOAT"), # 0x140B
- ("glGet", X, 1, "GL_FIXED"), # 0x140C
- ("glGet", X, 1, "GL_INT64_NV"), # 0x140E
- ("glGet", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
- ("glGet", X, 1, "GL_CLEAR"), # 0x1500
- ("glGet", X, 1, "GL_AND"), # 0x1501
- ("glGet", X, 1, "GL_AND_REVERSE"), # 0x1502
- ("glGet", X, 1, "GL_COPY"), # 0x1503
- ("glGet", X, 1, "GL_AND_INVERTED"), # 0x1504
- ("glGet", X, 1, "GL_NOOP"), # 0x1505
- ("glGet", X, 1, "GL_XOR"), # 0x1506
- ("glGet", X, 1, "GL_OR"), # 0x1507
- ("glGet", X, 1, "GL_NOR"), # 0x1508
- ("glGet", X, 1, "GL_EQUIV"), # 0x1509
- ("glGet", X, 1, "GL_INVERT"), # 0x150A
- ("glGet", X, 1, "GL_OR_REVERSE"), # 0x150B
- ("glGet", X, 1, "GL_COPY_INVERTED"), # 0x150C
- ("glGet", X, 1, "GL_OR_INVERTED"), # 0x150D
- ("glGet", X, 1, "GL_NAND"), # 0x150E
- ("glGet", X, 1, "GL_SET"), # 0x150F
- ("glGet", X, 1, "GL_EMISSION"), # 0x1600
- ("glGet", X, 1, "GL_SHININESS"), # 0x1601
- ("glGet", X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGet", X, 1, "GL_COLOR_INDEXES"), # 0x1603
- ("glGet", X, 1, "GL_MODELVIEW"), # 0x1700
- ("glGet", X, 1, "GL_PROJECTION"), # 0x1701
- ("glGet", X, 1, "GL_TEXTURE"), # 0x1702
- ("glGet", X, 1, "GL_COLOR"), # 0x1800
- ("glGet", X, 1, "GL_DEPTH"), # 0x1801
- ("glGet", X, 1, "GL_STENCIL"), # 0x1802
- ("glGet", X, 1, "GL_COLOR_INDEX"), # 0x1900
- ("glGet", X, 1, "GL_STENCIL_INDEX"), # 0x1901
- ("glGet", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
- ("glGet", X, 1, "GL_RED"), # 0x1903
- ("glGet", X, 1, "GL_GREEN"), # 0x1904
- ("glGet", X, 1, "GL_BLUE"), # 0x1905
- ("glGet", X, 1, "GL_ALPHA"), # 0x1906
- ("glGet", X, 1, "GL_RGB"), # 0x1907
- ("glGet", X, 1, "GL_RGBA"), # 0x1908
- ("glGet", X, 1, "GL_LUMINANCE"), # 0x1909
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
- ("glGet", X, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
- ("glGet", X, 1, "GL_BITMAP"), # 0x1A00
- ("glGet", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
- ("glGet", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
- ("glGet", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
- ("glGet", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
- ("glGet", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
- ("glGet", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
- ("glGet", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
- ("glGet", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
- ("glGet", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
- ("glGet", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
- ("glGet", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
- ("glGet", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
- ("glGet", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
- ("glGet", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
- ("glGet", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
- ("glGet", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
- ("glGet", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
- ("glGet", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
- ("glGet", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
- ("glGet", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
- ("glGet", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
- ("glGet", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
- ("glGet", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
- ("glGet", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
- ("glGet", X, 1, "GL_POINT"), # 0x1B00
- ("glGet", X, 1, "GL_LINE"), # 0x1B01
- ("glGet", X, 1, "GL_FILL"), # 0x1B02
- ("glGet", X, 1, "GL_RENDER"), # 0x1C00
- ("glGet", X, 1, "GL_FEEDBACK"), # 0x1C01
- ("glGet", X, 1, "GL_SELECT"), # 0x1C02
- ("glGet", X, 1, "GL_FLAT"), # 0x1D00
- ("glGet", X, 1, "GL_SMOOTH"), # 0x1D01
- ("glGet", X, 1, "GL_KEEP"), # 0x1E00
- ("glGet", X, 1, "GL_REPLACE"), # 0x1E01
- ("glGet", X, 1, "GL_INCR"), # 0x1E02
- ("glGet", X, 1, "GL_DECR"), # 0x1E03
- ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
- ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
- ("glGet", S, 1, "GL_VERSION"), # 0x1F02
- ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
- ("glGet", X, 1, "GL_S"), # 0x2000
- ("glGet", X, 1, "GL_T"), # 0x2001
- ("glGet", X, 1, "GL_R"), # 0x2002
- ("glGet", X, 1, "GL_Q"), # 0x2003
- ("glGet", X, 1, "GL_MODULATE"), # 0x2100
- ("glGet", X, 1, "GL_DECAL"), # 0x2101
- ("glGet", X, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGet", X, 1, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
- ("glGet", X, 1, "GL_EYE_LINEAR"), # 0x2400
- ("glGet", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
- ("glGet", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGet", X, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGet", X, 1, "GL_OBJECT_PLANE"), # 0x2501
- ("glGet", X, 1, "GL_EYE_PLANE"), # 0x2502
- ("glGet", X, 1, "GL_NEAREST"), # 0x2600
- ("glGet", X, 1, "GL_LINEAR"), # 0x2601
- ("glGet", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
- ("glGet", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
- ("glGet", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
- ("glGet", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGet", X, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGet", X, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGet", X, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGet", X, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
- ("glGet", X, 1, "GL_CLAMP"), # 0x2900
- ("glGet", X, 1, "GL_REPEAT"), # 0x2901
- ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- ("glGet", X, 1, "GL_R3_G3_B2"), # 0x2A10
- ("glGet", X, 1, "GL_V2F"), # 0x2A20
- ("glGet", X, 1, "GL_V3F"), # 0x2A21
- ("glGet", X, 1, "GL_C4UB_V2F"), # 0x2A22
- ("glGet", X, 1, "GL_C4UB_V3F"), # 0x2A23
- ("glGet", X, 1, "GL_C3F_V3F"), # 0x2A24
- ("glGet", X, 1, "GL_N3F_V3F"), # 0x2A25
- ("glGet", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
- ("glGet", X, 1, "GL_T2F_V3F"), # 0x2A27
- ("glGet", X, 1, "GL_T4F_V4F"), # 0x2A28
- ("glGet", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
- ("glGet", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
- ("glGet", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
- ("glGet", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
- ("glGet", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
- ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
- ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
- ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
- ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
- ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
- ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
- ("glGet", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
- ("glGet", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("glGet", I, 1, "GL_LIGHT0"), # 0x4000
- ("glGet", I, 1, "GL_LIGHT1"), # 0x4001
- ("glGet", I, 1, "GL_LIGHT2"), # 0x4002
- ("glGet", I, 1, "GL_LIGHT3"), # 0x4003
- ("glGet", I, 1, "GL_LIGHT4"), # 0x4004
- ("glGet", I, 1, "GL_LIGHT5"), # 0x4005
- ("glGet", I, 1, "GL_LIGHT6"), # 0x4006
- ("glGet", I, 1, "GL_LIGHT7"), # 0x4007
- ("glGet", X, 1, "GL_ABGR_EXT"), # 0x8000
- ("glGet", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
- ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
- ("glGet", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
- ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
- ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
- ("glGet", X, 1, "GL_FUNC_ADD"), # 0x8006
- ("glGet", X, 1, "GL_MIN"), # 0x8007
- ("glGet", X, 1, "GL_MAX"), # 0x8008
- ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
- ("glGet", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
- ("glGet", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
- ("glGet", X, 1, "GL_CMYK_EXT"), # 0x800C
- ("glGet", X, 1, "GL_CMYKA_EXT"), # 0x800D
- ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
- ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
- ("glGet", I, 1, "GL_CONVOLUTION_1D"), # 0x8010
- ("glGet", I, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
- ("glGet", X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- ("glGet", X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- ("glGet", X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- ("glGet", X, 1, "GL_REDUCE"), # 0x8016
- ("glGet", X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- ("glGet", X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- ("glGet", X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- ("glGet", X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- ("glGet", X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- ("glGet", I, 1, "GL_HISTOGRAM"), # 0x8024
- ("glGet", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- ("glGet", X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- ("glGet", X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- ("glGet", X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- ("glGet", X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- ("glGet", X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- ("glGet", X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- ("glGet", X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- ("glGet", X, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- ("glGet", I, 1, "GL_MINMAX"), # 0x802E
- ("glGet", X, 1, "GL_MINMAX_FORMAT"), # 0x802F
- ("glGet", X, 1, "GL_MINMAX_SINK"), # 0x8030
- ("glGet", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- ("glGet", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- ("glGet", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
- ("glGet", X, 1, "GL_ALPHA4"), # 0x803B
- ("glGet", X, 1, "GL_ALPHA8"), # 0x803C
- ("glGet", X, 1, "GL_ALPHA12"), # 0x803D
- ("glGet", X, 1, "GL_ALPHA16"), # 0x803E
- ("glGet", X, 1, "GL_LUMINANCE4"), # 0x803F
- ("glGet", X, 1, "GL_LUMINANCE8"), # 0x8040
- ("glGet", X, 1, "GL_LUMINANCE12"), # 0x8041
- ("glGet", X, 1, "GL_LUMINANCE16"), # 0x8042
- ("glGet", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
- ("glGet", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
- ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
- ("glGet", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
- ("glGet", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
- ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
- ("glGet", X, 1, "GL_INTENSITY"), # 0x8049
- ("glGet", X, 1, "GL_INTENSITY4"), # 0x804A
- ("glGet", X, 1, "GL_INTENSITY8"), # 0x804B
- ("glGet", X, 1, "GL_INTENSITY12"), # 0x804C
- ("glGet", X, 1, "GL_INTENSITY16"), # 0x804D
- ("glGet", X, 1, "GL_RGB2_EXT"), # 0x804E
- ("glGet", X, 1, "GL_RGB4"), # 0x804F
- ("glGet", X, 1, "GL_RGB5"), # 0x8050
- ("glGet", X, 1, "GL_RGB8"), # 0x8051
- ("glGet", X, 1, "GL_RGB10"), # 0x8052
- ("glGet", X, 1, "GL_RGB12"), # 0x8053
- ("glGet", X, 1, "GL_RGB16"), # 0x8054
- ("glGet", X, 1, "GL_RGBA2"), # 0x8055
- ("glGet", X, 1, "GL_RGBA4"), # 0x8056
- ("glGet", X, 1, "GL_RGB5_A1"), # 0x8057
- ("glGet", X, 1, "GL_RGBA8"), # 0x8058
- ("glGet", X, 1, "GL_RGB10_A2"), # 0x8059
- ("glGet", X, 1, "GL_RGBA12"), # 0x805A
- ("glGet", X, 1, "GL_RGBA16"), # 0x805B
- ("glGet", X, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGet", X, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGet", X, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGet", X, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGet", X, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
- ("glGet", X, 1, "GL_REPLACE_EXT"), # 0x8062
- ("glGet", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
- ("glGet", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
- ("glGet", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGet", X, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGet", X, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
- ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
- ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
- ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
- ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
- ("glGet", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGet", X, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGet", X, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
- ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
- ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
- ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
- ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
- ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
- ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
- ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
- ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
- ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
- ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
- ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
- ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
- ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
- ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
- ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
- ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
- ("glGet", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
- ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
- ("glGet", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
- ("glGet", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
- ("glGet", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
- ("glGet", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
- ("glGet", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
- ("glGet", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
- ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
- ("glGet", X, 1, "GL_1PASS_EXT"), # 0x80A1
- ("glGet", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
- ("glGet", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
- ("glGet", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
- ("glGet", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
- ("glGet", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
- ("glGet", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
- ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
- ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
- ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
- ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
- ("glGet", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
- ("glGet", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
- ("glGet", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
- ("glGet", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
- ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
- ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
- ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
- ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
- ("glGet", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
- ("glGet", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", X, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", X, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
- ("glGet", X, 1, "GL_422_EXT"), # 0x80CC
- ("glGet", X, 1, "GL_422_REV_EXT"), # 0x80CD
- ("glGet", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
- ("glGet", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
- ("glGet", I, 1, "GL_COLOR_TABLE"), # 0x80D0
- ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- ("glGet", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- ("glGet", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- ("glGet", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- ("glGet", X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- ("glGet", X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- ("glGet", X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- ("glGet", X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- ("glGet", X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- ("glGet", X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- ("glGet", X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- ("glGet", X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- ("glGet", X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- ("glGet", X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- ("glGet", X, 1, "GL_BGR"), # 0x80E0
- ("glGet", X, 1, "GL_BGRA"), # 0x80E1
- ("glGet", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
- ("glGet", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
- ("glGet", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
- ("glGet", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
- ("glGet", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
- ("glGet", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
- ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- ("glGet", X, 1, "GL_PHONG_WIN"), # 0x80EA
- ("glGet", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
- ("glGet", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
- ("glGet", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
- ("glGet", X, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
- ("glGet", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
- ("glGet", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
- ("glGet", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
- ("glGet", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
- ("glGet", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
- ("glGet", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
- ("glGet", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
- ("glGet", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
- ("glGet", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
- ("glGet", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
- ("glGet", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
- ("glGet", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
- ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
- ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
- ("glGet", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
- ("glGet", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
- ("glGet", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
- ("glGet", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
- ("glGet", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
- ("glGet", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
- ("glGet", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
- ("glGet", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
- ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
- ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
- ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
- ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
- ("glGet", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
- ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
- ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
- ("glGet", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
- ("glGet", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
- ("glGet", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
- ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
- ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
- ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
- ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
- ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
- ("glGet", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
- ("glGet", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
- ("glGet", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
- ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGet", X, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGet", X, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGet", X, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGet", X, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
- ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
- ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
- ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
- ("glGet", X, 1, "GL_FILTER4_SGIS"), # 0x8146
- ("glGet", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
- ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
- ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
- ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
- ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
- ("glGet", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
- ("glGet", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
- ("glGet", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
- ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
- ("glGet", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
- ("glGet", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- ("glGet", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- ("glGet", X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- ("glGet", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
- ("glGet", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
- ("glGet", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
- ("glGet", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
- ("glGet", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
- ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
- ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
- ("glGet", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
- ("glGet", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
- ("glGet", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
- ("glGet", X, 1, "GL_CUBIC_HP"), # 0x815F
- ("glGet", X, 1, "GL_AVERAGE_HP"), # 0x8160
- ("glGet", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
- ("glGet", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
- ("glGet", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
- ("glGet", X, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
- ("glGet", X, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
- ("glGet", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
- ("glGet", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
- ("glGet", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
- ("glGet", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
- ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
- ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
- ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGet", X, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
- ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
- ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
- ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
- ("glGet", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
- ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
- ("glGet", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
- ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
- ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
- ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
- ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
- ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGet", X, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- ("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
- ("glGet", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
- ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
- ("glGet", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
- ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
- ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("glGet", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("glGet", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
- ("glGet", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- ("glGet", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- ("glGet", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
- ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
- ("glGet", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
- ("glGet", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
- ("glGet", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
- ("glGet", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
- ("glGet", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
- ("glGet", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
- ("glGet", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
- ("glGet", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
- ("glGet", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
- ("glGet", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
- ("glGet", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
- ("glGet", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
- ("glGet", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
- ("glGet", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
- ("glGet", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
- ("glGet", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
- ("glGet", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
- ("glGet", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
- ("glGet", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
- ("glGet", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
- ("glGet", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
- ("glGet", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
- ("glGet", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
- ("glGet", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
- ("glGet", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
- ("glGet", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
- ("glGet", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
- ("glGet", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
- ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
- ("glGet", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
- ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
- ("glGet", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
- ("glGet", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
- ("glGet", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
- ("glGet", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
- ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- ("glGet", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- ("glGet", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- ("glGet", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
- ("glGet", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
- ("glGet", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
- ("glGet", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
- ("glGet", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
- ("glGet", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
- ("glGet", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("glGet", X, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("glGet", X, 1, "GL_MINOR_VERSION"), # 0x821C
- ("glGet", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("glGet", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E
- ("glGet", X, 1, "GL_INDEX"), # 0x8222
- ("glGet", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
- ("glGet", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
- ("glGet", X, 1, "GL_COMPRESSED_RED"), # 0x8225
- ("glGet", X, 1, "GL_COMPRESSED_RG"), # 0x8226
- ("glGet", X, 1, "GL_RG"), # 0x8227
- ("glGet", X, 1, "GL_RG_INTEGER"), # 0x8228
- ("glGet", X, 1, "GL_R8"), # 0x8229
- ("glGet", X, 1, "GL_R16"), # 0x822A
- ("glGet", X, 1, "GL_RG8"), # 0x822B
- ("glGet", X, 1, "GL_RG16"), # 0x822C
- ("glGet", X, 1, "GL_R16F"), # 0x822D
- ("glGet", X, 1, "GL_R32F"), # 0x822E
- ("glGet", X, 1, "GL_RG16F"), # 0x822F
- ("glGet", X, 1, "GL_RG32F"), # 0x8230
- ("glGet", X, 1, "GL_R8I"), # 0x8231
- ("glGet", X, 1, "GL_R8UI"), # 0x8232
- ("glGet", X, 1, "GL_R16I"), # 0x8233
- ("glGet", X, 1, "GL_R16UI"), # 0x8234
- ("glGet", X, 1, "GL_R32I"), # 0x8235
- ("glGet", X, 1, "GL_R32UI"), # 0x8236
- ("glGet", X, 1, "GL_RG8I"), # 0x8237
- ("glGet", X, 1, "GL_RG8UI"), # 0x8238
- ("glGet", X, 1, "GL_RG16I"), # 0x8239
- ("glGet", X, 1, "GL_RG16UI"), # 0x823A
- ("glGet", X, 1, "GL_RG32I"), # 0x823B
- ("glGet", X, 1, "GL_RG32UI"), # 0x823C
- ("glGet", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
- ("glGet", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("glGet", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
- ("glGet", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
- ("glGet", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
- ("glGet", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
- ("glGet", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
- ("glGet", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
- ("glGet", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
- ("glGet", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
- ("glGet", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
- ("glGet", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
- ("glGet", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
- ("glGet", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
- ("glGet", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
- ("glGet", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
- ("glGet", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
- ("glGet", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
- ("glGet", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
- ("glGet", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
- ("glGet", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
- ("glGet", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
- ("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
- ("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
- ("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
- ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("glGet", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("glGet", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("glGet", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
- ("glGet", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
- ("glGet", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
- ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
- ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
- ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
- ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
- ("glGet", X, 1, "GL_YCRCB_SGIX"), # 0x8318
- ("glGet", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
- ("glGet", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
- ("glGet", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
- ("glGet", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
- ("glGet", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
- ("glGet", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
- ("glGet", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
- ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
- ("glGet", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
- ("glGet", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
- ("glGet", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
- ("glGet", X, 1, "GL_CUBIC_EXT"), # 0x8334
- ("glGet", X, 1, "GL_AVERAGE_EXT"), # 0x8335
- ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
- ("glGet", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
- ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
- ("glGet", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
- ("glGet", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
- ("glGet", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
- ("glGet", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
- ("glGet", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
- ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
- ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
- ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
- ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
- ("glGet", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
- ("glGet", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
- ("glGet", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
- ("glGet", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
- ("glGet", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
- ("glGet", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
- ("glGet", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
- ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
- ("glGet", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
- ("glGet", X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
- ("glGet", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
- ("glGet", X, 1, "GL_RGB_S3TC"), # 0x83A0
- ("glGet", X, 1, "GL_RGB4_S3TC"), # 0x83A1
- ("glGet", X, 1, "GL_RGBA_S3TC"), # 0x83A2
- ("glGet", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
- ("glGet", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
- ("glGet", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
- ("glGet", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
- ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
- ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
- ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
- ("glGet", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
- ("glGet", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
- ("glGet", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
- ("glGet", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
- ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
- ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
- ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
- ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
- ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
- ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
- ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
- ("glGet", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
- ("glGet", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
- ("glGet", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
- ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
- ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
- ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
- ("glGet", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
- ("glGet", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
- ("glGet", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
- ("glGet", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
- ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
- ("glGet", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
- ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
- ("glGet", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
- ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
- ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
- ("glGet", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
- ("glGet", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
- ("glGet", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
- ("glGet", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
- ("glGet", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
- ("glGet", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
- ("glGet", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
- ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
- ("glGet", X, 1, "GL_FOG_COORD"), # 0x8451
- ("glGet", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
- ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
- ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
- ("glGet", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
- ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
- ("glGet", I, 1, "GL_COLOR_SUM"), # 0x8458
- ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
- ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
- ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
- ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
- ("glGet", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
- ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
- ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
- ("glGet", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
- ("glGet", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
- ("glGet", X, 1, "GL_TEXTURE0"), # 0x84C0
- ("glGet", X, 1, "GL_TEXTURE1"), # 0x84C1
- ("glGet", X, 1, "GL_TEXTURE2"), # 0x84C2
- ("glGet", X, 1, "GL_TEXTURE3"), # 0x84C3
- ("glGet", X, 1, "GL_TEXTURE4"), # 0x84C4
- ("glGet", X, 1, "GL_TEXTURE5"), # 0x84C5
- ("glGet", X, 1, "GL_TEXTURE6"), # 0x84C6
- ("glGet", X, 1, "GL_TEXTURE7"), # 0x84C7
- ("glGet", X, 1, "GL_TEXTURE8"), # 0x84C8
- ("glGet", X, 1, "GL_TEXTURE9"), # 0x84C9
- ("glGet", X, 1, "GL_TEXTURE10"), # 0x84CA
- ("glGet", X, 1, "GL_TEXTURE11"), # 0x84CB
- ("glGet", X, 1, "GL_TEXTURE12"), # 0x84CC
- ("glGet", X, 1, "GL_TEXTURE13"), # 0x84CD
- ("glGet", X, 1, "GL_TEXTURE14"), # 0x84CE
- ("glGet", X, 1, "GL_TEXTURE15"), # 0x84CF
- ("glGet", X, 1, "GL_TEXTURE16"), # 0x84D0
- ("glGet", X, 1, "GL_TEXTURE17"), # 0x84D1
- ("glGet", X, 1, "GL_TEXTURE18"), # 0x84D2
- ("glGet", X, 1, "GL_TEXTURE19"), # 0x84D3
- ("glGet", X, 1, "GL_TEXTURE20"), # 0x84D4
- ("glGet", X, 1, "GL_TEXTURE21"), # 0x84D5
- ("glGet", X, 1, "GL_TEXTURE22"), # 0x84D6
- ("glGet", X, 1, "GL_TEXTURE23"), # 0x84D7
- ("glGet", X, 1, "GL_TEXTURE24"), # 0x84D8
- ("glGet", X, 1, "GL_TEXTURE25"), # 0x84D9
- ("glGet", X, 1, "GL_TEXTURE26"), # 0x84DA
- ("glGet", X, 1, "GL_TEXTURE27"), # 0x84DB
- ("glGet", X, 1, "GL_TEXTURE28"), # 0x84DC
- ("glGet", X, 1, "GL_TEXTURE29"), # 0x84DD
- ("glGet", X, 1, "GL_TEXTURE30"), # 0x84DE
- ("glGet", X, 1, "GL_TEXTURE31"), # 0x84DF
- ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
- ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
- ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
- ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
- ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
- ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
- ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
- ("glGet", X, 1, "GL_SUBTRACT"), # 0x84E7
- ("glGet", X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
- ("glGet", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
- ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
- ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
- ("glGet", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
- ("glGet", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
- ("glGet", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
- ("glGet", X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
- ("glGet", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
- ("glGet", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
- ("glGet", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("glGet", X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("glGet", X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
- ("glGet", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
- ("glGet", X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
- ("glGet", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
- ("glGet", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
- ("glGet", X, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
- ("glGet", X, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
- ("glGet", X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGet", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
- ("glGet", X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
- ("glGet", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
- ("glGet", X, 1, "GL_COMBINE4_NV"), # 0x8503
- ("glGet", X, 1, "GL_MAX_SHININESS_NV"), # 0x8504
- ("glGet", X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
- ("glGet", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
- ("glGet", X, 1, "GL_INCR_WRAP"), # 0x8507
- ("glGet", X, 1, "GL_DECR_WRAP"), # 0x8508
- ("glGet", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
- ("glGet", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
- ("glGet", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
- ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
- ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
- ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
- ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
- ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
- ("glGet", X, 1, "GL_NORMAL_MAP"), # 0x8511
- ("glGet", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
- ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
- ("glGet", X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
- ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
- ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
- ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
- ("glGet", X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
- ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
- ("glGet", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
- ("glGet", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
- ("glGet", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
- ("glGet", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
- ("glGet", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
- ("glGet", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
- ("glGet", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
- ("glGet", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
- ("glGet", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
- ("glGet", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
- ("glGet", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
- ("glGet", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
- ("glGet", X, 1, "GL_SPARE0_NV"), # 0x852E
- ("glGet", X, 1, "GL_SPARE1_NV"), # 0x852F
- ("glGet", X, 1, "GL_DISCARD_NV"), # 0x8530
- ("glGet", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
- ("glGet", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
- ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
- ("glGet", X, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
- ("glGet", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
- ("glGet", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
- ("glGet", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
- ("glGet", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
- ("glGet", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
- ("glGet", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
- ("glGet", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
- ("glGet", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
- ("glGet", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
- ("glGet", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
- ("glGet", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
- ("glGet", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
- ("glGet", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
- ("glGet", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
- ("glGet", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
- ("glGet", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
- ("glGet", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
- ("glGet", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
- ("glGet", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
- ("glGet", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
- ("glGet", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
- ("glGet", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
- ("glGet", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
- ("glGet", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
- ("glGet", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
- ("glGet", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
- ("glGet", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
- ("glGet", X, 1, "GL_COMBINER0_NV"), # 0x8550
- ("glGet", X, 1, "GL_COMBINER1_NV"), # 0x8551
- ("glGet", X, 1, "GL_COMBINER2_NV"), # 0x8552
- ("glGet", X, 1, "GL_COMBINER3_NV"), # 0x8553
- ("glGet", X, 1, "GL_COMBINER4_NV"), # 0x8554
- ("glGet", X, 1, "GL_COMBINER5_NV"), # 0x8555
- ("glGet", X, 1, "GL_COMBINER6_NV"), # 0x8556
- ("glGet", X, 1, "GL_COMBINER7_NV"), # 0x8557
- ("glGet", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
- ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
- ("glGet", X, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
- ("glGet", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
- ("glGet", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
- ("glGet", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
- ("glGet", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
- ("glGet", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
- ("glGet", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
- ("glGet", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
- ("glGet", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
- ("glGet", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
- ("glGet", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
- ("glGet", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
- ("glGet", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
- ("glGet", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
- ("glGet", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
- ("glGet", X, 1, "GL_COMBINE"), # 0x8570
- ("glGet", X, 1, "GL_COMBINE_RGB"), # 0x8571
- ("glGet", X, 1, "GL_COMBINE_ALPHA"), # 0x8572
- ("glGet", X, 1, "GL_RGB_SCALE"), # 0x8573
- ("glGet", X, 1, "GL_ADD_SIGNED"), # 0x8574
- ("glGet", X, 1, "GL_INTERPOLATE"), # 0x8575
- ("glGet", X, 1, "GL_CONSTANT"), # 0x8576
- ("glGet", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
- ("glGet", X, 1, "GL_PREVIOUS"), # 0x8578
- ("glGet", X, 1, "GL_SRC0_RGB"), # 0x8580
- ("glGet", X, 1, "GL_SRC1_RGB"), # 0x8581
- ("glGet", X, 1, "GL_SRC2_RGB"), # 0x8582
- ("glGet", X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- ("glGet", X, 1, "GL_SRC0_ALPHA"), # 0x8588
- ("glGet", X, 1, "GL_SRC1_ALPHA"), # 0x8589
- ("glGet", X, 1, "GL_SRC2_ALPHA"), # 0x858A
- ("glGet", X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
- ("glGet", X, 1, "GL_OPERAND0_RGB"), # 0x8590
- ("glGet", X, 1, "GL_OPERAND1_RGB"), # 0x8591
- ("glGet", X, 1, "GL_OPERAND2_RGB"), # 0x8592
- ("glGet", X, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- ("glGet", X, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- ("glGet", X, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- ("glGet", X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
- ("glGet", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- ("glGet", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
- ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
- ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
- ("glGet", X, 1, "GL_PERTURB_EXT"), # 0x85AE
- ("glGet", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
- ("glGet", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
- ("glGet", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
- ("glGet", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
- ("glGet", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
- ("glGet", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
- ("glGet", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
- ("glGet", X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
- ("glGet", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
- ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
- ("glGet", X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
- ("glGet", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
- ("glGet", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
- ("glGet", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
- ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
- ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
- ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
- ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
- ("glGet", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
- ("glGet", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
- ("glGet", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
- ("glGet", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
- ("glGet", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
- ("glGet", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
- ("glGet", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
- ("glGet", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
- ("glGet", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
- ("glGet", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
- ("glGet", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
- ("glGet", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
- ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
- ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
- ("glGet", X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
- ("glGet", X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
- ("glGet", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
- ("glGet", X, 1, "GL_IDENTITY_NV"), # 0x862A
- ("glGet", X, 1, "GL_INVERSE_NV"), # 0x862B
- ("glGet", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
- ("glGet", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
- ("glGet", X, 1, "GL_MATRIX0_NV"), # 0x8630
- ("glGet", X, 1, "GL_MATRIX1_NV"), # 0x8631
- ("glGet", X, 1, "GL_MATRIX2_NV"), # 0x8632
- ("glGet", X, 1, "GL_MATRIX3_NV"), # 0x8633
- ("glGet", X, 1, "GL_MATRIX4_NV"), # 0x8634
- ("glGet", X, 1, "GL_MATRIX5_NV"), # 0x8635
- ("glGet", X, 1, "GL_MATRIX6_NV"), # 0x8636
- ("glGet", X, 1, "GL_MATRIX7_NV"), # 0x8637
- ("glGet", X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
- ("glGet", X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
- ("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
- ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
- ("glGet", X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
- ("glGet", X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
- ("glGet", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
- ("glGet", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
- ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
- ("glGet", X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
- ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
- ("glGet", X, 1, "GL_DEPTH_CLAMP"), # 0x864F
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
- ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
- ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
- ("glGet", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
- ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("glGet", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGet", X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("glGet", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
- ("glGet", X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
- ("glGet", X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
- ("glGet", X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
- ("glGet", X, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
- ("glGet", X, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
- ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
- ("glGet", X, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
- ("glGet", X, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
- ("glGet", X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
- ("glGet", X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
- ("glGet", X, 1, "GL_DOT3_RGB"), # 0x86AE
- ("glGet", X, 1, "GL_DOT3_RGBA"), # 0x86AF
- ("glGet", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
- ("glGet", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
- ("glGet", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
- ("glGet", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
- ("glGet", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
- ("glGet", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
- ("glGet", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
- ("glGet", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
- ("glGet", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
- ("glGet", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
- ("glGet", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
- ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
- ("glGet", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
- ("glGet", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
- ("glGet", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
- ("glGet", X, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
- ("glGet", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
- ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
- ("glGet", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
- ("glGet", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
- ("glGet", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
- ("glGet", X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
- ("glGet", X, 1, "GL_CULL_MODES_NV"), # 0x86E0
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
- ("glGet", X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
- ("glGet", X, 1, "GL_CONST_EYE_NV"), # 0x86E5
- ("glGet", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
- ("glGet", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
- ("glGet", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
- ("glGet", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
- ("glGet", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
- ("glGet", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
- ("glGet", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
- ("glGet", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
- ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
- ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
- ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
- ("glGet", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
- ("glGet", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
- ("glGet", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
- ("glGet", X, 1, "GL_HILO_NV"), # 0x86F4
- ("glGet", X, 1, "GL_DSDT_NV"), # 0x86F5
- ("glGet", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
- ("glGet", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
- ("glGet", X, 1, "GL_HILO16_NV"), # 0x86F8
- ("glGet", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
- ("glGet", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
- ("glGet", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
- ("glGet", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
- ("glGet", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
- ("glGet", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
- ("glGet", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
- ("glGet", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
- ("glGet", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
- ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
- ("glGet", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
- ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
- ("glGet", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
- ("glGet", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
- ("glGet", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
- ("glGet", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
- ("glGet", X, 1, "GL_DSDT8_NV"), # 0x8709
- ("glGet", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
- ("glGet", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
- ("glGet", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
- ("glGet", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
- ("glGet", X, 1, "GL_HI_SCALE_NV"), # 0x870E
- ("glGet", X, 1, "GL_LO_SCALE_NV"), # 0x870F
- ("glGet", X, 1, "GL_DS_SCALE_NV"), # 0x8710
- ("glGet", X, 1, "GL_DT_SCALE_NV"), # 0x8711
- ("glGet", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
- ("glGet", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
- ("glGet", X, 1, "GL_HI_BIAS_NV"), # 0x8714
- ("glGet", X, 1, "GL_LO_BIAS_NV"), # 0x8715
- ("glGet", X, 1, "GL_DS_BIAS_NV"), # 0x8716
- ("glGet", X, 1, "GL_DT_BIAS_NV"), # 0x8717
- ("glGet", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
- ("glGet", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
- ("glGet", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
- ("glGet", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
- ("glGet", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
- ("glGet", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
- ("glGet", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
- ("glGet", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
- ("glGet", X, 1, "GL_MODELVIEW2_ARB"), # 0x8722
- ("glGet", X, 1, "GL_MODELVIEW3_ARB"), # 0x8723
- ("glGet", X, 1, "GL_MODELVIEW4_ARB"), # 0x8724
- ("glGet", X, 1, "GL_MODELVIEW5_ARB"), # 0x8725
- ("glGet", X, 1, "GL_MODELVIEW6_ARB"), # 0x8726
- ("glGet", X, 1, "GL_MODELVIEW7_ARB"), # 0x8727
- ("glGet", X, 1, "GL_MODELVIEW8_ARB"), # 0x8728
- ("glGet", X, 1, "GL_MODELVIEW9_ARB"), # 0x8729
- ("glGet", X, 1, "GL_MODELVIEW10_ARB"), # 0x872A
- ("glGet", X, 1, "GL_MODELVIEW11_ARB"), # 0x872B
- ("glGet", X, 1, "GL_MODELVIEW12_ARB"), # 0x872C
- ("glGet", X, 1, "GL_MODELVIEW13_ARB"), # 0x872D
- ("glGet", X, 1, "GL_MODELVIEW14_ARB"), # 0x872E
- ("glGet", X, 1, "GL_MODELVIEW15_ARB"), # 0x872F
- ("glGet", X, 1, "GL_MODELVIEW16_ARB"), # 0x8730
- ("glGet", X, 1, "GL_MODELVIEW17_ARB"), # 0x8731
- ("glGet", X, 1, "GL_MODELVIEW18_ARB"), # 0x8732
- ("glGet", X, 1, "GL_MODELVIEW19_ARB"), # 0x8733
- ("glGet", X, 1, "GL_MODELVIEW20_ARB"), # 0x8734
- ("glGet", X, 1, "GL_MODELVIEW21_ARB"), # 0x8735
- ("glGet", X, 1, "GL_MODELVIEW22_ARB"), # 0x8736
- ("glGet", X, 1, "GL_MODELVIEW23_ARB"), # 0x8737
- ("glGet", X, 1, "GL_MODELVIEW24_ARB"), # 0x8738
- ("glGet", X, 1, "GL_MODELVIEW25_ARB"), # 0x8739
- ("glGet", X, 1, "GL_MODELVIEW26_ARB"), # 0x873A
- ("glGet", X, 1, "GL_MODELVIEW27_ARB"), # 0x873B
- ("glGet", X, 1, "GL_MODELVIEW28_ARB"), # 0x873C
- ("glGet", X, 1, "GL_MODELVIEW29_ARB"), # 0x873D
- ("glGet", X, 1, "GL_MODELVIEW30_ARB"), # 0x873E
- ("glGet", X, 1, "GL_MODELVIEW31_ARB"), # 0x873F
- ("glGet", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
- ("glGet", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
- ("glGet", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
- ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
- ("glGet", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
- ("glGet", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
- ("glGet", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
- ("glGet", X, 1, "GL_YCBCR_MESA"), # 0x8757
- ("glGet", X, 1, "GL_PACK_INVERT_MESA"), # 0x8758
- ("glGet", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
- ("glGet", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
- ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
- ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
- ("glGet", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
- ("glGet", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
- ("glGet", X, 1, "GL_STATIC_ATI"), # 0x8760
- ("glGet", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
- ("glGet", X, 1, "GL_PRESERVE_ATI"), # 0x8762
- ("glGet", X, 1, "GL_DISCARD_ATI"), # 0x8763
- ("glGet", X, 1, "GL_BUFFER_SIZE"), # 0x8764
- ("glGet", X, 1, "GL_BUFFER_USAGE"), # 0x8765
- ("glGet", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
- ("glGet", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
- ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
- ("glGet", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
- ("glGet", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
- ("glGet", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
- ("glGet", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
- ("glGet", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
- ("glGet", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
- ("glGet", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
- ("glGet", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
- ("glGet", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
- ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
- ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
- ("glGet", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
- ("glGet", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
- ("glGet", X, 1, "GL_DUDV_ATI"), # 0x8779
- ("glGet", X, 1, "GL_DU8DV8_ATI"), # 0x877A
- ("glGet", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
- ("glGet", X, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
- ("glGet", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
- ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
- ("glGet", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
- ("glGet", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
- ("glGet", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
- ("glGet", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
- ("glGet", X, 1, "GL_OP_MUL_EXT"), # 0x8786
- ("glGet", X, 1, "GL_OP_ADD_EXT"), # 0x8787
- ("glGet", X, 1, "GL_OP_MADD_EXT"), # 0x8788
- ("glGet", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
- ("glGet", X, 1, "GL_OP_MAX_EXT"), # 0x878A
- ("glGet", X, 1, "GL_OP_MIN_EXT"), # 0x878B
- ("glGet", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
- ("glGet", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
- ("glGet", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
- ("glGet", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
- ("glGet", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
- ("glGet", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
- ("glGet", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
- ("glGet", X, 1, "GL_OP_POWER_EXT"), # 0x8793
- ("glGet", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
- ("glGet", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
- ("glGet", X, 1, "GL_OP_SUB_EXT"), # 0x8796
- ("glGet", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
- ("glGet", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
- ("glGet", X, 1, "GL_OP_MOV_EXT"), # 0x8799
- ("glGet", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
- ("glGet", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
- ("glGet", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
- ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
- ("glGet", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
- ("glGet", X, 1, "GL_SCALAR_EXT"), # 0x87BE
- ("glGet", X, 1, "GL_VECTOR_EXT"), # 0x87BF
- ("glGet", X, 1, "GL_MATRIX_EXT"), # 0x87C0
- ("glGet", X, 1, "GL_VARIANT_EXT"), # 0x87C1
- ("glGet", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
- ("glGet", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
- ("glGet", X, 1, "GL_LOCAL_EXT"), # 0x87C4
- ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
- ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
- ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
- ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
- ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
- ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
- ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
- ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
- ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
- ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
- ("glGet", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
- ("glGet", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
- ("glGet", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
- ("glGet", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
- ("glGet", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
- ("glGet", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
- ("glGet", X, 1, "GL_X_EXT"), # 0x87D5
- ("glGet", X, 1, "GL_Y_EXT"), # 0x87D6
- ("glGet", X, 1, "GL_Z_EXT"), # 0x87D7
- ("glGet", X, 1, "GL_W_EXT"), # 0x87D8
- ("glGet", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
- ("glGet", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
- ("glGet", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
- ("glGet", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
- ("glGet", X, 1, "GL_ZERO_EXT"), # 0x87DD
- ("glGet", X, 1, "GL_ONE_EXT"), # 0x87DE
- ("glGet", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
- ("glGet", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
- ("glGet", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
- ("glGet", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
- ("glGet", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
- ("glGet", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
- ("glGet", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
- ("glGet", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
- ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
- ("glGet", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
- ("glGet", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
- ("glGet", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
- ("glGet", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
- ("glGet", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
- ("glGet", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
- ("glGet", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
- ("glGet", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
- ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
- ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
- ("glGet", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
- ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
- ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
- ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
- ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
- ("glGet", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
- ("glGet", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
- ("glGet", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("glGet", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("glGet", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
- ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
- ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
- ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
- ("glGet", X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
- ("glGet", X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
- ("glGet", X, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
- ("glGet", X, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
- ("glGet", X, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
- ("glGet", X, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
- ("glGet", X, 1, "GL_RGBA32F"), # 0x8814
- ("glGet", X, 1, "GL_RGB32F"), # 0x8815
- ("glGet", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
- ("glGet", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
- ("glGet", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
- ("glGet", X, 1, "GL_RGBA16F"), # 0x881A
- ("glGet", X, 1, "GL_RGB16F"), # 0x881B
- ("glGet", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
- ("glGet", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
- ("glGet", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
- ("glGet", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
- ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
- ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
- ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
- ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
- ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
- ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
- ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
- ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
- ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
- ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
- ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
- ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
- ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
- ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
- ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
- ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
- ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
- ("glGet", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
- ("glGet", X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
- ("glGet", X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
- ("glGet", X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
- ("glGet", X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
- ("glGet", X, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
- ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
- ("glGet", X, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
- ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
- ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
- ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
- ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGet", X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGet", X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("glGet", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
- ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
- ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
- ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
- ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
- ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
- ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
- ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
- ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
- ("glGet", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
- ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
- ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
- ("glGet", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
- ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
- ("glGet", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
- ("glGet", X, 1, "GL_HILO8_NV"), # 0x885E
- ("glGet", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
- ("glGet", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("glGet", X, 1, "GL_POINT_SPRITE"), # 0x8861
- ("glGet", X, 1, "GL_COORD_REPLACE"), # 0x8862
- ("glGet", X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
- ("glGet", X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
- ("glGet", X, 1, "GL_CURRENT_QUERY"), # 0x8865
- ("glGet", X, 1, "GL_QUERY_RESULT"), # 0x8866
- ("glGet", X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
- ("glGet", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
- ("glGet", X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
- ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
- ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
- ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
- ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
- ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
- ("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
- ("glGet", X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
- ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
- ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
- ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
- ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
- ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
- ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
- ("glGet", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
- ("glGet", X, 1, "GL_FLOAT_R_NV"), # 0x8880
- ("glGet", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
- ("glGet", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
- ("glGet", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
- ("glGet", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
- ("glGet", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
- ("glGet", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
- ("glGet", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
- ("glGet", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
- ("glGet", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
- ("glGet", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
- ("glGet", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
- ("glGet", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
- ("glGet", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
- ("glGet", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
- ("glGet", X, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
- ("glGet", X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
- ("glGet", X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
- ("glGet", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
- ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
- ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
- ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
- ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
- ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
- ("glGet", X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
- ("glGet", X, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
- ("glGet", X, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
- ("glGet", X, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
- ("glGet", X, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
- ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
- ("glGet", X, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
- ("glGet", X, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
- ("glGet", X, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
- ("glGet", X, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
- ("glGet", X, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
- ("glGet", X, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
- ("glGet", X, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
- ("glGet", X, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
- ("glGet", X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
- ("glGet", X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
- ("glGet", X, 1, "GL_READ_ONLY"), # 0x88B8
- ("glGet", X, 1, "GL_WRITE_ONLY"), # 0x88B9
- ("glGet", X, 1, "GL_READ_WRITE"), # 0x88BA
- ("glGet", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- ("glGet", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- ("glGet", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
- ("glGet", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
- ("glGet", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
- ("glGet", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
- ("glGet", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
- ("glGet", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
- ("glGet", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
- ("glGet", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
- ("glGet", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
- ("glGet", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
- ("glGet", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
- ("glGet", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
- ("glGet", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
- ("glGet", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
- ("glGet", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
- ("glGet", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
- ("glGet", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
- ("glGet", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
- ("glGet", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
- ("glGet", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
- ("glGet", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
- ("glGet", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
- ("glGet", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
- ("glGet", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
- ("glGet", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
- ("glGet", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
- ("glGet", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
- ("glGet", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
- ("glGet", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
- ("glGet", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
- ("glGet", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
- ("glGet", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
- ("glGet", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
- ("glGet", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
- ("glGet", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
- ("glGet", X, 1, "GL_STREAM_DRAW"), # 0x88E0
- ("glGet", X, 1, "GL_STREAM_READ"), # 0x88E1
- ("glGet", X, 1, "GL_STREAM_COPY"), # 0x88E2
- ("glGet", X, 1, "GL_STATIC_DRAW"), # 0x88E4
- ("glGet", X, 1, "GL_STATIC_READ"), # 0x88E5
- ("glGet", X, 1, "GL_STATIC_COPY"), # 0x88E6
- ("glGet", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
- ("glGet", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
- ("glGet", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
- ("glGet", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
- ("glGet", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
- ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
- ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
- ("glGet", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("glGet", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
- ("glGet", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
- ("glGet", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
- ("glGet", X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
- ("glGet", X, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
- ("glGet", X, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
- ("glGet", X, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
- ("glGet", X, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
- ("glGet", X, 1, "GL_SRC1_COLOR"), # 0x88F9
- ("glGet", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
- ("glGet", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
- ("glGet", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
- ("glGet", X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
- ("glGet", X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
- ("glGet", X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
- ("glGet", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
- ("glGet", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
- ("glGet", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
- ("glGet", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
- ("glGet", X, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
- ("glGet", X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
- ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
- ("glGet", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
- ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
- ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
- ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
- ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
- ("glGet", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
- ("glGet", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
- ("glGet", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
- ("glGet", X, 1, "GL_FIXED_ONLY"), # 0x891D
- ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
- ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
- ("glGet", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
- ("glGet", X, 1, "GL_REG_0_ATI"), # 0x8921
- ("glGet", X, 1, "GL_REG_1_ATI"), # 0x8922
- ("glGet", X, 1, "GL_REG_2_ATI"), # 0x8923
- ("glGet", X, 1, "GL_REG_3_ATI"), # 0x8924
- ("glGet", X, 1, "GL_REG_4_ATI"), # 0x8925
- ("glGet", X, 1, "GL_REG_5_ATI"), # 0x8926
- ("glGet", X, 1, "GL_REG_6_ATI"), # 0x8927
- ("glGet", X, 1, "GL_REG_7_ATI"), # 0x8928
- ("glGet", X, 1, "GL_REG_8_ATI"), # 0x8929
- ("glGet", X, 1, "GL_REG_9_ATI"), # 0x892A
- ("glGet", X, 1, "GL_REG_10_ATI"), # 0x892B
- ("glGet", X, 1, "GL_REG_11_ATI"), # 0x892C
- ("glGet", X, 1, "GL_REG_12_ATI"), # 0x892D
- ("glGet", X, 1, "GL_REG_13_ATI"), # 0x892E
- ("glGet", X, 1, "GL_REG_14_ATI"), # 0x892F
- ("glGet", X, 1, "GL_REG_15_ATI"), # 0x8930
- ("glGet", X, 1, "GL_REG_16_ATI"), # 0x8931
- ("glGet", X, 1, "GL_REG_17_ATI"), # 0x8932
- ("glGet", X, 1, "GL_REG_18_ATI"), # 0x8933
- ("glGet", X, 1, "GL_REG_19_ATI"), # 0x8934
- ("glGet", X, 1, "GL_REG_20_ATI"), # 0x8935
- ("glGet", X, 1, "GL_REG_21_ATI"), # 0x8936
- ("glGet", X, 1, "GL_REG_22_ATI"), # 0x8937
- ("glGet", X, 1, "GL_REG_23_ATI"), # 0x8938
- ("glGet", X, 1, "GL_REG_24_ATI"), # 0x8939
- ("glGet", X, 1, "GL_REG_25_ATI"), # 0x893A
- ("glGet", X, 1, "GL_REG_26_ATI"), # 0x893B
- ("glGet", X, 1, "GL_REG_27_ATI"), # 0x893C
- ("glGet", X, 1, "GL_REG_28_ATI"), # 0x893D
- ("glGet", X, 1, "GL_REG_29_ATI"), # 0x893E
- ("glGet", X, 1, "GL_REG_30_ATI"), # 0x893F
- ("glGet", X, 1, "GL_REG_31_ATI"), # 0x8940
- ("glGet", X, 1, "GL_CON_0_ATI"), # 0x8941
- ("glGet", X, 1, "GL_CON_1_ATI"), # 0x8942
- ("glGet", X, 1, "GL_CON_2_ATI"), # 0x8943
- ("glGet", X, 1, "GL_CON_3_ATI"), # 0x8944
- ("glGet", X, 1, "GL_CON_4_ATI"), # 0x8945
- ("glGet", X, 1, "GL_CON_5_ATI"), # 0x8946
- ("glGet", X, 1, "GL_CON_6_ATI"), # 0x8947
- ("glGet", X, 1, "GL_CON_7_ATI"), # 0x8948
- ("glGet", X, 1, "GL_CON_8_ATI"), # 0x8949
- ("glGet", X, 1, "GL_CON_9_ATI"), # 0x894A
- ("glGet", X, 1, "GL_CON_10_ATI"), # 0x894B
- ("glGet", X, 1, "GL_CON_11_ATI"), # 0x894C
- ("glGet", X, 1, "GL_CON_12_ATI"), # 0x894D
- ("glGet", X, 1, "GL_CON_13_ATI"), # 0x894E
- ("glGet", X, 1, "GL_CON_14_ATI"), # 0x894F
- ("glGet", X, 1, "GL_CON_15_ATI"), # 0x8950
- ("glGet", X, 1, "GL_CON_16_ATI"), # 0x8951
- ("glGet", X, 1, "GL_CON_17_ATI"), # 0x8952
- ("glGet", X, 1, "GL_CON_18_ATI"), # 0x8953
- ("glGet", X, 1, "GL_CON_19_ATI"), # 0x8954
- ("glGet", X, 1, "GL_CON_20_ATI"), # 0x8955
- ("glGet", X, 1, "GL_CON_21_ATI"), # 0x8956
- ("glGet", X, 1, "GL_CON_22_ATI"), # 0x8957
- ("glGet", X, 1, "GL_CON_23_ATI"), # 0x8958
- ("glGet", X, 1, "GL_CON_24_ATI"), # 0x8959
- ("glGet", X, 1, "GL_CON_25_ATI"), # 0x895A
- ("glGet", X, 1, "GL_CON_26_ATI"), # 0x895B
- ("glGet", X, 1, "GL_CON_27_ATI"), # 0x895C
- ("glGet", X, 1, "GL_CON_28_ATI"), # 0x895D
- ("glGet", X, 1, "GL_CON_29_ATI"), # 0x895E
- ("glGet", X, 1, "GL_CON_30_ATI"), # 0x895F
- ("glGet", X, 1, "GL_CON_31_ATI"), # 0x8960
- ("glGet", X, 1, "GL_MOV_ATI"), # 0x8961
- ("glGet", X, 1, "GL_ADD_ATI"), # 0x8963
- ("glGet", X, 1, "GL_MUL_ATI"), # 0x8964
- ("glGet", X, 1, "GL_SUB_ATI"), # 0x8965
- ("glGet", X, 1, "GL_DOT3_ATI"), # 0x8966
- ("glGet", X, 1, "GL_DOT4_ATI"), # 0x8967
- ("glGet", X, 1, "GL_MAD_ATI"), # 0x8968
- ("glGet", X, 1, "GL_LERP_ATI"), # 0x8969
- ("glGet", X, 1, "GL_CND_ATI"), # 0x896A
- ("glGet", X, 1, "GL_CND0_ATI"), # 0x896B
- ("glGet", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
- ("glGet", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
- ("glGet", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
- ("glGet", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
- ("glGet", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
- ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
- ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
- ("glGet", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
- ("glGet", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
- ("glGet", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
- ("glGet", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
- ("glGet", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
- ("glGet", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
- ("glGet", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
- ("glGet", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
- ("glGet", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
- ("glGet", X, 1, "GL_INTERLACE_OML"), # 0x8980
- ("glGet", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
- ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
- ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
- ("glGet", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
- ("glGet", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
- ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
- ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
- ("glGet", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
- ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
- ("glGet", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
- ("glGet", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
- ("glGet", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
- ("glGet", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
- ("glGet", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
- ("glGet", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
- ("glGet", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
- ("glGet", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
- ("glGet", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
- ("glGet", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
- ("glGet", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
- ("glGet", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
- ("glGet", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
- ("glGet", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
- ("glGet", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("glGet", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("glGet", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("glGet", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("glGet", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("glGet", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("glGet", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("glGet", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("glGet", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("glGet", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("glGet", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("glGet", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("glGet", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("glGet", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("glGet", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("glGet", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
- #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
- #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
- #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
- ("glGet", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
- ("glGet", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
- ("glGet", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
- ("glGet", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
- ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
- ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
- ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
- ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
- ("glGet", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
- ("glGet", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
- ("glGet", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
- ("glGet", X, 1, "GL_INT_VEC2"), # 0x8B53
- ("glGet", X, 1, "GL_INT_VEC3"), # 0x8B54
- ("glGet", X, 1, "GL_INT_VEC4"), # 0x8B55
- ("glGet", X, 1, "GL_BOOL"), # 0x8B56
- ("glGet", X, 1, "GL_BOOL_VEC2"), # 0x8B57
- ("glGet", X, 1, "GL_BOOL_VEC3"), # 0x8B58
- ("glGet", X, 1, "GL_BOOL_VEC4"), # 0x8B59
- ("glGet", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
- ("glGet", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
- ("glGet", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
- ("glGet", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
- ("glGet", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
- ("glGet", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
- ("glGet", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
- ("glGet", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
- ("glGet", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
- ("glGet", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
- ("glGet", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
- ("glGet", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
- ("glGet", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
- ("glGet", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
- ("glGet", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
- ("glGet", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
- ("glGet", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("glGet", X, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("glGet", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("glGet", X, 1, "GL_LINK_STATUS"), # 0x8B82
- ("glGet", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("glGet", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("glGet", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("glGet", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("glGet", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
- ("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
- ("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- ("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
- ("glGet", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
- ("glGet", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
- ("glGet", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
- ("glGet", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
- ("glGet", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
- ("glGet", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
- ("glGet", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- ("glGet", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- ("glGet", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- ("glGet", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- ("glGet", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- ("glGet", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
- ("glGet", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
- ("glGet", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
- ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
- ("glGet", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
- ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("glGet", X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
- ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("glGet", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("glGet", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
- ("glGet", X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
- ("glGet", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
- ("glGet", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
- ("glGet", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
- ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
- ("glGet", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
- ("glGet", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
- ("glGet", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
- ("glGet", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
- ("glGet", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
- ("glGet", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
- ("glGet", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
- ("glGet", X, 1, "GL_RGB9_E5"), # 0x8C3D
- ("glGet", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
- ("glGet", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
- ("glGet", X, 1, "GL_SRGB"), # 0x8C40
- ("glGet", X, 1, "GL_SRGB8"), # 0x8C41
- ("glGet", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
- ("glGet", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
- ("glGet", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
- ("glGet", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
- ("glGet", X, 1, "GL_SLUMINANCE"), # 0x8C46
- ("glGet", X, 1, "GL_SLUMINANCE8"), # 0x8C47
- ("glGet", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
- ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
- ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
- ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
- ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
- ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
- ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
- ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
- ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
- ("glGet", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
- ("glGet", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
- ("glGet", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
- ("glGet", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
- ("glGet", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
- ("glGet", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
- ("glGet", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
- ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
- ("glGet", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
- ("glGet", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
- ("glGet", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- ("glGet", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
- ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
- ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
- ("glGet", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
- ("glGet", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- ("glGet", X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
- ("glGet", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
- ("glGet", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
- ("glGet", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
- ("glGet", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
- ("glGet", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
- ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6
- ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
- ("glGet", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
- ("glGet", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
- ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
- ("glGet", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
- ("glGet", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
- ("glGet", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
- ("glGet", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
- ("glGet", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
- ("glGet", X, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
- ("glGet", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
- ("glGet", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
- ("glGet", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
- ("glGet", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
- ("glGet", X, 1, "GL_RENDERBUFFER"), # 0x8D41
- ("glGet", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
- ("glGet", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
- ("glGet", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
- ("glGet", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
- ("glGet", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
- ("glGet", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
- ("glGet", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
- ("glGet", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
- ("glGet", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
- ("glGet", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
- ("glGet", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
- ("glGet", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
- ("glGet", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
- ("glGet", X, 1, "GL_MAX_SAMPLES"), # 0x8D57
- ("glGet", X, 1, "GL_RGBA32UI"), # 0x8D70
- ("glGet", X, 1, "GL_RGB32UI"), # 0x8D71
- ("glGet", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
- ("glGet", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
- ("glGet", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
- ("glGet", X, 1, "GL_RGBA16UI"), # 0x8D76
- ("glGet", X, 1, "GL_RGB16UI"), # 0x8D77
- ("glGet", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
- ("glGet", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
- ("glGet", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
- ("glGet", X, 1, "GL_RGBA8UI"), # 0x8D7C
- ("glGet", X, 1, "GL_RGB8UI"), # 0x8D7D
- ("glGet", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
- ("glGet", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
- ("glGet", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
- ("glGet", X, 1, "GL_RGBA32I"), # 0x8D82
- ("glGet", X, 1, "GL_RGB32I"), # 0x8D83
- ("glGet", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
- ("glGet", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
- ("glGet", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
- ("glGet", X, 1, "GL_RGBA16I"), # 0x8D88
- ("glGet", X, 1, "GL_RGB16I"), # 0x8D89
- ("glGet", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
- ("glGet", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
- ("glGet", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
- ("glGet", X, 1, "GL_RGBA8I"), # 0x8D8E
- ("glGet", X, 1, "GL_RGB8I"), # 0x8D8F
- ("glGet", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
- ("glGet", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
- ("glGet", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
- ("glGet", X, 1, "GL_RED_INTEGER"), # 0x8D94
- ("glGet", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
- ("glGet", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
- ("glGet", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
- ("glGet", X, 1, "GL_RGB_INTEGER"), # 0x8D98
- ("glGet", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
- ("glGet", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
- ("glGet", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
- ("glGet", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
- ("glGet", X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
- ("glGet", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
- ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
- ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
- ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
- ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
- ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
- ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
- ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
- ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
- ("glGet", X, 1, "GL_LAYER_NV"), # 0x8DAA
- ("glGet", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
- ("glGet", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
- ("glGet", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
- ("glGet", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
- ("glGet", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
- ("glGet", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
- ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
- ("glGet", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
- ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
- ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
- ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
- ("glGet", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
- ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
- ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
- ("glGet", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
- ("glGet", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
- ("glGet", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
- ("glGet", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
- ("glGet", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
- ("glGet", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
- ("glGet", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
- ("glGet", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
- ("glGet", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
- ("glGet", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
- ("glGet", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
- ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
- ("glGet", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
- ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
- ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
- ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
- ("glGet", X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
- ("glGet", X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
- ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
- ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
- ("glGet", X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
- ("glGet", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
- ("glGet", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
- ("glGet", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
- ("glGet", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
- ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
- ("glGet", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
- ("glGet", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
- ("glGet", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
- ("glGet", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
- ("glGet", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
- ("glGet", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
- ("glGet", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
- ("glGet", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
- ("glGet", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
- ("glGet", X, 1, "GL_LOW_INT"), # 0x8DF3
- ("glGet", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
- ("glGet", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("glGet", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("glGet", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("glGet", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
- ("glGet", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
- ("glGet", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
- ("glGet", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
- ("glGet", X, 1, "GL_QUERY_WAIT"), # 0x8E13
- ("glGet", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
- ("glGet", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
- ("glGet", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
- ("glGet", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
- ("glGet", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
- ("glGet", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
- ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
- ("glGet", X, 1, "GL_FRAME_NV"), # 0x8E26
- ("glGet", X, 1, "GL_FIELDS_NV"), # 0x8E27
- ("glGet", X, 1, "GL_TIMESTAMP"), # 0x8E28
- ("glGet", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
- ("glGet", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
- ("glGet", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
- ("glGet", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
- ("glGet", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
- ("glGet", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- ("glGet", X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
- ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
- ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
- ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("glGet", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("glGet", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
- ("glGet", X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
- ("glGet", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
- ("glGet", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
- ("glGet", X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
- ("glGet", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
- ("glGet", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
- ("glGet", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
- ("glGet", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
- ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
- ("glGet", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
- ("glGet", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
- ("glGet", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
- ("glGet", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
- ("glGet", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
- ("glGet", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
- ("glGet", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
- ("glGet", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
- ("glGet", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
- ("glGet", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
- ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
- ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
- ("glGet", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("glGet", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("glGet", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
- ("glGet", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
- ("glGet", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
- ("glGet", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
- ("glGet", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
- ("glGet", X, 1, "GL_ISOLINES"), # 0x8E7A
- ("glGet", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
- ("glGet", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
- ("glGet", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
- ("glGet", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
- ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
- ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
- ("glGet", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
- ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
- ("glGet", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
- ("glGet", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
- ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
- ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
- ("glGet", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
- ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
- ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
- ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
- ("glGet", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
- ("glGet", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
- ("glGet", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
- ("glGet", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
- ("glGet", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
- ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
- ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
- ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
- ("glGet", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
- ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
- ("glGet", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
- ("glGet", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
- ("glGet", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
- ("glGet", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
- ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
- ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
- ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
- ("glGet", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
- ("glGet", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
- ("glGet", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
- ("glGet", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
- ("glGet", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
- ("glGet", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
- ("glGet", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
- ("glGet", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
- ("glGet", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
- ("glGet", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
- ("glGet", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
- ("glGet", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
- ("glGet", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
- ("glGet", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
- ("glGet", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
- ("glGet", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
- ("glGet", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
- ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
- ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
- ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
- ("glGet", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
- ("glGet", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
- ("glGet", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
- ("glGet", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
- ("glGet", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
- ("glGet", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
- ("glGet", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
- ("glGet", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
- ("glGet", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- ("glGet", X, 1, "GL_RED_SNORM"), # 0x8F90
- ("glGet", X, 1, "GL_RG_SNORM"), # 0x8F91
- ("glGet", X, 1, "GL_RGB_SNORM"), # 0x8F92
- ("glGet", X, 1, "GL_RGBA_SNORM"), # 0x8F93
- ("glGet", X, 1, "GL_R8_SNORM"), # 0x8F94
- ("glGet", X, 1, "GL_RG8_SNORM"), # 0x8F95
- ("glGet", X, 1, "GL_RGB8_SNORM"), # 0x8F96
- ("glGet", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
- ("glGet", X, 1, "GL_R16_SNORM"), # 0x8F98
- ("glGet", X, 1, "GL_RG16_SNORM"), # 0x8F99
- ("glGet", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
- ("glGet", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
- ("glGet", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("glGet", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
- ("glGet", X, 1, "GL_INT8_NV"), # 0x8FE0
- ("glGet", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
- ("glGet", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
- ("glGet", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
- ("glGet", X, 1, "GL_INT16_NV"), # 0x8FE4
- ("glGet", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
- ("glGet", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
- ("glGet", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
- ("glGet", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
- ("glGet", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
- ("glGet", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
- ("glGet", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
- ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
- ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
- ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
- ("glGet", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
- ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
- ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
- ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
- ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
- ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
- ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
- ("glGet", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
- ("glGet", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
- ("glGet", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
- ("glGet", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
- ("glGet", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
- ("glGet", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
- ("glGet", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
- ("glGet", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
- ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
- ("glGet", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
- ("glGet", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
- ("glGet", X, 1, "GL_DISCRETE_AMD"), # 0x9006
- ("glGet", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
- ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
- ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
- ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
- ("glGet", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
- ("glGet", X, 1, "GL_ALPHA_SNORM"), # 0x9010
- ("glGet", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
- ("glGet", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
- ("glGet", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
- ("glGet", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
- ("glGet", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
- ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
- ("glGet", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
- ("glGet", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
- ("glGet", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
- ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
- ("glGet", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
- ("glGet", X, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
- ("glGet", X, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
- ("glGet", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
- ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
- ("glGet", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
- ("glGet", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
- ("glGet", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
- ("glGet", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
- ("glGet", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
- ("glGet", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
- ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
- ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
- ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
- ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
- ("glGet", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
- ("glGet", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
- ("glGet", X, 1, "GL_SUCCESS_NV"), # 0x902F
- ("glGet", X, 1, "GL_FAILURE_NV"), # 0x9030
- ("glGet", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
- ("glGet", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
- ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
- ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
- ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
- ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
- ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
- ("glGet", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
- ("glGet", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
- ("glGet", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
- ("glGet", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
- ("glGet", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
- ("glGet", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
- ("glGet", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
- ("glGet", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
- ("glGet", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
- ("glGet", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
- ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
- ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
- ("glGet", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
- ("glGet", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
- ("glGet", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
- ("glGet", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
- ("glGet", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
- ("glGet", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
- ("glGet", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
- ("glGet", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
- ("glGet", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
- ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
- ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
- ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
- ("glGet", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
- ("glGet", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
- ("glGet", X, 1, "GL_RGB10_A2UI"), # 0x906F
- ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
- ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
- ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
- ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
- ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
- ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
- ("glGet", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
- ("glGet", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
- ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
- ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
- ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
- ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
- ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
- ("glGet", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
- ("glGet", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
- ("glGet", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
- ("glGet", X, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
- ("glGet", X, 1, "GL_OBJECT_TYPE"), # 0x9112
- ("glGet", X, 1, "GL_SYNC_CONDITION"), # 0x9113
- ("glGet", X, 1, "GL_SYNC_STATUS"), # 0x9114
- ("glGet", X, 1, "GL_SYNC_FLAGS"), # 0x9115
- ("glGet", X, 1, "GL_SYNC_FENCE"), # 0x9116
- ("glGet", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
- ("glGet", X, 1, "GL_UNSIGNALED"), # 0x9118
- ("glGet", X, 1, "GL_SIGNALED"), # 0x9119
- ("glGet", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
- ("glGet", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
- ("glGet", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
- ("glGet", X, 1, "GL_WAIT_FAILED"), # 0x911D
- ("glGet", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
- ("glGet", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
- ("glGet", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
- ("glGet", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
- ("glGet", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
- ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
- ("glGet", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("glGet", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("glGet", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
- ("glGet", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
- ("glGet", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
- ("glGet", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
- ("glGet", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
- ("glGet", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
- ("glGet", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
- ("glGet", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
- ("glGet", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
- ("glGet", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
- ("glGet", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
- ("glGet", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
- (None, X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
-]
+'''Generate code to dump most GL state into JSON.'''
+
+
+from specs.stdapi import *
+
+from specs.gltypes import *
+from specs.glparams import *
+
texture_targets = [
- 'GL_TEXTURE_1D',
- 'GL_TEXTURE_2D',
- 'GL_TEXTURE_3D',
- #GL_TEXTURE_CUBE_MAP,
+ ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+ ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+ ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
+ ('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
+ ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
]
+framebuffer_targets = [
+ ('GL_DRAW_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER_BINDING'),
+ ('GL_READ_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING'),
+]
-class GlGetter(Visitor):
- '''Type visitor
- Determine which glGet*v function that matches the specified type.'''
+class GetInflector:
+ '''Objects that describes how to inflect.'''
- def __init__(self, prefix = 'glGet', long_suffix = True):
- self.prefix = prefix
- self.long_suffix = long_suffix
+ reduced_types = {
+ B: I,
+ E: I,
+ I: F,
+ }
- if prefix == 'glGet':
- self.suffixes = {
- 'GLboolean': 'Booleanv',
- 'GLint': 'Intv',
- 'GLfloat': 'Floatv',
- 'GLdouble': 'Doublev',
- 'GLstring': 'String',
- }
- else:
- self.suffixes = {
- 'GLint': 'iv',
- 'GLfloat': 'fv',
- 'GLdouble': 'Doublev',
- 'GLstring': 'String',
- }
+ def __init__(self, radical, inflections, suffix = ''):
+ self.radical = radical
+ self.inflections = inflections
+ self.suffix = suffix
+ def reduced_type(self, type):
+ if type in self.inflections:
+ return type
+ if type in self.reduced_types:
+ return self.reduced_type(self.reduced_types[type])
+ raise NotImplementedError
- def visit_const(self, const):
- return self.visit(const.type)
+ def inflect(self, type):
+ return self.radical + self.inflection(type) + self.suffix
- def visit_alias(self, alias):
- if alias.expr == 'GLboolean':
- if self.long_suffix:
- return self.prefix + 'Booleanv', alias.expr
- else:
- return self.prefix + 'iv', 'GLint'
- elif alias.expr == 'GLdouble':
- if self.long_suffix:
- return self.prefix + 'Doublev', alias.expr
- else:
- return self.prefix + 'dv', alias.expr
- elif alias.expr == 'GLfloat':
- if self.long_suffix:
- return self.prefix + 'Floatv', alias.expr
- else:
- return self.prefix + 'fv', alias.expr
- elif alias.expr in ('GLint', 'GLuint', 'GLsizei'):
- if self.long_suffix:
- return self.prefix + 'Integerv', 'GLint'
- else:
- return self.prefix + 'iv', 'GLint'
- else:
- print alias.expr
- assert False
-
- def visit_enum(self, enum):
- return self.visit(glapi.GLint)
+ def inflection(self, type):
+ type = self.reduced_type(type)
+ assert type in self.inflections
+ return self.inflections[type]
+
+ def __str__(self):
+ return self.radical + self.suffix
+
+
+class StateGetter(Visitor):
+ '''Type visitor that is able to extract the state via one of the glGet*
+ functions.
+
+ It will declare any temporary variable
+ '''
+
+ def __init__(self, radical, inflections, suffix=''):
+ self.inflector = GetInflector(radical, inflections)
+ self.suffix = suffix
- def visit_bitmask(self, bitmask):
- return self.visit(glapi.GLint)
+ def __call__(self, *args):
+ pname = args[-1]
- def visit_opaque(self, pointer):
- return self.prefix + 'Pointerv', 'GLvoid *'
+ for function, type, count, name in parameters:
+ if type is X:
+ continue
+ if name == pname:
+ if count != 1:
+ type = Array(type, str(count))
+
+ return type, self.visit(type, args)
+
+ raise NotImplementedError
+
+ def temp_name(self, args):
+ '''Return the name of a temporary variable to hold the state.'''
+ pname = args[-1]
+
+ return pname[3:].lower()
+
+ def visit_const(self, const, args):
+ return self.visit(const.type, args)
+
+ def visit_scalar(self, type, args):
+ temp_name = self.temp_name(args)
+ elem_type = self.inflector.reduced_type(type)
+ inflection = self.inflector.inflect(type)
+ if inflection.endswith('v'):
+ print ' %s %s = 0;' % (elem_type, temp_name)
+ print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+ else:
+ print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
+ return temp_name
+
+ def visit_string(self, string, args):
+ temp_name = self.temp_name(args)
+ inflection = self.inflector.inflect(string)
+ assert not inflection.endswith('v')
+ print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
+ return temp_name
+
+ def visit_alias(self, alias, args):
+ return self.visit_scalar(alias, args)
+
+ def visit_enum(self, enum, args):
+ return self.visit(GLint, args)
+
+ def visit_bitmask(self, bitmask, args):
+ return self.visit(GLint, args)
+
+ def visit_array(self, array, args):
+ temp_name = self.temp_name(args)
+ if array.length == '1':
+ return self.visit(array.type)
+ elem_type = self.inflector.reduced_type(array.type)
+ inflection = self.inflector.inflect(array.type)
+ assert inflection.endswith('v')
+ print ' %s %s[%s];' % (elem_type, temp_name, array.length)
+ print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
+ print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+ return temp_name
+
+ def visit_opaque(self, pointer, args):
+ temp_name = self.temp_name(args)
+ inflection = self.inflector.inflect(pointer)
+ assert inflection.endswith('v')
+ print ' GLvoid *%s;' % temp_name
+ print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+ return temp_name
+
+
+glGet = StateGetter('glGet', {
+ B: 'Booleanv',
+ I: 'Integerv',
+ F: 'Floatv',
+ D: 'Doublev',
+ S: 'String',
+ P: 'Pointerv',
+})
+
+glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
+glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
+glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
+glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
+glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
+glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
+glGetShader = StateGetter('glGetShaderiv', {I: 'iv'})
+glGetProgram = StateGetter('glGetProgram', {I: 'iv'})
+glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
+glGetFramebufferAttachmentParameter = StateGetter('glGetFramebufferAttachmentParameter', {I: 'iv'})
class JsonWriter(Visitor):
It expects a previously declared JSONWriter instance named "json".'''
def visit_literal(self, literal, instance):
- if literal.format == 'Bool':
+ if literal.kind == 'Bool':
print ' json.writeBool(%s);' % instance
- elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
+ elif literal.kind in ('SInt', 'Uint', 'Float', 'Double'):
print ' json.writeNumber(%s);' % instance
else:
raise NotImplementedError
def visit_enum(self, enum, instance):
if enum.expr == 'GLenum':
- print ' writeEnum(json, %s);' % instance
+ print ' dumpEnum(json, %s);' % instance
else:
print ' json.writeNumber(%s);' % instance
class StateDumper:
+ '''Class to generate code to dump all GL state in JSON format via
+ stdout.'''
def __init__(self):
- self.level = 0
+ pass
def dump(self):
print '#include <string.h>'
- print '#include <iostream>'
print
print '#include "json.hpp"'
- print '#include "glimports.hpp"'
print '#include "glproc.hpp"'
+ print '#include "glsize.hpp"'
print '#include "glstate.hpp"'
print
+ print 'namespace glstate {'
+ print
- print 'static void'
- print 'writeEnum(JSONWriter &json, GLenum pname)'
+ print 'const char *'
+ print 'enumToString(GLenum pname)'
print '{'
- print ' switch(pname) {'
+ print ' switch (pname) {'
for name in GLenum.values:
print ' case %s:' % name
- print ' json.writeString("%s");' % name
- print ' break;'
+ print ' return "%s";' % name
print ' default:'
- print ' json.writeNumber(pname);'
+ print ' return NULL;'
print ' }'
print '}'
print
- # shaders
print 'static void'
- print 'writeShader(JSONWriter &json, GLuint shader)'
+ print 'dumpFramebufferAttachementParameters(JSONWriter &json, GLenum target, GLenum attachment)'
print '{'
- print ' if (!shader) {'
- print ' json.writeNull();'
- print ' return;'
- print ' }'
+ self.dump_attachment_parameters('target', 'attachment')
+ print '}'
print
- print ' json.beginObject();'
- print ' GLint source_length = 0;'
- print ' glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);'
- print ' json.beginMember("source");'
- print ' if (source_length) {'
- print ' GLchar *source = new GLchar[source_length];'
- print ' GLsizei length = 0;'
- print ' source[0] = 0;'
- print ' glGetShaderSource(shader, source_length, &length, source);'
- print ' json.writeString(source);'
- print ' delete [] source;'
+
+ print 'void'
+ print 'dumpEnum(JSONWriter &json, GLenum pname)'
+ print '{'
+ print ' const char *s = enumToString(pname);'
+ print ' if (s) {'
+ print ' json.writeString(s);'
print ' } else {'
- print ' json.writeNull();'
+ print ' json.writeNumber(pname);'
print ' }'
- print ' json.endMember(); // source'
- print ' json.endObject();'
print '}'
print
- # programs
- print 'static inline void'
- print 'writeProgram(JSONWriter &json, GLuint program)'
+ print 'void dumpParameters(JSONWriter &json)'
print '{'
- print ' if (!program) {'
- print ' json.writeNull();'
- print ' return;'
- print ' }'
- print
+ print ' json.beginMember("parameters");'
print ' json.beginObject();'
- print ' json.beginMember("attached_shaders");'
- print ' GLint attached_shaders = 0;'
- print ' glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);'
- print ' json.beginArray();'
- print ' if (attached_shaders) {'
- print ' GLuint *shaders = new GLuint[attached_shaders];'
- print ' GLsizei count = 0;'
- print ' glGetAttachedShaders(program, attached_shaders, &count, shaders);'
- print ' for (GLsizei i = 0; i < count; ++ i) {'
- print ' writeShader(json, shaders[i]);'
- print ' }'
- print ' delete [] shaders;'
- print ' }'
- print ' json.endArray();'
- print ' json.endMember();'
+
+ self.dump_atoms(glGet)
+
+ self.dump_material_params()
+ self.dump_light_params()
+ self.dump_vertex_attribs()
+ self.dump_texenv_params()
+ self.dump_program_params()
+ self.dump_texture_parameters()
+ self.dump_framebuffer_parameters()
+
print ' json.endObject();'
+ print ' json.endMember(); // parameters'
print '}'
print
+
+ print '} /*namespace glstate */'
+
+ def dump_material_params(self):
+ for face in ['GL_FRONT', 'GL_BACK']:
+ print ' json.beginMember("%s");' % face
+ print ' json.beginObject();'
+ self.dump_atoms(glGetMaterial, face)
+ print ' json.endObject();'
+ print
- # texture image
- print '''
-static inline void
-writeTextureImage(JSONWriter &json, GLenum target, GLint level)
-{
- json.beginMember("__image__");
-
- GLint width = 0, height = 0;
- glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
- glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
- if (!width || !height) {
- json.writeNull();
- } else {
- float *pixels = new float[width*height*4];
- glGetTexImage(target, level, GL_RGBA, GL_FLOAT, pixels);
- json.beginArray();
- for (GLint y = 0; y < height; ++y) {
- json.beginArray();
- for (GLint x = 0; x < width; ++x) {
- json.beginArray();
- for (GLint chan = 0; chan < 4; ++chan) {
- json.writeNumber(pixels[(y*width + x)*4 + chan]);
- }
- json.endArray();
- }
- json.endArray();
- }
- json.endArray();
- delete [] pixels;
- }
-}
-'''
-
- # textures
- print 'static inline void'
- print 'writeTexture(JSONWriter &json, GLenum target)'
- print '{'
- print ' if (!glIsEnabled(target)) {'
- print ' json.writeNull();'
- print ' return;'
+ def dump_light_params(self):
+ print ' GLint max_lights = 0;'
+ print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
+ print ' for (GLint index = 0; index < max_lights; ++index) {'
+ print ' GLenum light = GL_LIGHT0 + index;'
+ print ' if (glIsEnabled(light)) {'
+ print ' char name[32];'
+ print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);'
+ print ' json.beginMember(name);'
+ print ' json.beginObject();'
+ self.dump_atoms(glGetLight, ' GL_LIGHT0 + index')
+ print ' json.endObject();'
+ print ' json.endMember(); // GL_LIGHTi'
+ print ' }'
print ' }'
print
- print ' json.beginObject();'
- print
- print ' json.beginMember("levels");'
- print ' json.beginArray();'
- print ' GLint level = 0;'
- print ' do {'
- print ' GLint width = 0, height = 0;'
- print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
- print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
- print ' if (!width || !height) {'
- print ' break;'
- print ' }'
+
+ def dump_texenv_params(self):
+ for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
+ if target != 'GL_TEXTURE_FILTER_CONTROL':
+ print ' if (glIsEnabled(%s)) {' % target
+ else:
+ print ' {'
+ print ' json.beginMember("%s");' % target
+ print ' json.beginObject();'
+ self.dump_atoms(glGetTexEnv, target)
+ print ' json.endObject();'
+ print ' }'
+
+ def dump_vertex_attribs(self):
+ print ' GLint max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
+ print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {'
+ print ' char name[32];'
+ print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
+ print ' json.beginMember(name);'
print ' json.beginObject();'
- print
- print ' json.beginMember("GL_TEXTURE_WIDTH");'
- print ' json.writeNumber(width);'
- print ' json.endMember();'
- print
- print ' json.beginMember("GL_TEXTURE_WIDTH");'
- print ' json.writeNumber(width);'
- print ' json.endMember();'
- print
- print ' writeTextureImage(json, target, level);'
- print
+ self.dump_atoms(glGetVertexAttrib, 'index')
print ' json.endObject();'
- print ' ++level;'
- print ' } while(true);'
- print ' json.endArray();'
- print ' json.endMember(); // levels'
- print
- print ' json.endObject();'
- print '}'
+ print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
+ print ' }'
print
- print 'void state_dump(std::ostream &os)'
- print '{'
- print ' JSONWriter json(os);'
- self.dump_parameters()
- self.dump_current_program()
- self.dump_textures()
- print '}'
- print
+ program_targets = [
+ 'GL_FRAGMENT_PROGRAM_ARB',
+ 'GL_VERTEX_PROGRAM_ARB',
+ ]
+
+ def dump_program_params(self):
+ for target in self.program_targets:
+ print ' if (glIsEnabled(%s)) {' % target
+ print ' json.beginMember("%s");' % target
+ print ' json.beginObject();'
+ self.dump_atoms(glGetProgramARB, target)
+ print ' json.endObject();'
+ print ' }'
- def dump_parameters(self):
- print ' const GLubyte * sparams[1];'
- print ' GLboolean bparams[16];'
- print ' GLint iparams[16];'
- print ' GLfloat fparams[16];'
- print ' GLdouble dparams[16];'
- print ' GLvoid * pparams[16];'
+ def dump_texture_parameters(self):
+ print ' {'
+ print ' GLint active_texture = GL_TEXTURE0;'
+ print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+ print ' GLint max_texture_coords = 0;'
+ print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+ print ' GLint max_combined_texture_image_units = 0;'
+ print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
+ print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
+ print ' for (GLint unit = 0; unit < max_units; ++unit) {'
+ print ' char name[32];'
+ print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
+ print ' json.beginMember(name);'
+ print ' glActiveTexture(GL_TEXTURE0 + unit);'
+ print ' json.beginObject();'
+ print ' GLboolean enabled;'
+ print ' GLint binding;'
print
- print ' (void)dparams;'
+ for target, binding in texture_targets:
+ print ' // %s' % target
+ print ' enabled = GL_FALSE;'
+ print ' glGetBooleanv(%s, &enabled);' % target
+ print ' json.writeBoolMember("%s", enabled);' % target
+ print ' binding = 0;'
+ print ' glGetIntegerv(%s, &binding);' % binding
+ print ' json.writeNumberMember("%s", binding);' % binding
+ print ' if (enabled || binding) {'
+ print ' json.beginMember("%s");' % target
+ print ' json.beginObject();'
+ self.dump_atoms(glGetTexParameter, target)
+ # We only dump the first level parameters
+ self.dump_atoms(glGetTexLevelParameter, target, "0")
+ print ' json.endObject();'
+ print ' json.endMember(); // %s' % target
+ print ' }'
+ print
+ print ' json.endObject();'
+ print ' json.endMember(); // GL_TEXTUREi'
+ print ' }'
+ print ' glActiveTexture(active_texture);'
+ print ' }'
print
- print ' json.beginMember("parameters");'
- print ' json.beginObject();'
+
+ def dump_framebuffer_parameters(self):
+ print ' {'
+ print ' GLint max_color_attachments = 0;'
+ print ' glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);'
+ print ' GLint framebuffer;'
+ for target, binding in framebuffer_targets:
+ print ' // %s' % target
+ print ' framebuffer = 0;'
+ print ' glGetIntegerv(%s, &framebuffer);' % binding
+ print ' if (framebuffer) {'
+ print ' json.beginMember("%s");' % target
+ print ' json.beginObject();'
+ print ' for (GLint i = 0; i < max_color_attachments; ++i) {'
+ print ' GLint color_attachment = GL_COLOR_ATTACHMENT0 + i;'
+ print ' dumpFramebufferAttachementParameters(json, %s, color_attachment);' % target
+ print ' }'
+ print ' dumpFramebufferAttachementParameters(json, %s, GL_DEPTH_ATTACHMENT);' % target
+ print ' dumpFramebufferAttachementParameters(json, %s, GL_STENCIL_ATTACHMENT);' % target
+ print ' json.endObject();'
+ print ' json.endMember(); // %s' % target
+ print ' }'
+ print
+ print ' }'
+ print
+
+ def dump_attachment_parameters(self, target, attachment):
+ print ' {'
+ print ' GLint object_type = GL_NONE;'
+ print ' glGetFramebufferAttachmentParameteriv(%s, %s, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);' % (target, attachment)
+ print ' if (object_type != GL_NONE) {'
+ print ' json.beginMember(enumToString(%s));' % attachment
+ print ' json.beginObject();'
+ self.dump_atoms(glGetFramebufferAttachmentParameter, target, attachment)
+ print ' json.endObject();'
+ print ' json.endMember(); // GL_x_ATTACHMENT'
+ print ' }'
+ print ' }'
+
+ def dump_atoms(self, getter, *args):
for function, type, count, name in parameters:
- if function != 'glGet':
+ inflection = getter.inflector.radical + getter.suffix
+ if inflection not in function.split(','):
continue
if type is X:
continue
- elif type is B:
- buf = 'bparams'
- getter = 'glGetBooleanv'
- elif type is I:
- buf = 'iparams'
- getter = 'glGetIntegerv'
- elif type is E:
- buf = 'iparams'
- getter = 'glGetIntegerv'
- elif type is F:
- buf = 'fparams'
- getter = 'glGetFloatv'
- elif type is D:
- buf = 'dparams'
- getter = 'glGetDoublev'
- elif type is P:
- buf = 'pparams'
- getter = 'glGetPointerv'
- elif type is S:
- buf = 'sparams'
- getter = 'glGetString'
- else:
- raise NotImplementedError
- print ' memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf)
- if getter.endswith('v'):
- print ' %s(%s, %s);' % (getter, name, buf)
- else:
- assert count == 1
- print ' %s[0] = %s(%s);' % (buf, getter, name)
- print ' if (glGetError() != GL_NO_ERROR) {'
- #print ' std::cerr << "warning: %s(%s) failed\\n";' % (getter, name)
- print ' } else {'
- print ' json.beginMember("%s");' % name
- if count == 1:
- JsonWriter().visit(type, '%s[0]' % buf)
- else:
- JsonWriter().visit(Array(type, str(count)), buf)
- print ' json.endMember();'
- print ' }'
- print ' json.endObject();'
- print ' json.endMember(); // parameters'
- print
-
- def dump_current_program(self):
- print ' GLint current_program = 0;'
- print ' glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program);'
- print ' json.beginMember("current_program");'
- print ' writeProgram(json, current_program);'
- print ' json.endMember();'
- print
-
- def dump_textures(self):
- print ' json.beginMember("textures");'
- print ' json.beginObject();'
- for target in texture_targets:
- print ' json.beginMember("%s");' % target
- print ' writeTexture(json, %s);' % target
- print ' json.endMember();'
- print ' json.endObject();'
- print ' json.endMember(); // texture'
-
- def write_line(s):
- self.write(' '*self.level + s + '\n')
-
- def write(self, s):
- sys.stdout.write(s)
-
- def indent(self):
- self.level += 1
-
- def dedent(self):
- self.level -= 1
-
+ print ' // %s' % name
+ print ' {'
+ type, value = getter(*(args + (name,)))
+ print ' if (glGetError() != GL_NO_ERROR) {'
+ #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
+ print ' } else {'
+ print ' json.beginMember("%s");' % name
+ JsonWriter().visit(type, value)
+ print ' json.endMember();'
+ print ' }'
+ print ' }'
+ print
if __name__ == '__main__':