("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGet", X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", X, 1, "GL_TEXTURE_BORDER"), # 0x1005
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
+ ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
("glGet", X, 1, "GL_DONT_CARE"), # 0x1100
("glGet", X, 1, "GL_FASTEST"), # 0x1101
("glGet", X, 1, "GL_NICEST"), # 0x1102
("glGet", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
("glGet", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
("glGet", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGet", X, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGet", X, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGet", X, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGet", X, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
("glGet", X, 1, "GL_CLAMP"), # 0x2900
("glGet", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
("glGet", X, 1, "GL_RGB10_A2"), # 0x8059
("glGet", X, 1, "GL_RGBA12"), # 0x805A
("glGet", X, 1, "GL_RGBA16"), # 0x805B
- ("glGet", X, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGet", X, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGet", X, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGet", X, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGet", X, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
("glGet", X, 1, "GL_REPLACE_EXT"), # 0x8062
("glGet", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
("glGet", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
("glGet", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGet", X, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGet", X, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
("glGet", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGet", X, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGet", X, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
("glGet", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGet", X, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGet", X, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGet", X, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGet", X, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGet", X, 1, "GL_GENERATE_MIPMAP"), # 0x8191
+ ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
("glGet", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
("glGet", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
("glGet", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
("glGet", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
("glGet", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
("glGet", X, 1, "GL_INVERSE_NV"), # 0x862B
("glGet", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
("glGet", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
("glGet", X, 1, "GL_MATRIX0_NV"), # 0x8630
("glGet", X, 1, "GL_MATRIX1_NV"), # 0x8631
("glGet", X, 1, "GL_MATRIX2_NV"), # 0x8632
("glGet", X, 1, "GL_MATRIX7_NV"), # 0x8637
("glGet", X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
("glGet", X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
("glGet", X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
("glGet", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGet", X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
+ ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
#XXX: the list is GL_NUM_COMPRESSED_TEXTURES
#("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGet", X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGet", X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("glGet", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
+ ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ (None, X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+ ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
("glGet", X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
]
texture_targets = [
- 'GL_TEXTURE_1D',
- 'GL_TEXTURE_2D',
- 'GL_TEXTURE_3D',
- #GL_TEXTURE_CUBE_MAP,
+ ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+ ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+ ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
+ #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
]
print '#include "json.hpp"'
print '#include "glimports.hpp"'
print '#include "glproc.hpp"'
- print '#include "glstate.hpp"'
+ print '#include "glsize.hpp"'
+ print '#include "glretrace.hpp"'
print
print 'static void'
static inline void
writeTextureImage(JSONWriter &json, GLenum target, GLint level)
{
- json.beginMember("__image__");
+ GLint width, height = 1, depth = 1;
- GLint width = 0, height = 0;
+ width = 0;
glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
- glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+
+ if (target != GL_TEXTURE_1D) {
+ height = 0;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ if (target == GL_TEXTURE_3D) {
+ depth = 0;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+ }
+ }
+
+ if (width <= 0 || height <= 0 || depth <= 0) {
+ json.writeNull();
+ } else {
+ json.beginObject();
+
+ // Tell the GUI this is no ordinary object, but an image
+ json.writeStringMember("__class__", "image");
+
+ json.writeNumberMember("__width__", width);
+ json.writeNumberMember("__height__", height);
+ json.writeNumberMember("__depth__", depth);
+
+ // Hardcoded for now, but we could chose types more adequate to the
+ // texture internal format
+ json.writeStringMember("__type__", "uint8");
+ json.writeBoolMember("__normalized__", true);
+ json.writeNumberMember("__channels__", 4);
+
+ GLubyte *pixels = new GLubyte[depth*width*height*4];
+
+ glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ json.beginMember("__data__");
+ json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
+ json.endMember(); // __data__
+
+ delete [] pixels;
+ json.endObject();
+ }
+}
+
+static inline void
+writeDrawBufferImage(JSONWriter &json, GLenum format)
+{
+ GLint width = glretrace::window_width;
+ GLint height = glretrace::window_height;
+
+ GLint channels = __gl_format_channels(format);
+
if (!width || !height) {
json.writeNull();
} else {
- float *pixels = new float[width*height*4];
- glGetTexImage(target, level, GL_RGBA, GL_FLOAT, pixels);
- json.beginArray();
- for (GLint y = 0; y < height; ++y) {
- json.beginArray();
- for (GLint x = 0; x < width; ++x) {
- json.beginArray();
- for (GLint chan = 0; chan < 4; ++chan) {
- json.writeNumber(pixels[(y*width + x)*4 + chan]);
- }
- json.endArray();
- }
- json.endArray();
- }
- json.endArray();
+ json.beginObject();
+
+ // Tell the GUI this is no ordinary object, but an image
+ json.writeStringMember("__class__", "image");
+
+ json.writeNumberMember("__width__", width);
+ json.writeNumberMember("__height__", height);
+ json.writeNumberMember("__depth__", 1);
+
+ // Hardcoded for now, but we could chose types more adequate to the
+ // texture internal format
+ json.writeStringMember("__type__", "uint8");
+ json.writeBoolMember("__normalized__", true);
+ json.writeNumberMember("__channels__", channels);
+
+ GLubyte *pixels = new GLubyte[width*height*channels];
+
+ GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+ GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+ glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
+ glGetIntegerv(GL_READ_BUFFER, &readbuffer);
+ glReadBuffer(drawbuffer);
+
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
+
+ glPopClientAttrib();
+ glReadBuffer(readbuffer);
+
+ json.beginMember("__data__");
+ json.writeBase64(pixels, width * height * channels * sizeof *pixels);
+ json.endMember(); // __data__
+
delete [] pixels;
+ json.endObject();
}
}
+
'''
# textures
print 'static inline void'
- print 'writeTexture(JSONWriter &json, GLenum target)'
+ print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
print '{'
- print ' if (!glIsEnabled(target)) {'
+ print ' GLint texture = 0;'
+ print ' glGetIntegerv(binding, &texture);'
+ print ' if (!glIsEnabled(target) && !texture) {'
print ' json.writeNull();'
print ' return;'
print ' }'
print
print ' json.beginObject();'
print
+ print ' GLfloat param;'
+ for function, type, count, name in parameters:
+ if function != 'glGetTexParameter' or count != 1:
+ continue
+ print ' glGetTexParameterfv(target, %s, ¶m);' % name
+ print ' json.beginMember("%s");' % name
+ JsonWriter().visit(type, 'param')
+ print ' json.endMember();'
+ print
+ print
print ' json.beginMember("levels");'
print ' json.beginArray();'
print ' GLint level = 0;'
print ' }'
print ' json.beginObject();'
print
- print ' json.beginMember("GL_TEXTURE_WIDTH");'
- print ' json.writeNumber(width);'
- print ' json.endMember();'
- print
- print ' json.beginMember("GL_TEXTURE_WIDTH");'
- print ' json.writeNumber(width);'
+ # FIXME: This is not the original texture name in the trace -- we need
+ # to do a reverse lookup of the texture mappings to find the original one
+ print ' json.beginMember("binding");'
+ print ' json.writeNumber(texture);'
print ' json.endMember();'
print
+ # TODO: Generalize this
+ for function, type, count, name in parameters:
+ if function != 'glGetTexLevelParameter' or count != 1:
+ continue
+ print ' glGetTexLevelParameterfv(target, level, %s, ¶m);' % name
+ print ' json.beginMember("%s");' % name
+ JsonWriter().visit(type, 'param')
+ print ' json.endMember();'
+ print
+ print ' json.beginMember("image");'
print ' writeTextureImage(json, target, level);'
+ print ' json.endMember();'
print
print ' json.endObject();'
print ' ++level;'
print '}'
print
- print 'void state_dump(std::ostream &os)'
+ print 'void glretrace::state_dump(std::ostream &os)'
print '{'
print ' JSONWriter json(os);'
self.dump_parameters()
self.dump_current_program()
self.dump_textures()
+ self.dump_framebuffer()
print '}'
print
def dump_textures(self):
print ' json.beginMember("textures");'
+ print ' json.beginArray();'
+ print ' GLint active_texture = GL_TEXTURE0;'
+ print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+ print ' GLint max_texture_coords = 0;'
+ print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+ print ' for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
+ print ' glActiveTexture(GL_TEXTURE0 + unit);'
+ print ' json.beginObject();'
+ for target, binding in texture_targets:
+ print ' json.beginMember("%s");' % target
+ print ' writeTexture(json, %s, %s);' % (target, binding)
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print ' }'
+ print ' glActiveTexture(active_texture);'
+ print ' json.endArray();'
+ print ' json.endMember(); // texture'
+ print
+
+ def dump_framebuffer(self):
+ print ' json.beginMember("framebuffer");'
print ' json.beginObject();'
- for target in texture_targets:
- print ' json.beginMember("%s");' % target
- print ' writeTexture(json, %s);' % target
- print ' json.endMember();'
+ # TODO: Handle real FBOs
+ print
+ print ' json.beginMember("GL_RGBA");'
+ print ' writeDrawBufferImage(json, GL_RGBA);'
+ print ' json.endMember();'
+ print
+ print ' GLint depth_bits = 0;'
+ print ' glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
+ print ' if (depth_bits) {'
+ print ' json.beginMember("GL_DEPTH_COMPONENT");'
+ print ' writeDrawBufferImage(json, GL_DEPTH_COMPONENT);'
+ print ' json.endMember();'
+ print ' }'
+ print
+ print ' GLint stencil_bits = 0;'
+ print ' glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
+ print ' if (stencil_bits) {'
+ print ' json.beginMember("GL_STENCIL_INDEX");'
+ print ' writeDrawBufferImage(json, GL_STENCIL_INDEX);'
+ print ' json.endMember();'
+ print ' }'
+ print
print ' json.endObject();'
- print ' json.endMember(); // texture'
+ print ' json.endMember(); // framebuffer'
+ pass
def write_line(s):
self.write(' '*self.level + s + '\n')