]> git.cworth.org Git - apitrace/blobdiff - glstate.py
Understand D3DFMT_RAWZ too.
[apitrace] / glstate.py
index 538b808515ad1734317b7733ee9f1b8cd5b39687..b54634e64efcd84985fae582cf0b4f2d27a638cb 100644 (file)
 
 from stdapi import *
 
-from glenum import GLenum
+from glapi import *
 
 
 X = None # To be determined
-B = Bool
-I = Int
+B = GLboolean
+I = GLint
 E = GLenum
-F = Float
-D = Double
+F = GLfloat
+D = GLdouble
 P = OpaquePointer(Void)
-S = String
+S = CString
 
 # TODO: This table and the one on glenum.py should be unified
 parameters = [
@@ -320,18 +320,18 @@ parameters = [
     ("glGet",  I,      1,      "GL_MAP1_GRID_SEGMENTS"),       # 0x0DD1
     ("glGet",  F,      4,      "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
     ("glGet",  I,      2,      "GL_MAP2_GRID_SEGMENTS"),       # 0x0DD3
-    ("glGet",  I,      1,      "GL_TEXTURE_1D"),       # 0x0DE0
-    ("glGet",  I,      1,      "GL_TEXTURE_2D"),       # 0x0DE1
+    ("glGet",  B,      1,      "GL_TEXTURE_1D"),       # 0x0DE0
+    ("glGet",  B,      1,      "GL_TEXTURE_2D"),       # 0x0DE1
     ("glGet",  P,      1,      "GL_FEEDBACK_BUFFER_POINTER"),  # 0x0DF0
     ("glGet",  I,      1,      "GL_FEEDBACK_BUFFER_SIZE"),     # 0x0DF1
-    ("glGet",  I,      1,      "GL_FEEDBACK_BUFFER_TYPE"),     # 0x0DF2
+    ("glGet",  E,      1,      "GL_FEEDBACK_BUFFER_TYPE"),     # 0x0DF2
     ("glGet",  P,      1,      "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
     ("glGet",  I,      1,      "GL_SELECTION_BUFFER_SIZE"),    # 0x0DF4
-    ("glGet",  X,      1,      "GL_TEXTURE_WIDTH"),    # 0x1000
-    ("glGet",  X,      1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
-    ("glGet",  X,      1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
-    ("glGet",  X,      1,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
-    ("glGet",  X,      1,      "GL_TEXTURE_BORDER"),   # 0x1005
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_WIDTH"),    # 0x1000
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
+    ("glGetTexLevelParameter", E,      1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
+    ("glGetTexParameter",      F,      4,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_BORDER"),   # 0x1005
     ("glGet",  X,      1,      "GL_DONT_CARE"),        # 0x1100
     ("glGet",  X,      1,      "GL_FASTEST"),  # 0x1101
     ("glGet",  X,      1,      "GL_NICEST"),   # 0x1102
@@ -462,10 +462,10 @@ parameters = [
     ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_NEAREST"),    # 0x2701
     ("glGet",  X,      1,      "GL_NEAREST_MIPMAP_LINEAR"),    # 0x2702
     ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_LINEAR"),     # 0x2703
-    ("glGet",  X,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
-    ("glGet",  X,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
     ("glGet",  X,      1,      "GL_CLAMP"),    # 0x2900
     ("glGet",  X,      1,      "GL_REPEAT"),   # 0x2901
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
@@ -594,18 +594,18 @@ parameters = [
     ("glGet",  X,      1,      "GL_RGB10_A2"), # 0x8059
     ("glGet",  X,      1,      "GL_RGBA12"),   # 0x805A
     ("glGet",  X,      1,      "GL_RGBA16"),   # 0x805B
-    ("glGet",  X,      1,      "GL_TEXTURE_RED_SIZE"), # 0x805C
-    ("glGet",  X,      1,      "GL_TEXTURE_GREEN_SIZE"),       # 0x805D
-    ("glGet",  X,      1,      "GL_TEXTURE_BLUE_SIZE"),        # 0x805E
-    ("glGet",  X,      1,      "GL_TEXTURE_ALPHA_SIZE"),       # 0x805F
-    ("glGet",  X,      1,      "GL_TEXTURE_LUMINANCE_SIZE"),   # 0x8060
-    ("glGet",  X,      1,      "GL_TEXTURE_INTENSITY_SIZE"),   # 0x8061
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_RED_SIZE"), # 0x805C
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_GREEN_SIZE"),       # 0x805D
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_BLUE_SIZE"),        # 0x805E
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_ALPHA_SIZE"),       # 0x805F
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_LUMINANCE_SIZE"),   # 0x8060
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_INTENSITY_SIZE"),   # 0x8061
     ("glGet",  X,      1,      "GL_REPLACE_EXT"),      # 0x8062
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_1D"), # 0x8063
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D"), # 0x8064
     ("glGet",  X,      1,      "GL_TEXTURE_TOO_LARGE_EXT"),    # 0x8065
-    ("glGet",  X,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
-    ("glGet",  X,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
+    ("glGetTexParameter",      I,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
+    ("glGetTexParameter",      B,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_3D"),       # 0x806A
@@ -613,10 +613,10 @@ parameters = [
     ("glGet",  F,      1,      "GL_PACK_IMAGE_HEIGHT"),        # 0x806C
     ("glGet",  I,      1,      "GL_UNPACK_SKIP_IMAGES"),       # 0x806D
     ("glGet",  F,      1,      "GL_UNPACK_IMAGE_HEIGHT"),      # 0x806E
-    ("glGet",  I,      1,      "GL_TEXTURE_3D"),       # 0x806F
+    ("glGet",  B,      1,      "GL_TEXTURE_3D"),       # 0x806F
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_3D"), # 0x8070
-    ("glGet",  X,      1,      "GL_TEXTURE_DEPTH"),    # 0x8071
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH"),    # 0x8071
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
     ("glGet",  I,      1,      "GL_MAX_3D_TEXTURE_SIZE"),      # 0x8073
     ("glGet",  B,      1,      "GL_VERTEX_ARRAY"),     # 0x8074
     ("glGet",  B,      1,      "GL_NORMAL_ARRAY"),     # 0x8075
@@ -775,10 +775,10 @@ parameters = [
     ("glGet",  X,      1,      "GL_TEXTURE_WRAP_Q_SGIS"),      # 0x8137
     ("glGet",  I,      1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
     ("glGet",  I,      1,      "GL_PIXEL_TEX_GEN_SGIX"),       # 0x8139
-    ("glGet",  X,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
-    ("glGet",  X,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
     ("glGet",  I,      1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"),   # 0x813E
     ("glGet",  I,      1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"),  # 0x813F
     ("glGet",  I,      1,      "GL_PIXEL_TILE_WIDTH_SGIX"),    # 0x8140
@@ -854,7 +854,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_S_SGIX"),  # 0x818E
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
-    ("glGet",  X,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
+    ("glGetTexParameter",      B,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
     ("glGet",  E,      1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
     ("glGet",  X,      1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
     ("glGet",  X,      1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
@@ -980,7 +980,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
     ("glGet",  X,      1,      "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),  # 0x8257
     ("glGet",  X,      1,      "GL_PROGRAM_SEPARABLE"),        # 0x8258
-    ("glGet",  X,      1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
+    ("glGet",  I,      1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
     ("glGet",  I,      1,      "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
     ("glGet",  X,      1,      "GL_MAX_VIEWPORTS"),    # 0x825B
     ("glGet",  X,      1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
@@ -1199,7 +1199,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),  # 0x8510
     ("glGet",  X,      1,      "GL_NORMAL_MAP"),       # 0x8511
     ("glGet",  X,      1,      "GL_REFLECTION_MAP"),   # 0x8512
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
+    ("glGet",  B,      1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
     ("glGet",  X,      1,      "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
     ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X"),      # 0x8515
     ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),      # 0x8516
@@ -1346,7 +1346,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_SLICE_ACCUM_SUN"),  # 0x85CC
     ("glGet",  X,      1,      "GL_QUAD_MESH_SUN"),    # 0x8614
     ("glGet",  X,      1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
     ("glGet",  X,      1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
     ("glGetVertexAttrib",      B,      1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
     ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
@@ -1360,8 +1360,8 @@ parameters = [
     ("glGet",  X,      1,      "GL_INVERSE_NV"),       # 0x862B
     ("glGet",  X,      1,      "GL_TRANSPOSE_NV"),     # 0x862C
     ("glGet",  X,      1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+    ("glGet",  I,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
+    ("glGet",  I,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
     ("glGet",  X,      1,      "GL_MATRIX0_NV"),       # 0x8630
     ("glGet",  X,      1,      "GL_MATRIX1_NV"),       # 0x8631
     ("glGet",  X,      1,      "GL_MATRIX2_NV"),       # 0x8632
@@ -1372,8 +1372,8 @@ parameters = [
     ("glGet",  X,      1,      "GL_MATRIX7_NV"),       # 0x8637
     ("glGet",  X,      1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
     ("glGet",  X,      1,      "GL_CURRENT_MATRIX_ARB"),       # 0x8641
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
     ("glGet",  X,      1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
     ("glGetVertexAttrib",      P,      1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
     ("glGet",  X,      1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
@@ -1435,7 +1435,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
     ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
     ("glGet",  X,      1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
+    ("glGetTexLevelParameter", B,      1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
     ("glGet",  X,      1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
     #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
     #("glGet", E,      1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
@@ -1754,7 +1754,7 @@ parameters = [
     ("glGet",  E,      1,      "GL_STENCIL_BACK_FAIL"),        # 0x8801
     ("glGet",  E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL"),     # 0x8802
     ("glGet",  E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS"),     # 0x8803
-    ("glGet",  X,      1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
+    ("glGet",  B,      1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
     ("glGet",  X,      1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"),     # 0x8805
     ("glGet",  X,      1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"),     # 0x8806
     ("glGet",  X,      1,      "GL_PROGRAM_TEX_INDIRECTIONS_ARB"),     # 0x8807
@@ -1809,11 +1809,11 @@ parameters = [
     ("glGet",  E,      1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),      # 0x8847
     ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
     ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
-    ("glGet",  X,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
-    ("glGet",  X,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
-    ("glGet",  X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
+    ("glGetTexParameter",      E,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
+    (None,     X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
     ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
     ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
     ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
@@ -1847,10 +1847,10 @@ parameters = [
     ("glGet",  X,      1,      "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
     ("glGet",  X,      1,      "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
     ("glGet",  X,      1,      "GL_FRAGMENT_PROGRAM_NV"),      # 0x8870
-    ("glGet",  X,      1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
-    ("glGet",  X,      1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
+    ("glGet",  I,      1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
+    ("glGet",  I,      1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
     ("glGet",  I,      1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
-    ("glGet",  X,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+    ("glGet",  S,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
     ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
     ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
     ("glGet",  X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
@@ -2178,7 +2178,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"),   # 0x8B4C
     ("glGet",  I,      1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
     ("glGet",  E,      1,      "GL_OBJECT_TYPE_ARB"),  # 0x8B4E
-    ("glGet",  E,      1,      "GL_SHADER_TYPE"),      # 0x8B4F
+    ("glGetShader",    E,      1,      "GL_SHADER_TYPE"),      # 0x8B4F
     ("glGet",  X,      1,      "GL_FLOAT_VEC2"),       # 0x8B50
     ("glGet",  X,      1,      "GL_FLOAT_VEC3"),       # 0x8B51
     ("glGet",  X,      1,      "GL_FLOAT_VEC4"),       # 0x8B52
@@ -2214,12 +2214,12 @@ parameters = [
     ("glGet",  X,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
     ("glGet",  X,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
     ("glGet",  X,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
-    ("glGet",  X,      1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
+    ("glGetShader",    I,      1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
     ("glGet",  X,      1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
     ("glGet",  X,      1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
     ("glGet",  X,      1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
     ("glGet",  X,      1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
-    ("glGet",  X,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
+    ("glGet",  I,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
     ("glGet",  X,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
     ("glGet",  X,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
     ("glGet",  X,      1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
@@ -2829,9 +2829,142 @@ parameters = [
     (None,     X,      1,      "GL_INVALID_INDEX"),    # 0xFFFFFFFFu
 ]
 
+texture_targets = [
+    ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+    ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+    ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
+    #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
+]
+
+
+class GetInflector:
+    '''Objects that describes how to inflect.'''
+
+    reduced_types = {
+        B: I,
+        E: I,
+        I: F,
+    }
+
+    def __init__(self, radical, suffixes):
+        self.radical = radical
+        self.suffixes = suffixes
+
+    def reduced_type(self, type):
+        if type in self.suffixes:
+            return type
+        if type in self.reduced_types:
+            return self.reduced_type(self.reduced_types[type])
+        raise NotImplementedError
+
+    def inflect(self, type):
+        return self.radical + self.suffix(type)
+
+    def suffix(self, type):
+        type = self.reduced_type(type)
+        assert type in self.suffixes
+        return self.suffixes[type]
+
 
-class ParamDumper(Visitor):
-    '''Dump an instance.'''
+class StateGetter(Visitor):
+    '''Type visitor that is able to extract the state via one of the glGet*
+    functions.
+
+    It will declare any temporary variable
+    '''
+
+    def __init__(self, radical, suffixes):
+        self.inflector = GetInflector(radical, suffixes)
+
+    def __call__(self, *args):
+        pname = args[-1]
+
+        for function, type, count, name in parameters:
+            if type is X:
+                continue
+            if name == pname:
+                if count != 1:
+                    type = Array(type, str(count))
+
+                return type, self.visit(type, args)
+
+        raise NotImplementedError
+
+    def temp_name(self, args):
+        '''Return the name of a temporary variable to hold the state.'''
+        pname = args[-1]
+
+        return pname[3:].lower()
+
+    def visit_const(self, const, args):
+        return self.visit(const.type, args)
+
+    def visit_scalar(self, type, args):
+        temp_name = self.temp_name(args)
+        elem_type = self.inflector.reduced_type(type)
+        inflection = self.inflector.inflect(type)
+        if inflection.endswith('v'):
+            print '    %s %s = 0;' % (elem_type, temp_name)
+            print '    %s(%s, &%s);' % (inflection, ', '.join(args), temp_name)
+        else:
+            print '    %s %s = %s(%s);' % (elem_type, temp_name, inflection, ', '.join(args))
+        return temp_name
+
+    def visit_string(self, string, args):
+        temp_name = self.temp_name(args)
+        inflection = self.inflector.inflect(string)
+        assert not inflection.endswith('v')
+        print '    %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection, ', '.join(args))
+        return temp_name
+
+    def visit_alias(self, alias, args):
+        return self.visit_scalar(alias, args)
+
+    def visit_enum(self, enum, args):
+        return self.visit(GLint, args)
+
+    def visit_bitmask(self, bitmask, args):
+        return self.visit(GLint, args)
+
+    def visit_array(self, array, args):
+        temp_name = self.temp_name(args)
+        if array.length == '1':
+            return self.visit(array.type)
+        elem_type = self.inflector.reduced_type(array.type)
+        inflection = self.inflector.inflect(array.type)
+        assert inflection.endswith('v')
+        print '    %s %s[%s];' % (elem_type, temp_name, array.length)
+        print '    memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
+        print '    %s(%s, %s);' % (inflection, ', '.join(args), temp_name)
+        return temp_name
+
+    def visit_opaque(self, pointer, args):
+        temp_name = self.temp_name(args)
+        inflection = self.inflector.inflect(pointer)
+        assert inflection.endswith('v')
+        print '    GLvoid *%s;' % temp_name
+        print '    %s(%s, &%s);' % (inflection, ', '.join(args), temp_name)
+        return temp_name
+
+
+glGet = StateGetter('glGet', {
+    B: 'Booleanv',
+    I: 'Integerv',
+    F: 'Floatv',
+    D: 'Doublev',
+    S: 'String',
+    P: 'Pointerv',
+})
+
+glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
+glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
+
+
+class JsonWriter(Visitor):
+    '''Type visitor that will dump a value of the specified type through the
+    JSON writer.
+    
+    It expects a previously declared JSONWriter instance named "json".'''
 
     def visit_literal(self, literal, instance):
         if literal.format == 'Bool':
@@ -2846,7 +2979,10 @@ class ParamDumper(Visitor):
         print '    json.writeString((const char *)%s);' % instance
 
     def visit_enum(self, enum, instance):
-        raise NotImplementedError
+        if enum.expr == 'GLenum':
+            print '    writeEnum(json, %s);' % instance
+        else:
+            print '    json.writeNumber(%s);' % instance
 
     def visit_bitmask(self, bitmask, instance):
         raise NotImplementedError
@@ -2854,8 +2990,25 @@ class ParamDumper(Visitor):
     def visit_alias(self, alias, instance):
         self.visit(alias.type, instance)
 
+    def visit_opaque(self, opaque, instance):
+        print '    json.writeNumber((size_t)%s);' % instance
+
+    __index = 0
+
+    def visit_array(self, array, instance):
+        index = '__i%u' % JsonWriter.__index
+        JsonWriter.__index += 1
+        print '    json.beginArray();'
+        print '    for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
+        self.visit(array.type, '%s[%s]' % (instance, index))
+        print '    }'
+        print '    json.endArray();'
+
+
 
 class StateDumper:
+    '''Class to generate code to dump all GL state in JSON format via
+    stdout.'''
 
     def __init__(self):
         self.level = 0
@@ -2866,100 +3019,415 @@ class StateDumper:
         print
         print '#include "json.hpp"'
         print '#include "glimports.hpp"'
-        print '#include "glstate.hpp"'
+        print '#include "glproc.hpp"'
+        print '#include "glsize.hpp"'
+        print '#include "glretrace.hpp"'
         print
 
-        print 'static inline void'
-        print 'writeEnum(JSONWriter &json, GLenum pname)'
+        print 'static const char *'
+        print '_enum_string(GLenum pname)'
         print '{'
         print '    switch(pname) {'
-        for function, type, count, name in parameters:
+        for name in GLenum.values:
             print '    case %s:' % name
-            print '        json.writeString("%s");' % name
-            print '        break;'
+            print '        return "%s";' % name
         print '    default:'
+        print '        return NULL;'
+        print '    }'
+        print '}'
+        print
+
+        print 'static const char *'
+        print 'enum_string(GLenum pname)'
+        print '{'
+        print '    const char *s = _enum_string(pname);'
+        print '    if (s) {'
+        print '        return s;'
+        print '    } else {'
+        print '        static char buf[16];'
+        print '        snprintf(buf, sizeof buf, "0x%04x", pname);'
+        print '        return buf;'
+        print '    }'
+        print '}'
+        print
+
+        print 'static inline void'
+        print 'writeEnum(JSONWriter &json, GLenum pname)'
+        print '{'
+        print '    const char *s = _enum_string(pname);'
+        print '    if (s) {'
+        print '        json.writeString(s);'
+        print '    } else {'
         print '        json.writeNumber(pname);'
         print '    }'
         print '}'
         print
 
-        print 'void state_dump(std::ostream &os)'
+        # shaders
+        print '''
+static void
+writeShader(JSONWriter &json, GLuint shader)
+{
+    if (!shader) {
+        return;
+    }
+
+    GLint shader_type = 0;
+    glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
+    if (!shader_type) {
+        return;
+    }
+
+    GLint source_length = 0;
+    glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
+    if (!source_length) {
+        return;
+    }
+
+    GLchar *source = new GLchar[source_length];
+    GLsizei length = 0;
+    source[0] = 0;
+    glGetShaderSource(shader, source_length, &length, source);
+
+    json.beginMember(enum_string(shader_type));
+    json.writeString(source);
+    json.endMember();
+
+    delete [] source;
+}
+
+static inline void
+writeCurrentProgram(JSONWriter &json)
+{
+    GLint program = 0;
+    glGetIntegerv(GL_CURRENT_PROGRAM, &program);
+    if (!program) {
+        return;
+    }
+
+    GLint attached_shaders = 0;
+    glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
+    if (!attached_shaders) {
+        return;
+    }
+
+    GLuint *shaders = new GLuint[attached_shaders];
+    GLsizei count = 0;
+    glGetAttachedShaders(program, attached_shaders, &count, shaders);
+    for (GLsizei i = 0; i < count; ++ i) {
+       writeShader(json, shaders[i]);
+    }
+    delete [] shaders;
+}
+
+static inline void
+writeArbProgram(JSONWriter &json, GLenum target)
+{
+    if (!glIsEnabled(target)) {
+        return;
+    }
+
+    GLint program_length = 0;
+    glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
+    if (!program_length) {
+        return;
+    }
+
+    GLchar *source = new GLchar[program_length + 1];
+    source[0] = 0;
+    glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
+    source[program_length] = 0;
+
+    json.beginMember(enum_string(target));
+    json.writeString(source);
+    json.endMember();
+
+    delete [] source;
+}
+'''
+
+        # texture image
+        print '''
+static inline void
+writeTextureImage(JSONWriter &json, GLenum target, GLint level)
+{
+    GLint width, height = 1, depth = 1;
+
+    width = 0;
+    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+
+    if (target != GL_TEXTURE_1D) {
+        height = 0;
+        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+        if (target == GL_TEXTURE_3D) {
+            depth = 0;
+            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+        }
+    }
+
+    if (width <= 0 || height <= 0 || depth <= 0) {
+        json.writeNull();
+    } else {
+        json.beginObject();
+
+        // Tell the GUI this is no ordinary object, but an image
+        json.writeStringMember("__class__", "image");
+
+        json.writeNumberMember("__width__", width);
+        json.writeNumberMember("__height__", height);
+        json.writeNumberMember("__depth__", depth);
+
+        // Hardcoded for now, but we could chose types more adequate to the
+        // texture internal format
+        json.writeStringMember("__type__", "uint8");
+        json.writeBoolMember("__normalized__", true);
+        json.writeNumberMember("__channels__", 4);
+        
+        GLubyte *pixels = new GLubyte[depth*width*height*4];
+        
+        glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+        json.beginMember("__data__");
+        json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
+        json.endMember(); // __data__
+
+        delete [] pixels;
+        json.endObject();
+    }
+}
+
+static inline void
+writeDrawBufferImage(JSONWriter &json, GLenum format)
+{
+    GLint width  = glretrace::window_width;
+    GLint height = glretrace::window_height;
+
+    GLint channels = __gl_format_channels(format);
+
+    if (!width || !height) {
+        json.writeNull();
+    } else {
+        json.beginObject();
+
+        // Tell the GUI this is no ordinary object, but an image
+        json.writeStringMember("__class__", "image");
+
+        json.writeNumberMember("__width__", width);
+        json.writeNumberMember("__height__", height);
+        json.writeNumberMember("__depth__", 1);
+
+        // Hardcoded for now, but we could chose types more adequate to the
+        // texture internal format
+        json.writeStringMember("__type__", "uint8");
+        json.writeBoolMember("__normalized__", true);
+        json.writeNumberMember("__channels__", channels);
+
+        GLubyte *pixels = new GLubyte[width*height*channels];
+        
+        GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+        GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+        glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
+        glGetIntegerv(GL_READ_BUFFER, &readbuffer);
+        glReadBuffer(drawbuffer);
+
+        glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+        glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+        glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
+
+        glPopClientAttrib();
+        glReadBuffer(readbuffer);
+
+        json.beginMember("__data__");
+        json.writeBase64(pixels, width * height * channels * sizeof *pixels);
+        json.endMember(); // __data__
+
+        delete [] pixels;
+        json.endObject();
+    }
+}
+
+'''
+
+        # textures
+        print 'static inline void'
+        print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
+        print '{'
+        print '    GLint texture = 0;'
+        print '    glGetIntegerv(binding, &texture);'
+        print '    if (!glIsEnabled(target) && !texture) {'
+        print '        json.writeNull();'
+        print '        return;'
+        print '    }'
+        print
+        print '    json.beginObject();'
+        print
+        print '    GLfloat param;'
+        for function, type, count, name in parameters:
+            if function != 'glGetTexParameter' or count != 1:
+                continue
+            print '        glGetTexParameterfv(target, %s, &param);' % name
+            print '        json.beginMember("%s");'  % name
+            JsonWriter().visit(type, 'param')
+            print '        json.endMember();'
+            print
+        print
+        print '    json.beginMember("levels");'
+        print '    json.beginArray();'
+        print '    GLint level = 0;'
+        print '    do {'
+        print '        GLint width = 0, height = 0;'
+        print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
+        print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
+        print '        if (!width || !height) {'
+        print '            break;'
+        print '        }'
+        print '        json.beginObject();'
+        print
+        # FIXME: This is not the original texture name in the trace -- we need
+        # to do a reverse lookup of the texture mappings to find the original one
+        print '        json.beginMember("binding");'
+        print '        json.writeNumber(texture);'
+        print '        json.endMember();'
+        print
+        # TODO: Generalize this
+        for function, type, count, name in parameters:
+            if function != 'glGetTexLevelParameter' or count != 1:
+                continue
+            print '        glGetTexLevelParameterfv(target, level, %s, &param);' % name
+            print '        json.beginMember("%s");'  % name
+            JsonWriter().visit(type, 'param')
+            print '        json.endMember();'
+            print
+        print '        json.beginMember("image");'
+        print '        writeTextureImage(json, target, level);'
+        print '        json.endMember();'
+        print
+        print '        json.endObject();'
+        print '        ++level;'
+        print '    } while(true);'
+        print '    json.endArray();'
+        print '    json.endMember(); // levels'
+        print
+        print '    json.endObject();'
+        print '}'
+        print
+
+        print 'void glretrace::state_dump(std::ostream &os)'
         print '{'
         print '    JSONWriter json(os);'
         self.dump_parameters()
-
+        self.dump_current_program()
+        self.dump_textures()
+        self.dump_framebuffer()
         print '}'
         print
 
     def dump_parameters(self):
-        print '    const GLubyte * sparams[1];'
-        print '    GLboolean bparams[16];'
-        print '    GLint iparams[16];'
-        print '    GLfloat fparams[16];'
-        print '    GLdouble dparams[16];'
-        print '    GLvoid * pparams[16];'
+        print '    json.beginMember("parameters");'
+        print '    json.beginObject();'
+        
+        self.dump_atoms(glGet)
+        
+        self.dump_vertex_attribs()
+
+        print '    json.endObject();'
+        print '    json.endMember(); // parameters'
         print
-        print '    (void)dparams;'
+
+    def dump_vertex_attribs(self):
+        print '    json.beginMember("GL_VERTEX_ATTRIB");'
+        print '    json.beginArray();'
+        print '    GLint max_vertex_attribs = 0;'
+        print '    __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
+        print '    for (GLint index = 0; index < max_vertex_attribs; ++index) {'
+        print '        json.beginObject();'
+        self.dump_atoms(glGetVertexAttrib, 'index')
+        print '        json.endObject();'
+        print '    }'
         print
-        print '    json.beginMember("parameters");'
+        print '    json.endArray();'
+        print '    json.endMember(); // GL_VERTEX_ATTRIB'
+        print
+
+    def dump_current_program(self):
+        print '    json.beginMember("shaders");'
+        print '    json.beginObject();'
+        print '    writeCurrentProgram(json);'
+        print '    writeArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);'
+        print '    writeArbProgram(json, GL_VERTEX_PROGRAM_ARB);'
+        print '    json.endObject();'
+        print '    json.endMember(); //shaders'
+        print
+
+    def dump_textures(self):
+        print '    json.beginMember("textures");'
+        print '    json.beginArray();'
+        print '    GLint active_texture = GL_TEXTURE0;'
+        print '    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+        print '    GLint max_texture_coords = 0;'
+        print '    glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+        print '    for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
+        print '        glActiveTexture(GL_TEXTURE0 + unit);'
+        print '        json.beginObject();'
+        for target, binding in texture_targets:
+            print '        json.beginMember("%s");' % target
+            print '        writeTexture(json, %s, %s);' % (target, binding)
+            print '        json.endMember();'
+        print '        json.endObject();'
+        print '    }'
+        print '    glActiveTexture(active_texture);'
+        print '    json.endArray();'
+        print '    json.endMember(); // texture'
+        print
+
+    def dump_framebuffer(self):
+        print '    json.beginMember("framebuffer");'
         print '    json.beginObject();'
+        # TODO: Handle real FBOs
+        print
+        print '    json.beginMember("GL_RGBA");'
+        print '    writeDrawBufferImage(json, GL_RGBA);'
+        print '    json.endMember();'
+        print
+        print '    GLint depth_bits = 0;'
+        print '    glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
+        print '    if (depth_bits) {'
+        print '        json.beginMember("GL_DEPTH_COMPONENT");'
+        print '        writeDrawBufferImage(json, GL_DEPTH_COMPONENT);'
+        print '        json.endMember();'
+        print '    }'
+        print
+        print '    GLint stencil_bits = 0;'
+        print '    glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
+        print '    if (stencil_bits) {'
+        print '        json.beginMember("GL_STENCIL_INDEX");'
+        print '        writeDrawBufferImage(json, GL_STENCIL_INDEX);'
+        print '        json.endMember();'
+        print '    }'
+        print
+        print '    json.endObject();'
+        print '    json.endMember(); // framebuffer'
+        pass
+
+    def dump_atoms(self, getter, *args):
         for function, type, count, name in parameters:
-            if function != 'glGet':
+            if function != getter.inflector.radical:
                 continue
             if type is X:
                 continue
-            elif type is B:
-                buf = 'bparams'
-                getter = 'glGetBooleanv'
-                writer = 'json.writeBool(%s)'
-            elif type is I:
-                buf = 'iparams'
-                getter = 'glGetIntegerv'
-                writer = 'json.writeNumber(%s)'
-            elif type is E:
-                buf = 'iparams'
-                getter = 'glGetIntegerv'
-                writer = 'writeEnum(json, %s)'
-            elif type is F:
-                buf = 'fparams'
-                getter = 'glGetFloatv'
-                writer = 'json.writeNumber(%s)'
-            elif type is D:
-                buf = 'dparams'
-                getter = 'glGetDoublev'
-                writer = 'json.writeNumber(%s)'
-            elif type is P:
-                buf = 'pparams'
-                getter = 'glGetPointerv'
-                writer = 'json.writeNumber((size_t)%s)'
-            elif type is S:
-                buf = 'sparams'
-                getter = 'glGetString'
-                writer = 'json.writeString((const char *)%s)'
-            else:
-                raise NotImplementedError
-            print '    memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf)
-            if getter.endswith('v'):
-                print '    %s(%s, %s);' % (getter, name, buf)
-            else:
-                assert count == 1
-                print '    %s[0] = %s(%s);' % (buf, getter, name)
-            print '    if (glGetError() != GL_NO_ERROR) {'
-            #print '        std::cerr << "warning: %s(%s) failed\\n";' % (getter, name)
-            print '    } else {'
-            print '        json.beginMember("%s");' % name
-            if count == 1:
-                print '        %s;' % (writer % ( '%s[0]' % buf))
-            else:
-                print '        json.beginArray();'
-                for i in range(count):
-                    print '        %s;' % (writer % ( '%s[%u]' % (buf, i)))
-                print '        json.endArray();'
-            print '        json.endMember();'
-            print '    }'
-        print '    json.endObject();'
-        print '    json.endMember(); // parameters'
-        print
+            print '        // %s' % name
+            print '        {'
+            type, value = getter(*(args + (name,)))
+            print '            if (glGetError() != GL_NO_ERROR) {'
+            #print '                std::cerr << "warning: %s(%s) failed\\n";' % (glGet.radical, name)
+            print '            } else {'
+            print '                json.beginMember("%s");' % name
+            JsonWriter().visit(type, value)
+            print '                json.endMember();'
+            print '            }'
+            print '        }'
+            print
 
     def write_line(s):
         self.write('  '*self.level + s + '\n')