]> git.cworth.org Git - apitrace/blobdiff - glstate.py
List GL_TEXTURE_xxx and GL_TEXTURE_BINDING_xxx params per texture unit.
[apitrace] / glstate.py
index 8911c6569877c2e068e7f753b0d19216fa1d1029..c348d2b99b69dd2273ca30067f6a5c1fe237f7c6 100644 (file)
 ##########################################################################/
 
 
+'''Generate code to dump most GL state into JSON.'''
+
+
 from stdapi import *
 
-from glenum import GLenum
-
-
-X = None # To be determined
-B = Bool
-I = Int
-E = GLenum
-F = Float
-D = Double
-P = OpaquePointer(Void)
-S = CString
-
-# TODO: This table and the one on glenum.py should be unified
-parameters = [
-    # (function, type, count, name) # value
-    (None,     X,      1,      "GL_POINTS"),   # 0x0000
-    (None,     X,      1,      "GL_LINES"),    # 0x0001
-    (None,     X,      1,      "GL_LINE_LOOP"),        # 0x0002
-    (None,     X,      1,      "GL_LINE_STRIP"),       # 0x0003
-    (None,     X,      1,      "GL_TRIANGLES"),        # 0x0004
-    (None,     X,      1,      "GL_TRIANGLE_STRIP"),   # 0x0005
-    (None,     X,      1,      "GL_TRIANGLE_FAN"),     # 0x0006
-    (None,     X,      1,      "GL_QUADS"),    # 0x0007
-    (None,     X,      1,      "GL_QUAD_STRIP"),       # 0x0008
-    (None,     X,      1,      "GL_POLYGON"),  # 0x0009
-    (None,     X,      1,      "GL_LINES_ADJACENCY"),  # 0x000A
-    (None,     X,      1,      "GL_LINE_STRIP_ADJACENCY"),     # 0x000B
-    (None,     X,      1,      "GL_TRIANGLES_ADJACENCY"),      # 0x000C
-    (None,     X,      1,      "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
-    (None,     X,      1,      "GL_PATCHES"),  # 0x000E
-    (None,     X,      1,      "GL_ACCUM"),    # 0x0100
-    (None,     X,      1,      "GL_LOAD"),     # 0x0101
-    (None,     X,      1,      "GL_RETURN"),   # 0x0102
-    (None,     X,      1,      "GL_MULT"),     # 0x0103
-    (None,     X,      1,      "GL_ADD"),      # 0x0104
-    (None,     X,      1,      "GL_NEVER"),    # 0x0200
-    (None,     X,      1,      "GL_LESS"),     # 0x0201
-    (None,     X,      1,      "GL_EQUAL"),    # 0x0202
-    (None,     X,      1,      "GL_LEQUAL"),   # 0x0203
-    (None,     X,      1,      "GL_GREATER"),  # 0x0204
-    (None,     X,      1,      "GL_NOTEQUAL"), # 0x0205
-    (None,     X,      1,      "GL_GEQUAL"),   # 0x0206
-    (None,     X,      1,      "GL_ALWAYS"),   # 0x0207
-    (None,     X,      1,      "GL_SRC_COLOR"),        # 0x0300
-    (None,     X,      1,      "GL_ONE_MINUS_SRC_COLOR"),      # 0x0301
-    (None,     X,      1,      "GL_SRC_ALPHA"),        # 0x0302
-    (None,     X,      1,      "GL_ONE_MINUS_SRC_ALPHA"),      # 0x0303
-    (None,     X,      1,      "GL_DST_ALPHA"),        # 0x0304
-    (None,     X,      1,      "GL_ONE_MINUS_DST_ALPHA"),      # 0x0305
-    (None,     X,      1,      "GL_DST_COLOR"),        # 0x0306
-    (None,     X,      1,      "GL_ONE_MINUS_DST_COLOR"),      # 0x0307
-    (None,     X,      1,      "GL_SRC_ALPHA_SATURATE"),       # 0x0308
-    (None,     X,      1,      "GL_FRONT_LEFT"),       # 0x0400
-    (None,     X,      1,      "GL_FRONT_RIGHT"),      # 0x0401
-    (None,     X,      1,      "GL_BACK_LEFT"),        # 0x0402
-    (None,     X,      1,      "GL_BACK_RIGHT"),       # 0x0403
-    (None,     X,      1,      "GL_FRONT"),    # 0x0404
-    (None,     X,      1,      "GL_BACK"),     # 0x0405
-    (None,     X,      1,      "GL_LEFT"),     # 0x0406
-    (None,     X,      1,      "GL_RIGHT"),    # 0x0407
-    (None,     X,      1,      "GL_FRONT_AND_BACK"),   # 0x0408
-    (None,     X,      1,      "GL_AUX0"),     # 0x0409
-    (None,     X,      1,      "GL_AUX1"),     # 0x040A
-    (None,     X,      1,      "GL_AUX2"),     # 0x040B
-    (None,     X,      1,      "GL_AUX3"),     # 0x040C
-    (None,     X,      1,      "GL_INVALID_ENUM"),     # 0x0500
-    (None,     X,      1,      "GL_INVALID_VALUE"),    # 0x0501
-    (None,     X,      1,      "GL_INVALID_OPERATION"),        # 0x0502
-    (None,     X,      1,      "GL_STACK_OVERFLOW"),   # 0x0503
-    (None,     X,      1,      "GL_STACK_UNDERFLOW"),  # 0x0504
-    (None,     X,      1,      "GL_OUT_OF_MEMORY"),    # 0x0505
-    (None,     X,      1,      "GL_INVALID_FRAMEBUFFER_OPERATION"),    # 0x0506
-    (None,     X,      1,      "GL_2D"),       # 0x0600
-    (None,     X,      1,      "GL_3D"),       # 0x0601
-    (None,     X,      1,      "GL_3D_COLOR"), # 0x0602
-    (None,     X,      1,      "GL_3D_COLOR_TEXTURE"), # 0x0603
-    (None,     X,      1,      "GL_4D_COLOR_TEXTURE"), # 0x0604
-    (None,     X,      1,      "GL_PASS_THROUGH_TOKEN"),       # 0x0700
-    (None,     X,      1,      "GL_POINT_TOKEN"),      # 0x0701
-    (None,     X,      1,      "GL_LINE_TOKEN"),       # 0x0702
-    (None,     X,      1,      "GL_POLYGON_TOKEN"),    # 0x0703
-    (None,     X,      1,      "GL_BITMAP_TOKEN"),     # 0x0704
-    (None,     X,      1,      "GL_DRAW_PIXEL_TOKEN"), # 0x0705
-    (None,     X,      1,      "GL_COPY_PIXEL_TOKEN"), # 0x0706
-    (None,     X,      1,      "GL_LINE_RESET_TOKEN"), # 0x0707
-    (None,     X,      1,      "GL_EXP"),      # 0x0800
-    (None,     X,      1,      "GL_EXP2"),     # 0x0801
-    (None,     X,      1,      "GL_CW"),       # 0x0900
-    (None,     X,      1,      "GL_CCW"),      # 0x0901
-    (None,     X,      1,      "GL_COEFF"),    # 0x0A00
-    (None,     X,      1,      "GL_ORDER"),    # 0x0A01
-    (None,     X,      1,      "GL_DOMAIN"),   # 0x0A02
-    ("glGet",  F,      4,      "GL_CURRENT_COLOR"),    # 0x0B00
-    ("glGet",  F,      1,      "GL_CURRENT_INDEX"),    # 0x0B01
-    ("glGet",  F,      3,      "GL_CURRENT_NORMAL"),   # 0x0B02
-    ("glGet",  F,      4,      "GL_CURRENT_TEXTURE_COORDS"),   # 0x0B03
-    ("glGet",  F,      4,      "GL_CURRENT_RASTER_COLOR"),     # 0x0B04
-    ("glGet",  F,      1,      "GL_CURRENT_RASTER_INDEX"),     # 0x0B05
-    ("glGet",  F,      4,      "GL_CURRENT_RASTER_TEXTURE_COORDS"),    # 0x0B06
-    ("glGet",  F,      4,      "GL_CURRENT_RASTER_POSITION"),  # 0x0B07
-    ("glGet",  I,      1,      "GL_CURRENT_RASTER_POSITION_VALID"),    # 0x0B08
-    ("glGet",  F,      1,      "GL_CURRENT_RASTER_DISTANCE"),  # 0x0B09
-    ("glGet",  I,      1,      "GL_POINT_SMOOTH"),     # 0x0B10
-    ("glGet",  F,      1,      "GL_POINT_SIZE"),       # 0x0B11
-    ("glGet",  F,      2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
-    ("glGet",  F,      1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
-    ("glGet",  I,      1,      "GL_LINE_SMOOTH"),      # 0x0B20
-    ("glGet",  F,      1,      "GL_LINE_WIDTH"),       # 0x0B21
-    ("glGet",  F,      2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
-    ("glGet",  F,      1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
-    ("glGet",  I,      1,      "GL_LINE_STIPPLE"),     # 0x0B24
-    ("glGet",  I,      1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
-    ("glGet",  I,      1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
-    ("glGet",  E,      1,      "GL_LIST_MODE"),        # 0x0B30
-    ("glGet",  I,      1,      "GL_MAX_LIST_NESTING"), # 0x0B31
-    ("glGet",  I,      1,      "GL_LIST_BASE"),        # 0x0B32
-    ("glGet",  I,      1,      "GL_LIST_INDEX"),       # 0x0B33
-    ("glGet",  E,      2,      "GL_POLYGON_MODE"),     # 0x0B40
-    ("glGet",  I,      1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
-    ("glGet",  I,      1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
-    ("glGet",  I,      1,      "GL_EDGE_FLAG"),        # 0x0B43
-    ("glGet",  I,      1,      "GL_CULL_FACE"),        # 0x0B44
-    ("glGet",  E,      1,      "GL_CULL_FACE_MODE"),   # 0x0B45
-    ("glGet",  E,      1,      "GL_FRONT_FACE"),       # 0x0B46
-    ("glGet",  I,      1,      "GL_LIGHTING"), # 0x0B50
-    ("glGet",  I,      1,      "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
-    ("glGet",  I,      1,      "GL_LIGHT_MODEL_TWO_SIDE"),     # 0x0B52
-    ("glGet",  F,      4,      "GL_LIGHT_MODEL_AMBIENT"),      # 0x0B53
-    ("glGet",  E,      1,      "GL_SHADE_MODEL"),      # 0x0B54
-    ("glGet",  E,      1,      "GL_COLOR_MATERIAL_FACE"),      # 0x0B55
-    ("glGet",  E,      1,      "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
-    ("glGet",  B,      1,      "GL_COLOR_MATERIAL"),   # 0x0B57
-    ("glGet",  I,      1,      "GL_FOG"),      # 0x0B60
-    ("glGet",  I,      1,      "GL_FOG_INDEX"),        # 0x0B61
-    ("glGet",  F,      1,      "GL_FOG_DENSITY"),      # 0x0B62
-    ("glGet",  F,      1,      "GL_FOG_START"),        # 0x0B63
-    ("glGet",  F,      1,      "GL_FOG_END"),  # 0x0B64
-    ("glGet",  E,      1,      "GL_FOG_MODE"), # 0x0B65
-    ("glGet",  F,      4,      "GL_FOG_COLOR"),        # 0x0B66
-    ("glGet",  F,      2,      "GL_DEPTH_RANGE"),      # 0x0B70
-    ("glGet",  I,      1,      "GL_DEPTH_TEST"),       # 0x0B71
-    ("glGet",  I,      1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
-    ("glGet",  F,      1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
-    ("glGet",  E,      1,      "GL_DEPTH_FUNC"),       # 0x0B74
-    ("glGet",  F,      4,      "GL_ACCUM_CLEAR_VALUE"),        # 0x0B80
-    ("glGet",  I,      1,      "GL_STENCIL_TEST"),     # 0x0B90
-    ("glGet",  I,      1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
-    ("glGet",  E,      1,      "GL_STENCIL_FUNC"),     # 0x0B92
-    ("glGet",  I,      1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
-    ("glGet",  E,      1,      "GL_STENCIL_FAIL"),     # 0x0B94
-    ("glGet",  E,      1,      "GL_STENCIL_PASS_DEPTH_FAIL"),  # 0x0B95
-    ("glGet",  E,      1,      "GL_STENCIL_PASS_DEPTH_PASS"),  # 0x0B96
-    ("glGet",  I,      1,      "GL_STENCIL_REF"),      # 0x0B97
-    ("glGet",  I,      1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
-    ("glGet",  E,      1,      "GL_MATRIX_MODE"),      # 0x0BA0
-    ("glGet",  I,      1,      "GL_NORMALIZE"),        # 0x0BA1
-    ("glGet",  I,      4,      "GL_VIEWPORT"), # 0x0BA2
-    ("glGet",  I,      1,      "GL_MODELVIEW_STACK_DEPTH"),    # 0x0BA3
-    ("glGet",  I,      1,      "GL_PROJECTION_STACK_DEPTH"),   # 0x0BA4
-    ("glGet",  I,      1,      "GL_TEXTURE_STACK_DEPTH"),      # 0x0BA5
-    ("glGet",  F,      16,     "GL_MODELVIEW_MATRIX"), # 0x0BA6
-    ("glGet",  F,      16,     "GL_PROJECTION_MATRIX"),        # 0x0BA7
-    ("glGet",  F,      16,     "GL_TEXTURE_MATRIX"),   # 0x0BA8
-    ("glGet",  I,      1,      "GL_ATTRIB_STACK_DEPTH"),       # 0x0BB0
-    ("glGet",  I,      1,      "GL_CLIENT_ATTRIB_STACK_DEPTH"),        # 0x0BB1
-    ("glGet",  B,      1,      "GL_ALPHA_TEST"),       # 0x0BC0
-    ("glGet",  E,      1,      "GL_ALPHA_TEST_FUNC"),  # 0x0BC1
-    ("glGet",  F,      1,      "GL_ALPHA_TEST_REF"),   # 0x0BC2
-    ("glGet",  I,      1,      "GL_DITHER"),   # 0x0BD0
-    ("glGet",  I,      1,      "GL_BLEND_DST"),        # 0x0BE0
-    ("glGet",  I,      1,      "GL_BLEND_SRC"),        # 0x0BE1
-    ("glGet",  B,      1,      "GL_BLEND"),    # 0x0BE2
-    ("glGet",  E,      1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
-    ("glGet",  I,      1,      "GL_LOGIC_OP"), # 0x0BF1
-    ("glGet",  I,      1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
-    ("glGet",  I,      1,      "GL_AUX_BUFFERS"),      # 0x0C00
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER"),      # 0x0C01
-    ("glGet",  E,      1,      "GL_READ_BUFFER"),      # 0x0C02
-    ("glGet",  I,      4,      "GL_SCISSOR_BOX"),      # 0x0C10
-    ("glGet",  I,      1,      "GL_SCISSOR_TEST"),     # 0x0C11
-    ("glGet",  I,      1,      "GL_INDEX_CLEAR_VALUE"),        # 0x0C20
-    ("glGet",  I,      1,      "GL_INDEX_WRITEMASK"),  # 0x0C21
-    ("glGet",  F,      4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
-    ("glGet",  I,      4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
-    ("glGet",  I,      1,      "GL_INDEX_MODE"),       # 0x0C30
-    ("glGet",  I,      1,      "GL_RGBA_MODE"),        # 0x0C31
-    ("glGet",  I,      1,      "GL_DOUBLEBUFFER"),     # 0x0C32
-    ("glGet",  I,      1,      "GL_STEREO"),   # 0x0C33
-    ("glGet",  E,      1,      "GL_RENDER_MODE"),      # 0x0C40
-    ("glGet",  E,      1,      "GL_PERSPECTIVE_CORRECTION_HINT"),      # 0x0C50
-    ("glGet",  E,      1,      "GL_POINT_SMOOTH_HINT"),        # 0x0C51
-    ("glGet",  E,      1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
-    ("glGet",  E,      1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
-    ("glGet",  E,      1,      "GL_FOG_HINT"), # 0x0C54
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
-    ("glGet",  I,      1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
-    ("glGet",  X,      1,      "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_I_TO_I_SIZE"),    # 0x0CB0
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_S_TO_S_SIZE"),    # 0x0CB1
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_I_TO_R_SIZE"),    # 0x0CB2
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_I_TO_G_SIZE"),    # 0x0CB3
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_I_TO_B_SIZE"),    # 0x0CB4
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_I_TO_A_SIZE"),    # 0x0CB5
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_R_TO_R_SIZE"),    # 0x0CB6
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_G_TO_G_SIZE"),    # 0x0CB7
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_B_TO_B_SIZE"),    # 0x0CB8
-    ("glGet",  I,      1,      "GL_PIXEL_MAP_A_TO_A_SIZE"),    # 0x0CB9
-    ("glGet",  I,      1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
-    ("glGet",  I,      1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
-    ("glGet",  I,      1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
-    ("glGet",  I,      1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
-    ("glGet",  I,      1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
-    ("glGet",  I,      1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
-    ("glGet",  I,      1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
-    ("glGet",  I,      1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
-    ("glGet",  I,      1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
-    ("glGet",  I,      1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
-    ("glGet",  I,      1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
-    ("glGet",  I,      1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
-    ("glGet",  I,      1,      "GL_MAP_COLOR"),        # 0x0D10
-    ("glGet",  I,      1,      "GL_MAP_STENCIL"),      # 0x0D11
-    ("glGet",  I,      1,      "GL_INDEX_SHIFT"),      # 0x0D12
-    ("glGet",  I,      1,      "GL_INDEX_OFFSET"),     # 0x0D13
-    ("glGet",  F,      1,      "GL_RED_SCALE"),        # 0x0D14
-    ("glGet",  F,      1,      "GL_RED_BIAS"), # 0x0D15
-    ("glGet",  F,      1,      "GL_ZOOM_X"),   # 0x0D16
-    ("glGet",  F,      1,      "GL_ZOOM_Y"),   # 0x0D17
-    ("glGet",  F,      1,      "GL_GREEN_SCALE"),      # 0x0D18
-    ("glGet",  F,      1,      "GL_GREEN_BIAS"),       # 0x0D19
-    ("glGet",  F,      1,      "GL_BLUE_SCALE"),       # 0x0D1A
-    ("glGet",  F,      1,      "GL_BLUE_BIAS"),        # 0x0D1B
-    ("glGet",  F,      1,      "GL_ALPHA_SCALE"),      # 0x0D1C
-    ("glGet",  F,      1,      "GL_ALPHA_BIAS"),       # 0x0D1D
-    ("glGet",  F,      1,      "GL_DEPTH_SCALE"),      # 0x0D1E
-    ("glGet",  F,      1,      "GL_DEPTH_BIAS"),       # 0x0D1F
-    ("glGet",  I,      1,      "GL_MAX_EVAL_ORDER"),   # 0x0D30
-    ("glGet",  I,      1,      "GL_MAX_LIGHTS"),       # 0x0D31
-    ("glGet",  I,      1,      "GL_MAX_CLIP_PLANES"),  # 0x0D32
-    ("glGet",  I,      1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
-    ("glGet",  I,      1,      "GL_MAX_PIXEL_MAP_TABLE"),      # 0x0D34
-    ("glGet",  I,      1,      "GL_MAX_ATTRIB_STACK_DEPTH"),   # 0x0D35
-    ("glGet",  I,      1,      "GL_MAX_MODELVIEW_STACK_DEPTH"),        # 0x0D36
-    ("glGet",  I,      1,      "GL_MAX_NAME_STACK_DEPTH"),     # 0x0D37
-    ("glGet",  I,      1,      "GL_MAX_PROJECTION_STACK_DEPTH"),       # 0x0D38
-    ("glGet",  I,      1,      "GL_MAX_TEXTURE_STACK_DEPTH"),  # 0x0D39
-    ("glGet",  F,      2,      "GL_MAX_VIEWPORT_DIMS"),        # 0x0D3A
-    ("glGet",  I,      1,      "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"),    # 0x0D3B
-    ("glGet",  I,      1,      "GL_SUBPIXEL_BITS"),    # 0x0D50
-    ("glGet",  I,      1,      "GL_INDEX_BITS"),       # 0x0D51
-    ("glGet",  I,      1,      "GL_RED_BITS"), # 0x0D52
-    ("glGet",  I,      1,      "GL_GREEN_BITS"),       # 0x0D53
-    ("glGet",  I,      1,      "GL_BLUE_BITS"),        # 0x0D54
-    ("glGet",  I,      1,      "GL_ALPHA_BITS"),       # 0x0D55
-    ("glGet",  I,      1,      "GL_DEPTH_BITS"),       # 0x0D56
-    ("glGet",  I,      1,      "GL_STENCIL_BITS"),     # 0x0D57
-    ("glGet",  I,      1,      "GL_ACCUM_RED_BITS"),   # 0x0D58
-    ("glGet",  I,      1,      "GL_ACCUM_GREEN_BITS"), # 0x0D59
-    ("glGet",  I,      1,      "GL_ACCUM_BLUE_BITS"),  # 0x0D5A
-    ("glGet",  I,      1,      "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
-    ("glGet",  I,      1,      "GL_NAME_STACK_DEPTH"), # 0x0D70
-    ("glGet",  B,      1,      "GL_AUTO_NORMAL"),      # 0x0D80
-    ("glGet",  B,      1,      "GL_MAP1_COLOR_4"),     # 0x0D90
-    ("glGet",  B,      1,      "GL_MAP1_INDEX"),       # 0x0D91
-    ("glGet",  B,      1,      "GL_MAP1_NORMAL"),      # 0x0D92
-    ("glGet",  B,      1,      "GL_MAP1_TEXTURE_COORD_1"),     # 0x0D93
-    ("glGet",  B,      1,      "GL_MAP1_TEXTURE_COORD_2"),     # 0x0D94
-    ("glGet",  B,      1,      "GL_MAP1_TEXTURE_COORD_3"),     # 0x0D95
-    ("glGet",  B,      1,      "GL_MAP1_TEXTURE_COORD_4"),     # 0x0D96
-    ("glGet",  B,      1,      "GL_MAP1_VERTEX_3"),    # 0x0D97
-    ("glGet",  B,      1,      "GL_MAP1_VERTEX_4"),    # 0x0D98
-    ("glGet",  B,      1,      "GL_MAP2_COLOR_4"),     # 0x0DB0
-    ("glGet",  B,      1,      "GL_MAP2_INDEX"),       # 0x0DB1
-    ("glGet",  B,      1,      "GL_MAP2_NORMAL"),      # 0x0DB2
-    ("glGet",  B,      1,      "GL_MAP2_TEXTURE_COORD_1"),     # 0x0DB3
-    ("glGet",  B,      1,      "GL_MAP2_TEXTURE_COORD_2"),     # 0x0DB4
-    ("glGet",  B,      1,      "GL_MAP2_TEXTURE_COORD_3"),     # 0x0DB5
-    ("glGet",  B,      1,      "GL_MAP2_TEXTURE_COORD_4"),     # 0x0DB6
-    ("glGet",  B,      1,      "GL_MAP2_VERTEX_3"),    # 0x0DB7
-    ("glGet",  B,      1,      "GL_MAP2_VERTEX_4"),    # 0x0DB8
-    ("glGet",  F,      2,      "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
-    ("glGet",  I,      1,      "GL_MAP1_GRID_SEGMENTS"),       # 0x0DD1
-    ("glGet",  F,      4,      "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
-    ("glGet",  I,      2,      "GL_MAP2_GRID_SEGMENTS"),       # 0x0DD3
-    ("glGet",  B,      1,      "GL_TEXTURE_1D"),       # 0x0DE0
-    ("glGet",  B,      1,      "GL_TEXTURE_2D"),       # 0x0DE1
-    ("glGet",  P,      1,      "GL_FEEDBACK_BUFFER_POINTER"),  # 0x0DF0
-    ("glGet",  I,      1,      "GL_FEEDBACK_BUFFER_SIZE"),     # 0x0DF1
-    ("glGet",  E,      1,      "GL_FEEDBACK_BUFFER_TYPE"),     # 0x0DF2
-    ("glGet",  P,      1,      "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
-    ("glGet",  I,      1,      "GL_SELECTION_BUFFER_SIZE"),    # 0x0DF4
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_WIDTH"),    # 0x1000
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
-    ("glGetTexLevelParameter", E,      1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
-    ("glGetTexParameter",      F,      4,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_BORDER"),   # 0x1005
-    ("glGet",  X,      1,      "GL_DONT_CARE"),        # 0x1100
-    ("glGet",  X,      1,      "GL_FASTEST"),  # 0x1101
-    ("glGet",  X,      1,      "GL_NICEST"),   # 0x1102
-    ("glGet",  X,      1,      "GL_AMBIENT"),  # 0x1200
-    ("glGet",  X,      1,      "GL_DIFFUSE"),  # 0x1201
-    ("glGet",  X,      1,      "GL_SPECULAR"), # 0x1202
-    ("glGet",  X,      1,      "GL_POSITION"), # 0x1203
-    ("glGet",  X,      1,      "GL_SPOT_DIRECTION"),   # 0x1204
-    ("glGet",  X,      1,      "GL_SPOT_EXPONENT"),    # 0x1205
-    ("glGet",  X,      1,      "GL_SPOT_CUTOFF"),      # 0x1206
-    ("glGet",  X,      1,      "GL_CONSTANT_ATTENUATION"),     # 0x1207
-    ("glGet",  X,      1,      "GL_LINEAR_ATTENUATION"),       # 0x1208
-    ("glGet",  X,      1,      "GL_QUADRATIC_ATTENUATION"),    # 0x1209
-    ("glGet",  X,      1,      "GL_COMPILE"),  # 0x1300
-    ("glGet",  X,      1,      "GL_COMPILE_AND_EXECUTE"),      # 0x1301
-    ("glGet",  X,      1,      "GL_BYTE"),     # 0x1400
-    ("glGet",  X,      1,      "GL_UNSIGNED_BYTE"),    # 0x1401
-    ("glGet",  X,      1,      "GL_SHORT"),    # 0x1402
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT"),   # 0x1403
-    ("glGet",  X,      1,      "GL_INT"),      # 0x1404
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT"),     # 0x1405
-    ("glGet",  X,      1,      "GL_FLOAT"),    # 0x1406
-    ("glGet",  X,      1,      "GL_2_BYTES"),  # 0x1407
-    ("glGet",  X,      1,      "GL_3_BYTES"),  # 0x1408
-    ("glGet",  X,      1,      "GL_4_BYTES"),  # 0x1409
-    ("glGet",  X,      1,      "GL_DOUBLE"),   # 0x140A
-    ("glGet",  X,      1,      "GL_HALF_FLOAT"),       # 0x140B
-    ("glGet",  X,      1,      "GL_FIXED"),    # 0x140C
-    ("glGet",  X,      1,      "GL_INT64_NV"), # 0x140E
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT64_NV"),        # 0x140F
-    ("glGet",  X,      1,      "GL_CLEAR"),    # 0x1500
-    ("glGet",  X,      1,      "GL_AND"),      # 0x1501
-    ("glGet",  X,      1,      "GL_AND_REVERSE"),      # 0x1502
-    ("glGet",  X,      1,      "GL_COPY"),     # 0x1503
-    ("glGet",  X,      1,      "GL_AND_INVERTED"),     # 0x1504
-    ("glGet",  X,      1,      "GL_NOOP"),     # 0x1505
-    ("glGet",  X,      1,      "GL_XOR"),      # 0x1506
-    ("glGet",  X,      1,      "GL_OR"),       # 0x1507
-    ("glGet",  X,      1,      "GL_NOR"),      # 0x1508
-    ("glGet",  X,      1,      "GL_EQUIV"),    # 0x1509
-    ("glGet",  X,      1,      "GL_INVERT"),   # 0x150A
-    ("glGet",  X,      1,      "GL_OR_REVERSE"),       # 0x150B
-    ("glGet",  X,      1,      "GL_COPY_INVERTED"),    # 0x150C
-    ("glGet",  X,      1,      "GL_OR_INVERTED"),      # 0x150D
-    ("glGet",  X,      1,      "GL_NAND"),     # 0x150E
-    ("glGet",  X,      1,      "GL_SET"),      # 0x150F
-    ("glGet",  X,      1,      "GL_EMISSION"), # 0x1600
-    ("glGet",  X,      1,      "GL_SHININESS"),        # 0x1601
-    ("glGet",  X,      1,      "GL_AMBIENT_AND_DIFFUSE"),      # 0x1602
-    ("glGet",  X,      1,      "GL_COLOR_INDEXES"),    # 0x1603
-    ("glGet",  X,      1,      "GL_MODELVIEW"),        # 0x1700
-    ("glGet",  X,      1,      "GL_PROJECTION"),       # 0x1701
-    ("glGet",  X,      1,      "GL_TEXTURE"),  # 0x1702
-    ("glGet",  X,      1,      "GL_COLOR"),    # 0x1800
-    ("glGet",  X,      1,      "GL_DEPTH"),    # 0x1801
-    ("glGet",  X,      1,      "GL_STENCIL"),  # 0x1802
-    ("glGet",  X,      1,      "GL_COLOR_INDEX"),      # 0x1900
-    ("glGet",  X,      1,      "GL_STENCIL_INDEX"),    # 0x1901
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT"),  # 0x1902
-    ("glGet",  X,      1,      "GL_RED"),      # 0x1903
-    ("glGet",  X,      1,      "GL_GREEN"),    # 0x1904
-    ("glGet",  X,      1,      "GL_BLUE"),     # 0x1905
-    ("glGet",  X,      1,      "GL_ALPHA"),    # 0x1906
-    ("glGet",  X,      1,      "GL_RGB"),      # 0x1907
-    ("glGet",  X,      1,      "GL_RGBA"),     # 0x1908
-    ("glGet",  X,      1,      "GL_LUMINANCE"),        # 0x1909
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA"),  # 0x190A
-    ("glGet",  X,      1,      "GL_RASTER_POSITION_UNCLIPPED_IBM"),    # 0x19262
-    ("glGet",  X,      1,      "GL_BITMAP"),   # 0x1A00
-    ("glGet",  X,      1,      "GL_PREFER_DOUBLEBUFFER_HINT_PGI"),     # 0x1A1F8
-    ("glGet",  X,      1,      "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
-    ("glGet",  X,      1,      "GL_RECLAIM_MEMORY_HINT_PGI"),  # 0x1A1FE
-    ("glGet",  X,      1,      "GL_NATIVE_GRAPHICS_HANDLE_PGI"),       # 0x1A202
-    ("glGet",  X,      1,      "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"),   # 0x1A203
-    ("glGet",  X,      1,      "GL_NATIVE_GRAPHICS_END_HINT_PGI"),     # 0x1A204
-    ("glGet",  X,      1,      "GL_ALWAYS_FAST_HINT_PGI"),     # 0x1A20C
-    ("glGet",  X,      1,      "GL_ALWAYS_SOFT_HINT_PGI"),     # 0x1A20D
-    ("glGet",  X,      1,      "GL_ALLOW_DRAW_OBJ_HINT_PGI"),  # 0x1A20E
-    ("glGet",  X,      1,      "GL_ALLOW_DRAW_WIN_HINT_PGI"),  # 0x1A20F
-    ("glGet",  X,      1,      "GL_ALLOW_DRAW_FRG_HINT_PGI"),  # 0x1A210
-    ("glGet",  X,      1,      "GL_ALLOW_DRAW_MEM_HINT_PGI"),  # 0x1A211
-    ("glGet",  X,      1,      "GL_STRICT_DEPTHFUNC_HINT_PGI"),        # 0x1A216
-    ("glGet",  X,      1,      "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
-    ("glGet",  X,      1,      "GL_STRICT_SCISSOR_HINT_PGI"),  # 0x1A218
-    ("glGet",  X,      1,      "GL_FULL_STIPPLE_HINT_PGI"),    # 0x1A219
-    ("glGet",  X,      1,      "GL_CLIP_NEAR_HINT_PGI"),       # 0x1A220
-    ("glGet",  X,      1,      "GL_CLIP_FAR_HINT_PGI"),        # 0x1A221
-    ("glGet",  X,      1,      "GL_WIDE_LINE_HINT_PGI"),       # 0x1A222
-    ("glGet",  X,      1,      "GL_BACK_NORMALS_HINT_PGI"),    # 0x1A223
-    ("glGet",  X,      1,      "GL_VERTEX_DATA_HINT_PGI"),     # 0x1A22A
-    ("glGet",  X,      1,      "GL_VERTEX_CONSISTENT_HINT_PGI"),       # 0x1A22B
-    ("glGet",  X,      1,      "GL_MATERIAL_SIDE_HINT_PGI"),   # 0x1A22C
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_HINT_PGI"),      # 0x1A22D
-    ("glGet",  X,      1,      "GL_POINT"),    # 0x1B00
-    ("glGet",  X,      1,      "GL_LINE"),     # 0x1B01
-    ("glGet",  X,      1,      "GL_FILL"),     # 0x1B02
-    ("glGet",  X,      1,      "GL_RENDER"),   # 0x1C00
-    ("glGet",  X,      1,      "GL_FEEDBACK"), # 0x1C01
-    ("glGet",  X,      1,      "GL_SELECT"),   # 0x1C02
-    ("glGet",  X,      1,      "GL_FLAT"),     # 0x1D00
-    ("glGet",  X,      1,      "GL_SMOOTH"),   # 0x1D01
-    ("glGet",  X,      1,      "GL_KEEP"),     # 0x1E00
-    ("glGet",  X,      1,      "GL_REPLACE"),  # 0x1E01
-    ("glGet",  X,      1,      "GL_INCR"),     # 0x1E02
-    ("glGet",  X,      1,      "GL_DECR"),     # 0x1E03
-    ("glGet",  S,      1,      "GL_VENDOR"),   # 0x1F00
-    ("glGet",  S,      1,      "GL_RENDERER"), # 0x1F01
-    ("glGet",  S,      1,      "GL_VERSION"),  # 0x1F02
-    ("glGet",  S,      1,      "GL_EXTENSIONS"),       # 0x1F03
-    ("glGet",  X,      1,      "GL_S"),        # 0x2000
-    ("glGet",  X,      1,      "GL_T"),        # 0x2001
-    ("glGet",  X,      1,      "GL_R"),        # 0x2002
-    ("glGet",  X,      1,      "GL_Q"),        # 0x2003
-    ("glGet",  X,      1,      "GL_MODULATE"), # 0x2100
-    ("glGet",  X,      1,      "GL_DECAL"),    # 0x2101
-    ("glGet",  X,      1,      "GL_TEXTURE_ENV_MODE"), # 0x2200
-    ("glGet",  X,      1,      "GL_TEXTURE_ENV_COLOR"),        # 0x2201
-    ("glGet",  X,      1,      "GL_TEXTURE_ENV"),      # 0x2300
-    ("glGet",  X,      1,      "GL_EYE_LINEAR"),       # 0x2400
-    ("glGet",  X,      1,      "GL_OBJECT_LINEAR"),    # 0x2401
-    ("glGet",  X,      1,      "GL_SPHERE_MAP"),       # 0x2402
-    ("glGet",  X,      1,      "GL_TEXTURE_GEN_MODE"), # 0x2500
-    ("glGet",  X,      1,      "GL_OBJECT_PLANE"),     # 0x2501
-    ("glGet",  X,      1,      "GL_EYE_PLANE"),        # 0x2502
-    ("glGet",  X,      1,      "GL_NEAREST"),  # 0x2600
-    ("glGet",  X,      1,      "GL_LINEAR"),   # 0x2601
-    ("glGet",  X,      1,      "GL_NEAREST_MIPMAP_NEAREST"),   # 0x2700
-    ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_NEAREST"),    # 0x2701
-    ("glGet",  X,      1,      "GL_NEAREST_MIPMAP_LINEAR"),    # 0x2702
-    ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_LINEAR"),     # 0x2703
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
-    ("glGet",  X,      1,      "GL_CLAMP"),    # 0x2900
-    ("glGet",  X,      1,      "GL_REPEAT"),   # 0x2901
-    ("glGet",  F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
-    ("glGet",  X,      1,      "GL_R3_G3_B2"), # 0x2A10
-    ("glGet",  X,      1,      "GL_V2F"),      # 0x2A20
-    ("glGet",  X,      1,      "GL_V3F"),      # 0x2A21
-    ("glGet",  X,      1,      "GL_C4UB_V2F"), # 0x2A22
-    ("glGet",  X,      1,      "GL_C4UB_V3F"), # 0x2A23
-    ("glGet",  X,      1,      "GL_C3F_V3F"),  # 0x2A24
-    ("glGet",  X,      1,      "GL_N3F_V3F"),  # 0x2A25
-    ("glGet",  X,      1,      "GL_C4F_N3F_V3F"),      # 0x2A26
-    ("glGet",  X,      1,      "GL_T2F_V3F"),  # 0x2A27
-    ("glGet",  X,      1,      "GL_T4F_V4F"),  # 0x2A28
-    ("glGet",  X,      1,      "GL_T2F_C4UB_V3F"),     # 0x2A29
-    ("glGet",  X,      1,      "GL_T2F_C3F_V3F"),      # 0x2A2A
-    ("glGet",  X,      1,      "GL_T2F_N3F_V3F"),      # 0x2A2B
-    ("glGet",  X,      1,      "GL_T2F_C4F_N3F_V3F"),  # 0x2A2C
-    ("glGet",  X,      1,      "GL_T4F_C4F_N3F_V4F"),  # 0x2A2D
-    ("glGet",  B,      1,      "GL_CLIP_PLANE0"),      # 0x3000
-    ("glGet",  B,      1,      "GL_CLIP_PLANE1"),      # 0x3001
-    ("glGet",  B,      1,      "GL_CLIP_PLANE2"),      # 0x3002
-    ("glGet",  B,      1,      "GL_CLIP_PLANE3"),      # 0x3003
-    ("glGet",  B,      1,      "GL_CLIP_PLANE4"),      # 0x3004
-    ("glGet",  B,      1,      "GL_CLIP_PLANE5"),      # 0x3005
-    ("glGet",  X,      1,      "GL_CLIP_DISTANCE6"),   # 0x3006
-    ("glGet",  X,      1,      "GL_CLIP_DISTANCE7"),   # 0x3007
-    ("glGet",  I,      1,      "GL_LIGHT0"),   # 0x4000
-    ("glGet",  I,      1,      "GL_LIGHT1"),   # 0x4001
-    ("glGet",  I,      1,      "GL_LIGHT2"),   # 0x4002
-    ("glGet",  I,      1,      "GL_LIGHT3"),   # 0x4003
-    ("glGet",  I,      1,      "GL_LIGHT4"),   # 0x4004
-    ("glGet",  I,      1,      "GL_LIGHT5"),   # 0x4005
-    ("glGet",  I,      1,      "GL_LIGHT6"),   # 0x4006
-    ("glGet",  I,      1,      "GL_LIGHT7"),   # 0x4007
-    ("glGet",  X,      1,      "GL_ABGR_EXT"), # 0x8000
-    ("glGet",  X,      1,      "GL_CONSTANT_COLOR"),   # 0x8001
-    ("glGet",  X,      1,      "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
-    ("glGet",  X,      1,      "GL_CONSTANT_ALPHA"),   # 0x8003
-    ("glGet",  X,      1,      "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
-    ("glGet",  F,      4,      "GL_BLEND_COLOR"),      # 0x8005
-    ("glGet",  X,      1,      "GL_FUNC_ADD"), # 0x8006
-    ("glGet",  X,      1,      "GL_MIN"),      # 0x8007
-    ("glGet",  X,      1,      "GL_MAX"),      # 0x8008
-    ("glGet",  E,      1,      "GL_BLEND_EQUATION"),   # 0x8009
-    ("glGet",  X,      1,      "GL_FUNC_SUBTRACT"),    # 0x800A
-    ("glGet",  X,      1,      "GL_FUNC_REVERSE_SUBTRACT"),    # 0x800B
-    ("glGet",  X,      1,      "GL_CMYK_EXT"), # 0x800C
-    ("glGet",  X,      1,      "GL_CMYKA_EXT"),        # 0x800D
-    ("glGet",  I,      1,      "GL_PACK_CMYK_HINT_EXT"),       # 0x800E
-    ("glGet",  I,      1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
-    ("glGet",  I,      1,      "GL_CONVOLUTION_1D"),   # 0x8010
-    ("glGet",  I,      1,      "GL_CONVOLUTION_2D"),   # 0x8011
-    ("glGet",  I,      1,      "GL_SEPARABLE_2D"),     # 0x8012
-    ("glGet",  X,      1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
-    ("glGet",  X,      1,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
-    ("glGet",  X,      1,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
-    ("glGet",  X,      1,      "GL_REDUCE"),   # 0x8016
-    ("glGet",  X,      1,      "GL_CONVOLUTION_FORMAT"),       # 0x8017
-    ("glGet",  X,      1,      "GL_CONVOLUTION_WIDTH"),        # 0x8018
-    ("glGet",  X,      1,      "GL_CONVOLUTION_HEIGHT"),       # 0x8019
-    ("glGet",  X,      1,      "GL_MAX_CONVOLUTION_WIDTH"),    # 0x801A
-    ("glGet",  X,      1,      "GL_MAX_CONVOLUTION_HEIGHT"),   # 0x801B
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_RED_SCALE"),       # 0x801C
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_GREEN_SCALE"),     # 0x801D
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_BLUE_SCALE"),      # 0x801E
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_ALPHA_SCALE"),     # 0x801F
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_RED_BIAS"),        # 0x8020
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_GREEN_BIAS"),      # 0x8021
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_BLUE_BIAS"),       # 0x8022
-    ("glGet",  F,      1,      "GL_POST_CONVOLUTION_ALPHA_BIAS"),      # 0x8023
-    ("glGet",  I,      1,      "GL_HISTOGRAM"),        # 0x8024
-    ("glGet",  X,      1,      "GL_PROXY_HISTOGRAM"),  # 0x8025
-    ("glGet",  X,      1,      "GL_HISTOGRAM_WIDTH"),  # 0x8026
-    ("glGet",  X,      1,      "GL_HISTOGRAM_FORMAT"), # 0x8027
-    ("glGet",  X,      1,      "GL_HISTOGRAM_RED_SIZE"),       # 0x8028
-    ("glGet",  X,      1,      "GL_HISTOGRAM_GREEN_SIZE"),     # 0x8029
-    ("glGet",  X,      1,      "GL_HISTOGRAM_BLUE_SIZE"),      # 0x802A
-    ("glGet",  X,      1,      "GL_HISTOGRAM_ALPHA_SIZE"),     # 0x802B
-    ("glGet",  X,      1,      "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
-    ("glGet",  X,      1,      "GL_HISTOGRAM_SINK"),   # 0x802D
-    ("glGet",  I,      1,      "GL_MINMAX"),   # 0x802E
-    ("glGet",  X,      1,      "GL_MINMAX_FORMAT"),    # 0x802F
-    ("glGet",  X,      1,      "GL_MINMAX_SINK"),      # 0x8030
-    ("glGet",  X,      1,      "GL_TABLE_TOO_LARGE"),  # 0x8031
-    ("glGet",  X,      1,      "GL_UNSIGNED_BYTE_3_3_2"),      # 0x8032
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_4_4_4_4"),   # 0x8033
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
-    ("glGet",  I,      1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
-    ("glGet",  F,      1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
-    ("glGet",  F,      1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
-    ("glGet",  I,      1,      "GL_RESCALE_NORMAL"),   # 0x803A
-    ("glGet",  X,      1,      "GL_ALPHA4"),   # 0x803B
-    ("glGet",  X,      1,      "GL_ALPHA8"),   # 0x803C
-    ("glGet",  X,      1,      "GL_ALPHA12"),  # 0x803D
-    ("glGet",  X,      1,      "GL_ALPHA16"),  # 0x803E
-    ("glGet",  X,      1,      "GL_LUMINANCE4"),       # 0x803F
-    ("glGet",  X,      1,      "GL_LUMINANCE8"),       # 0x8040
-    ("glGet",  X,      1,      "GL_LUMINANCE12"),      # 0x8041
-    ("glGet",  X,      1,      "GL_LUMINANCE16"),      # 0x8042
-    ("glGet",  X,      1,      "GL_LUMINANCE4_ALPHA4"),        # 0x8043
-    ("glGet",  X,      1,      "GL_LUMINANCE6_ALPHA2"),        # 0x8044
-    ("glGet",  X,      1,      "GL_LUMINANCE8_ALPHA8"),        # 0x8045
-    ("glGet",  X,      1,      "GL_LUMINANCE12_ALPHA4"),       # 0x8046
-    ("glGet",  X,      1,      "GL_LUMINANCE12_ALPHA12"),      # 0x8047
-    ("glGet",  X,      1,      "GL_LUMINANCE16_ALPHA16"),      # 0x8048
-    ("glGet",  X,      1,      "GL_INTENSITY"),        # 0x8049
-    ("glGet",  X,      1,      "GL_INTENSITY4"),       # 0x804A
-    ("glGet",  X,      1,      "GL_INTENSITY8"),       # 0x804B
-    ("glGet",  X,      1,      "GL_INTENSITY12"),      # 0x804C
-    ("glGet",  X,      1,      "GL_INTENSITY16"),      # 0x804D
-    ("glGet",  X,      1,      "GL_RGB2_EXT"), # 0x804E
-    ("glGet",  X,      1,      "GL_RGB4"),     # 0x804F
-    ("glGet",  X,      1,      "GL_RGB5"),     # 0x8050
-    ("glGet",  X,      1,      "GL_RGB8"),     # 0x8051
-    ("glGet",  X,      1,      "GL_RGB10"),    # 0x8052
-    ("glGet",  X,      1,      "GL_RGB12"),    # 0x8053
-    ("glGet",  X,      1,      "GL_RGB16"),    # 0x8054
-    ("glGet",  X,      1,      "GL_RGBA2"),    # 0x8055
-    ("glGet",  X,      1,      "GL_RGBA4"),    # 0x8056
-    ("glGet",  X,      1,      "GL_RGB5_A1"),  # 0x8057
-    ("glGet",  X,      1,      "GL_RGBA8"),    # 0x8058
-    ("glGet",  X,      1,      "GL_RGB10_A2"), # 0x8059
-    ("glGet",  X,      1,      "GL_RGBA12"),   # 0x805A
-    ("glGet",  X,      1,      "GL_RGBA16"),   # 0x805B
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_RED_SIZE"), # 0x805C
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_GREEN_SIZE"),       # 0x805D
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_BLUE_SIZE"),        # 0x805E
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_ALPHA_SIZE"),       # 0x805F
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_LUMINANCE_SIZE"),   # 0x8060
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_INTENSITY_SIZE"),   # 0x8061
-    ("glGet",  X,      1,      "GL_REPLACE_EXT"),      # 0x8062
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_1D"), # 0x8063
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D"), # 0x8064
-    ("glGet",  X,      1,      "GL_TEXTURE_TOO_LARGE_EXT"),    # 0x8065
-    ("glGetTexParameter",      I,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
-    ("glGetTexParameter",      B,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
-    ("glGet",  I,      1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
-    ("glGet",  I,      1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
-    ("glGet",  I,      1,      "GL_TEXTURE_BINDING_3D"),       # 0x806A
-    ("glGet",  I,      1,      "GL_PACK_SKIP_IMAGES"), # 0x806B
-    ("glGet",  F,      1,      "GL_PACK_IMAGE_HEIGHT"),        # 0x806C
-    ("glGet",  I,      1,      "GL_UNPACK_SKIP_IMAGES"),       # 0x806D
-    ("glGet",  F,      1,      "GL_UNPACK_IMAGE_HEIGHT"),      # 0x806E
-    ("glGet",  B,      1,      "GL_TEXTURE_3D"),       # 0x806F
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_3D"), # 0x8070
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH"),    # 0x8071
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
-    ("glGet",  I,      1,      "GL_MAX_3D_TEXTURE_SIZE"),      # 0x8073
-    ("glGet",  B,      1,      "GL_VERTEX_ARRAY"),     # 0x8074
-    ("glGet",  B,      1,      "GL_NORMAL_ARRAY"),     # 0x8075
-    ("glGet",  B,      1,      "GL_COLOR_ARRAY"),      # 0x8076
-    ("glGet",  B,      1,      "GL_INDEX_ARRAY"),      # 0x8077
-    ("glGet",  B,      1,      "GL_TEXTURE_COORD_ARRAY"),      # 0x8078
-    ("glGet",  B,      1,      "GL_EDGE_FLAG_ARRAY"),  # 0x8079
-    ("glGet",  I,      1,      "GL_VERTEX_ARRAY_SIZE"),        # 0x807A
-    ("glGet",  E,      1,      "GL_VERTEX_ARRAY_TYPE"),        # 0x807B
-    ("glGet",  I,      1,      "GL_VERTEX_ARRAY_STRIDE"),      # 0x807C
-    ("glGet",  I,      1,      "GL_VERTEX_ARRAY_COUNT_EXT"),   # 0x807D
-    ("glGet",  E,      1,      "GL_NORMAL_ARRAY_TYPE"),        # 0x807E
-    ("glGet",  I,      1,      "GL_NORMAL_ARRAY_STRIDE"),      # 0x807F
-    ("glGet",  I,      1,      "GL_NORMAL_ARRAY_COUNT_EXT"),   # 0x8080
-    ("glGet",  I,      1,      "GL_COLOR_ARRAY_SIZE"), # 0x8081
-    ("glGet",  E,      1,      "GL_COLOR_ARRAY_TYPE"), # 0x8082
-    ("glGet",  I,      1,      "GL_COLOR_ARRAY_STRIDE"),       # 0x8083
-    ("glGet",  I,      1,      "GL_COLOR_ARRAY_COUNT_EXT"),    # 0x8084
-    ("glGet",  E,      1,      "GL_INDEX_ARRAY_TYPE"), # 0x8085
-    ("glGet",  I,      1,      "GL_INDEX_ARRAY_STRIDE"),       # 0x8086
-    ("glGet",  I,      1,      "GL_INDEX_ARRAY_COUNT_EXT"),    # 0x8087
-    ("glGet",  I,      1,      "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
-    ("glGet",  E,      1,      "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
-    ("glGet",  I,      1,      "GL_TEXTURE_COORD_ARRAY_STRIDE"),       # 0x808A
-    ("glGet",  I,      1,      "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"),    # 0x808B
-    ("glGet",  I,      1,      "GL_EDGE_FLAG_ARRAY_STRIDE"),   # 0x808C
-    ("glGet",  I,      1,      "GL_EDGE_FLAG_ARRAY_COUNT_EXT"),        # 0x808D
-    ("glGet",  P,      1,      "GL_VERTEX_ARRAY_POINTER"),     # 0x808E
-    ("glGet",  P,      1,      "GL_NORMAL_ARRAY_POINTER"),     # 0x808F
-    ("glGet",  P,      1,      "GL_COLOR_ARRAY_POINTER"),      # 0x8090
-    ("glGet",  P,      1,      "GL_INDEX_ARRAY_POINTER"),      # 0x8091
-    ("glGet",  P,      1,      "GL_TEXTURE_COORD_ARRAY_POINTER"),      # 0x8092
-    ("glGet",  P,      1,      "GL_EDGE_FLAG_ARRAY_POINTER"),  # 0x8093
-    ("glGet",  I,      1,      "GL_INTERLACE_SGIX"),   # 0x8094
-    ("glGet",  X,      1,      "GL_DETAIL_TEXTURE_2D_SGIS"),   # 0x8095
-    ("glGet",  I,      1,      "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"),   # 0x8096
-    ("glGet",  X,      1,      "GL_LINEAR_DETAIL_SGIS"),       # 0x8097
-    ("glGet",  X,      1,      "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
-    ("glGet",  X,      1,      "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
-    ("glGet",  X,      1,      "GL_DETAIL_TEXTURE_LEVEL_SGIS"),        # 0x809A
-    ("glGet",  X,      1,      "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
-    ("glGet",  X,      1,      "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"),  # 0x809C
-    ("glGet",  I,      1,      "GL_MULTISAMPLE"),      # 0x809D
-    ("glGet",  I,      1,      "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
-    ("glGet",  I,      1,      "GL_SAMPLE_ALPHA_TO_ONE"),      # 0x809F
-    ("glGet",  I,      1,      "GL_SAMPLE_COVERAGE"),  # 0x80A0
-    ("glGet",  X,      1,      "GL_1PASS_EXT"),        # 0x80A1
-    ("glGet",  X,      1,      "GL_2PASS_0_EXT"),      # 0x80A2
-    ("glGet",  X,      1,      "GL_2PASS_1_EXT"),      # 0x80A3
-    ("glGet",  X,      1,      "GL_4PASS_0_EXT"),      # 0x80A4
-    ("glGet",  X,      1,      "GL_4PASS_1_EXT"),      # 0x80A5
-    ("glGet",  X,      1,      "GL_4PASS_2_EXT"),      # 0x80A6
-    ("glGet",  X,      1,      "GL_4PASS_3_EXT"),      # 0x80A7
-    ("glGet",  I,      1,      "GL_SAMPLE_BUFFERS"),   # 0x80A8
-    ("glGet",  I,      1,      "GL_SAMPLES"),  # 0x80A9
-    ("glGet",  F,      1,      "GL_SAMPLE_COVERAGE_VALUE"),    # 0x80AA
-    ("glGet",  I,      1,      "GL_SAMPLE_COVERAGE_INVERT"),   # 0x80AB
-    ("glGet",  I,      1,      "GL_SAMPLE_PATTERN_EXT"),       # 0x80AC
-    ("glGet",  X,      1,      "GL_LINEAR_SHARPEN_SGIS"),      # 0x80AD
-    ("glGet",  X,      1,      "GL_LINEAR_SHARPEN_ALPHA_SGIS"),        # 0x80AE
-    ("glGet",  X,      1,      "GL_LINEAR_SHARPEN_COLOR_SGIS"),        # 0x80AF
-    ("glGet",  X,      1,      "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
-    ("glGet",  F,      16,     "GL_COLOR_MATRIX"),     # 0x80B1
-    ("glGet",  I,      1,      "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
-    ("glGet",  I,      1,      "GL_MAX_COLOR_MATRIX_STACK_DEPTH"),     # 0x80B3
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_RED_SCALE"),      # 0x80B4
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_GREEN_SCALE"),    # 0x80B5
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_BLUE_SCALE"),     # 0x80B6
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_ALPHA_SCALE"),    # 0x80B7
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_RED_BIAS"),       # 0x80B8
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_GREEN_BIAS"),     # 0x80B9
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_BLUE_BIAS"),      # 0x80BA
-    ("glGet",  F,      1,      "GL_POST_COLOR_MATRIX_ALPHA_BIAS"),     # 0x80BB
-    ("glGet",  I,      1,      "GL_TEXTURE_COLOR_TABLE_SGI"),  # 0x80BC
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),    # 0x80BD
-    ("glGet",  X,      1,      "GL_TEXTURE_ENV_BIAS_SGIX"),    # 0x80BE
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),   # 0x80BF
-    ("glGet",  X,      1,      "GL_BLEND_DST_RGB"),    # 0x80C8
-    ("glGet",  X,      1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
-    ("glGet",  X,      1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
-    ("glGet",  X,      1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
-    ("glGet",  X,      1,      "GL_422_EXT"),  # 0x80CC
-    ("glGet",  X,      1,      "GL_422_REV_EXT"),      # 0x80CD
-    ("glGet",  X,      1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
-    ("glGet",  X,      1,      "GL_422_REV_AVERAGE_EXT"),      # 0x80CF
-    ("glGet",  I,      1,      "GL_COLOR_TABLE"),      # 0x80D0
-    ("glGet",  I,      1,      "GL_POST_CONVOLUTION_COLOR_TABLE"),     # 0x80D1
-    ("glGet",  I,      1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE"),    # 0x80D2
-    ("glGet",  X,      1,      "GL_PROXY_COLOR_TABLE"),        # 0x80D3
-    ("glGet",  X,      1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),       # 0x80D4
-    ("glGet",  X,      1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),      # 0x80D5
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_SCALE"),        # 0x80D6
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_BIAS"), # 0x80D7
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_FORMAT"),       # 0x80D8
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_WIDTH"),        # 0x80D9
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_RED_SIZE"),     # 0x80DA
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_GREEN_SIZE"),   # 0x80DB
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_BLUE_SIZE"),    # 0x80DC
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_ALPHA_SIZE"),   # 0x80DD
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_LUMINANCE_SIZE"),       # 0x80DE
-    ("glGet",  X,      1,      "GL_COLOR_TABLE_INTENSITY_SIZE"),       # 0x80DF
-    ("glGet",  X,      1,      "GL_BGR"),      # 0x80E0
-    ("glGet",  X,      1,      "GL_BGRA"),     # 0x80E1
-    ("glGet",  X,      1,      "GL_COLOR_INDEX1_EXT"), # 0x80E2
-    ("glGet",  X,      1,      "GL_COLOR_INDEX2_EXT"), # 0x80E3
-    ("glGet",  X,      1,      "GL_COLOR_INDEX4_EXT"), # 0x80E4
-    ("glGet",  X,      1,      "GL_COLOR_INDEX8_EXT"), # 0x80E5
-    ("glGet",  X,      1,      "GL_COLOR_INDEX12_EXT"),        # 0x80E6
-    ("glGet",  X,      1,      "GL_COLOR_INDEX16_EXT"),        # 0x80E7
-    ("glGet",  I,      1,      "GL_MAX_ELEMENTS_VERTICES"),    # 0x80E8
-    ("glGet",  I,      1,      "GL_MAX_ELEMENTS_INDICES"),     # 0x80E9
-    ("glGet",  X,      1,      "GL_PHONG_WIN"),        # 0x80EA
-    ("glGet",  X,      1,      "GL_PHONG_HINT_WIN"),   # 0x80EB
-    ("glGet",  X,      1,      "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
-    ("glGet",  X,      1,      "GL_TEXTURE_INDEX_SIZE_EXT"),   # 0x80ED
-    ("glGet",  X,      1,      "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"),    # 0x80F0
-    ("glGet",  X,      1,      "GL_DUAL_ALPHA4_SGIS"), # 0x8110
-    ("glGet",  X,      1,      "GL_DUAL_ALPHA8_SGIS"), # 0x8111
-    ("glGet",  X,      1,      "GL_DUAL_ALPHA12_SGIS"),        # 0x8112
-    ("glGet",  X,      1,      "GL_DUAL_ALPHA16_SGIS"),        # 0x8113
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE4_SGIS"),     # 0x8114
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE8_SGIS"),     # 0x8115
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE12_SGIS"),    # 0x8116
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE16_SGIS"),    # 0x8117
-    ("glGet",  X,      1,      "GL_DUAL_INTENSITY4_SGIS"),     # 0x8118
-    ("glGet",  X,      1,      "GL_DUAL_INTENSITY8_SGIS"),     # 0x8119
-    ("glGet",  X,      1,      "GL_DUAL_INTENSITY12_SGIS"),    # 0x811A
-    ("glGet",  X,      1,      "GL_DUAL_INTENSITY16_SGIS"),    # 0x811B
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE_ALPHA4_SGIS"),       # 0x811C
-    ("glGet",  X,      1,      "GL_DUAL_LUMINANCE_ALPHA8_SGIS"),       # 0x811D
-    ("glGet",  X,      1,      "GL_QUAD_ALPHA4_SGIS"), # 0x811E
-    ("glGet",  X,      1,      "GL_QUAD_ALPHA8_SGIS"), # 0x811F
-    ("glGet",  X,      1,      "GL_QUAD_LUMINANCE4_SGIS"),     # 0x8120
-    ("glGet",  X,      1,      "GL_QUAD_LUMINANCE8_SGIS"),     # 0x8121
-    ("glGet",  X,      1,      "GL_QUAD_INTENSITY4_SGIS"),     # 0x8122
-    ("glGet",  X,      1,      "GL_QUAD_INTENSITY8_SGIS"),     # 0x8123
-    ("glGet",  X,      1,      "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
-    ("glGet",  X,      1,      "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
-    ("glGet",  F,      1,      "GL_POINT_SIZE_MIN"),   # 0x8126
-    ("glGet",  F,      1,      "GL_POINT_SIZE_MAX"),   # 0x8127
-    ("glGet",  F,      1,      "GL_POINT_FADE_THRESHOLD_SIZE"),        # 0x8128
-    ("glGet",  F,      3,      "GL_POINT_DISTANCE_ATTENUATION"),       # 0x8129
-    ("glGet",  X,      1,      "GL_FOG_FUNC_SGIS"),    # 0x812A
-    ("glGet",  I,      1,      "GL_FOG_FUNC_POINTS_SGIS"),     # 0x812B
-    ("glGet",  I,      1,      "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
-    ("glGet",  X,      1,      "GL_CLAMP_TO_BORDER"),  # 0x812D
-    ("glGet",  X,      1,      "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"),   # 0x812E
-    ("glGet",  X,      1,      "GL_CLAMP_TO_EDGE"),    # 0x812F
-    ("glGet",  I,      1,      "GL_PACK_SKIP_VOLUMES_SGIS"),   # 0x8130
-    ("glGet",  I,      1,      "GL_PACK_IMAGE_DEPTH_SGIS"),    # 0x8131
-    ("glGet",  I,      1,      "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
-    ("glGet",  I,      1,      "GL_UNPACK_IMAGE_DEPTH_SGIS"),  # 0x8133
-    ("glGet",  I,      1,      "GL_TEXTURE_4D_SGIS"),  # 0x8134
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_4D_SGIS"),    # 0x8135
-    ("glGet",  X,      1,      "GL_TEXTURE_4DSIZE_SGIS"),      # 0x8136
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_Q_SGIS"),      # 0x8137
-    ("glGet",  I,      1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
-    ("glGet",  I,      1,      "GL_PIXEL_TEX_GEN_SGIX"),       # 0x8139
-    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
-    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
-    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
-    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"),   # 0x813E
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"),  # 0x813F
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_WIDTH_SGIX"),    # 0x8140
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_HEIGHT_SGIX"),   # 0x8141
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_GRID_WIDTH_SGIX"),       # 0x8142
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"),      # 0x8143
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_GRID_DEPTH_SGIX"),       # 0x8144
-    ("glGet",  I,      1,      "GL_PIXEL_TILE_CACHE_SIZE_SGIX"),       # 0x8145
-    ("glGet",  X,      1,      "GL_FILTER4_SGIS"),     # 0x8146
-    ("glGet",  X,      1,      "GL_TEXTURE_FILTER4_SIZE_SGIS"),        # 0x8147
-    ("glGet",  I,      1,      "GL_SPRITE_SGIX"),      # 0x8148
-    ("glGet",  I,      1,      "GL_SPRITE_MODE_SGIX"), # 0x8149
-    ("glGet",  F,      3,      "GL_SPRITE_AXIS_SGIX"), # 0x814A
-    ("glGet",  F,      3,      "GL_SPRITE_TRANSLATION_SGIX"),  # 0x814B
-    ("glGet",  X,      1,      "GL_SPRITE_AXIAL_SGIX"),        # 0x814C
-    ("glGet",  X,      1,      "GL_SPRITE_OBJECT_ALIGNED_SGIX"),       # 0x814D
-    ("glGet",  X,      1,      "GL_SPRITE_EYE_ALIGNED_SGIX"),  # 0x814E
-    ("glGet",  I,      1,      "GL_TEXTURE_4D_BINDING_SGIS"),  # 0x814F
-    ("glGet",  X,      1,      "GL_IGNORE_BORDER_HP"), # 0x8150
-    ("glGet",  X,      1,      "GL_CONSTANT_BORDER"),  # 0x8151
-    ("glGet",  X,      1,      "GL_REPLICATE_BORDER"), # 0x8153
-    ("glGet",  X,      1,      "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
-    ("glGet",  X,      1,      "GL_IMAGE_SCALE_X_HP"), # 0x8155
-    ("glGet",  X,      1,      "GL_IMAGE_SCALE_Y_HP"), # 0x8156
-    ("glGet",  X,      1,      "GL_IMAGE_TRANSLATE_X_HP"),     # 0x8157
-    ("glGet",  X,      1,      "GL_IMAGE_TRANSLATE_Y_HP"),     # 0x8158
-    ("glGet",  X,      1,      "GL_IMAGE_ROTATE_ANGLE_HP"),    # 0x8159
-    ("glGet",  X,      1,      "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
-    ("glGet",  X,      1,      "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
-    ("glGet",  X,      1,      "GL_IMAGE_MAG_FILTER_HP"),      # 0x815C
-    ("glGet",  X,      1,      "GL_IMAGE_MIN_FILTER_HP"),      # 0x815D
-    ("glGet",  X,      1,      "GL_IMAGE_CUBIC_WEIGHT_HP"),    # 0x815E
-    ("glGet",  X,      1,      "GL_CUBIC_HP"), # 0x815F
-    ("glGet",  X,      1,      "GL_AVERAGE_HP"),       # 0x8160
-    ("glGet",  X,      1,      "GL_IMAGE_TRANSFORM_2D_HP"),    # 0x8161
-    ("glGet",  X,      1,      "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),      # 0x8162
-    ("glGet",  X,      1,      "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),        # 0x8163
-    ("glGet",  X,      1,      "GL_OCCLUSION_TEST_HP"),        # 0x8165
-    ("glGet",  X,      1,      "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
-    ("glGet",  X,      1,      "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
-    ("glGet",  X,      1,      "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
-    ("glGet",  X,      1,      "GL_TEXTURE_PRE_SPECULAR_HP"),  # 0x8169
-    ("glGet",  X,      1,      "GL_LINEAR_CLIPMAP_LINEAR_SGIX"),       # 0x8170
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_CENTER_SGIX"),      # 0x8171
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_FRAME_SGIX"),       # 0x8172
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"),      # 0x8173
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"),       # 0x8174
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"),  # 0x8175
-    ("glGet",  X,      1,      "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"),       # 0x8176
-    ("glGet",  I,      1,      "GL_MAX_CLIPMAP_DEPTH_SGIX"),   # 0x8177
-    ("glGet",  I,      1,      "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"),   # 0x8178
-    ("glGet",  X,      1,      "GL_POST_TEXTURE_FILTER_BIAS_SGIX"),    # 0x8179
-    ("glGet",  X,      1,      "GL_POST_TEXTURE_FILTER_SCALE_SGIX"),   # 0x817A
-    ("glGet",  F,      2,      "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"),      # 0x817B
-    ("glGet",  F,      2,      "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"),     # 0x817C
-    ("glGet",  I,      1,      "GL_REFERENCE_PLANE_SGIX"),     # 0x817D
-    ("glGet",  F,      4,      "GL_REFERENCE_PLANE_EQUATION_SGIX"),    # 0x817E
-    ("glGet",  I,      1,      "GL_IR_INSTRUMENT1_SGIX"),      # 0x817F
-    ("glGet",  X,      1,      "GL_INSTRUMENT_BUFFER_POINTER_SGIX"),   # 0x8180
-    ("glGet",  I,      1,      "GL_INSTRUMENT_MEASUREMENTS_SGIX"),     # 0x8181
-    ("glGet",  X,      1,      "GL_LIST_PRIORITY_SGIX"),       # 0x8182
-    ("glGet",  I,      1,      "GL_CALLIGRAPHIC_FRAGMENT_SGIX"),       # 0x8183
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"),     # 0x8184
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"),       # 0x8185
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"),       # 0x8186
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"),      # 0x8188
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"),      # 0x8189
-    ("glGet",  X,      1,      "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"),      # 0x818A
-    ("glGet",  I,      1,      "GL_FRAMEZOOM_SGIX"),   # 0x818B
-    ("glGet",  I,      1,      "GL_FRAMEZOOM_FACTOR_SGIX"),    # 0x818C
-    ("glGet",  I,      1,      "GL_MAX_FRAMEZOOM_FACTOR_SGIX"),        # 0x818D
-    ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_S_SGIX"),  # 0x818E
-    ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
-    ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
-    ("glGetTexParameter",      B,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
-    ("glGet",  E,      1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
-    ("glGet",  X,      1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
-    ("glGet",  X,      1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
-    ("glGet",  I,      1,      "GL_DEFORMATIONS_MASK_SGIX"),   # 0x8196
-    ("glGet",  X,      1,      "GL_MAX_DEFORMATION_ORDER_SGIX"),       # 0x8197
-    ("glGet",  I,      1,      "GL_FOG_OFFSET_SGIX"),  # 0x8198
-    ("glGet",  F,      4,      "GL_FOG_OFFSET_VALUE_SGIX"),    # 0x8199
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_SGIX"),     # 0x819A
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_OPERATOR_SGIX"),    # 0x819B
-    ("glGet",  X,      1,      "GL_TEXTURE_LEQUAL_R_SGIX"),    # 0x819C
-    ("glGet",  X,      1,      "GL_TEXTURE_GEQUAL_R_SGIX"),    # 0x819D
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT16"),        # 0x81A5
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT24"),        # 0x81A6
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT32"),        # 0x81A7
-    ("glGet",  X,      1,      "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),     # 0x81A8
-    ("glGet",  X,      1,      "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),     # 0x81A9
-    ("glGet",  X,      1,      "GL_CULL_VERTEX_EXT"),  # 0x81AA
-    ("glGet",  X,      1,      "GL_CULL_VERTEX_EYE_POSITION_EXT"),     # 0x81AB
-    ("glGet",  X,      1,      "GL_CULL_VERTEX_OBJECT_POSITION_EXT"),  # 0x81AC
-    ("glGet",  X,      1,      "GL_IUI_V2F_EXT"),      # 0x81AD
-    ("glGet",  X,      1,      "GL_IUI_V3F_EXT"),      # 0x81AE
-    ("glGet",  X,      1,      "GL_IUI_N3F_V2F_EXT"),  # 0x81AF
-    ("glGet",  X,      1,      "GL_IUI_N3F_V3F_EXT"),  # 0x81B0
-    ("glGet",  X,      1,      "GL_T2F_IUI_V2F_EXT"),  # 0x81B1
-    ("glGet",  X,      1,      "GL_T2F_IUI_V3F_EXT"),  # 0x81B2
-    ("glGet",  X,      1,      "GL_T2F_IUI_N3F_V2F_EXT"),      # 0x81B3
-    ("glGet",  X,      1,      "GL_T2F_IUI_N3F_V3F_EXT"),      # 0x81B4
-    ("glGet",  X,      1,      "GL_INDEX_TEST_EXT"),   # 0x81B5
-    ("glGet",  X,      1,      "GL_INDEX_TEST_FUNC_EXT"),      # 0x81B6
-    ("glGet",  X,      1,      "GL_INDEX_TEST_REF_EXT"),       # 0x81B7
-    ("glGet",  X,      1,      "GL_INDEX_MATERIAL_EXT"),       # 0x81B8
-    ("glGet",  X,      1,      "GL_INDEX_MATERIAL_PARAMETER_EXT"),     # 0x81B9
-    ("glGet",  X,      1,      "GL_INDEX_MATERIAL_FACE_EXT"),  # 0x81BA
-    ("glGet",  X,      1,      "GL_YCRCB_422_SGIX"),   # 0x81BB
-    ("glGet",  X,      1,      "GL_YCRCB_444_SGIX"),   # 0x81BC
-    ("glGet",  X,      1,      "GL_WRAP_BORDER_SUN"),  # 0x81D4
-    ("glGet",  X,      1,      "GL_UNPACK_CONSTANT_DATA_SUNX"),        # 0x81D5
-    ("glGet",  X,      1,      "GL_TEXTURE_CONSTANT_DATA_SUNX"),       # 0x81D6
-    ("glGet",  X,      1,      "GL_TRIANGLE_LIST_SUN"),        # 0x81D7
-    ("glGet",  X,      1,      "GL_REPLACEMENT_CODE_SUN"),     # 0x81D8
-    ("glGet",  X,      1,      "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
-    ("glGet",  X,      1,      "GL_GLOBAL_ALPHA_FACTOR_SUN"),  # 0x81DA
-    ("glGet",  X,      1,      "GL_TEXTURE_COLOR_WRITEMASK_SGIS"),     # 0x81EF
-    ("glGet",  X,      1,      "GL_EYE_DISTANCE_TO_POINT_SGIS"),       # 0x81F0
-    ("glGet",  X,      1,      "GL_OBJECT_DISTANCE_TO_POINT_SGIS"),    # 0x81F1
-    ("glGet",  X,      1,      "GL_EYE_DISTANCE_TO_LINE_SGIS"),        # 0x81F2
-    ("glGet",  X,      1,      "GL_OBJECT_DISTANCE_TO_LINE_SGIS"),     # 0x81F3
-    ("glGet",  X,      1,      "GL_EYE_POINT_SGIS"),   # 0x81F4
-    ("glGet",  X,      1,      "GL_OBJECT_POINT_SGIS"),        # 0x81F5
-    ("glGet",  X,      1,      "GL_EYE_LINE_SGIS"),    # 0x81F6
-    ("glGet",  X,      1,      "GL_OBJECT_LINE_SGIS"), # 0x81F7
-    ("glGet",  E,      1,      "GL_LIGHT_MODEL_COLOR_CONTROL"),        # 0x81F8
-    ("glGet",  X,      1,      "GL_SINGLE_COLOR"),     # 0x81F9
-    ("glGet",  X,      1,      "GL_SEPARATE_SPECULAR_COLOR"),  # 0x81FA
-    ("glGet",  X,      1,      "GL_SHARED_TEXTURE_PALETTE_EXT"),       # 0x81FB
-    ("glGet",  X,      1,      "GL_FOG_SCALE_SGIX"),   # 0x81FC
-    ("glGet",  X,      1,      "GL_FOG_SCALE_VALUE_SGIX"),     # 0x81FD
-    ("glGet",  X,      1,      "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),    # 0x8210
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),    # 0x8211
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),  # 0x8212
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),        # 0x8213
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),        # 0x8215
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),        # 0x8216
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),      # 0x8217
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_DEFAULT"),      # 0x8218
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_UNDEFINED"),    # 0x8219
-    ("glGet",  X,      1,      "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
-    ("glGet",  X,      1,      "GL_MAJOR_VERSION"),    # 0x821B
-    ("glGet",  X,      1,      "GL_MINOR_VERSION"),    # 0x821C
-    ("glGet",  X,      1,      "GL_NUM_EXTENSIONS"),   # 0x821D
-    ("glGet",  X,      1,      "GL_CONTEXT_FLAGS"),    # 0x821E
-    ("glGet",  X,      1,      "GL_INDEX"),    # 0x8222
-    ("glGet",  X,      1,      "GL_DEPTH_BUFFER"),     # 0x8223
-    ("glGet",  X,      1,      "GL_STENCIL_BUFFER"),   # 0x8224
-    ("glGet",  X,      1,      "GL_COMPRESSED_RED"),   # 0x8225
-    ("glGet",  X,      1,      "GL_COMPRESSED_RG"),    # 0x8226
-    ("glGet",  X,      1,      "GL_RG"),       # 0x8227
-    ("glGet",  X,      1,      "GL_RG_INTEGER"),       # 0x8228
-    ("glGet",  X,      1,      "GL_R8"),       # 0x8229
-    ("glGet",  X,      1,      "GL_R16"),      # 0x822A
-    ("glGet",  X,      1,      "GL_RG8"),      # 0x822B
-    ("glGet",  X,      1,      "GL_RG16"),     # 0x822C
-    ("glGet",  X,      1,      "GL_R16F"),     # 0x822D
-    ("glGet",  X,      1,      "GL_R32F"),     # 0x822E
-    ("glGet",  X,      1,      "GL_RG16F"),    # 0x822F
-    ("glGet",  X,      1,      "GL_RG32F"),    # 0x8230
-    ("glGet",  X,      1,      "GL_R8I"),      # 0x8231
-    ("glGet",  X,      1,      "GL_R8UI"),     # 0x8232
-    ("glGet",  X,      1,      "GL_R16I"),     # 0x8233
-    ("glGet",  X,      1,      "GL_R16UI"),    # 0x8234
-    ("glGet",  X,      1,      "GL_R32I"),     # 0x8235
-    ("glGet",  X,      1,      "GL_R32UI"),    # 0x8236
-    ("glGet",  X,      1,      "GL_RG8I"),     # 0x8237
-    ("glGet",  X,      1,      "GL_RG8UI"),    # 0x8238
-    ("glGet",  X,      1,      "GL_RG16I"),    # 0x8239
-    ("glGet",  X,      1,      "GL_RG16UI"),   # 0x823A
-    ("glGet",  X,      1,      "GL_RG32I"),    # 0x823B
-    ("glGet",  X,      1,      "GL_RG32UI"),   # 0x823C
-    ("glGet",  X,      1,      "GL_SYNC_CL_EVENT_ARB"),        # 0x8240
-    ("glGet",  X,      1,      "GL_SYNC_CL_EVENT_COMPLETE_ARB"),       # 0x8241
-    ("glGet",  X,      1,      "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"),     # 0x8242
-    ("glGet",  X,      1,      "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"),     # 0x8243
-    ("glGet",  X,      1,      "GL_DEBUG_CALLBACK_FUNCTION_ARB"),      # 0x8244
-    ("glGet",  X,      1,      "GL_DEBUG_CALLBACK_USER_PARAM_ARB"),    # 0x8245
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_API_ARB"),     # 0x8246
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"),   # 0x8247
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"),     # 0x8249
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_APPLICATION_ARB"),     # 0x824A
-    ("glGet",  X,      1,      "GL_DEBUG_SOURCE_OTHER_ARB"),   # 0x824B
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_ERROR_ARB"),     # 0x824C
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"),       # 0x824D
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"),        # 0x824E
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_PORTABILITY_ARB"),       # 0x824F
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_PERFORMANCE_ARB"),       # 0x8250
-    ("glGet",  X,      1,      "GL_DEBUG_TYPE_OTHER_ARB"),     # 0x8251
-    ("glGet",  X,      1,      "GL_LOSE_CONTEXT_ON_RESET_ARB"),        # 0x8252
-    ("glGet",  X,      1,      "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
-    ("glGet",  X,      1,      "GL_INNOCENT_CONTEXT_RESET_ARB"),       # 0x8254
-    ("glGet",  X,      1,      "GL_UNKNOWN_CONTEXT_RESET_ARB"),        # 0x8255
-    ("glGet",  X,      1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
-    ("glGet",  X,      1,      "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),  # 0x8257
-    ("glGet",  X,      1,      "GL_PROGRAM_SEPARABLE"),        # 0x8258
-    ("glGet",  I,      1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
-    ("glGet",  I,      1,      "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
-    ("glGet",  X,      1,      "GL_MAX_VIEWPORTS"),    # 0x825B
-    ("glGet",  X,      1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
-    ("glGet",  X,      1,      "GL_VIEWPORT_BOUNDS_RANGE"),    # 0x825D
-    ("glGet",  X,      1,      "GL_LAYER_PROVOKING_VERTEX"),   # 0x825E
-    ("glGet",  X,      1,      "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),  # 0x825F
-    ("glGet",  X,      1,      "GL_UNDEFINED_VERTEX"), # 0x8260
-    ("glGet",  X,      1,      "GL_NO_RESET_NOTIFICATION_ARB"),        # 0x8261
-    ("glGet",  X,      1,      "GL_DEPTH_PASS_INSTRUMENT_SGIX"),       # 0x8310
-    ("glGet",  X,      1,      "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"),      # 0x8311
-    ("glGet",  X,      1,      "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"),   # 0x8312
-    ("glGet",  I,      1,      "GL_CONVOLUTION_HINT_SGIX"),    # 0x8316
-    ("glGet",  X,      1,      "GL_YCRCB_SGIX"),       # 0x8318
-    ("glGet",  X,      1,      "GL_YCRCBA_SGIX"),      # 0x8319
-    ("glGet",  X,      1,      "GL_ALPHA_MIN_SGIX"),   # 0x8320
-    ("glGet",  X,      1,      "GL_ALPHA_MAX_SGIX"),   # 0x8321
-    ("glGet",  X,      1,      "GL_SCALEBIAS_HINT_SGIX"),      # 0x8322
-    ("glGet",  X,      1,      "GL_ASYNC_MARKER_SGIX"),        # 0x8329
-    ("glGet",  I,      1,      "GL_PIXEL_TEX_GEN_MODE_SGIX"),  # 0x832B
-    ("glGet",  X,      1,      "GL_ASYNC_HISTOGRAM_SGIX"),     # 0x832C
-    ("glGet",  X,      1,      "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
-    ("glGet",  X,      1,      "GL_PIXEL_TRANSFORM_2D_EXT"),   # 0x8330
-    ("glGet",  X,      1,      "GL_PIXEL_MAG_FILTER_EXT"),     # 0x8331
-    ("glGet",  X,      1,      "GL_PIXEL_MIN_FILTER_EXT"),     # 0x8332
-    ("glGet",  X,      1,      "GL_PIXEL_CUBIC_WEIGHT_EXT"),   # 0x8333
-    ("glGet",  X,      1,      "GL_CUBIC_EXT"),        # 0x8334
-    ("glGet",  X,      1,      "GL_AVERAGE_EXT"),      # 0x8335
-    ("glGet",  X,      1,      "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),       # 0x8336
-    ("glGet",  X,      1,      "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),   # 0x8337
-    ("glGet",  X,      1,      "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"),    # 0x8338
-    ("glGet",  X,      1,      "GL_FRAGMENT_MATERIAL_EXT"),    # 0x8349
-    ("glGet",  X,      1,      "GL_FRAGMENT_NORMAL_EXT"),      # 0x834A
-    ("glGet",  X,      1,      "GL_FRAGMENT_COLOR_EXT"),       # 0x834C
-    ("glGet",  X,      1,      "GL_ATTENUATION_EXT"),  # 0x834D
-    ("glGet",  X,      1,      "GL_SHADOW_ATTENUATION_EXT"),   # 0x834E
-    ("glGet",  I,      1,      "GL_TEXTURE_APPLICATION_MODE_EXT"),     # 0x834F
-    ("glGet",  I,      1,      "GL_TEXTURE_LIGHT_EXT"),        # 0x8350
-    ("glGet",  I,      1,      "GL_TEXTURE_MATERIAL_FACE_EXT"),        # 0x8351
-    ("glGet",  I,      1,      "GL_TEXTURE_MATERIAL_PARAMETER_EXT"),   # 0x8352
-    ("glGet",  I,      1,      "GL_PIXEL_TEXTURE_SGIS"),       # 0x8353
-    ("glGet",  I,      1,      "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"),   # 0x8354
-    ("glGet",  I,      1,      "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
-    ("glGet",  I,      1,      "GL_PIXEL_GROUP_COLOR_SGIS"),   # 0x8356
-    ("glGet",  X,      1,      "GL_ASYNC_TEX_IMAGE_SGIX"),     # 0x835C
-    ("glGet",  X,      1,      "GL_ASYNC_DRAW_PIXELS_SGIX"),   # 0x835D
-    ("glGet",  X,      1,      "GL_ASYNC_READ_PIXELS_SGIX"),   # 0x835E
-    ("glGet",  X,      1,      "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
-    ("glGet",  X,      1,      "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"),       # 0x8360
-    ("glGet",  X,      1,      "GL_MAX_ASYNC_READ_PIXELS_SGIX"),       # 0x8361
-    ("glGet",  X,      1,      "GL_UNSIGNED_BYTE_2_3_3_REV"),  # 0x8362
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_5_6_5"),     # 0x8363
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_4_4_4_4_REV"),       # 0x8365
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_1_5_5_5_REV"),       # 0x8366
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_2_10_10_10_REV"),      # 0x8368
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
-    ("glGet",  X,      1,      "GL_MIRRORED_REPEAT"),  # 0x8370
-    ("glGet",  X,      1,      "GL_RGB_S3TC"), # 0x83A0
-    ("glGet",  X,      1,      "GL_RGB4_S3TC"),        # 0x83A1
-    ("glGet",  X,      1,      "GL_RGBA_S3TC"),        # 0x83A2
-    ("glGet",  X,      1,      "GL_RGBA4_S3TC"),       # 0x83A3
-    ("glGet",  X,      1,      "GL_VERTEX_PRECLIP_SGIX"),      # 0x83EE
-    ("glGet",  X,      1,      "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"),     # 0x83F0
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"),    # 0x83F1
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"),    # 0x83F2
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"),    # 0x83F3
-    ("glGet",  X,      1,      "GL_PARALLEL_ARRAYS_INTEL"),    # 0x83F4
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F5
-    ("glGet",  X,      1,      "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F6
-    ("glGet",  X,      1,      "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F7
-    ("glGet",  X,      1,      "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F8
-    ("glGet",  I,      1,      "GL_FRAGMENT_LIGHTING_SGIX"),   # 0x8400
-    ("glGet",  I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_SGIX"),     # 0x8401
-    ("glGet",  I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"),        # 0x8402
-    ("glGet",  I,      1,      "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"),   # 0x8403
-    ("glGet",  I,      1,      "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
-    ("glGet",  I,      1,      "GL_MAX_ACTIVE_LIGHTS_SGIX"),   # 0x8405
-    ("glGet",  I,      1,      "GL_CURRENT_RASTER_NORMAL_SGIX"),       # 0x8406
-    ("glGet",  I,      1,      "GL_LIGHT_ENV_MODE_SGIX"),      # 0x8407
-    ("glGet",  I,      1,      "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"),   # 0x8408
-    ("glGet",  I,      1,      "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"),       # 0x8409
-    ("glGet",  F,      4,      "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"),        # 0x840A
-    ("glGet",  I,      1,      "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"),   # 0x840B
-    ("glGet",  I,      1,      "GL_FRAGMENT_LIGHT0_SGIX"),     # 0x840C
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT1_SGIX"),     # 0x840D
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT2_SGIX"),     # 0x840E
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT3_SGIX"),     # 0x840F
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT4_SGIX"),     # 0x8410
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT5_SGIX"),     # 0x8411
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT6_SGIX"),     # 0x8412
-    ("glGet",  X,      1,      "GL_FRAGMENT_LIGHT7_SGIX"),     # 0x8413
-    ("glGet",  X,      1,      "GL_PACK_RESAMPLE_SGIX"),       # 0x842C
-    ("glGet",  X,      1,      "GL_UNPACK_RESAMPLE_SGIX"),     # 0x842D
-    ("glGet",  X,      1,      "GL_RESAMPLE_REPLICATE_SGIX"),  # 0x842E
-    ("glGet",  X,      1,      "GL_RESAMPLE_ZERO_FILL_SGIX"),  # 0x842F
-    ("glGet",  X,      1,      "GL_RESAMPLE_DECIMATE_SGIX"),   # 0x8430
-    ("glGet",  X,      1,      "GL_TANGENT_ARRAY_EXT"),        # 0x8439
-    ("glGet",  X,      1,      "GL_BINORMAL_ARRAY_EXT"),       # 0x843A
-    ("glGet",  X,      1,      "GL_CURRENT_TANGENT_EXT"),      # 0x843B
-    ("glGet",  X,      1,      "GL_CURRENT_BINORMAL_EXT"),     # 0x843C
-    ("glGet",  E,      1,      "GL_TANGENT_ARRAY_TYPE_EXT"),   # 0x843E
-    ("glGet",  X,      1,      "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
-    ("glGet",  E,      1,      "GL_BINORMAL_ARRAY_TYPE_EXT"),  # 0x8440
-    ("glGet",  X,      1,      "GL_BINORMAL_ARRAY_STRIDE_EXT"),        # 0x8441
-    ("glGet",  P,      1,      "GL_TANGENT_ARRAY_POINTER_EXT"),        # 0x8442
-    ("glGet",  P,      1,      "GL_BINORMAL_ARRAY_POINTER_EXT"),       # 0x8443
-    ("glGet",  X,      1,      "GL_MAP1_TANGENT_EXT"), # 0x8444
-    ("glGet",  X,      1,      "GL_MAP2_TANGENT_EXT"), # 0x8445
-    ("glGet",  X,      1,      "GL_MAP1_BINORMAL_EXT"),        # 0x8446
-    ("glGet",  X,      1,      "GL_MAP2_BINORMAL_EXT"),        # 0x8447
-    ("glGet",  X,      1,      "GL_NEAREST_CLIPMAP_NEAREST_SGIX"),     # 0x844D
-    ("glGet",  X,      1,      "GL_NEAREST_CLIPMAP_LINEAR_SGIX"),      # 0x844E
-    ("glGet",  X,      1,      "GL_LINEAR_CLIPMAP_NEAREST_SGIX"),      # 0x844F
-    ("glGet",  E,      1,      "GL_FOG_COORD_SRC"),    # 0x8450
-    ("glGet",  X,      1,      "GL_FOG_COORD"),        # 0x8451
-    ("glGet",  X,      1,      "GL_FRAGMENT_DEPTH"),   # 0x8452
-    ("glGet",  F,      1,      "GL_CURRENT_FOG_COORD"),        # 0x8453
-    ("glGet",  E,      1,      "GL_FOG_COORD_ARRAY_TYPE"),     # 0x8454
-    ("glGet",  I,      1,      "GL_FOG_COORD_ARRAY_STRIDE"),   # 0x8455
-    ("glGet",  X,      1,      "GL_FOG_COORD_ARRAY_POINTER"),  # 0x8456
-    ("glGet",  B,      1,      "GL_FOG_COORD_ARRAY"),  # 0x8457
-    ("glGet",  I,      1,      "GL_COLOR_SUM"),        # 0x8458
-    ("glGet",  F,      3,      "GL_CURRENT_SECONDARY_COLOR"),  # 0x8459
-    ("glGet",  I,      1,      "GL_SECONDARY_COLOR_ARRAY_SIZE"),       # 0x845A
-    ("glGet",  E,      1,      "GL_SECONDARY_COLOR_ARRAY_TYPE"),       # 0x845B
-    ("glGet",  I,      1,      "GL_SECONDARY_COLOR_ARRAY_STRIDE"),     # 0x845C
-    ("glGet",  X,      1,      "GL_SECONDARY_COLOR_ARRAY_POINTER"),    # 0x845D
-    ("glGet",  B,      1,      "GL_SECONDARY_COLOR_ARRAY"),    # 0x845E
-    ("glGet",  X,      1,      "GL_CURRENT_RASTER_SECONDARY_COLOR"),   # 0x845F
-    ("glGet",  F,      2,      "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
-    ("glGet",  F,      2,      "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
-    ("glGet",  X,      1,      "GL_SCREEN_COORDINATES_REND"),  # 0x8490
-    ("glGet",  X,      1,      "GL_INVERTED_SCREEN_W_REND"),   # 0x8491
-    ("glGet",  X,      1,      "GL_TEXTURE0"), # 0x84C0
-    ("glGet",  X,      1,      "GL_TEXTURE1"), # 0x84C1
-    ("glGet",  X,      1,      "GL_TEXTURE2"), # 0x84C2
-    ("glGet",  X,      1,      "GL_TEXTURE3"), # 0x84C3
-    ("glGet",  X,      1,      "GL_TEXTURE4"), # 0x84C4
-    ("glGet",  X,      1,      "GL_TEXTURE5"), # 0x84C5
-    ("glGet",  X,      1,      "GL_TEXTURE6"), # 0x84C6
-    ("glGet",  X,      1,      "GL_TEXTURE7"), # 0x84C7
-    ("glGet",  X,      1,      "GL_TEXTURE8"), # 0x84C8
-    ("glGet",  X,      1,      "GL_TEXTURE9"), # 0x84C9
-    ("glGet",  X,      1,      "GL_TEXTURE10"),        # 0x84CA
-    ("glGet",  X,      1,      "GL_TEXTURE11"),        # 0x84CB
-    ("glGet",  X,      1,      "GL_TEXTURE12"),        # 0x84CC
-    ("glGet",  X,      1,      "GL_TEXTURE13"),        # 0x84CD
-    ("glGet",  X,      1,      "GL_TEXTURE14"),        # 0x84CE
-    ("glGet",  X,      1,      "GL_TEXTURE15"),        # 0x84CF
-    ("glGet",  X,      1,      "GL_TEXTURE16"),        # 0x84D0
-    ("glGet",  X,      1,      "GL_TEXTURE17"),        # 0x84D1
-    ("glGet",  X,      1,      "GL_TEXTURE18"),        # 0x84D2
-    ("glGet",  X,      1,      "GL_TEXTURE19"),        # 0x84D3
-    ("glGet",  X,      1,      "GL_TEXTURE20"),        # 0x84D4
-    ("glGet",  X,      1,      "GL_TEXTURE21"),        # 0x84D5
-    ("glGet",  X,      1,      "GL_TEXTURE22"),        # 0x84D6
-    ("glGet",  X,      1,      "GL_TEXTURE23"),        # 0x84D7
-    ("glGet",  X,      1,      "GL_TEXTURE24"),        # 0x84D8
-    ("glGet",  X,      1,      "GL_TEXTURE25"),        # 0x84D9
-    ("glGet",  X,      1,      "GL_TEXTURE26"),        # 0x84DA
-    ("glGet",  X,      1,      "GL_TEXTURE27"),        # 0x84DB
-    ("glGet",  X,      1,      "GL_TEXTURE28"),        # 0x84DC
-    ("glGet",  X,      1,      "GL_TEXTURE29"),        # 0x84DD
-    ("glGet",  X,      1,      "GL_TEXTURE30"),        # 0x84DE
-    ("glGet",  X,      1,      "GL_TEXTURE31"),        # 0x84DF
-    ("glGet",  E,      1,      "GL_ACTIVE_TEXTURE"),   # 0x84E0
-    ("glGet",  E,      1,      "GL_CLIENT_ACTIVE_TEXTURE"),    # 0x84E1
-    ("glGet",  I,      1,      "GL_MAX_TEXTURE_UNITS"),        # 0x84E2
-    ("glGet",  F,      16,     "GL_TRANSPOSE_MODELVIEW_MATRIX"),       # 0x84E3
-    ("glGet",  F,      16,     "GL_TRANSPOSE_PROJECTION_MATRIX"),      # 0x84E4
-    ("glGet",  F,      16,     "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
-    ("glGet",  F,      16,     "GL_TRANSPOSE_COLOR_MATRIX"),   # 0x84E6
-    ("glGet",  X,      1,      "GL_SUBTRACT"), # 0x84E7
-    ("glGet",  X,      1,      "GL_MAX_RENDERBUFFER_SIZE"),    # 0x84E8
-    ("glGet",  X,      1,      "GL_COMPRESSED_ALPHA"), # 0x84E9
-    ("glGet",  X,      1,      "GL_COMPRESSED_LUMINANCE"),     # 0x84EA
-    ("glGet",  X,      1,      "GL_COMPRESSED_LUMINANCE_ALPHA"),       # 0x84EB
-    ("glGet",  X,      1,      "GL_COMPRESSED_INTENSITY"),     # 0x84EC
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGB"),   # 0x84ED
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA"),  # 0x84EE
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),  # 0x84F0
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),       # 0x84F1
-    ("glGet",  X,      1,      "GL_ALL_COMPLETED_NV"), # 0x84F2
-    ("glGet",  X,      1,      "GL_FENCE_STATUS_NV"),  # 0x84F3
-    ("glGet",  X,      1,      "GL_FENCE_CONDITION_NV"),       # 0x84F4
-    ("glGet",  X,      1,      "GL_TEXTURE_RECTANGLE"),        # 0x84F5
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_RECTANGLE"),        # 0x84F6
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_RECTANGLE"),  # 0x84F7
-    ("glGet",  X,      1,      "GL_MAX_RECTANGLE_TEXTURE_SIZE"),       # 0x84F8
-    ("glGet",  X,      1,      "GL_DEPTH_STENCIL"),    # 0x84F9
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_24_8"),        # 0x84FA
-    ("glGet",  X,      1,      "GL_MAX_TEXTURE_LOD_BIAS"),     # 0x84FD
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_ANISOTROPY_EXT"),       # 0x84FE
-    ("glGet",  X,      1,      "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"),   # 0x84FF
-    ("glGet",  X,      1,      "GL_TEXTURE_FILTER_CONTROL"),   # 0x8500
-    ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS"), # 0x8501
-    ("glGet",  X,      1,      "GL_MODELVIEW1_STACK_DEPTH_EXT"),       # 0x8502
-    ("glGet",  X,      1,      "GL_COMBINE4_NV"),      # 0x8503
-    ("glGet",  X,      1,      "GL_MAX_SHININESS_NV"), # 0x8504
-    ("glGet",  X,      1,      "GL_MAX_SPOT_EXPONENT_NV"),     # 0x8505
-    ("glGet",  X,      1,      "GL_MODELVIEW1_MATRIX_EXT"),    # 0x8506
-    ("glGet",  X,      1,      "GL_INCR_WRAP"),        # 0x8507
-    ("glGet",  X,      1,      "GL_DECR_WRAP"),        # 0x8508
-    ("glGet",  X,      1,      "GL_VERTEX_WEIGHTING_EXT"),     # 0x8509
-    ("glGet",  X,      1,      "GL_MODELVIEW1_ARB"),   # 0x850A
-    ("glGet",  X,      1,      "GL_CURRENT_VERTEX_WEIGHT_EXT"),        # 0x850B
-    ("glGet",  X,      1,      "GL_VERTEX_WEIGHT_ARRAY_EXT"),  # 0x850C
-    ("glGet",  X,      1,      "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),     # 0x850D
-    ("glGet",  E,      1,      "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"),     # 0x850E
-    ("glGet",  X,      1,      "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),   # 0x850F
-    ("glGet",  X,      1,      "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),  # 0x8510
-    ("glGet",  X,      1,      "GL_NORMAL_MAP"),       # 0x8511
-    ("glGet",  X,      1,      "GL_REFLECTION_MAP"),   # 0x8512
-    ("glGet",  B,      1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X"),      # 0x8515
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),      # 0x8516
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),      # 0x8517
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),      # 0x8518
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),      # 0x8519
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),      # 0x851A
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_CUBE_MAP"),   # 0x851B
-    ("glGet",  X,      1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE"),        # 0x851C
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_RANGE_NV"),    # 0x851D
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),     # 0x851E
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_RANGE_VALID_NV"),      # 0x851F
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),        # 0x8520
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_RANGE_POINTER_NV"),    # 0x8521
-    ("glGet",  X,      1,      "GL_REGISTER_COMBINERS_NV"),    # 0x8522
-    ("glGet",  X,      1,      "GL_VARIABLE_A_NV"),    # 0x8523
-    ("glGet",  X,      1,      "GL_VARIABLE_B_NV"),    # 0x8524
-    ("glGet",  X,      1,      "GL_VARIABLE_C_NV"),    # 0x8525
-    ("glGet",  X,      1,      "GL_VARIABLE_D_NV"),    # 0x8526
-    ("glGet",  X,      1,      "GL_VARIABLE_E_NV"),    # 0x8527
-    ("glGet",  X,      1,      "GL_VARIABLE_F_NV"),    # 0x8528
-    ("glGet",  X,      1,      "GL_VARIABLE_G_NV"),    # 0x8529
-    ("glGet",  X,      1,      "GL_CONSTANT_COLOR0_NV"),       # 0x852A
-    ("glGet",  X,      1,      "GL_CONSTANT_COLOR1_NV"),       # 0x852B
-    ("glGet",  X,      1,      "GL_PRIMARY_COLOR_NV"), # 0x852C
-    ("glGet",  X,      1,      "GL_SECONDARY_COLOR_NV"),       # 0x852D
-    ("glGet",  X,      1,      "GL_SPARE0_NV"),        # 0x852E
-    ("glGet",  X,      1,      "GL_SPARE1_NV"),        # 0x852F
-    ("glGet",  X,      1,      "GL_DISCARD_NV"),       # 0x8530
-    ("glGet",  X,      1,      "GL_E_TIMES_F_NV"),     # 0x8531
-    ("glGet",  X,      1,      "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"),   # 0x8532
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"),      # 0x8533
-    ("glGet",  X,      1,      "GL_MULTISAMPLE_FILTER_HINT_NV"),       # 0x8534
-    ("glGet",  X,      1,      "GL_PER_STAGE_CONSTANTS_NV"),   # 0x8535
-    ("glGet",  X,      1,      "GL_UNSIGNED_IDENTITY_NV"),     # 0x8536
-    ("glGet",  X,      1,      "GL_UNSIGNED_INVERT_NV"),       # 0x8537
-    ("glGet",  X,      1,      "GL_EXPAND_NORMAL_NV"), # 0x8538
-    ("glGet",  X,      1,      "GL_EXPAND_NEGATE_NV"), # 0x8539
-    ("glGet",  X,      1,      "GL_HALF_BIAS_NORMAL_NV"),      # 0x853A
-    ("glGet",  X,      1,      "GL_HALF_BIAS_NEGATE_NV"),      # 0x853B
-    ("glGet",  X,      1,      "GL_SIGNED_IDENTITY_NV"),       # 0x853C
-    ("glGet",  X,      1,      "GL_SIGNED_NEGATE_NV"), # 0x853D
-    ("glGet",  X,      1,      "GL_SCALE_BY_TWO_NV"),  # 0x853E
-    ("glGet",  X,      1,      "GL_SCALE_BY_FOUR_NV"), # 0x853F
-    ("glGet",  X,      1,      "GL_SCALE_BY_ONE_HALF_NV"),     # 0x8540
-    ("glGet",  X,      1,      "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"),     # 0x8541
-    ("glGet",  X,      1,      "GL_COMBINER_INPUT_NV"),        # 0x8542
-    ("glGet",  X,      1,      "GL_COMBINER_MAPPING_NV"),      # 0x8543
-    ("glGet",  X,      1,      "GL_COMBINER_COMPONENT_USAGE_NV"),      # 0x8544
-    ("glGet",  X,      1,      "GL_COMBINER_AB_DOT_PRODUCT_NV"),       # 0x8545
-    ("glGet",  X,      1,      "GL_COMBINER_CD_DOT_PRODUCT_NV"),       # 0x8546
-    ("glGet",  X,      1,      "GL_COMBINER_MUX_SUM_NV"),      # 0x8547
-    ("glGet",  X,      1,      "GL_COMBINER_SCALE_NV"),        # 0x8548
-    ("glGet",  X,      1,      "GL_COMBINER_BIAS_NV"), # 0x8549
-    ("glGet",  X,      1,      "GL_COMBINER_AB_OUTPUT_NV"),    # 0x854A
-    ("glGet",  X,      1,      "GL_COMBINER_CD_OUTPUT_NV"),    # 0x854B
-    ("glGet",  X,      1,      "GL_COMBINER_SUM_OUTPUT_NV"),   # 0x854C
-    ("glGet",  X,      1,      "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
-    ("glGet",  X,      1,      "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
-    ("glGet",  X,      1,      "GL_COLOR_SUM_CLAMP_NV"),       # 0x854F
-    ("glGet",  X,      1,      "GL_COMBINER0_NV"),     # 0x8550
-    ("glGet",  X,      1,      "GL_COMBINER1_NV"),     # 0x8551
-    ("glGet",  X,      1,      "GL_COMBINER2_NV"),     # 0x8552
-    ("glGet",  X,      1,      "GL_COMBINER3_NV"),     # 0x8553
-    ("glGet",  X,      1,      "GL_COMBINER4_NV"),     # 0x8554
-    ("glGet",  X,      1,      "GL_COMBINER5_NV"),     # 0x8555
-    ("glGet",  X,      1,      "GL_COMBINER6_NV"),     # 0x8556
-    ("glGet",  X,      1,      "GL_COMBINER7_NV"),     # 0x8557
-    ("glGet",  X,      1,      "GL_PRIMITIVE_RESTART_NV"),     # 0x8558
-    ("glGet",  X,      1,      "GL_PRIMITIVE_RESTART_INDEX_NV"),       # 0x8559
-    ("glGet",  X,      1,      "GL_FOG_DISTANCE_MODE_NV"),     # 0x855A
-    ("glGet",  X,      1,      "GL_EYE_RADIAL_NV"),    # 0x855B
-    ("glGet",  X,      1,      "GL_EYE_PLANE_ABSOLUTE_NV"),    # 0x855C
-    ("glGet",  X,      1,      "GL_EMBOSS_LIGHT_NV"),  # 0x855D
-    ("glGet",  X,      1,      "GL_EMBOSS_CONSTANT_NV"),       # 0x855E
-    ("glGet",  X,      1,      "GL_EMBOSS_MAP_NV"),    # 0x855F
-    ("glGet",  X,      1,      "GL_RED_MIN_CLAMP_INGR"),       # 0x8560
-    ("glGet",  X,      1,      "GL_GREEN_MIN_CLAMP_INGR"),     # 0x8561
-    ("glGet",  X,      1,      "GL_BLUE_MIN_CLAMP_INGR"),      # 0x8562
-    ("glGet",  X,      1,      "GL_ALPHA_MIN_CLAMP_INGR"),     # 0x8563
-    ("glGet",  X,      1,      "GL_RED_MAX_CLAMP_INGR"),       # 0x8564
-    ("glGet",  X,      1,      "GL_GREEN_MAX_CLAMP_INGR"),     # 0x8565
-    ("glGet",  X,      1,      "GL_BLUE_MAX_CLAMP_INGR"),      # 0x8566
-    ("glGet",  X,      1,      "GL_ALPHA_MAX_CLAMP_INGR"),     # 0x8567
-    ("glGet",  X,      1,      "GL_INTERLACE_READ_INGR"),      # 0x8568
-    ("glGet",  X,      1,      "GL_COMBINE"),  # 0x8570
-    ("glGet",  X,      1,      "GL_COMBINE_RGB"),      # 0x8571
-    ("glGet",  X,      1,      "GL_COMBINE_ALPHA"),    # 0x8572
-    ("glGet",  X,      1,      "GL_RGB_SCALE"),        # 0x8573
-    ("glGet",  X,      1,      "GL_ADD_SIGNED"),       # 0x8574
-    ("glGet",  X,      1,      "GL_INTERPOLATE"),      # 0x8575
-    ("glGet",  X,      1,      "GL_CONSTANT"), # 0x8576
-    ("glGet",  X,      1,      "GL_PRIMARY_COLOR"),    # 0x8577
-    ("glGet",  X,      1,      "GL_PREVIOUS"), # 0x8578
-    ("glGet",  X,      1,      "GL_SRC0_RGB"), # 0x8580
-    ("glGet",  X,      1,      "GL_SRC1_RGB"), # 0x8581
-    ("glGet",  X,      1,      "GL_SRC2_RGB"), # 0x8582
-    ("glGet",  X,      1,      "GL_SOURCE3_RGB_NV"),   # 0x8583
-    ("glGet",  X,      1,      "GL_SRC0_ALPHA"),       # 0x8588
-    ("glGet",  X,      1,      "GL_SRC1_ALPHA"),       # 0x8589
-    ("glGet",  X,      1,      "GL_SRC2_ALPHA"),       # 0x858A
-    ("glGet",  X,      1,      "GL_SOURCE3_ALPHA_NV"), # 0x858B
-    ("glGet",  X,      1,      "GL_OPERAND0_RGB"),     # 0x8590
-    ("glGet",  X,      1,      "GL_OPERAND1_RGB"),     # 0x8591
-    ("glGet",  X,      1,      "GL_OPERAND2_RGB"),     # 0x8592
-    ("glGet",  X,      1,      "GL_OPERAND0_ALPHA"),   # 0x8598
-    ("glGet",  X,      1,      "GL_OPERAND1_ALPHA"),   # 0x8599
-    ("glGet",  X,      1,      "GL_OPERAND2_ALPHA"),   # 0x859A
-    ("glGet",  X,      1,      "GL_OPERAND3_ALPHA_NV"),        # 0x859B
-    ("glGet",  X,      1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
-    ("glGet",  X,      1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
-    ("glGet",  X,      1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
-    ("glGet",  X,      1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
-    ("glGet",  X,      1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
-    ("glGet",  X,      1,      "GL_PERTURB_EXT"),      # 0x85AE
-    ("glGet",  X,      1,      "GL_TEXTURE_NORMAL_EXT"),       # 0x85AF
-    ("glGet",  X,      1,      "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"),        # 0x85B0
-    ("glGet",  X,      1,      "GL_TRANSFORM_HINT_APPLE"),     # 0x85B1
-    ("glGet",  X,      1,      "GL_UNPACK_CLIENT_STORAGE_APPLE"),      # 0x85B2
-    ("glGet",  X,      1,      "GL_BUFFER_OBJECT_APPLE"),      # 0x85B3
-    ("glGet",  X,      1,      "GL_STORAGE_CLIENT_APPLE"),     # 0x85B4
-    ("glGet",  I,      1,      "GL_VERTEX_ARRAY_BINDING"),     # 0x85B5
-    ("glGet",  X,      1,      "GL_TEXTURE_RANGE_LENGTH_APPLE"),       # 0x85B7
-    ("glGet",  X,      1,      "GL_TEXTURE_RANGE_POINTER_APPLE"),      # 0x85B8
-    ("glGet",  X,      1,      "GL_YCBCR_422_APPLE"),  # 0x85B9
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_8_8_MESA"),  # 0x85BA
-    ("glGet",  X,      1,      "GL_UNSIGNED_SHORT_8_8_REV_MESA"),      # 0x85BB
-    ("glGet",  X,      1,      "GL_TEXTURE_STORAGE_HINT_APPLE"),       # 0x85BC
-    ("glGet",  X,      1,      "GL_STORAGE_PRIVATE_APPLE"),    # 0x85BD
-    ("glGet",  X,      1,      "GL_STORAGE_CACHED_APPLE"),     # 0x85BE
-    ("glGet",  X,      1,      "GL_STORAGE_SHARED_APPLE"),     # 0x85BF
-    ("glGet",  X,      1,      "GL_REPLACEMENT_CODE_ARRAY_SUN"),       # 0x85C0
-    ("glGet",  E,      1,      "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"),  # 0x85C1
-    ("glGet",  X,      1,      "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"),        # 0x85C2
-    ("glGet",  X,      1,      "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"),       # 0x85C3
-    ("glGet",  X,      1,      "GL_R1UI_V3F_SUN"),     # 0x85C4
-    ("glGet",  X,      1,      "GL_R1UI_C4UB_V3F_SUN"),        # 0x85C5
-    ("glGet",  X,      1,      "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
-    ("glGet",  X,      1,      "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
-    ("glGet",  X,      1,      "GL_R1UI_C4F_N3F_V3F_SUN"),     # 0x85C8
-    ("glGet",  X,      1,      "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
-    ("glGet",  X,      1,      "GL_R1UI_T2F_N3F_V3F_SUN"),     # 0x85CA
-    ("glGet",  X,      1,      "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
-    ("glGet",  X,      1,      "GL_SLICE_ACCUM_SUN"),  # 0x85CC
-    ("glGet",  X,      1,      "GL_QUAD_MESH_SUN"),    # 0x8614
-    ("glGet",  X,      1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
-    ("glGet",  X,      1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
-    ("glGetVertexAttrib",      B,      1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
-    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
-    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE"),       # 0x8624
-    ("glGetVertexAttrib",      E,      1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
-    ("glGetVertexAttrib",      D,      4,      "GL_CURRENT_VERTEX_ATTRIB"),    # 0x8626
-    ("glGet",  X,      1,      "GL_PROGRAM_LENGTH_ARB"),       # 0x8627
-    ("glGet",  X,      1,      "GL_PROGRAM_STRING_ARB"),       # 0x8628
-    ("glGet",  X,      1,      "GL_MODELVIEW_PROJECTION_NV"),  # 0x8629
-    ("glGet",  X,      1,      "GL_IDENTITY_NV"),      # 0x862A
-    ("glGet",  X,      1,      "GL_INVERSE_NV"),       # 0x862B
-    ("glGet",  X,      1,      "GL_TRANSPOSE_NV"),     # 0x862C
-    ("glGet",  X,      1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
-    ("glGet",  X,      1,      "GL_MATRIX0_NV"),       # 0x8630
-    ("glGet",  X,      1,      "GL_MATRIX1_NV"),       # 0x8631
-    ("glGet",  X,      1,      "GL_MATRIX2_NV"),       # 0x8632
-    ("glGet",  X,      1,      "GL_MATRIX3_NV"),       # 0x8633
-    ("glGet",  X,      1,      "GL_MATRIX4_NV"),       # 0x8634
-    ("glGet",  X,      1,      "GL_MATRIX5_NV"),       # 0x8635
-    ("glGet",  X,      1,      "GL_MATRIX6_NV"),       # 0x8636
-    ("glGet",  X,      1,      "GL_MATRIX7_NV"),       # 0x8637
-    ("glGet",  X,      1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
-    ("glGet",  X,      1,      "GL_CURRENT_MATRIX_ARB"),       # 0x8641
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
-    ("glGet",  X,      1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
-    ("glGetVertexAttrib",      P,      1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
-    ("glGet",  X,      1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
-    ("glGet",  X,      1,      "GL_PROGRAM_RESIDENT_NV"),      # 0x8647
-    ("glGet",  X,      1,      "GL_TRACK_MATRIX_NV"),  # 0x8648
-    ("glGet",  X,      1,      "GL_TRACK_MATRIX_TRANSFORM_NV"),        # 0x8649
-    ("glGet",  I,      1,      "GL_VERTEX_PROGRAM_BINDING_NV"),        # 0x864A
-    ("glGet",  X,      1,      "GL_PROGRAM_ERROR_POSITION_ARB"),       # 0x864B
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_RECTANGLE_NV"),      # 0x864C
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),        # 0x864D
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
-    ("glGet",  X,      1,      "GL_DEPTH_CLAMP"),      # 0x864F
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY0_NV"),  # 0x8650
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY1_NV"),  # 0x8651
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY2_NV"),  # 0x8652
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY3_NV"),  # 0x8653
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY4_NV"),  # 0x8654
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY5_NV"),  # 0x8655
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY6_NV"),  # 0x8656
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY7_NV"),  # 0x8657
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY8_NV"),  # 0x8658
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY9_NV"),  # 0x8659
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
-    ("glGet",  B,      1,      "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB10_4_NV"),        # 0x866A
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB11_4_NV"),        # 0x866B
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB12_4_NV"),        # 0x866C
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB13_4_NV"),        # 0x866D
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB14_4_NV"),        # 0x866E
-    ("glGet",  X,      1,      "GL_MAP1_VERTEX_ATTRIB15_4_NV"),        # 0x866F
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
-    ("glGet",  I,      1,      "GL_PROGRAM_BINDING_ARB"),      # 0x8677
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB10_4_NV"),        # 0x867A
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB11_4_NV"),        # 0x867B
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB12_4_NV"),        # 0x867C
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB13_4_NV"),        # 0x867D
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
-    ("glGet",  X,      1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
-    ("glGetTexLevelParameter", B,      1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
-    ("glGet",  X,      1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
-    #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
-    #("glGet", E,      1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_UNITS_ARB"),     # 0x86A4
-    ("glGet",  X,      1,      "GL_ACTIVE_VERTEX_UNITS_ARB"),  # 0x86A5
-    ("glGet",  X,      1,      "GL_WEIGHT_SUM_UNITY_ARB"),     # 0x86A6
-    ("glGet",  X,      1,      "GL_VERTEX_BLEND_ARB"), # 0x86A7
-    ("glGet",  X,      1,      "GL_CURRENT_WEIGHT_ARB"),       # 0x86A8
-    ("glGet",  E,      1,      "GL_WEIGHT_ARRAY_TYPE_ARB"),    # 0x86A9
-    ("glGet",  X,      1,      "GL_WEIGHT_ARRAY_STRIDE_ARB"),  # 0x86AA
-    ("glGet",  X,      1,      "GL_WEIGHT_ARRAY_SIZE_ARB"),    # 0x86AB
-    ("glGet",  X,      1,      "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
-    ("glGet",  X,      1,      "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
-    ("glGet",  X,      1,      "GL_DOT3_RGB"), # 0x86AE
-    ("glGet",  X,      1,      "GL_DOT3_RGBA"),        # 0x86AF
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA_FXT1_3DFX"),        # 0x86B1
-    ("glGet",  X,      1,      "GL_MULTISAMPLE_3DFX"), # 0x86B2
-    ("glGet",  X,      1,      "GL_SAMPLE_BUFFERS_3DFX"),      # 0x86B3
-    ("glGet",  X,      1,      "GL_SAMPLES_3DFX"),     # 0x86B4
-    ("glGet",  X,      1,      "GL_EVAL_2D_NV"),       # 0x86C0
-    ("glGet",  X,      1,      "GL_EVAL_TRIANGULAR_2D_NV"),    # 0x86C1
-    ("glGet",  X,      1,      "GL_MAP_TESSELLATION_NV"),      # 0x86C2
-    ("glGet",  X,      1,      "GL_MAP_ATTRIB_U_ORDER_NV"),    # 0x86C3
-    ("glGet",  X,      1,      "GL_MAP_ATTRIB_V_ORDER_NV"),    # 0x86C4
-    ("glGet",  X,      1,      "GL_EVAL_FRACTIONAL_TESSELLATION_NV"),  # 0x86C5
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB0_NV"),   # 0x86C6
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB1_NV"),   # 0x86C7
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB2_NV"),   # 0x86C8
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB3_NV"),   # 0x86C9
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB4_NV"),   # 0x86CA
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB5_NV"),   # 0x86CB
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB6_NV"),   # 0x86CC
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB7_NV"),   # 0x86CD
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB8_NV"),   # 0x86CE
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB9_NV"),   # 0x86CF
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB10_NV"),  # 0x86D0
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB11_NV"),  # 0x86D1
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB12_NV"),  # 0x86D2
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB13_NV"),  # 0x86D3
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB14_NV"),  # 0x86D4
-    ("glGet",  X,      1,      "GL_EVAL_VERTEX_ATTRIB15_NV"),  # 0x86D5
-    ("glGet",  X,      1,      "GL_MAX_MAP_TESSELLATION_NV"),  # 0x86D6
-    ("glGet",  X,      1,      "GL_MAX_RATIONAL_EVAL_ORDER_NV"),       # 0x86D7
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"),     # 0x86D8
-    ("glGet",  X,      1,      "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"),     # 0x86D9
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_S8_S8_8_8_NV"),        # 0x86DA
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"),    # 0x86DB
-    ("glGet",  X,      1,      "GL_DSDT_MAG_INTENSITY_NV"),    # 0x86DC
-    ("glGet",  X,      1,      "GL_SHADER_CONSISTENT_NV"),     # 0x86DD
-    ("glGet",  X,      1,      "GL_TEXTURE_SHADER_NV"),        # 0x86DE
-    ("glGet",  X,      1,      "GL_SHADER_OPERATION_NV"),      # 0x86DF
-    ("glGet",  X,      1,      "GL_CULL_MODES_NV"),    # 0x86E0
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_SCALE_NV"),  # 0x86E2
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_BIAS_NV"),   # 0x86E3
-    ("glGet",  X,      1,      "GL_PREVIOUS_TEXTURE_INPUT_NV"),        # 0x86E4
-    ("glGet",  X,      1,      "GL_CONST_EYE_NV"),     # 0x86E5
-    ("glGet",  X,      1,      "GL_PASS_THROUGH_NV"),  # 0x86E6
-    ("glGet",  X,      1,      "GL_CULL_FRAGMENT_NV"), # 0x86E7
-    ("glGet",  X,      1,      "GL_OFFSET_TEXTURE_2D_NV"),     # 0x86E8
-    ("glGet",  X,      1,      "GL_DEPENDENT_AR_TEXTURE_2D_NV"),       # 0x86E9
-    ("glGet",  X,      1,      "GL_DEPENDENT_GB_TEXTURE_2D_NV"),       # 0x86EA
-    ("glGet",  X,      1,      "GL_SURFACE_STATE_NV"), # 0x86EB
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_NV"),   # 0x86EC
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"),     # 0x86ED
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_TEXTURE_2D_NV"),        # 0x86EE
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_TEXTURE_3D_NV"),        # 0x86EF
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"),  # 0x86F0
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"),  # 0x86F1
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"),  # 0x86F2
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"),        # 0x86F3
-    ("glGet",  X,      1,      "GL_HILO_NV"),  # 0x86F4
-    ("glGet",  X,      1,      "GL_DSDT_NV"),  # 0x86F5
-    ("glGet",  X,      1,      "GL_DSDT_MAG_NV"),      # 0x86F6
-    ("glGet",  X,      1,      "GL_DSDT_MAG_VIB_NV"),  # 0x86F7
-    ("glGet",  X,      1,      "GL_HILO16_NV"),        # 0x86F8
-    ("glGet",  X,      1,      "GL_SIGNED_HILO_NV"),   # 0x86F9
-    ("glGet",  X,      1,      "GL_SIGNED_HILO16_NV"), # 0x86FA
-    ("glGet",  X,      1,      "GL_SIGNED_RGBA_NV"),   # 0x86FB
-    ("glGet",  X,      1,      "GL_SIGNED_RGBA8_NV"),  # 0x86FC
-    ("glGet",  X,      1,      "GL_SURFACE_REGISTERED_NV"),    # 0x86FD
-    ("glGet",  X,      1,      "GL_SIGNED_RGB_NV"),    # 0x86FE
-    ("glGet",  X,      1,      "GL_SIGNED_RGB8_NV"),   # 0x86FF
-    ("glGet",  X,      1,      "GL_SURFACE_MAPPED_NV"),        # 0x8700
-    ("glGet",  X,      1,      "GL_SIGNED_LUMINANCE_NV"),      # 0x8701
-    ("glGet",  X,      1,      "GL_SIGNED_LUMINANCE8_NV"),     # 0x8702
-    ("glGet",  X,      1,      "GL_SIGNED_LUMINANCE_ALPHA_NV"),        # 0x8703
-    ("glGet",  X,      1,      "GL_SIGNED_LUMINANCE8_ALPHA8_NV"),      # 0x8704
-    ("glGet",  X,      1,      "GL_SIGNED_ALPHA_NV"),  # 0x8705
-    ("glGet",  X,      1,      "GL_SIGNED_ALPHA8_NV"), # 0x8706
-    ("glGet",  X,      1,      "GL_SIGNED_INTENSITY_NV"),      # 0x8707
-    ("glGet",  X,      1,      "GL_SIGNED_INTENSITY8_NV"),     # 0x8708
-    ("glGet",  X,      1,      "GL_DSDT8_NV"), # 0x8709
-    ("glGet",  X,      1,      "GL_DSDT8_MAG8_NV"),    # 0x870A
-    ("glGet",  X,      1,      "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
-    ("glGet",  X,      1,      "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"),     # 0x870C
-    ("glGet",  X,      1,      "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"),   # 0x870D
-    ("glGet",  X,      1,      "GL_HI_SCALE_NV"),      # 0x870E
-    ("glGet",  X,      1,      "GL_LO_SCALE_NV"),      # 0x870F
-    ("glGet",  X,      1,      "GL_DS_SCALE_NV"),      # 0x8710
-    ("glGet",  X,      1,      "GL_DT_SCALE_NV"),      # 0x8711
-    ("glGet",  X,      1,      "GL_MAGNITUDE_SCALE_NV"),       # 0x8712
-    ("glGet",  X,      1,      "GL_VIBRANCE_SCALE_NV"),        # 0x8713
-    ("glGet",  X,      1,      "GL_HI_BIAS_NV"),       # 0x8714
-    ("glGet",  X,      1,      "GL_LO_BIAS_NV"),       # 0x8715
-    ("glGet",  X,      1,      "GL_DS_BIAS_NV"),       # 0x8716
-    ("glGet",  X,      1,      "GL_DT_BIAS_NV"),       # 0x8717
-    ("glGet",  X,      1,      "GL_MAGNITUDE_BIAS_NV"),        # 0x8718
-    ("glGet",  X,      1,      "GL_VIBRANCE_BIAS_NV"), # 0x8719
-    ("glGet",  X,      1,      "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
-    ("glGet",  X,      1,      "GL_TEXTURE_HI_SIZE_NV"),       # 0x871B
-    ("glGet",  X,      1,      "GL_TEXTURE_LO_SIZE_NV"),       # 0x871C
-    ("glGet",  X,      1,      "GL_TEXTURE_DS_SIZE_NV"),       # 0x871D
-    ("glGet",  X,      1,      "GL_TEXTURE_DT_SIZE_NV"),       # 0x871E
-    ("glGet",  X,      1,      "GL_TEXTURE_MAG_SIZE_NV"),      # 0x871F
-    ("glGet",  X,      1,      "GL_MODELVIEW2_ARB"),   # 0x8722
-    ("glGet",  X,      1,      "GL_MODELVIEW3_ARB"),   # 0x8723
-    ("glGet",  X,      1,      "GL_MODELVIEW4_ARB"),   # 0x8724
-    ("glGet",  X,      1,      "GL_MODELVIEW5_ARB"),   # 0x8725
-    ("glGet",  X,      1,      "GL_MODELVIEW6_ARB"),   # 0x8726
-    ("glGet",  X,      1,      "GL_MODELVIEW7_ARB"),   # 0x8727
-    ("glGet",  X,      1,      "GL_MODELVIEW8_ARB"),   # 0x8728
-    ("glGet",  X,      1,      "GL_MODELVIEW9_ARB"),   # 0x8729
-    ("glGet",  X,      1,      "GL_MODELVIEW10_ARB"),  # 0x872A
-    ("glGet",  X,      1,      "GL_MODELVIEW11_ARB"),  # 0x872B
-    ("glGet",  X,      1,      "GL_MODELVIEW12_ARB"),  # 0x872C
-    ("glGet",  X,      1,      "GL_MODELVIEW13_ARB"),  # 0x872D
-    ("glGet",  X,      1,      "GL_MODELVIEW14_ARB"),  # 0x872E
-    ("glGet",  X,      1,      "GL_MODELVIEW15_ARB"),  # 0x872F
-    ("glGet",  X,      1,      "GL_MODELVIEW16_ARB"),  # 0x8730
-    ("glGet",  X,      1,      "GL_MODELVIEW17_ARB"),  # 0x8731
-    ("glGet",  X,      1,      "GL_MODELVIEW18_ARB"),  # 0x8732
-    ("glGet",  X,      1,      "GL_MODELVIEW19_ARB"),  # 0x8733
-    ("glGet",  X,      1,      "GL_MODELVIEW20_ARB"),  # 0x8734
-    ("glGet",  X,      1,      "GL_MODELVIEW21_ARB"),  # 0x8735
-    ("glGet",  X,      1,      "GL_MODELVIEW22_ARB"),  # 0x8736
-    ("glGet",  X,      1,      "GL_MODELVIEW23_ARB"),  # 0x8737
-    ("glGet",  X,      1,      "GL_MODELVIEW24_ARB"),  # 0x8738
-    ("glGet",  X,      1,      "GL_MODELVIEW25_ARB"),  # 0x8739
-    ("glGet",  X,      1,      "GL_MODELVIEW26_ARB"),  # 0x873A
-    ("glGet",  X,      1,      "GL_MODELVIEW27_ARB"),  # 0x873B
-    ("glGet",  X,      1,      "GL_MODELVIEW28_ARB"),  # 0x873C
-    ("glGet",  X,      1,      "GL_MODELVIEW29_ARB"),  # 0x873D
-    ("glGet",  X,      1,      "GL_MODELVIEW30_ARB"),  # 0x873E
-    ("glGet",  X,      1,      "GL_MODELVIEW31_ARB"),  # 0x873F
-    ("glGet",  X,      1,      "GL_DOT3_RGB_EXT"),     # 0x8740
-    ("glGet",  X,      1,      "GL_DOT3_RGBA_EXT"),    # 0x8741
-    ("glGet",  X,      1,      "GL_MIRROR_CLAMP_ATI"), # 0x8742
-    ("glGet",  X,      1,      "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
-    ("glGet",  X,      1,      "GL_MODULATE_ADD_ATI"), # 0x8744
-    ("glGet",  X,      1,      "GL_MODULATE_SIGNED_ADD_ATI"),  # 0x8745
-    ("glGet",  X,      1,      "GL_MODULATE_SUBTRACT_ATI"),    # 0x8746
-    ("glGet",  X,      1,      "GL_YCBCR_MESA"),       # 0x8757
-    ("glGet",  X,      1,      "GL_PACK_INVERT_MESA"), # 0x8758
-    ("glGet",  X,      1,      "GL_TEXTURE_1D_STACK_MESAX"),   # 0x8759
-    ("glGet",  X,      1,      "GL_TEXTURE_2D_STACK_MESAX"),   # 0x875A
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_1D_STACK_MESAX"),     # 0x875B
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D_STACK_MESAX"),     # 0x875C
-    ("glGet",  X,      1,      "GL_TEXTURE_1D_STACK_BINDING_MESAX"),   # 0x875D
-    ("glGet",  X,      1,      "GL_TEXTURE_2D_STACK_BINDING_MESAX"),   # 0x875E
-    ("glGet",  X,      1,      "GL_STATIC_ATI"),       # 0x8760
-    ("glGet",  X,      1,      "GL_DYNAMIC_ATI"),      # 0x8761
-    ("glGet",  X,      1,      "GL_PRESERVE_ATI"),     # 0x8762
-    ("glGet",  X,      1,      "GL_DISCARD_ATI"),      # 0x8763
-    ("glGet",  X,      1,      "GL_BUFFER_SIZE"),      # 0x8764
-    ("glGet",  X,      1,      "GL_BUFFER_USAGE"),     # 0x8765
-    ("glGet",  X,      1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
-    ("glGet",  X,      1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
-    ("glGet",  E,      1,      "GL_ELEMENT_ARRAY_TYPE_ATI"),   # 0x8769
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_POINTER_ATI"),        # 0x876A
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_STREAMS_ATI"),   # 0x876B
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM0_ATI"),       # 0x876C
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM1_ATI"),       # 0x876D
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM2_ATI"),       # 0x876E
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM3_ATI"),       # 0x876F
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM4_ATI"),       # 0x8770
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM5_ATI"),       # 0x8771
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM6_ATI"),       # 0x8772
-    ("glGet",  X,      1,      "GL_VERTEX_STREAM7_ATI"),       # 0x8773
-    ("glGet",  X,      1,      "GL_VERTEX_SOURCE_ATI"),        # 0x8774
-    ("glGet",  X,      1,      "GL_BUMP_ROT_MATRIX_ATI"),      # 0x8775
-    ("glGet",  X,      1,      "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
-    ("glGet",  X,      1,      "GL_BUMP_NUM_TEX_UNITS_ATI"),   # 0x8777
-    ("glGet",  X,      1,      "GL_BUMP_TEX_UNITS_ATI"),       # 0x8778
-    ("glGet",  X,      1,      "GL_DUDV_ATI"), # 0x8779
-    ("glGet",  X,      1,      "GL_DU8DV8_ATI"),       # 0x877A
-    ("glGet",  X,      1,      "GL_BUMP_ENVMAP_ATI"),  # 0x877B
-    ("glGet",  X,      1,      "GL_BUMP_TARGET_ATI"),  # 0x877C
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_EXT"),        # 0x8780
-    ("glGet",  I,      1,      "GL_VERTEX_SHADER_BINDING_EXT"),        # 0x8781
-    ("glGet",  X,      1,      "GL_OP_INDEX_EXT"),     # 0x8782
-    ("glGet",  X,      1,      "GL_OP_NEGATE_EXT"),    # 0x8783
-    ("glGet",  X,      1,      "GL_OP_DOT3_EXT"),      # 0x8784
-    ("glGet",  X,      1,      "GL_OP_DOT4_EXT"),      # 0x8785
-    ("glGet",  X,      1,      "GL_OP_MUL_EXT"),       # 0x8786
-    ("glGet",  X,      1,      "GL_OP_ADD_EXT"),       # 0x8787
-    ("glGet",  X,      1,      "GL_OP_MADD_EXT"),      # 0x8788
-    ("glGet",  X,      1,      "GL_OP_FRAC_EXT"),      # 0x8789
-    ("glGet",  X,      1,      "GL_OP_MAX_EXT"),       # 0x878A
-    ("glGet",  X,      1,      "GL_OP_MIN_EXT"),       # 0x878B
-    ("glGet",  X,      1,      "GL_OP_SET_GE_EXT"),    # 0x878C
-    ("glGet",  X,      1,      "GL_OP_SET_LT_EXT"),    # 0x878D
-    ("glGet",  X,      1,      "GL_OP_CLAMP_EXT"),     # 0x878E
-    ("glGet",  X,      1,      "GL_OP_FLOOR_EXT"),     # 0x878F
-    ("glGet",  X,      1,      "GL_OP_ROUND_EXT"),     # 0x8790
-    ("glGet",  X,      1,      "GL_OP_EXP_BASE_2_EXT"),        # 0x8791
-    ("glGet",  X,      1,      "GL_OP_LOG_BASE_2_EXT"),        # 0x8792
-    ("glGet",  X,      1,      "GL_OP_POWER_EXT"),     # 0x8793
-    ("glGet",  X,      1,      "GL_OP_RECIP_EXT"),     # 0x8794
-    ("glGet",  X,      1,      "GL_OP_RECIP_SQRT_EXT"),        # 0x8795
-    ("glGet",  X,      1,      "GL_OP_SUB_EXT"),       # 0x8796
-    ("glGet",  X,      1,      "GL_OP_CROSS_PRODUCT_EXT"),     # 0x8797
-    ("glGet",  X,      1,      "GL_OP_MULTIPLY_MATRIX_EXT"),   # 0x8798
-    ("glGet",  X,      1,      "GL_OP_MOV_EXT"),       # 0x8799
-    ("glGet",  X,      1,      "GL_OUTPUT_VERTEX_EXT"),        # 0x879A
-    ("glGet",  X,      1,      "GL_OUTPUT_COLOR0_EXT"),        # 0x879B
-    ("glGet",  X,      1,      "GL_OUTPUT_COLOR1_EXT"),        # 0x879C
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD0_EXT"),        # 0x879D
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD1_EXT"),        # 0x879E
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD2_EXT"),        # 0x879F
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD3_EXT"),        # 0x87A0
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD4_EXT"),        # 0x87A1
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD5_EXT"),        # 0x87A2
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD6_EXT"),        # 0x87A3
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD7_EXT"),        # 0x87A4
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD8_EXT"),        # 0x87A5
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD9_EXT"),        # 0x87A6
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD10_EXT"),       # 0x87A7
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD11_EXT"),       # 0x87A8
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD12_EXT"),       # 0x87A9
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD13_EXT"),       # 0x87AA
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD14_EXT"),       # 0x87AB
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD15_EXT"),       # 0x87AC
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD16_EXT"),       # 0x87AD
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD17_EXT"),       # 0x87AE
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD18_EXT"),       # 0x87AF
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD19_EXT"),       # 0x87B0
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD20_EXT"),       # 0x87B1
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD21_EXT"),       # 0x87B2
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD22_EXT"),       # 0x87B3
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD23_EXT"),       # 0x87B4
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD24_EXT"),       # 0x87B5
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD25_EXT"),       # 0x87B6
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD26_EXT"),       # 0x87B7
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD27_EXT"),       # 0x87B8
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD28_EXT"),       # 0x87B9
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD29_EXT"),       # 0x87BA
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD30_EXT"),       # 0x87BB
-    ("glGet",  X,      1,      "GL_OUTPUT_TEXTURE_COORD31_EXT"),       # 0x87BC
-    ("glGet",  X,      1,      "GL_OUTPUT_FOG_EXT"),   # 0x87BD
-    ("glGet",  X,      1,      "GL_SCALAR_EXT"),       # 0x87BE
-    ("glGet",  X,      1,      "GL_VECTOR_EXT"),       # 0x87BF
-    ("glGet",  X,      1,      "GL_MATRIX_EXT"),       # 0x87C0
-    ("glGet",  X,      1,      "GL_VARIANT_EXT"),      # 0x87C1
-    ("glGet",  X,      1,      "GL_INVARIANT_EXT"),    # 0x87C2
-    ("glGet",  X,      1,      "GL_LOCAL_CONSTANT_EXT"),       # 0x87C3
-    ("glGet",  X,      1,      "GL_LOCAL_EXT"),        # 0x87C4
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"),       # 0x87C5
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"),   # 0x87C6
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),    # 0x87C8
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_SHADER_LOCALS_EXT"),     # 0x87C9
-    ("glGet",  X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"),     # 0x87CA
-    ("glGet",  X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
-    ("glGet",  X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),  # 0x87CC
-    ("glGet",  X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"),       # 0x87CD
-    ("glGet",  X,      1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"),   # 0x87CE
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"),   # 0x87CF
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_VARIANTS_EXT"),       # 0x87D0
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_INVARIANTS_EXT"),     # 0x87D1
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),        # 0x87D2
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER_OPTIMIZED_EXT"),      # 0x87D4
-    ("glGet",  X,      1,      "GL_X_EXT"),    # 0x87D5
-    ("glGet",  X,      1,      "GL_Y_EXT"),    # 0x87D6
-    ("glGet",  X,      1,      "GL_Z_EXT"),    # 0x87D7
-    ("glGet",  X,      1,      "GL_W_EXT"),    # 0x87D8
-    ("glGet",  X,      1,      "GL_NEGATIVE_X_EXT"),   # 0x87D9
-    ("glGet",  X,      1,      "GL_NEGATIVE_Y_EXT"),   # 0x87DA
-    ("glGet",  X,      1,      "GL_NEGATIVE_Z_EXT"),   # 0x87DB
-    ("glGet",  X,      1,      "GL_NEGATIVE_W_EXT"),   # 0x87DC
-    ("glGet",  X,      1,      "GL_ZERO_EXT"), # 0x87DD
-    ("glGet",  X,      1,      "GL_ONE_EXT"),  # 0x87DE
-    ("glGet",  X,      1,      "GL_NEGATIVE_ONE_EXT"), # 0x87DF
-    ("glGet",  X,      1,      "GL_NORMALIZED_RANGE_EXT"),     # 0x87E0
-    ("glGet",  X,      1,      "GL_FULL_RANGE_EXT"),   # 0x87E1
-    ("glGet",  X,      1,      "GL_CURRENT_VERTEX_EXT"),       # 0x87E2
-    ("glGet",  X,      1,      "GL_MVP_MATRIX_EXT"),   # 0x87E3
-    ("glGet",  X,      1,      "GL_VARIANT_VALUE_EXT"),        # 0x87E4
-    ("glGet",  X,      1,      "GL_VARIANT_DATATYPE_EXT"),     # 0x87E5
-    ("glGet",  X,      1,      "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
-    ("glGet",  E,      1,      "GL_VARIANT_ARRAY_TYPE_EXT"),   # 0x87E7
-    ("glGet",  X,      1,      "GL_VARIANT_ARRAY_EXT"),        # 0x87E8
-    ("glGet",  X,      1,      "GL_VARIANT_ARRAY_POINTER_EXT"),        # 0x87E9
-    ("glGet",  X,      1,      "GL_INVARIANT_VALUE_EXT"),      # 0x87EA
-    ("glGet",  X,      1,      "GL_INVARIANT_DATATYPE_EXT"),   # 0x87EB
-    ("glGet",  X,      1,      "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
-    ("glGet",  X,      1,      "GL_LOCAL_CONSTANT_DATATYPE_EXT"),      # 0x87ED
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_ATI"), # 0x87F0
-    ("glGet",  X,      1,      "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),   # 0x87F1
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_POINT_MODE_ATI"),      # 0x87F2
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_ATI"),     # 0x87F3
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),       # 0x87F4
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"),       # 0x87F5
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"),        # 0x87F6
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"),      # 0x87F7
-    ("glGet",  X,      1,      "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"),   # 0x87F8
-    ("glGet",  X,      1,      "GL_VBO_FREE_MEMORY_ATI"),      # 0x87FB
-    ("glGet",  X,      1,      "GL_TEXTURE_FREE_MEMORY_ATI"),  # 0x87FC
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_FREE_MEMORY_ATI"),     # 0x87FD
-    ("glGet",  X,      1,      "GL_NUM_PROGRAM_BINARY_FORMATS"),       # 0x87FE
-    ("glGet",  X,      1,      "GL_PROGRAM_BINARY_FORMATS"),   # 0x87FF
-    ("glGet",  E,      1,      "GL_STENCIL_BACK_FUNC"),        # 0x8800
-    ("glGet",  E,      1,      "GL_STENCIL_BACK_FAIL"),        # 0x8801
-    ("glGet",  E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL"),     # 0x8802
-    ("glGet",  E,      1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS"),     # 0x8803
-    ("glGet",  X,      1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
-    ("glGet",  X,      1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"),     # 0x8805
-    ("glGet",  X,      1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"),     # 0x8806
-    ("glGet",  X,      1,      "GL_PROGRAM_TEX_INDIRECTIONS_ARB"),     # 0x8807
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),      # 0x8808
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),      # 0x8809
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),      # 0x880A
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),  # 0x880E
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),  # 0x880F
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),  # 0x8810
-    ("glGet",  X,      1,      "GL_RGBA32F"),  # 0x8814
-    ("glGet",  X,      1,      "GL_RGB32F"),   # 0x8815
-    ("glGet",  X,      1,      "GL_ALPHA32F_ARB"),     # 0x8816
-    ("glGet",  X,      1,      "GL_INTENSITY32F_ARB"), # 0x8817
-    ("glGet",  X,      1,      "GL_LUMINANCE32F_ARB"), # 0x8818
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA32F_ARB"),   # 0x8819
-    ("glGet",  X,      1,      "GL_RGBA16F"),  # 0x881A
-    ("glGet",  X,      1,      "GL_RGB16F"),   # 0x881B
-    ("glGet",  X,      1,      "GL_ALPHA16F_ARB"),     # 0x881C
-    ("glGet",  X,      1,      "GL_INTENSITY16F_ARB"), # 0x881D
-    ("glGet",  X,      1,      "GL_LUMINANCE16F_ARB"), # 0x881E
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA16F_ARB"),   # 0x881F
-    ("glGet",  X,      1,      "GL_RGBA_FLOAT_MODE_ARB"),      # 0x8820
-    ("glGet",  I,      1,      "GL_MAX_DRAW_BUFFERS"), # 0x8824
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER0"),     # 0x8825
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER1"),     # 0x8826
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER2"),     # 0x8827
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER3"),     # 0x8828
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER4"),     # 0x8829
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER5"),     # 0x882A
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER6"),     # 0x882B
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER7"),     # 0x882C
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER8"),     # 0x882D
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER9"),     # 0x882E
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER10"),    # 0x882F
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER11"),    # 0x8830
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER12"),    # 0x8831
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER13"),    # 0x8832
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER14"),    # 0x8833
-    ("glGet",  E,      1,      "GL_DRAW_BUFFER15"),    # 0x8834
-    ("glGet",  X,      1,      "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),  # 0x8835
-    ("glGet",  X,      1,      "GL_BLEND_EQUATION_ALPHA"),     # 0x883D
-    ("glGet",  X,      1,      "GL_MATRIX_PALETTE_ARB"),       # 0x8840
-    ("glGet",  X,      1,      "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),       # 0x8841
-    ("glGet",  X,      1,      "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
-    ("glGet",  X,      1,      "GL_CURRENT_PALETTE_MATRIX_ARB"),       # 0x8843
-    ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_ARB"),   # 0x8844
-    ("glGet",  X,      1,      "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
-    ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"),      # 0x8846
-    ("glGet",  E,      1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),      # 0x8847
-    ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
-    ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
-    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
-    ("glGetTexParameter",      E,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
-    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
-    (None,     X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
-    ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
-    ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
-    ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"),   # 0x8852
-    ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"),     # 0x8853
-    ("glGet",  X,      1,      "GL_OFFSET_HILO_TEXTURE_2D_NV"),        # 0x8854
-    ("glGet",  X,      1,      "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
-    ("glGet",  X,      1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"),     # 0x8856
-    ("glGet",  X,      1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"),      # 0x8857
-    ("glGet",  X,      1,      "GL_DEPENDENT_HILO_TEXTURE_2D_NV"),     # 0x8858
-    ("glGet",  X,      1,      "GL_DEPENDENT_RGB_TEXTURE_3D_NV"),      # 0x8859
-    ("glGet",  X,      1,      "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"),        # 0x885A
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_PASS_THROUGH_NV"),      # 0x885B
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_TEXTURE_1D_NV"),        # 0x885C
-    ("glGet",  X,      1,      "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"),      # 0x885D
-    ("glGet",  X,      1,      "GL_HILO8_NV"), # 0x885E
-    ("glGet",  X,      1,      "GL_SIGNED_HILO8_NV"),  # 0x885F
-    ("glGet",  X,      1,      "GL_FORCE_BLUE_TO_ONE_NV"),     # 0x8860
-    ("glGet",  X,      1,      "GL_POINT_SPRITE"),     # 0x8861
-    ("glGet",  X,      1,      "GL_COORD_REPLACE"),    # 0x8862
-    ("glGet",  X,      1,      "GL_POINT_SPRITE_R_MODE_NV"),   # 0x8863
-    ("glGet",  X,      1,      "GL_QUERY_COUNTER_BITS"),       # 0x8864
-    ("glGet",  X,      1,      "GL_CURRENT_QUERY"),    # 0x8865
-    ("glGet",  X,      1,      "GL_QUERY_RESULT"),     # 0x8866
-    ("glGet",  X,      1,      "GL_QUERY_RESULT_AVAILABLE"),   # 0x8867
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_ATTRIBS"),       # 0x8869
-    ("glGetVertexAttrib",      B,      1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"),   # 0x886A
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),        # 0x886C
-    ("glGet",  X,      1,      "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),     # 0x886D
-    ("glGet",  X,      1,      "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
-    ("glGet",  X,      1,      "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
-    ("glGet",  X,      1,      "GL_FRAGMENT_PROGRAM_NV"),      # 0x8870
-    ("glGet",  I,      1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
-    ("glGet",  I,      1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
-    ("glGet",  I,      1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
-    ("glGet",  X,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
-    ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
-    ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
-    ("glGet",  X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
-    ("glGet",  X,      1,      "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
-    ("glGet",  X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
-    ("glGet",  X,      1,      "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"),  # 0x887B
-    ("glGet",  X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"),        # 0x887C
-    ("glGet",  X,      1,      "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
-    ("glGet",  X,      1,      "GL_GEOMETRY_SHADER_INVOCATIONS"),      # 0x887F
-    ("glGet",  X,      1,      "GL_FLOAT_R_NV"),       # 0x8880
-    ("glGet",  X,      1,      "GL_FLOAT_RG_NV"),      # 0x8881
-    ("glGet",  X,      1,      "GL_FLOAT_RGB_NV"),     # 0x8882
-    ("glGet",  X,      1,      "GL_FLOAT_RGBA_NV"),    # 0x8883
-    ("glGet",  X,      1,      "GL_FLOAT_R16_NV"),     # 0x8884
-    ("glGet",  X,      1,      "GL_FLOAT_R32_NV"),     # 0x8885
-    ("glGet",  X,      1,      "GL_FLOAT_RG16_NV"),    # 0x8886
-    ("glGet",  X,      1,      "GL_FLOAT_RG32_NV"),    # 0x8887
-    ("glGet",  X,      1,      "GL_FLOAT_RGB16_NV"),   # 0x8888
-    ("glGet",  X,      1,      "GL_FLOAT_RGB32_NV"),   # 0x8889
-    ("glGet",  X,      1,      "GL_FLOAT_RGBA16_NV"),  # 0x888A
-    ("glGet",  X,      1,      "GL_FLOAT_RGBA32_NV"),  # 0x888B
-    ("glGet",  X,      1,      "GL_TEXTURE_FLOAT_COMPONENTS_NV"),      # 0x888C
-    ("glGet",  X,      1,      "GL_FLOAT_CLEAR_COLOR_VALUE_NV"),       # 0x888D
-    ("glGet",  X,      1,      "GL_FLOAT_RGBA_MODE_NV"),       # 0x888E
-    ("glGet",  X,      1,      "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"),   # 0x888F
-    ("glGet",  X,      1,      "GL_DEPTH_BOUNDS_TEST_EXT"),    # 0x8890
-    ("glGet",  X,      1,      "GL_DEPTH_BOUNDS_EXT"), # 0x8891
-    ("glGet",  X,      1,      "GL_ARRAY_BUFFER"),     # 0x8892
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_BUFFER"),     # 0x8893
-    ("glGet",  I,      1,      "GL_ARRAY_BUFFER_BINDING"),     # 0x8894
-    ("glGet",  I,      1,      "GL_ELEMENT_ARRAY_BUFFER_BINDING"),     # 0x8895
-    ("glGet",  I,      1,      "GL_VERTEX_ARRAY_BUFFER_BINDING"),      # 0x8896
-    ("glGet",  I,      1,      "GL_NORMAL_ARRAY_BUFFER_BINDING"),      # 0x8897
-    ("glGet",  I,      1,      "GL_COLOR_ARRAY_BUFFER_BINDING"),       # 0x8898
-    ("glGet",  I,      1,      "GL_INDEX_ARRAY_BUFFER_BINDING"),       # 0x8899
-    ("glGet",  I,      1,      "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"),       # 0x889A
-    ("glGet",  I,      1,      "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"),   # 0x889B
-    ("glGet",  I,      1,      "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"),     # 0x889C
-    ("glGet",  I,      1,      "GL_FOG_COORD_ARRAY_BUFFER_BINDING"),   # 0x889D
-    ("glGet",  I,      1,      "GL_WEIGHT_ARRAY_BUFFER_BINDING"),      # 0x889E
-    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"),       # 0x889F
-    ("glGet",  X,      1,      "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"),     # 0x88A1
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),  # 0x88A2
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),      # 0x88A3
-    ("glGet",  X,      1,      "GL_PROGRAM_TEMPORARIES_ARB"),  # 0x88A4
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TEMPORARIES_ARB"),      # 0x88A5
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"),   # 0x88A6
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"),       # 0x88A7
-    ("glGet",  X,      1,      "GL_PROGRAM_PARAMETERS_ARB"),   # 0x88A8
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_PARAMETERS_ARB"),       # 0x88A9
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_PARAMETERS_ARB"),    # 0x88AA
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"),        # 0x88AB
-    ("glGet",  X,      1,      "GL_PROGRAM_ATTRIBS_ARB"),      # 0x88AC
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_ATTRIBS_ARB"),  # 0x88AD
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_ATTRIBS_ARB"),       # 0x88AE
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"),   # 0x88AF
-    ("glGet",  X,      1,      "GL_PROGRAM_ADDRESS_REGISTERS_ARB"),    # 0x88B0
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"),        # 0x88B1
-    ("glGet",  X,      1,      "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"),     # 0x88B2
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"),   # 0x88B5
-    ("glGet",  X,      1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),  # 0x88B6
-    ("glGet",  X,      1,      "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
-    ("glGet",  X,      1,      "GL_READ_ONLY"),        # 0x88B8
-    ("glGet",  X,      1,      "GL_WRITE_ONLY"),       # 0x88B9
-    ("glGet",  X,      1,      "GL_READ_WRITE"),       # 0x88BA
-    ("glGet",  X,      1,      "GL_BUFFER_ACCESS"),    # 0x88BB
-    ("glGet",  X,      1,      "GL_BUFFER_MAPPED"),    # 0x88BC
-    ("glGet",  X,      1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
-    ("glGet",  X,      1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
-    ("glGet",  X,      1,      "GL_TIME_ELAPSED"),     # 0x88BF
-    ("glGet",  X,      1,      "GL_MATRIX0_ARB"),      # 0x88C0
-    ("glGet",  X,      1,      "GL_MATRIX1_ARB"),      # 0x88C1
-    ("glGet",  X,      1,      "GL_MATRIX2_ARB"),      # 0x88C2
-    ("glGet",  X,      1,      "GL_MATRIX3_ARB"),      # 0x88C3
-    ("glGet",  X,      1,      "GL_MATRIX4_ARB"),      # 0x88C4
-    ("glGet",  X,      1,      "GL_MATRIX5_ARB"),      # 0x88C5
-    ("glGet",  X,      1,      "GL_MATRIX6_ARB"),      # 0x88C6
-    ("glGet",  X,      1,      "GL_MATRIX7_ARB"),      # 0x88C7
-    ("glGet",  X,      1,      "GL_MATRIX8_ARB"),      # 0x88C8
-    ("glGet",  X,      1,      "GL_MATRIX9_ARB"),      # 0x88C9
-    ("glGet",  X,      1,      "GL_MATRIX10_ARB"),     # 0x88CA
-    ("glGet",  X,      1,      "GL_MATRIX11_ARB"),     # 0x88CB
-    ("glGet",  X,      1,      "GL_MATRIX12_ARB"),     # 0x88CC
-    ("glGet",  X,      1,      "GL_MATRIX13_ARB"),     # 0x88CD
-    ("glGet",  X,      1,      "GL_MATRIX14_ARB"),     # 0x88CE
-    ("glGet",  X,      1,      "GL_MATRIX15_ARB"),     # 0x88CF
-    ("glGet",  X,      1,      "GL_MATRIX16_ARB"),     # 0x88D0
-    ("glGet",  X,      1,      "GL_MATRIX17_ARB"),     # 0x88D1
-    ("glGet",  X,      1,      "GL_MATRIX18_ARB"),     # 0x88D2
-    ("glGet",  X,      1,      "GL_MATRIX19_ARB"),     # 0x88D3
-    ("glGet",  X,      1,      "GL_MATRIX20_ARB"),     # 0x88D4
-    ("glGet",  X,      1,      "GL_MATRIX21_ARB"),     # 0x88D5
-    ("glGet",  X,      1,      "GL_MATRIX22_ARB"),     # 0x88D6
-    ("glGet",  X,      1,      "GL_MATRIX23_ARB"),     # 0x88D7
-    ("glGet",  X,      1,      "GL_MATRIX24_ARB"),     # 0x88D8
-    ("glGet",  X,      1,      "GL_MATRIX25_ARB"),     # 0x88D9
-    ("glGet",  X,      1,      "GL_MATRIX26_ARB"),     # 0x88DA
-    ("glGet",  X,      1,      "GL_MATRIX27_ARB"),     # 0x88DB
-    ("glGet",  X,      1,      "GL_MATRIX28_ARB"),     # 0x88DC
-    ("glGet",  X,      1,      "GL_MATRIX29_ARB"),     # 0x88DD
-    ("glGet",  X,      1,      "GL_MATRIX30_ARB"),     # 0x88DE
-    ("glGet",  X,      1,      "GL_MATRIX31_ARB"),     # 0x88DF
-    ("glGet",  X,      1,      "GL_STREAM_DRAW"),      # 0x88E0
-    ("glGet",  X,      1,      "GL_STREAM_READ"),      # 0x88E1
-    ("glGet",  X,      1,      "GL_STREAM_COPY"),      # 0x88E2
-    ("glGet",  X,      1,      "GL_STATIC_DRAW"),      # 0x88E4
-    ("glGet",  X,      1,      "GL_STATIC_READ"),      # 0x88E5
-    ("glGet",  X,      1,      "GL_STATIC_COPY"),      # 0x88E6
-    ("glGet",  X,      1,      "GL_DYNAMIC_DRAW"),     # 0x88E8
-    ("glGet",  X,      1,      "GL_DYNAMIC_READ"),     # 0x88E9
-    ("glGet",  X,      1,      "GL_DYNAMIC_COPY"),     # 0x88EA
-    ("glGet",  X,      1,      "GL_PIXEL_PACK_BUFFER"),        # 0x88EB
-    ("glGet",  X,      1,      "GL_PIXEL_UNPACK_BUFFER"),      # 0x88EC
-    ("glGet",  I,      1,      "GL_PIXEL_PACK_BUFFER_BINDING"),        # 0x88ED
-    ("glGet",  I,      1,      "GL_PIXEL_UNPACK_BUFFER_BINDING"),      # 0x88EF
-    ("glGet",  X,      1,      "GL_DEPTH24_STENCIL8"), # 0x88F0
-    ("glGet",  X,      1,      "GL_TEXTURE_STENCIL_SIZE"),     # 0x88F1
-    ("glGet",  X,      1,      "GL_STENCIL_TAG_BITS_EXT"),     # 0x88F2
-    ("glGet",  X,      1,      "GL_STENCIL_CLEAR_TAG_VALUE_EXT"),      # 0x88F3
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_CALL_DEPTH_NV"),        # 0x88F5
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_IF_DEPTH_NV"),  # 0x88F6
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_LOOP_DEPTH_NV"),        # 0x88F7
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_LOOP_COUNT_NV"),        # 0x88F8
-    ("glGet",  X,      1,      "GL_SRC1_COLOR"),       # 0x88F9
-    ("glGet",  X,      1,      "GL_ONE_MINUS_SRC1_COLOR"),     # 0x88FA
-    ("glGet",  X,      1,      "GL_ONE_MINUS_SRC1_ALPHA"),     # 0x88FB
-    ("glGet",  X,      1,      "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),     # 0x88FC
-    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER"),      # 0x88FD
-    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"),      # 0x88FE
-    ("glGet",  X,      1,      "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
-    ("glGet",  X,      1,      "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
-    ("glGet",  X,      1,      "GL_PROGRAM_ATTRIB_COMPONENTS_NV"),     # 0x8906
-    ("glGet",  X,      1,      "GL_PROGRAM_RESULT_COMPONENTS_NV"),     # 0x8907
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
-    ("glGet",  X,      1,      "GL_STENCIL_TEST_TWO_SIDE_EXT"),        # 0x8910
-    ("glGet",  X,      1,      "GL_ACTIVE_STENCIL_FACE_EXT"),  # 0x8911
-    ("glGet",  X,      1,      "GL_MIRROR_CLAMP_TO_BORDER_EXT"),       # 0x8912
-    ("glGet",  X,      1,      "GL_SAMPLES_PASSED"),   # 0x8914
-    ("glGet",  X,      1,      "GL_GEOMETRY_VERTICES_OUT"),    # 0x8916
-    ("glGet",  X,      1,      "GL_GEOMETRY_INPUT_TYPE"),      # 0x8917
-    ("glGet",  X,      1,      "GL_GEOMETRY_OUTPUT_TYPE"),     # 0x8918
-    ("glGet",  I,      1,      "GL_SAMPLER_BINDING"),  # 0x8919
-    ("glGet",  X,      1,      "GL_CLAMP_VERTEX_COLOR"),       # 0x891A
-    ("glGet",  X,      1,      "GL_CLAMP_FRAGMENT_COLOR"),     # 0x891B
-    ("glGet",  X,      1,      "GL_CLAMP_READ_COLOR"), # 0x891C
-    ("glGet",  X,      1,      "GL_FIXED_ONLY"),       # 0x891D
-    ("glGet",  X,      1,      "GL_TESS_CONTROL_PROGRAM_NV"),  # 0x891E
-    ("glGet",  X,      1,      "GL_TESS_EVALUATION_PROGRAM_NV"),       # 0x891F
-    ("glGet",  X,      1,      "GL_FRAGMENT_SHADER_ATI"),      # 0x8920
-    ("glGet",  X,      1,      "GL_REG_0_ATI"),        # 0x8921
-    ("glGet",  X,      1,      "GL_REG_1_ATI"),        # 0x8922
-    ("glGet",  X,      1,      "GL_REG_2_ATI"),        # 0x8923
-    ("glGet",  X,      1,      "GL_REG_3_ATI"),        # 0x8924
-    ("glGet",  X,      1,      "GL_REG_4_ATI"),        # 0x8925
-    ("glGet",  X,      1,      "GL_REG_5_ATI"),        # 0x8926
-    ("glGet",  X,      1,      "GL_REG_6_ATI"),        # 0x8927
-    ("glGet",  X,      1,      "GL_REG_7_ATI"),        # 0x8928
-    ("glGet",  X,      1,      "GL_REG_8_ATI"),        # 0x8929
-    ("glGet",  X,      1,      "GL_REG_9_ATI"),        # 0x892A
-    ("glGet",  X,      1,      "GL_REG_10_ATI"),       # 0x892B
-    ("glGet",  X,      1,      "GL_REG_11_ATI"),       # 0x892C
-    ("glGet",  X,      1,      "GL_REG_12_ATI"),       # 0x892D
-    ("glGet",  X,      1,      "GL_REG_13_ATI"),       # 0x892E
-    ("glGet",  X,      1,      "GL_REG_14_ATI"),       # 0x892F
-    ("glGet",  X,      1,      "GL_REG_15_ATI"),       # 0x8930
-    ("glGet",  X,      1,      "GL_REG_16_ATI"),       # 0x8931
-    ("glGet",  X,      1,      "GL_REG_17_ATI"),       # 0x8932
-    ("glGet",  X,      1,      "GL_REG_18_ATI"),       # 0x8933
-    ("glGet",  X,      1,      "GL_REG_19_ATI"),       # 0x8934
-    ("glGet",  X,      1,      "GL_REG_20_ATI"),       # 0x8935
-    ("glGet",  X,      1,      "GL_REG_21_ATI"),       # 0x8936
-    ("glGet",  X,      1,      "GL_REG_22_ATI"),       # 0x8937
-    ("glGet",  X,      1,      "GL_REG_23_ATI"),       # 0x8938
-    ("glGet",  X,      1,      "GL_REG_24_ATI"),       # 0x8939
-    ("glGet",  X,      1,      "GL_REG_25_ATI"),       # 0x893A
-    ("glGet",  X,      1,      "GL_REG_26_ATI"),       # 0x893B
-    ("glGet",  X,      1,      "GL_REG_27_ATI"),       # 0x893C
-    ("glGet",  X,      1,      "GL_REG_28_ATI"),       # 0x893D
-    ("glGet",  X,      1,      "GL_REG_29_ATI"),       # 0x893E
-    ("glGet",  X,      1,      "GL_REG_30_ATI"),       # 0x893F
-    ("glGet",  X,      1,      "GL_REG_31_ATI"),       # 0x8940
-    ("glGet",  X,      1,      "GL_CON_0_ATI"),        # 0x8941
-    ("glGet",  X,      1,      "GL_CON_1_ATI"),        # 0x8942
-    ("glGet",  X,      1,      "GL_CON_2_ATI"),        # 0x8943
-    ("glGet",  X,      1,      "GL_CON_3_ATI"),        # 0x8944
-    ("glGet",  X,      1,      "GL_CON_4_ATI"),        # 0x8945
-    ("glGet",  X,      1,      "GL_CON_5_ATI"),        # 0x8946
-    ("glGet",  X,      1,      "GL_CON_6_ATI"),        # 0x8947
-    ("glGet",  X,      1,      "GL_CON_7_ATI"),        # 0x8948
-    ("glGet",  X,      1,      "GL_CON_8_ATI"),        # 0x8949
-    ("glGet",  X,      1,      "GL_CON_9_ATI"),        # 0x894A
-    ("glGet",  X,      1,      "GL_CON_10_ATI"),       # 0x894B
-    ("glGet",  X,      1,      "GL_CON_11_ATI"),       # 0x894C
-    ("glGet",  X,      1,      "GL_CON_12_ATI"),       # 0x894D
-    ("glGet",  X,      1,      "GL_CON_13_ATI"),       # 0x894E
-    ("glGet",  X,      1,      "GL_CON_14_ATI"),       # 0x894F
-    ("glGet",  X,      1,      "GL_CON_15_ATI"),       # 0x8950
-    ("glGet",  X,      1,      "GL_CON_16_ATI"),       # 0x8951
-    ("glGet",  X,      1,      "GL_CON_17_ATI"),       # 0x8952
-    ("glGet",  X,      1,      "GL_CON_18_ATI"),       # 0x8953
-    ("glGet",  X,      1,      "GL_CON_19_ATI"),       # 0x8954
-    ("glGet",  X,      1,      "GL_CON_20_ATI"),       # 0x8955
-    ("glGet",  X,      1,      "GL_CON_21_ATI"),       # 0x8956
-    ("glGet",  X,      1,      "GL_CON_22_ATI"),       # 0x8957
-    ("glGet",  X,      1,      "GL_CON_23_ATI"),       # 0x8958
-    ("glGet",  X,      1,      "GL_CON_24_ATI"),       # 0x8959
-    ("glGet",  X,      1,      "GL_CON_25_ATI"),       # 0x895A
-    ("glGet",  X,      1,      "GL_CON_26_ATI"),       # 0x895B
-    ("glGet",  X,      1,      "GL_CON_27_ATI"),       # 0x895C
-    ("glGet",  X,      1,      "GL_CON_28_ATI"),       # 0x895D
-    ("glGet",  X,      1,      "GL_CON_29_ATI"),       # 0x895E
-    ("glGet",  X,      1,      "GL_CON_30_ATI"),       # 0x895F
-    ("glGet",  X,      1,      "GL_CON_31_ATI"),       # 0x8960
-    ("glGet",  X,      1,      "GL_MOV_ATI"),  # 0x8961
-    ("glGet",  X,      1,      "GL_ADD_ATI"),  # 0x8963
-    ("glGet",  X,      1,      "GL_MUL_ATI"),  # 0x8964
-    ("glGet",  X,      1,      "GL_SUB_ATI"),  # 0x8965
-    ("glGet",  X,      1,      "GL_DOT3_ATI"), # 0x8966
-    ("glGet",  X,      1,      "GL_DOT4_ATI"), # 0x8967
-    ("glGet",  X,      1,      "GL_MAD_ATI"),  # 0x8968
-    ("glGet",  X,      1,      "GL_LERP_ATI"), # 0x8969
-    ("glGet",  X,      1,      "GL_CND_ATI"),  # 0x896A
-    ("glGet",  X,      1,      "GL_CND0_ATI"), # 0x896B
-    ("glGet",  X,      1,      "GL_DOT2_ADD_ATI"),     # 0x896C
-    ("glGet",  X,      1,      "GL_SECONDARY_INTERPOLATOR_ATI"),       # 0x896D
-    ("glGet",  X,      1,      "GL_NUM_FRAGMENT_REGISTERS_ATI"),       # 0x896E
-    ("glGet",  X,      1,      "GL_NUM_FRAGMENT_CONSTANTS_ATI"),       # 0x896F
-    ("glGet",  X,      1,      "GL_NUM_PASSES_ATI"),   # 0x8970
-    ("glGet",  X,      1,      "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"),    # 0x8971
-    ("glGet",  X,      1,      "GL_NUM_INSTRUCTIONS_TOTAL_ATI"),       # 0x8972
-    ("glGet",  X,      1,      "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"),    # 0x8973
-    ("glGet",  X,      1,      "GL_NUM_LOOPBACK_COMPONENTS_ATI"),      # 0x8974
-    ("glGet",  X,      1,      "GL_COLOR_ALPHA_PAIRING_ATI"),  # 0x8975
-    ("glGet",  X,      1,      "GL_SWIZZLE_STR_ATI"),  # 0x8976
-    ("glGet",  X,      1,      "GL_SWIZZLE_STQ_ATI"),  # 0x8977
-    ("glGet",  X,      1,      "GL_SWIZZLE_STR_DR_ATI"),       # 0x8978
-    ("glGet",  X,      1,      "GL_SWIZZLE_STQ_DQ_ATI"),       # 0x8979
-    ("glGet",  X,      1,      "GL_SWIZZLE_STRQ_ATI"), # 0x897A
-    ("glGet",  X,      1,      "GL_SWIZZLE_STRQ_DQ_ATI"),      # 0x897B
-    ("glGet",  X,      1,      "GL_INTERLACE_OML"),    # 0x8980
-    ("glGet",  X,      1,      "GL_INTERLACE_READ_OML"),       # 0x8981
-    ("glGet",  X,      1,      "GL_FORMAT_SUBSAMPLE_24_24_OML"),       # 0x8982
-    ("glGet",  X,      1,      "GL_FORMAT_SUBSAMPLE_244_244_OML"),     # 0x8983
-    ("glGet",  X,      1,      "GL_PACK_RESAMPLE_OML"),        # 0x8984
-    ("glGet",  X,      1,      "GL_UNPACK_RESAMPLE_OML"),      # 0x8985
-    ("glGet",  X,      1,      "GL_RESAMPLE_REPLICATE_OML"),   # 0x8986
-    ("glGet",  X,      1,      "GL_RESAMPLE_ZERO_FILL_OML"),   # 0x8987
-    ("glGet",  X,      1,      "GL_RESAMPLE_AVERAGE_OML"),     # 0x8988
-    ("glGet",  X,      1,      "GL_RESAMPLE_DECIMATE_OML"),    # 0x8989
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),    # 0x8A02
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"),   # 0x8A03
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"),   # 0x8A04
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"),  # 0x8A05
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"),    # 0x8A06
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"),   # 0x8A07
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"),   # 0x8A08
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"),  # 0x8A09
-    ("glGet",  X,      1,      "GL_DRAW_PIXELS_APPLE"),        # 0x8A0A
-    ("glGet",  X,      1,      "GL_FENCE_APPLE"),      # 0x8A0B
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_APPLE"),      # 0x8A0C
-    ("glGet",  E,      1,      "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_POINTER_APPLE"),      # 0x8A0E
-    ("glGet",  X,      1,      "GL_COLOR_FLOAT_APPLE"),        # 0x8A0F
-    ("glGet",  X,      1,      "GL_UNIFORM_BUFFER"),   # 0x8A11
-    ("glGet",  X,      1,      "GL_BUFFER_SERIALIZED_MODIFY_APPLE"),   # 0x8A12
-    ("glGet",  X,      1,      "GL_BUFFER_FLUSHING_UNMAP_APPLE"),      # 0x8A13
-    ("glGet",  X,      1,      "GL_AUX_DEPTH_STENCIL_APPLE"),  # 0x8A14
-    ("glGet",  X,      1,      "GL_PACK_ROW_BYTES_APPLE"),     # 0x8A15
-    ("glGet",  X,      1,      "GL_UNPACK_ROW_BYTES_APPLE"),   # 0x8A16
-    ("glGet",  X,      1,      "GL_RELEASED_APPLE"),   # 0x8A19
-    ("glGet",  X,      1,      "GL_VOLATILE_APPLE"),   # 0x8A1A
-    ("glGet",  X,      1,      "GL_RETAINED_APPLE"),   # 0x8A1B
-    ("glGet",  X,      1,      "GL_UNDEFINED_APPLE"),  # 0x8A1C
-    ("glGet",  X,      1,      "GL_PURGEABLE_APPLE"),  # 0x8A1D
-    ("glGet",  X,      1,      "GL_RGB_422_APPLE"),    # 0x8A1F
-    ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_BINDING"),   # 0x8A28
-    ("glGet",  X,      1,      "GL_UNIFORM_BUFFER_START"),     # 0x8A29
-    ("glGet",  X,      1,      "GL_UNIFORM_BUFFER_SIZE"),      # 0x8A2A
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_UNIFORM_BLOCKS"),        # 0x8A2B
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),      # 0x8A2C
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),      # 0x8A2D
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_UNIFORM_BLOCKS"),      # 0x8A2E
-    ("glGet",  X,      1,      "GL_MAX_UNIFORM_BUFFER_BINDINGS"),      # 0x8A2F
-    ("glGet",  X,      1,      "GL_MAX_UNIFORM_BLOCK_SIZE"),   # 0x8A30
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),   # 0x8A31
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
-    ("glGet",  X,      1,      "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),  # 0x8A34
-    ("glGet",  X,      1,      "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),     # 0x8A35
-    ("glGet",  X,      1,      "GL_ACTIVE_UNIFORM_BLOCKS"),    # 0x8A36
-    ("glGet",  E,      1,      "GL_UNIFORM_TYPE"),     # 0x8A37
-    ("glGet",  X,      1,      "GL_UNIFORM_SIZE"),     # 0x8A38
-    ("glGet",  X,      1,      "GL_UNIFORM_NAME_LENGTH"),      # 0x8A39
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_INDEX"),      # 0x8A3A
-    ("glGet",  X,      1,      "GL_UNIFORM_OFFSET"),   # 0x8A3B
-    ("glGet",  X,      1,      "GL_UNIFORM_ARRAY_STRIDE"),     # 0x8A3C
-    ("glGet",  X,      1,      "GL_UNIFORM_MATRIX_STRIDE"),    # 0x8A3D
-    ("glGet",  X,      1,      "GL_UNIFORM_IS_ROW_MAJOR"),     # 0x8A3E
-    ("glGet",  I,      1,      "GL_UNIFORM_BLOCK_BINDING"),    # 0x8A3F
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_DATA_SIZE"),  # 0x8A40
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_NAME_LENGTH"),        # 0x8A41
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),    # 0x8A42
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),     # 0x8A43
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
-    ("glGet",  X,      1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
-    #"glGet",  (X,     1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
-    #"glGet",  (X,     1,      "GL_DECODE_EXT"),       # 0x8A49
-    #"glGet",  (X,     1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
-    ("glGet",  X,      1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
-    ("glGet",  X,      1,      "GL_VERTEX_SHADER"),    # 0x8B31
-    ("glGet",  X,      1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
-    ("glGet",  X,      1,      "GL_SHADER_OBJECT_ARB"),        # 0x8B48
-    ("glGet",  I,      1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),  # 0x8B49
-    ("glGet",  I,      1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS"),    # 0x8B4A
-    ("glGet",  I,      1,      "GL_MAX_VARYING_COMPONENTS"),   # 0x8B4B
-    ("glGet",  I,      1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"),   # 0x8B4C
-    ("glGet",  I,      1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
-    ("glGet",  E,      1,      "GL_OBJECT_TYPE_ARB"),  # 0x8B4E
-    ("glGetShader",    E,      1,      "GL_SHADER_TYPE"),      # 0x8B4F
-    ("glGet",  X,      1,      "GL_FLOAT_VEC2"),       # 0x8B50
-    ("glGet",  X,      1,      "GL_FLOAT_VEC3"),       # 0x8B51
-    ("glGet",  X,      1,      "GL_FLOAT_VEC4"),       # 0x8B52
-    ("glGet",  X,      1,      "GL_INT_VEC2"), # 0x8B53
-    ("glGet",  X,      1,      "GL_INT_VEC3"), # 0x8B54
-    ("glGet",  X,      1,      "GL_INT_VEC4"), # 0x8B55
-    ("glGet",  X,      1,      "GL_BOOL"),     # 0x8B56
-    ("glGet",  X,      1,      "GL_BOOL_VEC2"),        # 0x8B57
-    ("glGet",  X,      1,      "GL_BOOL_VEC3"),        # 0x8B58
-    ("glGet",  X,      1,      "GL_BOOL_VEC4"),        # 0x8B59
-    ("glGet",  X,      1,      "GL_FLOAT_MAT2"),       # 0x8B5A
-    ("glGet",  X,      1,      "GL_FLOAT_MAT3"),       # 0x8B5B
-    ("glGet",  X,      1,      "GL_FLOAT_MAT4"),       # 0x8B5C
-    ("glGet",  X,      1,      "GL_SAMPLER_1D"),       # 0x8B5D
-    ("glGet",  X,      1,      "GL_SAMPLER_2D"),       # 0x8B5E
-    ("glGet",  X,      1,      "GL_SAMPLER_3D"),       # 0x8B5F
-    ("glGet",  X,      1,      "GL_SAMPLER_CUBE"),     # 0x8B60
-    ("glGet",  X,      1,      "GL_SAMPLER_1D_SHADOW"),        # 0x8B61
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_SHADOW"),        # 0x8B62
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_RECT"),  # 0x8B63
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_RECT_SHADOW"),   # 0x8B64
-    ("glGet",  X,      1,      "GL_FLOAT_MAT2x3"),     # 0x8B65
-    ("glGet",  X,      1,      "GL_FLOAT_MAT2x4"),     # 0x8B66
-    ("glGet",  X,      1,      "GL_FLOAT_MAT3x2"),     # 0x8B67
-    ("glGet",  X,      1,      "GL_FLOAT_MAT3x4"),     # 0x8B68
-    ("glGet",  X,      1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
-    ("glGet",  X,      1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
-    ("glGet",  X,      1,      "GL_DELETE_STATUS"),    # 0x8B80
-    ("glGet",  X,      1,      "GL_COMPILE_STATUS"),   # 0x8B81
-    ("glGet",  X,      1,      "GL_LINK_STATUS"),      # 0x8B82
-    ("glGet",  X,      1,      "GL_VALIDATE_STATUS"),  # 0x8B83
-    ("glGet",  X,      1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
-    ("glGet",  X,      1,      "GL_ATTACHED_SHADERS"), # 0x8B85
-    ("glGet",  X,      1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
-    ("glGet",  X,      1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
-    ("glGetShader",    I,      1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
-    ("glGet",  X,      1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
-    ("glGet",  X,      1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
-    ("glGet",  X,      1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
-    ("glGet",  X,      1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
-    ("glGet",  I,      1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
-    ("glGet",  X,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
-    ("glGet",  X,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
-    ("glGet",  X,      1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
-    ("glGet",  X,      1,      "GL_COUNTER_RANGE_AMD"),        # 0x8BC1
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT64_AMD"),       # 0x8BC2
-    ("glGet",  X,      1,      "GL_PERCENTAGE_AMD"),   # 0x8BC3
-    ("glGet",  X,      1,      "GL_PERFMON_RESULT_AVAILABLE_AMD"),     # 0x8BC4
-    ("glGet",  X,      1,      "GL_PERFMON_RESULT_SIZE_AMD"),  # 0x8BC5
-    ("glGet",  X,      1,      "GL_PERFMON_RESULT_AMD"),       # 0x8BC6
-    ("glGet",  X,      1,      "GL_TEXTURE_RED_TYPE"), # 0x8C10
-    ("glGet",  X,      1,      "GL_TEXTURE_GREEN_TYPE"),       # 0x8C11
-    ("glGet",  X,      1,      "GL_TEXTURE_BLUE_TYPE"),        # 0x8C12
-    ("glGet",  X,      1,      "GL_TEXTURE_ALPHA_TYPE"),       # 0x8C13
-    ("glGet",  X,      1,      "GL_TEXTURE_LUMINANCE_TYPE"),   # 0x8C14
-    ("glGet",  X,      1,      "GL_TEXTURE_INTENSITY_TYPE"),   # 0x8C15
-    ("glGet",  X,      1,      "GL_TEXTURE_DEPTH_TYPE"),       # 0x8C16
-    ("glGet",  X,      1,      "GL_UNSIGNED_NORMALIZED"),      # 0x8C17
-    ("glGet",  X,      1,      "GL_TEXTURE_1D_ARRAY"), # 0x8C18
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_1D_ARRAY"),   # 0x8C19
-    ("glGet",  X,      1,      "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D_ARRAY"),   # 0x8C1B
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
-    ("glGet",  X,      1,      "GL_GEOMETRY_PROGRAM_NV"),      # 0x8C26
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),   # 0x8C27
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),   # 0x8C28
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
-    ("glGet",  X,      1,      "GL_TEXTURE_BUFFER"),   # 0x8C2A
-    ("glGet",  X,      1,      "GL_MAX_TEXTURE_BUFFER_SIZE"),  # 0x8C2B
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_BUFFER"),   # 0x8C2C
-    ("glGet",  I,      1,      "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"),        # 0x8C2D
-    ("glGet",  X,      1,      "GL_TEXTURE_BUFFER_FORMAT"),    # 0x8C2E
-    ("glGet",  X,      1,      "GL_ANY_SAMPLES_PASSED"),       # 0x8C2F
-    ("glGet",  X,      1,      "GL_SAMPLE_SHADING"),   # 0x8C36
-    ("glGet",  X,      1,      "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
-    ("glGet",  X,      1,      "GL_R11F_G11F_B10F"),   # 0x8C3A
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_10F_11F_11F_REV"),     # 0x8C3B
-    ("glGet",  X,      1,      "GL_RGBA_SIGNED_COMPONENTS_EXT"),       # 0x8C3C
-    ("glGet",  X,      1,      "GL_RGB9_E5"),  # 0x8C3D
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
-    ("glGet",  X,      1,      "GL_TEXTURE_SHARED_SIZE"),      # 0x8C3F
-    ("glGet",  X,      1,      "GL_SRGB"),     # 0x8C40
-    ("glGet",  X,      1,      "GL_SRGB8"),    # 0x8C41
-    ("glGet",  X,      1,      "GL_SRGB_ALPHA"),       # 0x8C42
-    ("glGet",  X,      1,      "GL_SRGB8_ALPHA8"),     # 0x8C43
-    ("glGet",  X,      1,      "GL_SLUMINANCE_ALPHA"), # 0x8C44
-    ("glGet",  X,      1,      "GL_SLUMINANCE8_ALPHA8"),       # 0x8C45
-    ("glGet",  X,      1,      "GL_SLUMINANCE"),       # 0x8C46
-    ("glGet",  X,      1,      "GL_SLUMINANCE8"),      # 0x8C47
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB"),  # 0x8C48
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_ALPHA"),    # 0x8C49
-    ("glGet",  X,      1,      "GL_COMPRESSED_SLUMINANCE"),    # 0x8C4A
-    ("glGet",  X,      1,      "GL_COMPRESSED_SLUMINANCE_ALPHA"),      # 0x8C4B
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),    # 0x8C4C
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),      # 0x8C4D
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),      # 0x8C4E
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"),      # 0x8C4F
-    ("glGet",  X,      1,      "GL_COMPRESSED_LUMINANCE_LATC1_EXT"),   # 0x8C70
-    ("glGet",  X,      1,      "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"),    # 0x8C71
-    ("glGet",  X,      1,      "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"),     # 0x8C72
-    ("glGet",  X,      1,      "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"),      # 0x8C73
-    ("glGet",  X,      1,      "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
-    ("glGet",  X,      1,      "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),      # 0x8C75
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),    # 0x8C76
-    ("glGet",  X,      1,      "GL_BACK_PRIMARY_COLOR_NV"),    # 0x8C77
-    ("glGet",  X,      1,      "GL_BACK_SECONDARY_COLOR_NV"),  # 0x8C78
-    ("glGet",  X,      1,      "GL_TEXTURE_COORD_NV"), # 0x8C79
-    ("glGet",  X,      1,      "GL_CLIP_DISTANCE_NV"), # 0x8C7A
-    ("glGet",  X,      1,      "GL_VERTEX_ID_NV"),     # 0x8C7B
-    ("glGet",  X,      1,      "GL_PRIMITIVE_ID_NV"),  # 0x8C7C
-    ("glGet",  X,      1,      "GL_GENERIC_ATTRIB_NV"),        # 0x8C7D
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),   # 0x8C7F
-    ("glGet",  X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),       # 0x8C80
-    ("glGet",  X,      1,      "GL_ACTIVE_VARYINGS_NV"),       # 0x8C81
-    ("glGet",  X,      1,      "GL_ACTIVE_VARYING_MAX_LENGTH_NV"),     # 0x8C82
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_VARYINGS"),      # 0x8C83
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START"),  # 0x8C84
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),   # 0x8C85
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_RECORD_NV"),     # 0x8C86
-    ("glGet",  X,      1,      "GL_PRIMITIVES_GENERATED"),     # 0x8C87
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),    # 0x8C88
-    ("glGet",  X,      1,      "GL_RASTERIZER_DISCARD"),       # 0x8C89
-    ("glGet",  X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),    # 0x8C8A
-    ("glGet",  X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),  # 0x8C8B
-    ("glGet",  X,      1,      "GL_INTERLEAVED_ATTRIBS"),      # 0x8C8C
-    ("glGet",  X,      1,      "GL_SEPARATE_ATTRIBS"), # 0x8C8D
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER"),        # 0x8C8E
-    ("glGet",  I,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),        # 0x8C8F
-    ("glGet",  X,      1,      "GL_POINT_SPRITE_COORD_ORIGIN"),        # 0x8CA0
-    ("glGet",  X,      1,      "GL_LOWER_LEFT"),       # 0x8CA1
-    ("glGet",  X,      1,      "GL_UPPER_LEFT"),       # 0x8CA2
-    ("glGet",  X,      1,      "GL_STENCIL_BACK_REF"), # 0x8CA3
-    ("glGet",  X,      1,      "GL_STENCIL_BACK_VALUE_MASK"),  # 0x8CA4
-    ("glGet",  X,      1,      "GL_STENCIL_BACK_WRITEMASK"),   # 0x8CA5
-    ("glGet",  I,      1,      "GL_FRAMEBUFFER_BINDING"),      # 0x8CA6
-    ("glGet",  I,      1,      "GL_RENDERBUFFER_BINDING"),     # 0x8CA7
-    ("glGet",  X,      1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
-    ("glGet",  X,      1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
-    ("glGet",  I,      1,      "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT32F"),       # 0x8CAC
-    ("glGet",  X,      1,      "GL_DEPTH32F_STENCIL8"),        # 0x8CAD
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),       # 0x8CD0
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"),       # 0x8CD1
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"),     # 0x8CD2
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"),     # 0x8CD3
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"),     # 0x8CD4
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_COMPLETE"),     # 0x8CD5
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"),        # 0x8CD6
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"),        # 0x8CD7
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"),    # 0x8CD9
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"),       # 0x8CDA
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"),       # 0x8CDB
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"),       # 0x8CDC
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_UNSUPPORTED"),  # 0x8CDD
-    ("glGet",  X,      1,      "GL_MAX_COLOR_ATTACHMENTS"),    # 0x8CDF
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT0"),        # 0x8CE0
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT1"),        # 0x8CE1
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT2"),        # 0x8CE2
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT3"),        # 0x8CE3
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT4"),        # 0x8CE4
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT5"),        # 0x8CE5
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT6"),        # 0x8CE6
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT7"),        # 0x8CE7
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT8"),        # 0x8CE8
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT9"),        # 0x8CE9
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT10"),       # 0x8CEA
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT11"),       # 0x8CEB
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT12"),       # 0x8CEC
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT13"),       # 0x8CED
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT14"),       # 0x8CEE
-    ("glGet",  X,      1,      "GL_COLOR_ATTACHMENT15"),       # 0x8CEF
-    ("glGet",  X,      1,      "GL_DEPTH_ATTACHMENT"), # 0x8D00
-    ("glGet",  X,      1,      "GL_STENCIL_ATTACHMENT"),       # 0x8D20
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER"),      # 0x8D40
-    ("glGet",  X,      1,      "GL_RENDERBUFFER"),     # 0x8D41
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
-    ("glGet",  X,      1,      "GL_STENCIL_INDEX1"),   # 0x8D46
-    ("glGet",  X,      1,      "GL_STENCIL_INDEX4"),   # 0x8D47
-    ("glGet",  X,      1,      "GL_STENCIL_INDEX8"),   # 0x8D48
-    ("glGet",  X,      1,      "GL_STENCIL_INDEX16"),  # 0x8D49
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
-    ("glGet",  X,      1,      "GL_MAX_SAMPLES"),      # 0x8D57
-    ("glGet",  X,      1,      "GL_RGBA32UI"), # 0x8D70
-    ("glGet",  X,      1,      "GL_RGB32UI"),  # 0x8D71
-    ("glGet",  X,      1,      "GL_ALPHA32UI_EXT"),    # 0x8D72
-    ("glGet",  X,      1,      "GL_INTENSITY32UI_EXT"),        # 0x8D73
-    ("glGet",  X,      1,      "GL_LUMINANCE32UI_EXT"),        # 0x8D74
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA32UI_EXT"),  # 0x8D75
-    ("glGet",  X,      1,      "GL_RGBA16UI"), # 0x8D76
-    ("glGet",  X,      1,      "GL_RGB16UI"),  # 0x8D77
-    ("glGet",  X,      1,      "GL_ALPHA16UI_EXT"),    # 0x8D78
-    ("glGet",  X,      1,      "GL_INTENSITY16UI_EXT"),        # 0x8D79
-    ("glGet",  X,      1,      "GL_LUMINANCE16UI_EXT"),        # 0x8D7A
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA16UI_EXT"),  # 0x8D7B
-    ("glGet",  X,      1,      "GL_RGBA8UI"),  # 0x8D7C
-    ("glGet",  X,      1,      "GL_RGB8UI"),   # 0x8D7D
-    ("glGet",  X,      1,      "GL_ALPHA8UI_EXT"),     # 0x8D7E
-    ("glGet",  X,      1,      "GL_INTENSITY8UI_EXT"), # 0x8D7F
-    ("glGet",  X,      1,      "GL_LUMINANCE8UI_EXT"), # 0x8D80
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA8UI_EXT"),   # 0x8D81
-    ("glGet",  X,      1,      "GL_RGBA32I"),  # 0x8D82
-    ("glGet",  X,      1,      "GL_RGB32I"),   # 0x8D83
-    ("glGet",  X,      1,      "GL_ALPHA32I_EXT"),     # 0x8D84
-    ("glGet",  X,      1,      "GL_INTENSITY32I_EXT"), # 0x8D85
-    ("glGet",  X,      1,      "GL_LUMINANCE32I_EXT"), # 0x8D86
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA32I_EXT"),   # 0x8D87
-    ("glGet",  X,      1,      "GL_RGBA16I"),  # 0x8D88
-    ("glGet",  X,      1,      "GL_RGB16I"),   # 0x8D89
-    ("glGet",  X,      1,      "GL_ALPHA16I_EXT"),     # 0x8D8A
-    ("glGet",  X,      1,      "GL_INTENSITY16I_EXT"), # 0x8D8B
-    ("glGet",  X,      1,      "GL_LUMINANCE16I_EXT"), # 0x8D8C
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA16I_EXT"),   # 0x8D8D
-    ("glGet",  X,      1,      "GL_RGBA8I"),   # 0x8D8E
-    ("glGet",  X,      1,      "GL_RGB8I"),    # 0x8D8F
-    ("glGet",  X,      1,      "GL_ALPHA8I_EXT"),      # 0x8D90
-    ("glGet",  X,      1,      "GL_INTENSITY8I_EXT"),  # 0x8D91
-    ("glGet",  X,      1,      "GL_LUMINANCE8I_EXT"),  # 0x8D92
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA8I_EXT"),    # 0x8D93
-    ("glGet",  X,      1,      "GL_RED_INTEGER"),      # 0x8D94
-    ("glGet",  X,      1,      "GL_GREEN_INTEGER"),    # 0x8D95
-    ("glGet",  X,      1,      "GL_BLUE_INTEGER"),     # 0x8D96
-    ("glGet",  X,      1,      "GL_ALPHA_INTEGER"),    # 0x8D97
-    ("glGet",  X,      1,      "GL_RGB_INTEGER"),      # 0x8D98
-    ("glGet",  X,      1,      "GL_RGBA_INTEGER"),     # 0x8D99
-    ("glGet",  X,      1,      "GL_BGR_INTEGER"),      # 0x8D9A
-    ("glGet",  X,      1,      "GL_BGRA_INTEGER"),     # 0x8D9B
-    ("glGet",  X,      1,      "GL_LUMINANCE_INTEGER_EXT"),    # 0x8D9C
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA_INTEGER_EXT"),      # 0x8D9D
-    ("glGet",  X,      1,      "GL_RGBA_INTEGER_MODE_EXT"),    # 0x8D9E
-    ("glGet",  X,      1,      "GL_INT_2_10_10_10_REV"),       # 0x8D9F
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"),     # 0x8DA1
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"),       # 0x8DA2
-    ("glGet",  X,      1,      "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA3
-    ("glGet",  X,      1,      "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA4
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),   # 0x8DA5
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),   # 0x8DA6
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"),   # 0x8DA7
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),     # 0x8DA8
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),   # 0x8DA9
-    ("glGet",  X,      1,      "GL_LAYER_NV"), # 0x8DAA
-    ("glGet",  X,      1,      "GL_DEPTH_COMPONENT32F_NV"),    # 0x8DAB
-    ("glGet",  X,      1,      "GL_DEPTH32F_STENCIL8_NV"),     # 0x8DAC
-    ("glGet",  X,      1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),   # 0x8DAD
-    ("glGet",  X,      1,      "GL_SHADER_INCLUDE_ARB"),       # 0x8DAE
-    ("glGet",  X,      1,      "GL_DEPTH_BUFFER_FLOAT_MODE_NV"),       # 0x8DAF
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
-    ("glGet",  X,      1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
-    ("glGet",  X,      1,      "GL_COMPRESSED_RED_RGTC1"),     # 0x8DBB
-    ("glGet",  X,      1,      "GL_COMPRESSED_SIGNED_RED_RGTC1"),      # 0x8DBC
-    ("glGet",  X,      1,      "GL_COMPRESSED_RG_RGTC2"),      # 0x8DBD
-    ("glGet",  X,      1,      "GL_COMPRESSED_SIGNED_RG_RGTC2"),       # 0x8DBE
-    ("glGet",  X,      1,      "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
-    ("glGet",  X,      1,      "GL_SAMPLER_BUFFER"),   # 0x8DC2
-    ("glGet",  X,      1,      "GL_SAMPLER_1D_ARRAY_SHADOW"),  # 0x8DC3
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_ARRAY_SHADOW"),  # 0x8DC4
-    ("glGet",  X,      1,      "GL_SAMPLER_CUBE_SHADOW"),      # 0x8DC5
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_VEC2"),        # 0x8DC6
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_VEC3"),        # 0x8DC7
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_VEC4"),        # 0x8DC8
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_1D"),   # 0x8DC9
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_2D"),   # 0x8DCA
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_3D"),   # 0x8DCB
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_CUBE"), # 0x8DCC
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_2D_RECT"),      # 0x8DCD
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_1D_ARRAY"),     # 0x8DCE
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_2D_ARRAY"),     # 0x8DCF
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_BUFFER"),       # 0x8DD0
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_1D"),  # 0x8DD1
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D"),  # 0x8DD2
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_3D"),  # 0x8DD3
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_CUBE"),        # 0x8DD4
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT"),     # 0x8DD5
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),    # 0x8DD6
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),    # 0x8DD7
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER"),      # 0x8DD8
-    ("glGet",  X,      1,      "GL_GEOMETRY_SHADER"),  # 0x8DD9
-    ("glGet",  X,      1,      "GL_GEOMETRY_VERTICES_OUT_ARB"),        # 0x8DDA
-    ("glGet",  X,      1,      "GL_GEOMETRY_INPUT_TYPE_ARB"),  # 0x8DDB
-    ("glGet",  X,      1,      "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),      # 0x8DDD
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),        # 0x8DDE
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),  # 0x8DDF
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES"),     # 0x8DE0
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),     # 0x8DE1
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),       # 0x8DE3
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),       # 0x8DE4
-    ("glGet",  X,      1,      "GL_ACTIVE_SUBROUTINES"),       # 0x8DE5
-    ("glGet",  X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORMS"),       # 0x8DE6
-    ("glGet",  X,      1,      "GL_MAX_SUBROUTINES"),  # 0x8DE7
-    ("glGet",  X,      1,      "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
-    ("glGet",  X,      1,      "GL_NAMED_STRING_LENGTH_ARB"),  # 0x8DE9
-    ("glGet",  X,      1,      "GL_NAMED_STRING_TYPE_ARB"),    # 0x8DEA
-    ("glGet",  X,      1,      "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"),    # 0x8DED
-    ("glGet",  X,      1,      "GL_UNIFORM_BUFFER_EXT"),       # 0x8DEE
-    ("glGet",  I,      1,      "GL_UNIFORM_BUFFER_BINDING_EXT"),       # 0x8DEF
-    ("glGet",  X,      1,      "GL_LOW_FLOAT"),        # 0x8DF0
-    ("glGet",  X,      1,      "GL_MEDIUM_FLOAT"),     # 0x8DF1
-    ("glGet",  X,      1,      "GL_HIGH_FLOAT"),       # 0x8DF2
-    ("glGet",  X,      1,      "GL_LOW_INT"),  # 0x8DF3
-    ("glGet",  X,      1,      "GL_MEDIUM_INT"),       # 0x8DF4
-    ("glGet",  X,      1,      "GL_HIGH_INT"), # 0x8DF5
-    ("glGet",  X,      1,      "GL_NUM_SHADER_BINARY_FORMATS"),        # 0x8DF9
-    ("glGet",  X,      1,      "GL_SHADER_COMPILER"),  # 0x8DFA
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_UNIFORM_VECTORS"),       # 0x8DFB
-    ("glGet",  X,      1,      "GL_MAX_VARYING_VECTORS"),      # 0x8DFC
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_UNIFORM_VECTORS"),     # 0x8DFD
-    ("glGet",  X,      1,      "GL_RENDERBUFFER_COLOR_SAMPLES_NV"),    # 0x8E10
-    ("glGet",  X,      1,      "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),        # 0x8E11
-    ("glGet",  X,      1,      "GL_MULTISAMPLE_COVERAGE_MODES_NV"),    # 0x8E12
-    ("glGet",  X,      1,      "GL_QUERY_WAIT"),       # 0x8E13
-    ("glGet",  X,      1,      "GL_QUERY_NO_WAIT"),    # 0x8E14
-    ("glGet",  X,      1,      "GL_QUERY_BY_REGION_WAIT"),     # 0x8E15
-    ("glGet",  X,      1,      "GL_QUERY_BY_REGION_NO_WAIT"),  # 0x8E16
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),     # 0x8E1E
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),  # 0x8E1F
-    ("glGet",  X,      1,      "GL_COLOR_SAMPLES_NV"), # 0x8E20
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK"),       # 0x8E22
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
-    ("glGet",  X,      1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
-    ("glGet",  I,      1,      "GL_TRANSFORM_FEEDBACK_BINDING"),       # 0x8E25
-    ("glGet",  X,      1,      "GL_FRAME_NV"), # 0x8E26
-    ("glGet",  X,      1,      "GL_FIELDS_NV"),        # 0x8E27
-    ("glGet",  X,      1,      "GL_TIMESTAMP"),        # 0x8E28
-    ("glGet",  X,      1,      "GL_NUM_FILL_STREAMS_NV"),      # 0x8E29
-    ("glGet",  X,      1,      "GL_PRESENT_TIME_NV"),  # 0x8E2A
-    ("glGet",  X,      1,      "GL_PRESENT_DURATION_NV"),      # 0x8E2B
-    ("glGet",  X,      1,      "GL_PROGRAM_MATRIX_EXT"),       # 0x8E2D
-    ("glGet",  X,      1,      "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),     # 0x8E2E
-    ("glGet",  X,      1,      "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),   # 0x8E2F
-    ("glGet",  X,      1,      "GL_TEXTURE_SWIZZLE_R"),        # 0x8E42
-    ("glGet",  X,      1,      "GL_TEXTURE_SWIZZLE_G"),        # 0x8E43
-    ("glGet",  X,      1,      "GL_TEXTURE_SWIZZLE_B"),        # 0x8E44
-    ("glGet",  X,      1,      "GL_TEXTURE_SWIZZLE_A"),        # 0x8E45
-    ("glGet",  X,      1,      "GL_TEXTURE_SWIZZLE_RGBA"),     # 0x8E46
-    ("glGet",  X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),      # 0x8E47
-    ("glGet",  X,      1,      "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),     # 0x8E48
-    ("glGet",  X,      1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),     # 0x8E49
-    ("glGet",  X,      1,      "GL_NUM_COMPATIBLE_SUBROUTINES"),       # 0x8E4A
-    ("glGet",  X,      1,      "GL_COMPATIBLE_SUBROUTINES"),   # 0x8E4B
-    ("glGet",  X,      1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
-    ("glGet",  X,      1,      "GL_FIRST_VERTEX_CONVENTION"),  # 0x8E4D
-    ("glGet",  X,      1,      "GL_LAST_VERTEX_CONVENTION"),   # 0x8E4E
-    ("glGet",  X,      1,      "GL_PROVOKING_VERTEX"), # 0x8E4F
-    ("glGet",  X,      1,      "GL_SAMPLE_POSITION"),  # 0x8E50
-    ("glGet",  X,      1,      "GL_SAMPLE_MASK"),      # 0x8E51
-    ("glGet",  X,      1,      "GL_SAMPLE_MASK_VALUE"),        # 0x8E52
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_RENDERBUFFER_NV"),  # 0x8E53
-    ("glGet",  I,      1,      "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"),       # 0x8E54
-    ("glGet",  X,      1,      "GL_TEXTURE_RENDERBUFFER_NV"),  # 0x8E55
-    ("glGet",  X,      1,      "GL_SAMPLER_RENDERBUFFER_NV"),  # 0x8E56
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_RENDERBUFFER_NV"),      # 0x8E57
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),     # 0x8E58
-    ("glGet",  X,      1,      "GL_MAX_SAMPLE_MASK_WORDS"),    # 0x8E59
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),  # 0x8E5A
-    ("glGet",  X,      1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5B
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5C
-    ("glGet",  X,      1,      "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),       # 0x8E5D
-    ("glGet",  X,      1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5E
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5F
-    ("glGet",  X,      1,      "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),   # 0x8E70
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_STREAMS"),       # 0x8E71
-    ("glGet",  X,      1,      "GL_PATCH_VERTICES"),   # 0x8E72
-    ("glGet",  X,      1,      "GL_PATCH_DEFAULT_INNER_LEVEL"),        # 0x8E73
-    ("glGet",  X,      1,      "GL_PATCH_DEFAULT_OUTER_LEVEL"),        # 0x8E74
-    ("glGet",  X,      1,      "GL_TESS_CONTROL_OUTPUT_VERTICES"),     # 0x8E75
-    ("glGet",  X,      1,      "GL_TESS_GEN_MODE"),    # 0x8E76
-    ("glGet",  X,      1,      "GL_TESS_GEN_SPACING"), # 0x8E77
-    ("glGet",  X,      1,      "GL_TESS_GEN_VERTEX_ORDER"),    # 0x8E78
-    ("glGet",  X,      1,      "GL_TESS_GEN_POINT_MODE"),      # 0x8E79
-    ("glGet",  X,      1,      "GL_ISOLINES"), # 0x8E7A
-    ("glGet",  X,      1,      "GL_FRACTIONAL_ODD"),   # 0x8E7B
-    ("glGet",  X,      1,      "GL_FRACTIONAL_EVEN"),  # 0x8E7C
-    ("glGet",  X,      1,      "GL_MAX_PATCH_VERTICES"),       # 0x8E7D
-    ("glGet",  X,      1,      "GL_MAX_TESS_GEN_LEVEL"),       # 0x8E7E
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"),      # 0x8E7F
-    ("glGet",  X,      1,      "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"),   # 0x8E80
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"),     # 0x8E81
-    ("glGet",  X,      1,      "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"),  # 0x8E82
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"),       # 0x8E83
-    ("glGet",  X,      1,      "GL_MAX_TESS_PATCH_COMPONENTS"),        # 0x8E84
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
-    ("glGet",  X,      1,      "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"),    # 0x8E86
-    ("glGet",  X,      1,      "GL_TESS_EVALUATION_SHADER"),   # 0x8E87
-    ("glGet",  X,      1,      "GL_TESS_CONTROL_SHADER"),      # 0x8E88
-    ("glGet",  X,      1,      "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"),  # 0x8E89
-    ("glGet",  X,      1,      "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"),       # 0x8E8A
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"),   # 0x8E8C
-    ("glGet",  X,      1,      "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),     # 0x8E8D
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),     # 0x8E8E
-    ("glGet",  X,      1,      "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),   # 0x8E8F
-    ("glGet",  X,      1,      "GL_BUFFER_GPU_ADDRESS_NV"),    # 0x8F1D
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),   # 0x8F1E
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"),   # 0x8F20
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_ADDRESS_NV"),  # 0x8F21
-    ("glGet",  X,      1,      "GL_NORMAL_ARRAY_ADDRESS_NV"),  # 0x8F22
-    ("glGet",  X,      1,      "GL_COLOR_ARRAY_ADDRESS_NV"),   # 0x8F23
-    ("glGet",  X,      1,      "GL_INDEX_ARRAY_ADDRESS_NV"),   # 0x8F24
-    ("glGet",  X,      1,      "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"),   # 0x8F25
-    ("glGet",  X,      1,      "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"),       # 0x8F26
-    ("glGet",  X,      1,      "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
-    ("glGet",  X,      1,      "GL_FOG_COORD_ARRAY_ADDRESS_NV"),       # 0x8F28
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
-    ("glGet",  X,      1,      "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"),    # 0x8F2A
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_LENGTH_NV"),   # 0x8F2B
-    ("glGet",  X,      1,      "GL_NORMAL_ARRAY_LENGTH_NV"),   # 0x8F2C
-    ("glGet",  X,      1,      "GL_COLOR_ARRAY_LENGTH_NV"),    # 0x8F2D
-    ("glGet",  X,      1,      "GL_INDEX_ARRAY_LENGTH_NV"),    # 0x8F2E
-    ("glGet",  X,      1,      "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"),    # 0x8F2F
-    ("glGet",  X,      1,      "GL_EDGE_FLAG_ARRAY_LENGTH_NV"),        # 0x8F30
-    ("glGet",  X,      1,      "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"),  # 0x8F31
-    ("glGet",  X,      1,      "GL_FOG_COORD_ARRAY_LENGTH_NV"),        # 0x8F32
-    ("glGet",  X,      1,      "GL_ELEMENT_ARRAY_LENGTH_NV"),  # 0x8F33
-    ("glGet",  X,      1,      "GL_GPU_ADDRESS_NV"),   # 0x8F34
-    ("glGet",  X,      1,      "GL_MAX_SHADER_BUFFER_ADDRESS_NV"),     # 0x8F35
-    ("glGet",  X,      1,      "GL_COPY_READ_BUFFER"), # 0x8F36
-    ("glGet",  X,      1,      "GL_COPY_WRITE_BUFFER"),        # 0x8F37
-    ("glGet",  X,      1,      "GL_MAX_IMAGE_UNITS_EXT"),      # 0x8F38
-    ("glGet",  X,      1,      "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),        # 0x8F39
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_NAME_EXT"),   # 0x8F3A
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_LEVEL_EXT"),  # 0x8F3B
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_LAYERED_EXT"),        # 0x8F3C
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_LAYER_EXT"),  # 0x8F3D
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
-    ("glGet",  X,      1,      "GL_DRAW_INDIRECT_BUFFER"),     # 0x8F3F
-    ("glGet",  X,      1,      "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
-    ("glGet",  X,      1,      "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
-    ("glGet",  X,      1,      "GL_DRAW_INDIRECT_LENGTH_NV"),  # 0x8F42
-    ("glGet",  I,      1,      "GL_DRAW_INDIRECT_BUFFER_BINDING"),     # 0x8F43
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),     # 0x8F44
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),    # 0x8F45
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT2"),      # 0x8F46
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT3"),      # 0x8F47
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT4"),      # 0x8F48
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT2x3"),    # 0x8F49
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT2x4"),    # 0x8F4A
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT3x2"),    # 0x8F4B
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT3x4"),    # 0x8F4C
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT4x2"),    # 0x8F4D
-    ("glGet",  X,      1,      "GL_DOUBLE_MAT4x3"),    # 0x8F4E
-    ("glGet",  X,      1,      "GL_RED_SNORM"),        # 0x8F90
-    ("glGet",  X,      1,      "GL_RG_SNORM"), # 0x8F91
-    ("glGet",  X,      1,      "GL_RGB_SNORM"),        # 0x8F92
-    ("glGet",  X,      1,      "GL_RGBA_SNORM"),       # 0x8F93
-    ("glGet",  X,      1,      "GL_R8_SNORM"), # 0x8F94
-    ("glGet",  X,      1,      "GL_RG8_SNORM"),        # 0x8F95
-    ("glGet",  X,      1,      "GL_RGB8_SNORM"),       # 0x8F96
-    ("glGet",  X,      1,      "GL_RGBA8_SNORM"),      # 0x8F97
-    ("glGet",  X,      1,      "GL_R16_SNORM"),        # 0x8F98
-    ("glGet",  X,      1,      "GL_RG16_SNORM"),       # 0x8F99
-    ("glGet",  X,      1,      "GL_RGB16_SNORM"),      # 0x8F9A
-    ("glGet",  X,      1,      "GL_RGBA16_SNORM"),     # 0x8F9B
-    ("glGet",  X,      1,      "GL_SIGNED_NORMALIZED"),        # 0x8F9C
-    ("glGet",  X,      1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
-    ("glGet",  X,      1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
-    ("glGet",  X,      1,      "GL_INT8_NV"),  # 0x8FE0
-    ("glGet",  X,      1,      "GL_INT8_VEC2_NV"),     # 0x8FE1
-    ("glGet",  X,      1,      "GL_INT8_VEC3_NV"),     # 0x8FE2
-    ("glGet",  X,      1,      "GL_INT8_VEC4_NV"),     # 0x8FE3
-    ("glGet",  X,      1,      "GL_INT16_NV"), # 0x8FE4
-    ("glGet",  X,      1,      "GL_INT16_VEC2_NV"),    # 0x8FE5
-    ("glGet",  X,      1,      "GL_INT16_VEC3_NV"),    # 0x8FE6
-    ("glGet",  X,      1,      "GL_INT16_VEC4_NV"),    # 0x8FE7
-    ("glGet",  X,      1,      "GL_INT64_VEC2_NV"),    # 0x8FE9
-    ("glGet",  X,      1,      "GL_INT64_VEC3_NV"),    # 0x8FEA
-    ("glGet",  X,      1,      "GL_INT64_VEC4_NV"),    # 0x8FEB
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT8_NV"), # 0x8FEC
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT8_VEC2_NV"),    # 0x8FED
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT8_VEC3_NV"),    # 0x8FEE
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT8_VEC4_NV"),    # 0x8FEF
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT16_NV"),        # 0x8FF0
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT16_VEC2_NV"),   # 0x8FF1
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT16_VEC3_NV"),   # 0x8FF2
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT16_VEC4_NV"),   # 0x8FF3
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT64_VEC2_NV"),   # 0x8FF5
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT64_VEC3_NV"),   # 0x8FF6
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT64_VEC4_NV"),   # 0x8FF7
-    ("glGet",  X,      1,      "GL_FLOAT16_NV"),       # 0x8FF8
-    ("glGet",  X,      1,      "GL_FLOAT16_VEC2_NV"),  # 0x8FF9
-    ("glGet",  X,      1,      "GL_FLOAT16_VEC3_NV"),  # 0x8FFA
-    ("glGet",  X,      1,      "GL_FLOAT16_VEC4_NV"),  # 0x8FFB
-    ("glGet",  X,      1,      "GL_DOUBLE_VEC2"),      # 0x8FFC
-    ("glGet",  X,      1,      "GL_DOUBLE_VEC3"),      # 0x8FFD
-    ("glGet",  X,      1,      "GL_DOUBLE_VEC4"),      # 0x8FFE
-    ("glGet",  X,      1,      "GL_SAMPLER_BUFFER_AMD"),       # 0x9001
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_BUFFER_AMD"),   # 0x9002
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),  # 0x9003
-    ("glGet",  X,      1,      "GL_TESSELLATION_MODE_AMD"),    # 0x9004
-    ("glGet",  X,      1,      "GL_TESSELLATION_FACTOR_AMD"),  # 0x9005
-    ("glGet",  X,      1,      "GL_DISCRETE_AMD"),     # 0x9006
-    ("glGet",  X,      1,      "GL_CONTINUOUS_AMD"),   # 0x9007
-    ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_ARRAY"),   # 0x9009
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),   # 0x900A
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),     # 0x900B
-    ("glGet",  X,      1,      "GL_SAMPLER_CUBE_MAP_ARRAY"),   # 0x900C
-    ("glGet",  X,      1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),    # 0x900D
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY"),       # 0x900E
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),      # 0x900F
-    ("glGet",  X,      1,      "GL_ALPHA_SNORM"),      # 0x9010
-    ("glGet",  X,      1,      "GL_LUMINANCE_SNORM"),  # 0x9011
-    ("glGet",  X,      1,      "GL_LUMINANCE_ALPHA_SNORM"),    # 0x9012
-    ("glGet",  X,      1,      "GL_INTENSITY_SNORM"),  # 0x9013
-    ("glGet",  X,      1,      "GL_ALPHA8_SNORM"),     # 0x9014
-    ("glGet",  X,      1,      "GL_LUMINANCE8_SNORM"), # 0x9015
-    ("glGet",  X,      1,      "GL_LUMINANCE8_ALPHA8_SNORM"),  # 0x9016
-    ("glGet",  X,      1,      "GL_INTENSITY8_SNORM"), # 0x9017
-    ("glGet",  X,      1,      "GL_ALPHA16_SNORM"),    # 0x9018
-    ("glGet",  X,      1,      "GL_LUMINANCE16_SNORM"),        # 0x9019
-    ("glGet",  X,      1,      "GL_LUMINANCE16_ALPHA16_SNORM"),        # 0x901A
-    ("glGet",  X,      1,      "GL_INTENSITY16_SNORM"),        # 0x901B
-    ("glGet",  X,      1,      "GL_DEPTH_CLAMP_NEAR_AMD"),     # 0x901E
-    ("glGet",  X,      1,      "GL_DEPTH_CLAMP_FAR_AMD"),      # 0x901F
-    ("glGet",  X,      1,      "GL_VIDEO_BUFFER_NV"),  # 0x9020
-    ("glGet",  I,      1,      "GL_VIDEO_BUFFER_BINDING_NV"),  # 0x9021
-    ("glGet",  X,      1,      "GL_FIELD_UPPER_NV"),   # 0x9022
-    ("glGet",  X,      1,      "GL_FIELD_LOWER_NV"),   # 0x9023
-    ("glGet",  X,      1,      "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"),     # 0x9024
-    ("glGet",  X,      1,      "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"),      # 0x9025
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"),        # 0x9026
-    ("glGet",  X,      1,      "GL_LAST_VIDEO_CAPTURE_STATUS_NV"),     # 0x9027
-    ("glGet",  X,      1,      "GL_VIDEO_BUFFER_PITCH_NV"),    # 0x9028
-    ("glGet",  X,      1,      "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
-    ("glGet",  X,      1,      "GL_VIDEO_COLOR_CONVERSION_MAX_NV"),    # 0x902A
-    ("glGet",  X,      1,      "GL_VIDEO_COLOR_CONVERSION_MIN_NV"),    # 0x902B
-    ("glGet",  X,      1,      "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
-    ("glGet",  X,      1,      "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"),  # 0x902D
-    ("glGet",  X,      1,      "GL_PARTIAL_SUCCESS_NV"),       # 0x902E
-    ("glGet",  X,      1,      "GL_SUCCESS_NV"),       # 0x902F
-    ("glGet",  X,      1,      "GL_FAILURE_NV"),       # 0x9030
-    ("glGet",  X,      1,      "GL_YCBYCR8_422_NV"),   # 0x9031
-    ("glGet",  X,      1,      "GL_YCBAYCR8A_4224_NV"),        # 0x9032
-    ("glGet",  X,      1,      "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"),    # 0x9033
-    ("glGet",  X,      1,      "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
-    ("glGet",  X,      1,      "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"),    # 0x9035
-    ("glGet",  X,      1,      "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
-    ("glGet",  X,      1,      "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"),     # 0x9038
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"),    # 0x9039
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),      # 0x903A
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),      # 0x903B
-    ("glGet",  X,      1,      "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),  # 0x903C
-    ("glGet",  X,      1,      "GL_IMAGE_1D_EXT"),     # 0x904C
-    ("glGet",  X,      1,      "GL_IMAGE_2D_EXT"),     # 0x904D
-    ("glGet",  X,      1,      "GL_IMAGE_3D_EXT"),     # 0x904E
-    ("glGet",  X,      1,      "GL_IMAGE_2D_RECT_EXT"),        # 0x904F
-    ("glGet",  X,      1,      "GL_IMAGE_CUBE_EXT"),   # 0x9050
-    ("glGet",  X,      1,      "GL_IMAGE_BUFFER_EXT"), # 0x9051
-    ("glGet",  X,      1,      "GL_IMAGE_1D_ARRAY_EXT"),       # 0x9052
-    ("glGet",  X,      1,      "GL_IMAGE_2D_ARRAY_EXT"),       # 0x9053
-    ("glGet",  X,      1,      "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
-    ("glGet",  X,      1,      "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
-    ("glGet",  X,      1,      "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),   # 0x9056
-    ("glGet",  X,      1,      "GL_INT_IMAGE_1D_EXT"), # 0x9057
-    ("glGet",  X,      1,      "GL_INT_IMAGE_2D_EXT"), # 0x9058
-    ("glGet",  X,      1,      "GL_INT_IMAGE_3D_EXT"), # 0x9059
-    ("glGet",  X,      1,      "GL_INT_IMAGE_2D_RECT_EXT"),    # 0x905A
-    ("glGet",  X,      1,      "GL_INT_IMAGE_CUBE_EXT"),       # 0x905B
-    ("glGet",  X,      1,      "GL_INT_IMAGE_BUFFER_EXT"),     # 0x905C
-    ("glGet",  X,      1,      "GL_INT_IMAGE_1D_ARRAY_EXT"),   # 0x905D
-    ("glGet",  X,      1,      "GL_INT_IMAGE_2D_ARRAY_EXT"),   # 0x905E
-    ("glGet",  X,      1,      "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),     # 0x905F
-    ("glGet",  X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),     # 0x9060
-    ("glGet",  X,      1,      "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),       # 0x9061
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_EXT"),        # 0x9062
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_EXT"),        # 0x9063
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_3D_EXT"),        # 0x9064
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),   # 0x9065
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),      # 0x9066
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),    # 0x9067
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),  # 0x9068
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),  # 0x9069
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),    # 0x906A
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),    # 0x906B
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),      # 0x906C
-    ("glGet",  X,      1,      "GL_MAX_IMAGE_SAMPLES_EXT"),    # 0x906D
-    ("glGet",  X,      1,      "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
-    ("glGet",  X,      1,      "GL_RGB10_A2UI"),       # 0x906F
-    ("glGet",  X,      1,      "GL_TEXTURE_2D_MULTISAMPLE"),   # 0x9100
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE"),     # 0x9101
-    ("glGet",  X,      1,      "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),     # 0x9102
-    ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"),       # 0x9103
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE"),   # 0x9104
-    ("glGet",  X,      1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"),     # 0x9105
-    ("glGet",  X,      1,      "GL_TEXTURE_SAMPLES"),  # 0x9106
-    ("glGet",  X,      1,      "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"),   # 0x9107
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_MULTISAMPLE"),   # 0x9108
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_2D_MULTISAMPLE"),       # 0x9109
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"),      # 0x910A
-    ("glGet",  X,      1,      "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"),     # 0x910B
-    ("glGet",  X,      1,      "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
-    ("glGet",  X,      1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),        # 0x910D
-    ("glGet",  X,      1,      "GL_MAX_COLOR_TEXTURE_SAMPLES"),        # 0x910E
-    ("glGet",  X,      1,      "GL_MAX_DEPTH_TEXTURE_SAMPLES"),        # 0x910F
-    ("glGet",  X,      1,      "GL_MAX_INTEGER_SAMPLES"),      # 0x9110
-    ("glGet",  X,      1,      "GL_MAX_SERVER_WAIT_TIMEOUT"),  # 0x9111
-    ("glGet",  X,      1,      "GL_OBJECT_TYPE"),      # 0x9112
-    ("glGet",  X,      1,      "GL_SYNC_CONDITION"),   # 0x9113
-    ("glGet",  X,      1,      "GL_SYNC_STATUS"),      # 0x9114
-    ("glGet",  X,      1,      "GL_SYNC_FLAGS"),       # 0x9115
-    ("glGet",  X,      1,      "GL_SYNC_FENCE"),       # 0x9116
-    ("glGet",  X,      1,      "GL_SYNC_GPU_COMMANDS_COMPLETE"),       # 0x9117
-    ("glGet",  X,      1,      "GL_UNSIGNALED"),       # 0x9118
-    ("glGet",  X,      1,      "GL_SIGNALED"), # 0x9119
-    ("glGet",  X,      1,      "GL_ALREADY_SIGNALED"), # 0x911A
-    ("glGet",  X,      1,      "GL_TIMEOUT_EXPIRED"),  # 0x911B
-    ("glGet",  X,      1,      "GL_CONDITION_SATISFIED"),      # 0x911C
-    ("glGet",  X,      1,      "GL_WAIT_FAILED"),      # 0x911D
-    ("glGet",  X,      1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
-    ("glGet",  X,      1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
-    ("glGet",  X,      1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
-    ("glGet",  X,      1,      "GL_MAX_VERTEX_OUTPUT_COMPONENTS"),     # 0x9122
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_INPUT_COMPONENTS"),    # 0x9123
-    ("glGet",  X,      1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124
-    ("glGet",  X,      1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
-    ("glGet",  X,      1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
-    ("glGet",  X,      1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
-    ("glGet",  X,      1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
-    ("glGet",  X,      1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145
-    ("glGet",  X,      1,      "GL_DEBUG_SEVERITY_HIGH_ARB"),  # 0x9146
-    ("glGet",  X,      1,      "GL_DEBUG_SEVERITY_MEDIUM_ARB"),        # 0x9147
-    ("glGet",  X,      1,      "GL_DEBUG_SEVERITY_LOW_ARB"),   # 0x9148
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_API_ERROR_AMD"),     # 0x9149
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_DEPRECATION_AMD"),   # 0x914B
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"),    # 0x914C
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"),   # 0x914D
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"),       # 0x914E
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_APPLICATION_AMD"),   # 0x914F
-    ("glGet",  X,      1,      "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
-    ("glGet",  X,      1,      "GL_DATA_BUFFER_AMD"),  # 0x9151
-    ("glGet",  X,      1,      "GL_PERFORMANCE_MONITOR_AMD"),  # 0x9152
-    ("glGet",  X,      1,      "GL_QUERY_OBJECT_AMD"), # 0x9153
-    ("glGet",  X,      1,      "GL_VERTEX_ARRAY_OBJECT_AMD"),  # 0x9154
-    ("glGet",  X,      1,      "GL_SAMPLER_OBJECT_AMD"),       # 0x9155
-    (None,     X,      1,      "GL_INVALID_INDEX"),    # 0xFFFFFFFFu
-]
+from gltypes import *
+from glparams import *
+
 
 texture_targets = [
     ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
     ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
     ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
-    #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
+    ('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
+    ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
 ]
 
+framebuffer_targets = [
+    ('GL_DRAW_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER_BINDING'),
+    ('GL_READ_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING'),
+]
 
-class GlGetter(Visitor):
-    '''Type visitor
-    Determine which glGet*v function that matches the specified type.'''
+class GetInflector:
+    '''Objects that describes how to inflect.'''
 
-    def __init__(self, prefix = 'glGet', long_suffix = True):
-        self.prefix = prefix
-        self.long_suffix = long_suffix
+    reduced_types = {
+        B: I,
+        E: I,
+        I: F,
+    }
 
-        if prefix == 'glGet':
-            self.suffixes = {
-                'GLboolean': 'Booleanv',
-                'GLint': 'Intv',
-                'GLfloat': 'Floatv',
-                'GLdouble': 'Doublev',
-                'GLstring': 'String',
-            }
-        else:
-            self.suffixes = {
-                'GLint': 'iv',
-                'GLfloat': 'fv',
-                'GLdouble': 'Doublev',
-                'GLstring': 'String',
-            }
+    def __init__(self, radical, inflections, suffix = ''):
+        self.radical = radical
+        self.inflections = inflections
+        self.suffix = suffix
 
+    def reduced_type(self, type):
+        if type in self.inflections:
+            return type
+        if type in self.reduced_types:
+            return self.reduced_type(self.reduced_types[type])
+        raise NotImplementedError
 
-    def visit_const(self, const):
-        return self.visit(const.type)
+    def inflect(self, type):
+        return self.radical + self.inflection(type) + self.suffix
 
-    def visit_alias(self, alias):
-        if alias.expr == 'GLboolean':
-            if self.long_suffix:
-                return self.prefix + 'Booleanv', alias.expr
-            else:
-                return self.prefix + 'iv', 'GLint'
-        elif alias.expr == 'GLdouble':
-            if self.long_suffix:
-                return self.prefix + 'Doublev', alias.expr
-            else:
-                return self.prefix + 'dv', alias.expr
-        elif alias.expr == 'GLfloat':
-            if self.long_suffix:
-                return self.prefix + 'Floatv', alias.expr
-            else:
-                return self.prefix + 'fv', alias.expr
-        elif alias.expr in ('GLint', 'GLuint', 'GLsizei'):
-            if self.long_suffix:
-                return self.prefix + 'Integerv', 'GLint'
-            else:
-                return self.prefix + 'iv', 'GLint'
-        else:
-            print alias.expr
-            assert False
-    
-    def visit_enum(self, enum):
-        return self.visit(glapi.GLint)
+    def inflection(self, type):
+        type = self.reduced_type(type)
+        assert type in self.inflections
+        return self.inflections[type]
 
-    def visit_bitmask(self, bitmask):
-        return self.visit(glapi.GLint)
+    def __str__(self):
+        return self.radical + self.suffix
 
-    def visit_opaque(self, pointer):
-        return self.prefix + 'Pointerv', 'GLvoid *'
+
+class StateGetter(Visitor):
+    '''Type visitor that is able to extract the state via one of the glGet*
+    functions.
+
+    It will declare any temporary variable
+    '''
+
+    def __init__(self, radical, inflections, suffix=''):
+        self.inflector = GetInflector(radical, inflections)
+        self.suffix = suffix
+
+    def __call__(self, *args):
+        pname = args[-1]
+
+        for function, type, count, name in parameters:
+            if type is X:
+                continue
+            if name == pname:
+                if count != 1:
+                    type = Array(type, str(count))
+
+                return type, self.visit(type, args)
+
+        raise NotImplementedError
+
+    def temp_name(self, args):
+        '''Return the name of a temporary variable to hold the state.'''
+        pname = args[-1]
+
+        return pname[3:].lower()
+
+    def visit_const(self, const, args):
+        return self.visit(const.type, args)
+
+    def visit_scalar(self, type, args):
+        temp_name = self.temp_name(args)
+        elem_type = self.inflector.reduced_type(type)
+        inflection = self.inflector.inflect(type)
+        if inflection.endswith('v'):
+            print '    %s %s = 0;' % (elem_type, temp_name)
+            print '    %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+        else:
+            print '    %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args))
+        return temp_name
+
+    def visit_string(self, string, args):
+        temp_name = self.temp_name(args)
+        inflection = self.inflector.inflect(string)
+        assert not inflection.endswith('v')
+        print '    %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args))
+        return temp_name
+
+    def visit_alias(self, alias, args):
+        return self.visit_scalar(alias, args)
+
+    def visit_enum(self, enum, args):
+        return self.visit(GLint, args)
+
+    def visit_bitmask(self, bitmask, args):
+        return self.visit(GLint, args)
+
+    def visit_array(self, array, args):
+        temp_name = self.temp_name(args)
+        if array.length == '1':
+            return self.visit(array.type)
+        elem_type = self.inflector.reduced_type(array.type)
+        inflection = self.inflector.inflect(array.type)
+        assert inflection.endswith('v')
+        print '    %s %s[%s];' % (elem_type, temp_name, array.length)
+        print '    memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
+        print '    %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+        return temp_name
+
+    def visit_opaque(self, pointer, args):
+        temp_name = self.temp_name(args)
+        inflection = self.inflector.inflect(pointer)
+        assert inflection.endswith('v')
+        print '    GLvoid *%s;' % temp_name
+        print '    %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+        return temp_name
+
+
+glGet = StateGetter('glGet', {
+    B: 'Booleanv',
+    I: 'Integerv',
+    F: 'Floatv',
+    D: 'Doublev',
+    S: 'String',
+    P: 'Pointerv',
+})
+
+glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'})
+glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'})
+glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'})
+glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'})
+glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'})
+glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'})
+glGetShader = StateGetter('glGetShaderiv', {I: 'iv'})
+glGetProgram = StateGetter('glGetProgram', {I: 'iv'})
+glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB')
+glGetFramebufferAttachmentParameter = StateGetter('glGetFramebufferAttachmentParameter', {I: 'iv'})
 
 
 class JsonWriter(Visitor):
@@ -2920,7 +202,7 @@ class JsonWriter(Visitor):
 
     def visit_enum(self, enum, instance):
         if enum.expr == 'GLenum':
-            print '    writeEnum(json, %s);' % instance
+            print '    dumpEnum(json, %s);' % instance
         else:
             print '    json.writeNumber(%s);' % instance
 
@@ -2947,393 +229,242 @@ class JsonWriter(Visitor):
 
 
 class StateDumper:
+    '''Class to generate code to dump all GL state in JSON format via
+    stdout.'''
 
     def __init__(self):
-        self.level = 0
+        pass
 
     def dump(self):
         print '#include <string.h>'
-        print '#include <iostream>'
         print
         print '#include "json.hpp"'
-        print '#include "glimports.hpp"'
         print '#include "glproc.hpp"'
         print '#include "glsize.hpp"'
-        print '#include "glretrace.hpp"'
+        print '#include "glstate.hpp"'
+        print
+        print 'namespace glstate {'
         print
 
-        print 'static void'
-        print 'writeEnum(JSONWriter &json, GLenum pname)'
+        print 'const char *'
+        print 'enumToString(GLenum pname)'
         print '{'
         print '    switch(pname) {'
         for name in GLenum.values:
             print '    case %s:' % name
-            print '        json.writeString("%s");' % name
-            print '        break;'
+            print '        return "%s";' % name
         print '    default:'
-        print '        json.writeNumber(pname);'
+        print '        return NULL;'
         print '    }'
         print '}'
         print
 
-        # shaders
         print 'static void'
-        print 'writeShader(JSONWriter &json, GLuint shader)'
+        print 'dumpFramebufferAttachementParameters(JSONWriter &json, GLenum target, GLenum attachment)'
         print '{'
-        print '    if (!shader) {'
-        print '        json.writeNull();'
-        print '        return;'
-        print '    }'
-        print
-        print '    json.beginObject();'
-        print '    GLint source_length = 0;'
-        print '    glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);'
-        print '    json.beginMember("source");'
-        print '    if (source_length) {'
-        print '        GLchar *source = new GLchar[source_length];'
-        print '        GLsizei length = 0;'
-        print '        source[0] = 0;'
-        print '        glGetShaderSource(shader, source_length, &length, source);'
-        print '        json.writeString(source);'
-        print '        delete [] source;'
-        print '    } else {'
-        print '        json.writeNull();'
-        print '    }'
-        print '    json.endMember(); // source'
-        print '    json.endObject();'
+        self.dump_attachment_parameters('target', 'attachment')
         print '}'
         print
 
-        # programs
-        print 'static inline void'
-        print 'writeProgram(JSONWriter &json, GLuint program)'
+        print 'void'
+        print 'dumpEnum(JSONWriter &json, GLenum pname)'
         print '{'
-        print '    if (!program) {'
-        print '        json.writeNull();'
-        print '        return;'
-        print '    }'
-        print
-        print '    json.beginObject();'
-        print '    json.beginMember("attached_shaders");'
-        print '    GLint attached_shaders = 0;'
-        print '    glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);'
-        print '    json.beginArray();'
-        print '    if (attached_shaders) {'
-        print '        GLuint *shaders = new GLuint[attached_shaders];'
-        print '        GLsizei count = 0;'
-        print '        glGetAttachedShaders(program, attached_shaders, &count, shaders);'
-        print '        for (GLsizei i = 0; i < count; ++ i) {'
-        print '           writeShader(json, shaders[i]);'
-        print '        }'
-        print '        delete [] shaders;'
+        print '    const char *s = enumToString(pname);'
+        print '    if (s) {'
+        print '        json.writeString(s);'
+        print '    } else {'
+        print '        json.writeNumber(pname);'
         print '    }'
-        print '    json.endArray();'
-        print '    json.endMember();'
-        print '    json.endObject();'
         print '}'
         print
 
-        # texture image
-        print '''
-static inline void
-writeTextureImage(JSONWriter &json, GLenum target, GLint level)
-{
-    GLint width, height = 1, depth = 1;
-
-    width = 0;
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-
-    if (target != GL_TEXTURE_1D) {
-        height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
-        if (target == GL_TEXTURE_3D) {
-            depth = 0;
-            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
-        }
-    }
-
-    if (width <= 0 || height <= 0 || depth <= 0) {
-        json.writeNull();
-    } else {
-        json.beginObject();
-
-        // Tell the GUI this is no ordinary object, but an image
-        json.writeStringMember("__class__", "image");
-
-        json.writeNumberMember("__width__", width);
-        json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", depth);
-
-        // Hardcoded for now, but we could chose types more adequate to the
-        // texture internal format
-        json.writeStringMember("__type__", "uint8");
-        json.writeBoolMember("__normalized__", true);
-        json.writeNumberMember("__channels__", 4);
+        print 'void dumpParameters(JSONWriter &json)'
+        print '{'
+        print '    json.beginMember("parameters");'
+        print '    json.beginObject();'
         
-        GLubyte *pixels = new GLubyte[depth*width*height*4];
+        self.dump_atoms(glGet)
         
-        glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
-        json.beginMember("__data__");
-        json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
-        json.endMember(); // __data__
-
-        delete [] pixels;
-        json.endObject();
-    }
-}
-
-static inline void
-writeDrawBufferImage(JSONWriter &json, GLenum format)
-{
-    GLint width  = glretrace::window_width;
-    GLint height = glretrace::window_height;
-
-    GLint channels = __gl_format_channels(format);
-
-    if (!width || !height) {
-        json.writeNull();
-    } else {
-        json.beginObject();
-
-        // Tell the GUI this is no ordinary object, but an image
-        json.writeStringMember("__class__", "image");
-
-        json.writeNumberMember("__width__", width);
-        json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", 1);
-
-        // Hardcoded for now, but we could chose types more adequate to the
-        // texture internal format
-        json.writeStringMember("__type__", "uint8");
-        json.writeBoolMember("__normalized__", true);
-        json.writeNumberMember("__channels__", channels);
-
-        GLubyte *pixels = new GLubyte[width*height*channels];
-        
-        GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
-        GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
-        glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
-        glGetIntegerv(GL_READ_BUFFER, &readbuffer);
-        glReadBuffer(drawbuffer);
-        glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
-        glReadBuffer(readbuffer);
-
-        json.beginMember("__data__");
-        json.writeBase64(pixels, width * height * channels * sizeof *pixels);
-        json.endMember(); // __data__
-
-        delete [] pixels;
-        json.endObject();
-    }
-}
-
-'''
+        self.dump_material_params()
+        self.dump_light_params()
+        self.dump_vertex_attribs()
+        self.dump_texenv_params()
+        self.dump_program_params()
+        self.dump_texture_parameters()
+        self.dump_framebuffer_parameters()
 
-        # textures
-        print 'static inline void'
-        print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
-        print '{'
-        print '    GLint texture = 0;'
-        print '    glGetIntegerv(binding, &texture);'
-        print '    if (!glIsEnabled(target) && !texture) {'
-        print '        json.writeNull();'
-        print '        return;'
-        print '    }'
-        print
-        print '    json.beginObject();'
-        print
-        print '    GLfloat param;'
-        for function, type, count, name in parameters:
-            if function != 'glGetTexParameter' or count != 1:
-                continue
-            print '        glGetTexParameterfv(target, %s, &param);' % name
-            print '        json.beginMember("%s");'  % name
-            JsonWriter().visit(type, 'param')
-            print '        json.endMember();'
-            print
-        print
-        print '    json.beginMember("levels");'
-        print '    json.beginArray();'
-        print '    GLint level = 0;'
-        print '    do {'
-        print '        GLint width = 0, height = 0;'
-        print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
-        print '        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
-        print '        if (!width || !height) {'
-        print '            break;'
-        print '        }'
-        print '        json.beginObject();'
-        print
-        # FIXME: This is not the original texture name in the trace -- we need
-        # to do a reverse lookup of the texture mappings to find the original one
-        print '        json.beginMember("binding");'
-        print '        json.writeNumber(texture);'
-        print '        json.endMember();'
-        print
-        # TODO: Generalize this
-        for function, type, count, name in parameters:
-            if function != 'glGetTexLevelParameter' or count != 1:
-                continue
-            print '        glGetTexLevelParameterfv(target, level, %s, &param);' % name
-            print '        json.beginMember("%s");'  % name
-            JsonWriter().visit(type, 'param')
-            print '        json.endMember();'
-            print
-        print '        json.beginMember("image");'
-        print '        writeTextureImage(json, target, level);'
-        print '        json.endMember();'
-        print
-        print '        json.endObject();'
-        print '        ++level;'
-        print '    } while(true);'
-        print '    json.endArray();'
-        print '    json.endMember(); // levels'
-        print
         print '    json.endObject();'
+        print '    json.endMember(); // parameters'
         print '}'
         print
-
-        print 'void glretrace::state_dump(std::ostream &os)'
-        print '{'
-        print '    JSONWriter json(os);'
-        self.dump_parameters()
-        self.dump_current_program()
-        self.dump_textures()
-        self.dump_framebuffer()
-        print '}'
+        
+        print '} /*namespace glstate */'
+
+    def dump_material_params(self):
+        for face in ['GL_FRONT', 'GL_BACK']:
+            print '    json.beginMember("%s");' % face
+            print '    json.beginObject();'
+            self.dump_atoms(glGetMaterial, face)
+            print '    json.endObject();'
         print
 
-    def dump_parameters(self):
-        print '    const GLubyte * sparams[1];'
-        print '    GLboolean bparams[16];'
-        print '    GLint iparams[16];'
-        print '    GLfloat fparams[16];'
-        print '    GLdouble dparams[16];'
-        print '    GLvoid * pparams[16];'
-        print
-        print '    (void)dparams;'
+    def dump_light_params(self):
+        print '    GLint max_lights = 0;'
+        print '    __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);'
+        print '    for (GLint index = 0; index < max_lights; ++index) {'
+        print '        GLenum light = GL_LIGHT0 + index;'
+        print '        if (glIsEnabled(light)) {'
+        print '            char name[32];'
+        print '            snprintf(name, sizeof name, "GL_LIGHT%i", index);'
+        print '            json.beginMember(name);'
+        print '            json.beginObject();'
+        self.dump_atoms(glGetLight, '    GL_LIGHT0 + index')
+        print '            json.endObject();'
+        print '            json.endMember(); // GL_LIGHTi'
+        print '        }'
+        print '    }'
         print
-        print '    json.beginMember("parameters");'
-        print '    json.beginObject();'
-        for function, type, count, name in parameters:
-            if function != 'glGet':
-                continue
-            if type is X:
-                continue
-            elif type is B:
-                buf = 'bparams'
-                getter = 'glGetBooleanv'
-            elif type is I:
-                buf = 'iparams'
-                getter = 'glGetIntegerv'
-            elif type is E:
-                buf = 'iparams'
-                getter = 'glGetIntegerv'
-            elif type is F:
-                buf = 'fparams'
-                getter = 'glGetFloatv'
-            elif type is D:
-                buf = 'dparams'
-                getter = 'glGetDoublev'
-            elif type is P:
-                buf = 'pparams'
-                getter = 'glGetPointerv'
-            elif type is S:
-                buf = 'sparams'
-                getter = 'glGetString'
-            else:
-                raise NotImplementedError
-            print '    memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf)
-            if getter.endswith('v'):
-                print '    %s(%s, %s);' % (getter, name, buf)
-            else:
-                assert count == 1
-                print '    %s[0] = %s(%s);' % (buf, getter, name)
-            print '    if (glGetError() != GL_NO_ERROR) {'
-            #print '        std::cerr << "warning: %s(%s) failed\\n";' % (getter, name)
-            print '    } else {'
-            print '        json.beginMember("%s");' % name
-            if count == 1:
-                JsonWriter().visit(type, '%s[0]' % buf)
+
+    def dump_texenv_params(self):
+        for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
+            if target != 'GL_TEXTURE_FILTER_CONTROL':
+                print '    if (glIsEnabled(%s)) {' % target
             else:
-                JsonWriter().visit(Array(type, str(count)), buf)
-            print '        json.endMember();'
+                print '    {'
+            print '        json.beginMember("%s");' % target
+            print '        json.beginObject();'
+            self.dump_atoms(glGetTexEnv, target)
+            print '        json.endObject();'
             print '    }'
-        print '    json.endObject();'
-        print '    json.endMember(); // parameters'
-        print
-
-    def dump_current_program(self):
-        print '    GLint current_program = 0;'
-        print '    glGetIntegerv(GL_CURRENT_PROGRAM, &current_program);'
-        print '    json.beginMember("current_program");'
-        print '    writeProgram(json, current_program);'
-        print '    json.endMember();'
-        print
 
-    def dump_textures(self):
-        print '    json.beginMember("textures");'
-        print '    json.beginArray();'
-        print '    GLint active_texture = GL_TEXTURE0;'
-        print '    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
-        print '    GLint max_texture_coords = 0;'
-        print '    glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
-        print '    for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
-        print '        glActiveTexture(GL_TEXTURE0 + unit);'
+    def dump_vertex_attribs(self):
+        print '    GLint max_vertex_attribs = 0;'
+        print '    __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);'
+        print '    for (GLint index = 0; index < max_vertex_attribs; ++index) {'
+        print '        char name[32];'
+        print '        snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);'
+        print '        json.beginMember(name);'
         print '        json.beginObject();'
-        for target, binding in texture_targets:
-            print '        json.beginMember("%s");' % target
-            print '        writeTexture(json, %s, %s);' % (target, binding)
-            print '        json.endMember();'
+        self.dump_atoms(glGetVertexAttrib, 'index')
         print '        json.endObject();'
+        print '        json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi'
         print '    }'
-        print '    glActiveTexture(active_texture);'
-        print '    json.endArray();'
-        print '    json.endMember(); // texture'
         print
 
-    def dump_framebuffer(self):
-        print '    json.beginMember("framebuffer");'
-        print '    json.beginObject();'
-        # TODO: Handle real FBOs
-        print
-        print '    json.beginMember("GL_RGBA");'
-        print '    writeDrawBufferImage(json, GL_RGBA);'
-        print '    json.endMember();'
+    program_targets = [
+        'GL_FRAGMENT_PROGRAM_ARB',
+        'GL_VERTEX_PROGRAM_ARB',
+    ]
+
+    def dump_program_params(self):
+        for target in self.program_targets:
+            print '    if (glIsEnabled(%s)) {' % target
+            print '        json.beginMember("%s");' % target
+            print '        json.beginObject();'
+            self.dump_atoms(glGetProgramARB, target)
+            print '        json.endObject();'
+            print '    }'
+
+    def dump_texture_parameters(self):
+        print '    {'
+        print '        GLint active_texture = GL_TEXTURE0;'
+        print '        glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+        print '        GLint max_texture_coords = 0;'
+        print '        glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+        print '        GLint max_combined_texture_image_units = 0;'
+        print '        glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
+        print '        GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);'
+        print '        for (GLint unit = 0; unit < max_units; ++unit) {'
+        print '            char name[32];'
+        print '            snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'
+        print '            json.beginMember(name);'
+        print '            glActiveTexture(GL_TEXTURE0 + unit);'
+        print '            json.beginObject();'
+        print '            GLboolean enabled;'
+        print '            GLint binding;'
         print
-        print '    GLint depth_bits = 0;'
-        print '    glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
-        print '    if (depth_bits) {'
-        print '        json.beginMember("GL_DEPTH_COMPONENT");'
-        print '        writeDrawBufferImage(json, GL_DEPTH_COMPONENT);'
-        print '        json.endMember();'
+        for target, binding in texture_targets:
+            print '            // %s' % target
+            print '            enabled = GL_FALSE;'
+            print '            glGetBooleanv(%s, &enabled);' % target
+            print '            json.writeBoolMember("%s", enabled);' % target
+            print '            binding = 0;'
+            print '            glGetIntegerv(%s, &binding);' % binding
+            print '            json.writeNumberMember("%s", binding);' % binding
+            print '            if (enabled || binding) {'
+            print '                json.beginMember("%s");' % target
+            print '                json.beginObject();'
+            self.dump_atoms(glGetTexParameter, target)
+            # We only dump the first level parameters
+            self.dump_atoms(glGetTexLevelParameter, target, "0")
+            print '                json.endObject();'
+            print '                json.endMember(); // %s' % target
+            print '            }'
+            print
+        print '            json.endObject();'
+        print '            json.endMember(); // GL_TEXTUREi'
+        print '        }'
+        print '        glActiveTexture(active_texture);'
         print '    }'
         print
-        print '    GLint stencil_bits = 0;'
-        print '    glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
-        print '    if (stencil_bits) {'
-        print '        json.beginMember("GL_STENCIL_INDEX");'
-        print '        writeDrawBufferImage(json, GL_STENCIL_INDEX);'
-        print '        json.endMember();'
+
+    def dump_framebuffer_parameters(self):
+        print '    {'
+        print '        GLint max_color_attachments = 0;'
+        print '        glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);'
+        print '        GLint framebuffer;'
+        for target, binding in framebuffer_targets:
+            print '            // %s' % target
+            print '            framebuffer = 0;'
+            print '            glGetIntegerv(%s, &framebuffer);' % binding
+            print '            if (framebuffer) {'
+            print '                json.beginMember("%s");' % target
+            print '                json.beginObject();'
+            print '                for (GLint i = 0; i < max_color_attachments; ++i) {'
+            print '                    GLint color_attachment = GL_COLOR_ATTACHMENT0 + i;'
+            print '                    dumpFramebufferAttachementParameters(json, %s, color_attachment);' % target
+            print '                }'
+            print '                dumpFramebufferAttachementParameters(json, %s, GL_DEPTH_ATTACHMENT);' % target
+            print '                dumpFramebufferAttachementParameters(json, %s, GL_STENCIL_ATTACHMENT);' % target
+            print '                json.endObject();'
+            print '                json.endMember(); // %s' % target
+            print '            }'
+            print
         print '    }'
         print
-        print '    json.endObject();'
-        print '    json.endMember(); // framebuffer'
-        pass
-
-    def write_line(s):
-        self.write('  '*self.level + s + '\n')
-
-    def write(self, s):
-        sys.stdout.write(s)
-
-    def indent(self):
-        self.level += 1
-
-    def dedent(self):
-        self.level -= 1
 
+    def dump_attachment_parameters(self, target, attachment):
+        print '            {'
+        print '                GLint object_type = GL_NONE;'
+        print '                glGetFramebufferAttachmentParameteriv(%s, %s, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);' % (target, attachment)
+        print '                if (object_type != GL_NONE) {'
+        print '                    json.beginMember(enumToString(%s));' % attachment
+        print '                    json.beginObject();'
+        self.dump_atoms(glGetFramebufferAttachmentParameter, target, attachment)
+        print '                    json.endObject();'
+        print '                    json.endMember(); // GL_x_ATTACHMENT'
+        print '                }'
+        print '            }'
+
+    def dump_atoms(self, getter, *args):
+        for function, type, count, name in parameters:
+            inflection = getter.inflector.radical + getter.suffix
+            if inflection not in function.split(','):
+                continue
+            if type is X:
+                continue
+            print '        // %s' % name
+            print '        {'
+            type, value = getter(*(args + (name,)))
+            print '            if (glGetError() != GL_NO_ERROR) {'
+            #print '                std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
+            print '            } else {'
+            print '                json.beginMember("%s");' % name
+            JsonWriter().visit(type, value)
+            print '                json.endMember();'
+            print '            }'
+            print '        }'
+            print
 
 
 if __name__ == '__main__':