("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("glGet", I, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("glGet", I, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
+ ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGet", X, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGet", X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGet", X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGet", X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGet", X, 1, "GL_TEXTURE_BORDER"), # 0x1005
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
+ ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
("glGet", X, 1, "GL_DONT_CARE"), # 0x1100
("glGet", X, 1, "GL_FASTEST"), # 0x1101
("glGet", X, 1, "GL_NICEST"), # 0x1102
("glGet", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
("glGet", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
("glGet", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGet", X, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGet", X, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGet", X, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGet", X, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
("glGet", X, 1, "GL_CLAMP"), # 0x2900
("glGet", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
("glGet", X, 1, "GL_RGB10_A2"), # 0x8059
("glGet", X, 1, "GL_RGBA12"), # 0x805A
("glGet", X, 1, "GL_RGBA16"), # 0x805B
- ("glGet", X, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGet", X, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGet", X, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGet", X, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGet", X, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
("glGet", X, 1, "GL_REPLACE_EXT"), # 0x8062
("glGet", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
("glGet", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
("glGet", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGet", X, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGet", X, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("glGet", I, 1, "GL_TEXTURE_3D"), # 0x806F
+ ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
("glGet", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGet", X, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGet", X, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
("glGet", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGet", X, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGet", X, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGet", X, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGet", X, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
("glGet", X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGet", X, 1, "GL_GENERATE_MIPMAP"), # 0x8191
+ ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
("glGet", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
("glGet", X, 1, "GL_NORMAL_MAP"), # 0x8511
("glGet", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
("glGet", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGet", X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
+ ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
#XXX: the list is GL_NUM_COMPRESSED_TEXTURES
#("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGet", X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGet", X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGet", X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("glGet", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
+ ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ (None, X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- ("glGet", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
+ ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
("glGet", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
("glGet", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
("glGet", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
("glGet", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
("glGet", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
("glGet", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- ("glGet", X, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
+ ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
("glGet", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
(None, X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
]
+texture_targets = [
+ ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+ ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+ ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
+ #(GL_TEXTURE_CUBE_MAP, 'GL_TEXTURE_BINDING_CUBE_MAP')
+]
+
+
+class GlGetter(Visitor):
+ '''Type visitor
+ Determine which glGet*v function that matches the specified type.'''
+
+ def __init__(self, prefix = 'glGet', long_suffix = True):
+ self.prefix = prefix
+ self.long_suffix = long_suffix
+
+ if prefix == 'glGet':
+ self.suffixes = {
+ 'GLboolean': 'Booleanv',
+ 'GLint': 'Intv',
+ 'GLfloat': 'Floatv',
+ 'GLdouble': 'Doublev',
+ 'GLstring': 'String',
+ }
+ else:
+ self.suffixes = {
+ 'GLint': 'iv',
+ 'GLfloat': 'fv',
+ 'GLdouble': 'Doublev',
+ 'GLstring': 'String',
+ }
+
+
+ def visit_const(self, const):
+ return self.visit(const.type)
+
+ def visit_alias(self, alias):
+ if alias.expr == 'GLboolean':
+ if self.long_suffix:
+ return self.prefix + 'Booleanv', alias.expr
+ else:
+ return self.prefix + 'iv', 'GLint'
+ elif alias.expr == 'GLdouble':
+ if self.long_suffix:
+ return self.prefix + 'Doublev', alias.expr
+ else:
+ return self.prefix + 'dv', alias.expr
+ elif alias.expr == 'GLfloat':
+ if self.long_suffix:
+ return self.prefix + 'Floatv', alias.expr
+ else:
+ return self.prefix + 'fv', alias.expr
+ elif alias.expr in ('GLint', 'GLuint', 'GLsizei'):
+ if self.long_suffix:
+ return self.prefix + 'Integerv', 'GLint'
+ else:
+ return self.prefix + 'iv', 'GLint'
+ else:
+ print alias.expr
+ assert False
+
+ def visit_enum(self, enum):
+ return self.visit(glapi.GLint)
+
+ def visit_bitmask(self, bitmask):
+ return self.visit(glapi.GLint)
+
+ def visit_opaque(self, pointer):
+ return self.prefix + 'Pointerv', 'GLvoid *'
+
-class JsonDumper(Visitor):
- '''Visitor that will dump a value of the specified type through the JSON
- writer.
+class JsonWriter(Visitor):
+ '''Type visitor that will dump a value of the specified type through the
+ JSON writer.
It expects a previously declared JSONWriter instance named "json".'''
__index = 0
def visit_array(self, array, instance):
- index = '__i%u' % JsonDumper.__index
- JsonDumper.__index += 1
+ index = '__i%u' % JsonWriter.__index
+ JsonWriter.__index += 1
print ' json.beginArray();'
- print ' for (unsigned %s; %s < %s; ++%s) {' % (index, index, array.length, index)
+ print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index)
self.visit(array.type, '%s[%s]' % (instance, index))
print ' }'
print ' json.endArray();'
print
print '#include "json.hpp"'
print '#include "glimports.hpp"'
- print '#include "glstate.hpp"'
+ print '#include "glproc.hpp"'
+ print '#include "glretrace.hpp"'
print
- print 'static inline void'
+ print 'static void'
print 'writeEnum(JSONWriter &json, GLenum pname)'
print '{'
print ' switch(pname) {'
- for function, type, count, name in parameters:
+ for name in GLenum.values:
print ' case %s:' % name
print ' json.writeString("%s");' % name
print ' break;'
print '}'
print
- print 'void state_dump(std::ostream &os)'
+ # shaders
+ print 'static void'
+ print 'writeShader(JSONWriter &json, GLuint shader)'
+ print '{'
+ print ' if (!shader) {'
+ print ' json.writeNull();'
+ print ' return;'
+ print ' }'
+ print
+ print ' json.beginObject();'
+ print ' GLint source_length = 0;'
+ print ' glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);'
+ print ' json.beginMember("source");'
+ print ' if (source_length) {'
+ print ' GLchar *source = new GLchar[source_length];'
+ print ' GLsizei length = 0;'
+ print ' source[0] = 0;'
+ print ' glGetShaderSource(shader, source_length, &length, source);'
+ print ' json.writeString(source);'
+ print ' delete [] source;'
+ print ' } else {'
+ print ' json.writeNull();'
+ print ' }'
+ print ' json.endMember(); // source'
+ print ' json.endObject();'
+ print '}'
+ print
+
+ # programs
+ print 'static inline void'
+ print 'writeProgram(JSONWriter &json, GLuint program)'
+ print '{'
+ print ' if (!program) {'
+ print ' json.writeNull();'
+ print ' return;'
+ print ' }'
+ print
+ print ' json.beginObject();'
+ print ' json.beginMember("attached_shaders");'
+ print ' GLint attached_shaders = 0;'
+ print ' glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);'
+ print ' json.beginArray();'
+ print ' if (attached_shaders) {'
+ print ' GLuint *shaders = new GLuint[attached_shaders];'
+ print ' GLsizei count = 0;'
+ print ' glGetAttachedShaders(program, attached_shaders, &count, shaders);'
+ print ' for (GLsizei i = 0; i < count; ++ i) {'
+ print ' writeShader(json, shaders[i]);'
+ print ' }'
+ print ' delete [] shaders;'
+ print ' }'
+ print ' json.endArray();'
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print '}'
+ print
+
+ # texture image
+ print '''
+static inline void
+writeTextureImage(JSONWriter &json, GLenum target, GLint level)
+{
+ GLint width, height = 1, depth = 1;
+
+ width = 0;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+
+ if (target != GL_TEXTURE_1D) {
+ height = 0;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ if (target == GL_TEXTURE_3D) {
+ depth = 0;
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+ }
+ }
+
+ if (width <= 0 || height <= 0 || depth <= 0) {
+ json.writeNull();
+ } else {
+ json.beginObject();
+
+ // Tell the GUI this is no ordinary object, but an image
+ json.writeStringMember("__class__", "image");
+
+ json.writeNumberMember("__width__", width);
+ json.writeNumberMember("__height__", height);
+ json.writeNumberMember("__depth__", depth);
+
+ // Hardcoded for now, but we could chose types more adequate to the
+ // texture internal format
+ json.writeStringMember("__type__", "uint8");
+ json.writeBoolMember("__normalized__", true);
+ json.writeNumberMember("__channels__", 4);
+
+ GLubyte *pixels = new GLubyte[depth*width*height*4];
+
+ glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ json.writeStringMember("__encoding__", "base64");
+ json.beginMember("__data__");
+ json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
+ json.endMember(); // __data__
+
+ delete [] pixels;
+ json.endObject();
+ }
+}
+
+static inline void
+writeDrawBufferImage(JSONWriter &json)
+{
+ GLint width = glretrace::window_width;
+ GLint height = glretrace::window_height;
+
+ if (!width || !height) {
+ json.writeNull();
+ } else {
+ json.beginObject();
+
+ // Tell the GUI this is no ordinary object, but an image
+ json.writeStringMember("__class__", "image");
+
+ json.writeNumberMember("__width__", width);
+ json.writeNumberMember("__height__", height);
+ json.writeNumberMember("__depth__", 1);
+
+ // Hardcoded for now, but we could chose types more adequate to the
+ // texture internal format
+ json.writeStringMember("__type__", "uint8");
+ json.writeBoolMember("__normalized__", true);
+ json.writeNumberMember("__channels__", 4);
+
+ GLubyte *pixels = new GLubyte[width*height*4];
+
+ GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+ GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
+ glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
+ glGetIntegerv(GL_READ_BUFFER, &readbuffer);
+ glReadBuffer(drawbuffer);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ glReadBuffer(readbuffer);
+
+ json.writeStringMember("__encoding__", "base64");
+ json.beginMember("__data__");
+ json.writeBase64(pixels, width * height * 4 * sizeof *pixels);
+ json.endMember(); // __data__
+
+ delete [] pixels;
+ json.endObject();
+ }
+}
+
+'''
+
+ # textures
+ print 'static inline void'
+ print 'writeTexture(JSONWriter &json, GLenum target, GLenum binding)'
+ print '{'
+ print ' GLint texture = 0;'
+ print ' glGetIntegerv(binding, &texture);'
+ print ' if (!glIsEnabled(target) && !texture) {'
+ print ' json.writeNull();'
+ print ' return;'
+ print ' }'
+ print
+ print ' json.beginObject();'
+ print
+ print ' GLfloat param;'
+ for function, type, count, name in parameters:
+ if function != 'glGetTexParameter' or count != 1:
+ continue
+ print ' glGetTexParameterfv(target, %s, ¶m);' % name
+ print ' json.beginMember("%s");' % name
+ JsonWriter().visit(type, 'param')
+ print ' json.endMember();'
+ print
+ print
+ print ' json.beginMember("levels");'
+ print ' json.beginArray();'
+ print ' GLint level = 0;'
+ print ' do {'
+ print ' GLint width = 0, height = 0;'
+ print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);'
+ print ' glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);'
+ print ' if (!width || !height) {'
+ print ' break;'
+ print ' }'
+ print ' json.beginObject();'
+ print
+ # FIXME: This is not the original texture name in the trace -- we need
+ # to do a reverse lookup of the texture mappings to find the original one
+ print ' json.beginMember("binding");'
+ print ' json.writeNumber(texture);'
+ print ' json.endMember();'
+ print
+ # TODO: Generalize this
+ for function, type, count, name in parameters:
+ if function != 'glGetTexLevelParameter' or count != 1:
+ continue
+ print ' glGetTexLevelParameterfv(target, level, %s, ¶m);' % name
+ print ' json.beginMember("%s");' % name
+ JsonWriter().visit(type, 'param')
+ print ' json.endMember();'
+ print
+ print ' json.beginMember("image");'
+ print ' writeTextureImage(json, target, level);'
+ print ' json.endMember();'
+ print
+ print ' json.endObject();'
+ print ' ++level;'
+ print ' } while(true);'
+ print ' json.endArray();'
+ print ' json.endMember(); // levels'
+ print
+ print ' json.endObject();'
+ print '}'
+ print
+
+ print 'void glretrace::state_dump(std::ostream &os)'
print '{'
print ' JSONWriter json(os);'
self.dump_parameters()
-
+ self.dump_current_program()
+ self.dump_textures()
+ self.dump_framebuffer()
print '}'
print
print ' } else {'
print ' json.beginMember("%s");' % name
if count == 1:
- JsonDumper().visit(type, '%s[0]' % buf)
+ JsonWriter().visit(type, '%s[0]' % buf)
else:
- JsonDumper().visit(Array(type, str(count)), buf)
+ JsonWriter().visit(Array(type, str(count)), buf)
print ' json.endMember();'
print ' }'
print ' json.endObject();'
print ' json.endMember(); // parameters'
print
+ def dump_current_program(self):
+ print ' GLint current_program = 0;'
+ print ' glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program);'
+ print ' json.beginMember("current_program");'
+ print ' writeProgram(json, current_program);'
+ print ' json.endMember();'
+ print
+
+ def dump_textures(self):
+ print ' json.beginMember("textures");'
+ print ' json.beginArray();'
+ print ' GLint active_texture = GL_TEXTURE0;'
+ print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+ print ' GLint max_texture_coords = 0;'
+ print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+ print ' for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
+ print ' glActiveTexture(GL_TEXTURE0 + unit);'
+ print ' json.beginObject();'
+ for target, binding in texture_targets:
+ print ' json.beginMember("%s");' % target
+ print ' writeTexture(json, %s, %s);' % (target, binding)
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print ' }'
+ print ' glActiveTexture(active_texture);'
+ print ' json.endArray();'
+ print ' json.endMember(); // texture'
+ print
+
+ def dump_framebuffer(self):
+ print ' json.beginMember("framebuffer");'
+ print ' json.beginObject();'
+ print ' json.beginMember("GL_DRAW_BUFFER");'
+ # TODO: Handle FBOs
+ print ' writeDrawBufferImage(json);'
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print ' json.endMember(); // framebuffer'
+ pass
+
def write_line(s):
self.write(' '*self.level + s + '\n')