print
print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs;'
+ print ' GLint __max_vertex_attribs = 0;'
print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'
# Samething, but for glVertexAttribPointer
print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs;'
+ print ' GLint __max_vertex_attribs = 0;'
print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'