print
print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs;'
+ print ' GLint __max_vertex_attribs = 0;'
print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'
"glFogCoordPointer",
"glSecondaryColorPointer",
- "glVertexPointerEXT",
- "glNormalPointerEXT",
- "glColorPointerEXT",
- "glIndexPointerEXT",
- "glTexCoordPointerEXT",
- "glEdgeFlagPointerEXT",
- "glFogCoordPointerEXT",
- "glSecondaryColorPointerEXT",
+ #"glVertexPointerEXT",
+ #"glNormalPointerEXT",
+ #"glColorPointerEXT",
+ #"glIndexPointerEXT",
+ #"glTexCoordPointerEXT",
+ #"glEdgeFlagPointerEXT",
+ #"glFogCoordPointerEXT",
+ #"glSecondaryColorPointerEXT",
"glVertexAttribPointer",
"glVertexAttribPointerARB",
# Samething, but for glVertexAttribPointer
print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs;'
+ print ' GLint __max_vertex_attribs = 0;'
print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'