class TypeGetter(stdapi.Visitor):
'''Determine which glGet*v function that matches the specified type.'''
- def __init__(self, prefix = 'glGet', long_suffix = True):
+ def __init__(self, prefix = 'glGet', long_suffix = True, ext_suffix = ''):
self.prefix = prefix
self.long_suffix = long_suffix
+ self.ext_suffix = ext_suffix
def visit_const(self, const):
return self.visit(const.type)
def visit_alias(self, alias):
if alias.expr == 'GLboolean':
if self.long_suffix:
- return self.prefix + 'Booleanv', alias.expr
+ suffix = 'Booleanv'
+ arg_type = alias.expr
else:
- return self.prefix + 'iv', 'GLint'
+ suffix = 'iv'
+ arg_type = 'GLint'
elif alias.expr == 'GLdouble':
if self.long_suffix:
- return self.prefix + 'Doublev', alias.expr
+ suffix = 'Doublev'
+ arg_type = alias.expr
else:
- return self.prefix + 'dv', alias.expr
+ suffix = 'dv'
+ arg_type = alias.expr
elif alias.expr == 'GLfloat':
if self.long_suffix:
- return self.prefix + 'Floatv', alias.expr
+ suffix = 'Floatv'
+ arg_type = alias.expr
else:
- return self.prefix + 'fv', alias.expr
+ suffix = 'fv'
+ arg_type = alias.expr
elif alias.expr in ('GLint', 'GLuint', 'GLsizei'):
if self.long_suffix:
- return self.prefix + 'Integerv', 'GLint'
+ suffix = 'Integerv'
+ arg_type = 'GLint'
else:
- return self.prefix + 'iv', 'GLint'
+ suffix = 'iv'
+ arg_type = 'GLint'
else:
print alias.expr
assert False
+ function_name = self.prefix + suffix + self.ext_suffix
+ return function_name, arg_type
def visit_enum(self, enum):
return self.visit(glapi.GLint)
return self.visit(glapi.GLint)
def visit_opaque(self, pointer):
- return self.prefix + 'Pointerv', 'GLvoid *'
+ return self.prefix + 'Pointerv' + self.ext_suffix, 'GLvoid *'
class GlTracer(Tracer):
def header(self, api):
Tracer.header(self, api)
+ print '#include "gltrace.hpp"'
+ print
print '// Whether user arrays were used'
print 'static bool __user_arrays = false;'
+ print 'static bool __user_arrays_arb = false;'
+ print 'static bool __user_arrays_nv = false;'
+ print
+
+ # Which glVertexAttrib* variant to use
+ print 'enum vertex_attrib {'
+ print ' VERTEX_ATTRIB,'
+ print ' VERTEX_ATTRIB_ARB,'
+ print ' VERTEX_ATTRIB_NV,'
+ print '};'
+ print
+ print 'static vertex_attrib __get_vertex_attrib(void) {'
+ print ' if (__user_arrays_arb || __user_arrays_nv) {'
+ print ' GLboolean __vertex_program = GL_FALSE;'
+ print ' __glGetBooleanv(GL_VERTEX_PROGRAM_ARB, &__vertex_program);'
+ print ' if (__vertex_program) {'
+ print ' if (__user_arrays_nv) {'
+ print ' GLint __vertex_program_binding_nv = 0;'
+ print ' __glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &__vertex_program_binding_nv);'
+ print ' if (__vertex_program_binding_nv) {'
+ print ' return VERTEX_ATTRIB_NV;'
+ print ' }'
+ print ' }'
+ print ' return VERTEX_ATTRIB_ARB;'
+ print ' }'
+ print ' }'
+ print ' return VERTEX_ATTRIB;'
+ print '}'
print
+
# Whether we need user arrays
print 'static inline bool __need_user_arrays(void)'
print '{'
self.array_epilog(api, uppercase_name)
print
+ print ' vertex_attrib __vertex_attrib = __get_vertex_attrib();'
+ print
print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
- print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
- print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
- print ' if (__enabled) {'
- print ' GLint __binding = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
- print ' if (!__binding) {'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB) {'
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
+ print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
+ print ' if (__enabled) {'
+ print ' GLint __binding = 0;'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
+ print ' if (!__binding) {'
+ print ' return true;'
+ print ' }'
+ print ' }'
+ print ' }'
+ print ' }'
+ print
+ print ' // glVertexAttribPointerARB'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB_ARB) {'
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &__max_vertex_attribs);'
+ print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &__enabled);'
+ print ' if (__enabled) {'
+ print ' GLint __binding = 0;'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &__binding);'
+ print ' if (!__binding) {'
+ print ' return true;'
+ print ' }'
+ print ' }'
+ print ' }'
+ print ' }'
+ print
+ print ' // glVertexAttribPointerNV'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB_NV) {'
+ print ' for (GLint index = 0; index < 16; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetIntegerv(GL_VERTEX_ATTRIB_ARRAY0_NV + index, &__enabled);'
+ print ' if (__enabled) {'
print ' return true;'
print ' }'
print ' }'
print ' __glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
print ' if (!__array_buffer) {'
print ' __user_arrays = true;'
+ if function.name == "glVertexAttribPointerARB":
+ print ' __user_arrays_arb = true;'
+ if function.name == "glVertexAttribPointerNV":
+ print ' __user_arrays_nv = true;'
self.dispatch_function(function)
# And also break down glInterleavedArrays into the individual calls
Tracer.trace_function_impl_body(self, function)
+ gremedy_functions = [
+ 'glStringMarkerGREMEDY',
+ 'glFrameTerminatorGREMEDY',
+ ]
+
def dispatch_function(self, function):
if function.name in ('glLinkProgram', 'glLinkProgramARB'):
# These functions have been dispatched already
return
+ # We implement the GREMEDY extensions, not the driver
+ if function.name in self.gremedy_functions:
+ return
+
+ if function.name in ('glXGetProcAddress', 'glXGetProcAddressARB', 'wglGetProcAddress'):
+ if_ = 'if'
+ for gremedy_function in self.gremedy_functions:
+ print ' %s (strcmp("%s", (const char *)%s) == 0) {' % (if_, gremedy_function, function.args[0].name)
+ print ' __result = (%s)&%s;' % (function.type, gremedy_function)
+ print ' }'
+ if_ = 'else if'
+ print ' else {'
+ Tracer.dispatch_function(self, function)
+ print ' }'
+ return
+
Tracer.dispatch_function(self, function)
def emit_memcpy(self, dest, src, length):
def wrap_ret(self, function, instance):
Tracer.wrap_ret(self, function, instance)
+
+ if function.name == 'glGetString':
+ print ' if (__result) {'
+ print ' switch (name) {'
+ print ' case GL_EXTENSIONS:'
+ print ' __result = gltrace::translateExtensionsString(__result);'
+ print ' break;'
+ print ' default:'
+ print ' break;'
+ print ' }'
+ print ' }'
if function.name in ('glMapBuffer', 'glMapBufferARB'):
print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
# This means that the implementations of these functions do not always
# alias, and they need to be considered independently.
#
- for suffix in ['', 'ARB']:
+ print ' vertex_attrib __vertex_attrib = __get_vertex_attrib();'
+ print
+ for suffix in ['', 'ARB', 'NV']:
+ if suffix:
+ SUFFIX = '_' + suffix
+ else:
+ SUFFIX = suffix
function_name = 'glVertexAttribPointer' + suffix
print ' // %s' % function_name
- print ' if (__glVertexAttribPointer%s_ptr &&' % suffix
- print ' (__glVertexAttribPointer%s_ptr != __glVertexAttribPointer_ptr)) {' % suffix
- print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB%s) {' % SUFFIX
+ if suffix == 'NV':
+ print ' GLint __max_vertex_attribs = 16;'
+ else:
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);' % suffix
+ if suffix == 'NV':
+ print ' __glGetIntegerv(GL_VERTEX_ATTRIB_ARRAY0_NV + index, &__enabled);'
+ else:
+ print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED%s, &__enabled);' % (suffix, SUFFIX)
print ' if (__enabled) {'
print ' GLint __binding = 0;'
- print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);' % suffix
+ if suffix != 'NV':
+ # It doesn't seem possible to use VBOs with NV_vertex_program.
+ print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING%s, &__binding);' % (suffix, SUFFIX)
print ' if (!__binding) {'
function = api.get_function_by_name(function_name)
# Get the arguments via glGet*
for arg in function.args[1:]:
- arg_get_enum = 'GL_VERTEX_ATTRIB_ARRAY_%s' % (arg.name.upper(),)
- arg_get_function, arg_type = TypeGetter('glGetVertexAttrib', False).visit(arg.type)
+ if suffix == 'NV':
+ arg_get_enum = 'GL_ATTRIB_ARRAY_%s%s' % (arg.name.upper(), SUFFIX)
+ else:
+ arg_get_enum = 'GL_VERTEX_ATTRIB_ARRAY_%s%s' % (arg.name.upper(), SUFFIX)
+ arg_get_function, arg_type = TypeGetter('glGetVertexAttrib', False, suffix).visit(arg.type)
print ' %s %s = 0;' % (arg_type, arg.name)
print ' __%s(index, %s, &%s);' % (arg_get_function, arg_get_enum, arg.name)