class WindowSystem
{
public:
- Drawable *currentDrawable;
- Context *currentContext;
-
-
- inline WindowSystem() :
- currentDrawable(NULL),
- currentContext(NULL)
- {}
-
virtual ~WindowSystem() {}
virtual Visual *
- createVisual(bool doubleBuffer=false) = 0;
+ createVisual(bool doubleBuffer = false) = 0;
virtual Drawable *
createDrawable(const Visual *visual) = 0;