switch (marker) {
case FrameMarker_SwapBuffers:
- return call->name().contains(QLatin1String("SwapBuffers"));
+ return call->name().contains(QLatin1String("SwapBuffers")) ||
+ call->name() == QLatin1String("CGLFlushDrawable");
case FrameMarker_Flush:
return call->name() == QLatin1String("glFlush");
case FrameMarker_Finish: