switch (marker) {
case FrameMarker_SwapBuffers:
return call->name().contains(QLatin1String("SwapBuffers")) ||
- call->name() == QLatin1String("CGLFlushDrawable");
+ call->name() == QLatin1String("CGLFlushDrawable") ||
+ call->name() == QLatin1String("glFrameTerminatorGREMEDY");
case FrameMarker_Flush:
return call->name() == QLatin1String("glFlush");
case FrameMarker_Finish: