m_shaderSources[type] = source;
}
+ m_uniforms = parsedJson[QLatin1String("uniforms")].toMap();
+
QVariantMap textures =
parsedJson[QLatin1String("textures")].toMap();
for (itr = textures.constBegin(); itr != textures.constEnd(); ++itr) {
return m_shaderSources;
}
+const QVariantMap & ApiTraceState::uniforms() const
+{
+ return m_uniforms;
+}
+
bool ApiTraceState::isEmpty() const
{
return m_parameters.isEmpty();