const QList<ApiTexture> & textures() const;
const QList<ApiFramebuffer> & framebuffers() const;
+ ApiFramebuffer colorBuffer() const;
private:
QVariantMap m_parameters;
QMap<QString, QString> m_shaderSources;
int binaryDataSize() const;
- bool loaded() const;
+ bool isLoaded() const;
void setLoaded(bool l);
void setLastCallIndex(unsigned index);