bool isEmpty() const;
const QVariantMap & parameters() const;
const QMap<QString, QString> & shaderSources() const;
+ const QVariantMap & uniforms() const;
const QList<ApiTexture> & textures() const;
const QList<ApiFramebuffer> & framebuffers() const;
private:
QVariantMap m_parameters;
QMap<QString, QString> m_shaderSources;
+ QVariantMap m_uniforms;
QList<ApiTexture> m_textures;
QList<ApiFramebuffer> m_framebuffers;
};