bool isEmpty() const;
QVariantMap parameters() const;
- QStringList shaderSources() const;
+ QMap<QString, QString> shaderSources() const;
QList<ApiTexture> textures() const;
QList<ApiFramebuffer> framebuffers() const;
private:
QVariantMap m_parameters;
- QStringList m_shaderSources;
+ QMap<QString, QString> m_shaderSources;
QList<ApiTexture> m_textures;
QList<ApiFramebuffer> m_framebuffers;
};