void setupCall();
void setupShaderEditor(const QList<QVariant> &sources);
QVariant valueForName(const QString &name,
- const QVariant &orignalValue) const;
+ const QVariant &orignalValue,
+ bool *changed) const;
QVariant arrayFromIndex(const QModelIndex &index,
- const ApiArray &array) const;
- QVariant arrayFromEditor(const ApiArray &origArray) const;
+ const ApiArray &array,
+ bool *changed) const;
+ QVariant arrayFromEditor(const ApiArray &origArray,
+ bool *changed) const;
private:
Ui_ArgumentsEditor m_ui;
QStandardItemModel *m_model;